--- Parse interface of ark_scene_editor_edit_menu --- local script = [[ ]] parseInterfaceFromString(script) if SceneEditor == nil then SceneEditor = { Shapes = {}, Groups = {}, LastEditedGroup = nil, HaveUpdate = nil }; end function debug(text) local message = ucstring() message:fromUtf8(tostring(text)) displaySystemInfo(message, "SYS") end function SceneEditor:init(scene_id, form_url, translations, icons_url) self.sceneId = scene_id self.baseUrl = form_url self.iconsUrl = icons_url self.T = translations end function SceneEditor:reset() self.Shapes = {} self.Groups = {} self.LastEditedGroup = nil self.HaveUpdate = nil runAH(nil, "remove_shapes", "") self:get_html("Reseted") end function SceneEditor:show_menu() if (rightClick) then SceneEditor:launch_menu() end end function SceneEditor:launch_menu(id) -- SelectedInstanceId can be set by client application if id ~= nil then SelectedInstanceId = id end local menu = getUI("ui:interface:ark_scene_editor_edit_menu") menu:setMinW(85) menu:updateCoords() menu = menu:getRootMenu() menu:reset() menu:addLine(ucstring("-- SHAPE EDITION --"), "", "", "shape_header") menu:addLine(ucstring("Move"), "", "", "shape_move") menu:addSubMenu(1) local subMenu = menu:getSubMenu(1) subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_x()')", "shape_move_x", "ark_move_x.tga") subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_y()')", "shape_move_y", "ark_move_y.tga") subMenu:addIconLine(ucstring("Axe Z"), "lua", "x, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_z()')", "shape_move_z", "ark_move_z.tga") subMenu:addIconLine(ucstring("Axes X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xy()')", "shape_move_xy", "ark_move_xy.tga") subMenu:addIconLine(ucstring("Axes X & Y Snap to ground"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xysnap()')", "shape_move_xy_snap", "ark_move_xysnap.tga") subMenu:addSeparator() subMenu:addIconLine(ucstring("Move to player"), "lua", "SceneEditor:move_player()", "shape_move_player", "ark_move_player.tga") menu:addLine(ucstring("Rotate"), "", "", "shape_rotate") menu:addSubMenu(2) subMenu = menu:getSubMenu(2) subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"x\")')", "shape_rotate_x", "ark_rotate_x.tga") subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"y\")')", "shape_rotate_y", "ark_rotate_y.tga") subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"z\")')", "shape_rotate_z", "ark_rotate_z.tga") menu:addLine(ucstring("Scale"), "", "", "shape_scale") menu:addSubMenu(3) subMenu = menu:getSubMenu(3) subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"x\")')", "shape_scale_x", "ark_scale_x.tga") subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"y\")')", "shape_scale_y", "ark_scale_y.tga") subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"z\")')", "shape_scale_z", "ark_scale_z.tga") menu:addLine(ucstring("-- COLLISION EDITION --"), "", "", "col_header") menu:addLine(ucstring("Move"), "", "", "col_move") menu:addSubMenu(5) subMenu = menu:getSubMenu(5) subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_x()')", "col_move_x", "ark_move_x.tga") subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_y()')", "col_move_y", "ark_move_y.tga") subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_z()')", "col_move_z", "ark_move_xy.tga") subMenu:addIconLine(ucstring("Axe X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_xy()')", "col_move_xy", "ark_move_xy.tga") subMenu:addSeparator() subMenu:addIconLine(ucstring("Move to Shape"), "lua", "SceneEditor:col_move_to_shape()", "col_move_to_shape", "ark_move_player.tga") menu:addIconLine(ucstring("Rotate"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_rotate(SelectedInstanceId, \"x\")')", "col_rotate_x", "ark_rotate_x.tga") menu:addLine(ucstring("Scale"), "", "", "col_scale") menu:addSubMenu(7) subMenu = menu:getSubMenu(7) subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"x\")')", "col_scale_x", "ark_scale_x.tga") subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"y\")')", "col_scale_y", "ark_scale_y.tga") subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"z\")')", "col_scale_z", "ark_scale_z.tga") launchContextMenuInGame("ui:interface:ark_scene_editor_edit_menu") end function arcc_tools_check_rclick() root = getUI("ui:interface") local rx, ry = getMousePos() i_id = getShapeIdAt(rx, ry) if i_id >= 0 then setOnDraw(getUI("ui:interface:ark_scene_editor"), "") end end function SceneEditor:move(id, axe) local d, mx, my = getMouseDown() if d then setOnDraw(getUI("ui:interface:ark_scene_editor"), "") SceneEditor:set_modified(id) self:get_html("Moved") else local x,y,z = getGroundAtMouse() if axe == "x" then moveShape(id, tostring(x), "+0", "+0") end if axe == "y" then moveShape(id, "+0", tostring(y), "+0") end if axe == "z" then mx, my = getMousePos() moveShape(id, "+0", "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100)) ARK_SHAPE_LATEST_Y = my end if axe == "xysnap" then moveShape(id, tostring(x), tostring(y), tostring(z)) end if axe == "xy" then moveShape(id, tostring(x), tostring(y), "+0") end if axe == "player" then x, y, z = getPlayerPos() moveShape(id, tostring(x), tostring(y), tostring(z)) SceneEditor:set_modified(id) self:get_html("Moved to player") end end end function SceneEditor:rotate(id, axe) local d, mx, my = getMouseDown() if d then setOnDraw(getUI("ui:interface:ark_scene_editor"), "") SceneEditor:set_modified(id) self:get_html("Rotate") else mx, my = getMousePos() if axe == "x" then rotateShape(id, "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0", "+0") end if axe == "y" then