// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/skeleton_weight.h" #include "nel/misc/stream.h" namespace NL3D { // *************************************************************************** uint CSkeletonWeight::getNumNode () const { return (uint)_Elements.size(); } // *************************************************************************** const std::string& CSkeletonWeight::getNodeName (uint node) const { // Return the name of the n-th node return _Elements[node].Name; } // *************************************************************************** float CSkeletonWeight::getNodeWeight (uint node) const { // Return the name of the n-th node return _Elements[node].Weight; } // *************************************************************************** void CSkeletonWeight::build (const TNodeArray& array) { // Copy the array _Elements=array; } // *************************************************************************** void CSkeletonWeight::serial (NLMISC::IStream& f) { // Serial a header f.serialCheck ((uint32)'TWKS'); // Serial a version number (void)f.serialVersion (0); // Serial the array f.serialCont (_Elements); } // *************************************************************************** void CSkeletonWeight::CNode::serial (NLMISC::IStream& f) { // Serial a version number (void)f.serialVersion (0); // Serial the name f.serial (Name); // Serial the weight f.serial (Weight); } // *************************************************************************** } // NL3D