// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "mission_desc.h" #include "nel/misc/string_conversion.h" namespace MISSION_DESC { NL_BEGIN_STRING_CONVERSION_TABLE (TStepType) NL_STRING_CONVERSION_TABLE_ENTRY( KillCreature ) NL_STRING_CONVERSION_TABLE_ENTRY( Talk ) NL_STRING_CONVERSION_TABLE_ENTRY( Target ) NL_STRING_CONVERSION_TABLE_ENTRY( SkillProgress ) NL_STRING_CONVERSION_TABLE_ENTRY( Craft ) NL_STRING_CONVERSION_TABLE_ENTRY( Harvest ) NL_STRING_CONVERSION_TABLE_ENTRY( BuyItem ) NL_STRING_CONVERSION_TABLE_ENTRY( SellItem ) NL_STRING_CONVERSION_TABLE_ENTRY( KillNpc ) NL_STRING_CONVERSION_TABLE_ENTRY( GiveItem ) NL_STRING_CONVERSION_TABLE_ENTRY( NbStepTypes ) NL_END_STRING_CONVERSION_TABLE(TStepType, StepTypeConversion, NbStepTypes) NL_BEGIN_STRING_CONVERSION_TABLE (TRewardType) NL_STRING_CONVERSION_TABLE_ENTRY( Seeds ) NL_STRING_CONVERSION_TABLE_ENTRY( Sp ) NL_STRING_CONVERSION_TABLE_ENTRY( ZCBuilding ) NL_STRING_CONVERSION_TABLE_ENTRY( NbReward ) NL_END_STRING_CONVERSION_TABLE(TRewardType, RewardTypeConversion, NbReward) const std::string & toString(TStepType type) { return StepTypeConversion.toString( type ); } TStepType toStepType( const std::string & str ) { return StepTypeConversion.fromString( str ); } const std::string & toString(TRewardType type) { return RewardTypeConversion.toString( type ); } TRewardType toRewardType( const std::string & str ) { return RewardTypeConversion.fromString( str ); } TClientMissionType getClientMissionType(TIconId iconId) { nlctassert(sizeof(IconToClientMissionType)/sizeof(IconToClientMissionType[0]) == NumIcons); if(iconId<0 || iconId>=NumIcons) return Mission; else return IconToClientMissionType[iconId]; } }