// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpacs.h" #include "nel/pacs/vector_2s.h" namespace NLPACS { // Test if 2 segments intersects bool CVector2s::intersect(const CVector2s& a0, const CVector2s& a1, const CVector2s& b0, const CVector2s& b1, double* pa, double* pb) { double a0x = CVector2s::unpack(a0.x); double a0y = CVector2s::unpack(a0.y); double a1x = CVector2s::unpack(a1.x); double a1y = CVector2s::unpack(a1.y); double b0x = CVector2s::unpack(b0.x); double b0y = CVector2s::unpack(b0.y); double b1x = CVector2s::unpack(b1.x); double b1y = CVector2s::unpack(b1.y); double ax = +(a1x-a0x); double ay = +(a1y-a0y); double bx = +(b1x-b0x); double by = +(b1y-b0y); double cx = +(b0x-a0x); double cy = +(b0y-a0y); double d = -ax*by + ay*bx; if (d == 0.0) return false; double a = (bx*cy - by*cx) / d; double b = (ax*cy - ay*cx) / d; if (pa != NULL) *pa = a; if (pb != NULL) *pb = b; return d != 0.0 && a >= 0.0 && a <= 1.0 && b >= 0.0 && b <= 1.0; } } // NLPACS