rotateShape(id, "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0") end if axe == "z" then rotateShape(id, "+0", "+0", "+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)) end ARK_SHAPE_LATEST_X = mx ARK_SHAPE_LATEST_Y = my end end function SceneEditor:scale(id, axe) local d, mx, my = getMouseDown() if d then setOnDraw(getUI("ui:interface:ark_scene_editor"), "") SceneEditor:set_modified(id) self:get_html("Rotate") else mx, my = getMousePos() local setup = {} if axe == "x" then setup["scale x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end if axe == "y" then setup["scale y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end if axe == "z" then setup["scale z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end setupShape(id, setup) ARK_SHAPE_LATEST_X = mx ARK_SHAPE_LATEST_Y = my end end function SceneEditor:move_x() self:move(SelectedInstanceId, "x") end function SceneEditor:move_y() self:move(SelectedInstanceId, "y") end function SceneEditor:move_xy() self:move(SelectedInstanceId, "xy") end function SceneEditor:move_xysnap() self:move(SelectedInstanceId, "xysnap") end function SceneEditor:move_z() self:move(SelectedInstanceId, "z") end function SceneEditor:move_player() self:move(SelectedInstanceId, "player") end function SceneEditor:col_move(id, axe) local d, mx, my = getMouseDown() if d then setOnDraw(getUI("ui:interface:ark_scene_editor"), "") self:set_modified(id) self:get_html("Updated") else local x,y,z = getGroundAtMouse() local setup = {} if axe == "x" then setup["col pos x"]=tostring(x) end if axe == "y" then setup["col pos y"]=tostring(y) end if axe == "z" then mx, my = getMousePos() setup["col pos z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) ARK_SHAPE_LATEST_X = mx ARK_SHAPE_LATEST_Y = my end if axe == "xy" then setup["col pos x"]=tostring(x); setup["col pos y"]=tostring(y) end if axe == "shape" then x, y, z = getShapePos(id) setup["col pos x"]=tostring(x) setup["col pos y"]=tostring(y) self:set_modified(id) setupShape(id, setup) self:get_html("Updated") else setupShape(id, setup) end end end function SceneEditor:col_rotate(id, axe) local d, mx, my = getMouseDown() if d then setOnDraw(getUI("ui:interface:ark_scene_editor"), "") SceneEditor:set_modified(id) self:get_html("Rotate") else mx, my = getMousePos() local setup = {} setup["col orientation"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) setupShape(id, setup) ARK_SHAPE_LATEST_X = mx ARK_SHAPE_LATEST_Y = my end end function SceneEditor:col_scale(id, axe) local d, mx, my = getMouseDown() if d then setOnDraw(getUI("ui:interface:ark_scene_editor"), "") SceneEditor:set_modified(id) self:get_html("Rotate") else mx, my = getMousePos() local setup = {} if axe == "x" then setup["col size x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end if axe == "y" then setup["col size y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end if axe == "z" then setup["col size z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end setupShape(id, setup) ARK_SHAPE_LATEST_X = mx ARK_SHAPE_LATEST_Y = my end end function SceneEditor:set_modified(id) self.Groups[self.Shapes[id].group].props.modified=true self.Shapes[id].modified = "modified" self.HaveUpdate = true end function SceneEditor:col_move_x() self:col_move(SelectedInstanceId, "x") end function SceneEditor:col_move_y() self:col_move(SelectedInstanceId, "y") end function SceneEditor:col_move_z() self:col_move(SelectedInstanceId, "z") end function SceneEditor:col_move_xy() self:col_move(SelectedInstanceId, "xy") end function SceneEditor:col_move_to_shape() self:col_move(SelectedInstanceId, "shape") end function SceneEditor:setup_shape(shape_id, setup) final_setup = self.Shapes[new_shape.id].setup if final_setup == nil then final_setup = {} end for k,v in pairs(setup) do final_setup[k] = v end self.Shapes[new_shape.id].setup = final_setup setupShape(shape_id, setup) end function SceneEditor:add(shape) if self.LastEditedGroup == nil then self:get_html(''..self.T["no_selected_group"]..'', '000000') end local new_shape = {} new_shape.file = shape new_shape.group = self.LastEditedGroup self.Groups[new_shape.group].props.modified=true new_shape.db_id = self.Groups[new_shape.group].props.count + 1 new_shape.modified = "added" new_shape_id = addShape(shape, 0, 0, 0, "user", 1, true, "", "SceneEditor:show_menu()") table.insert(self.Groups[new_shape.group], new_shape_id) self.Groups[new_shape.group].props.count = self.Groups[new_shape.group].props.count + 1 self.Shapes[new_shape_id] = new_shape self:get_html("Added") end function SceneEditor:removeShape(shape_id) deleteShape(shape_id) local group = self.Shapes[shape_id].group for k,g_shape_id in pairs(self.Groups[group]) do if shape_id == g_shape_id then self.Groups[group][k] = nil end end self:set_modified(shape_id) self.Shapes[shape_id] = nil self:get_html("Removed") end function SceneEditor:addGroup(name, count, show, edit) if name == nil then return end if self.Groups[name] == nil then self.Groups[name] = {} self.Groups[name].props = {} self.Groups[name].props.count = count self.Groups[name].props.show = show self.Groups[name].props.edit = edit self.Groups[name].props.modified = false else self.Groups[name].props.show = show self.Groups[name].props.edit = edit end end function SceneEditor:editGroup(group) if self.LastEditedGroup then self:removeGroup(self.LastEditedGroup) self:addGroup(self.LastEditedGroup, 0, true, false) end self:removeGroup(group); self:addGroup(group, 0, true, true) self.LastEditedGroup = group end function SceneEditor:addFromDb(group, db_id, json_shape) shape = Json.decode(json_shape) shape.db_id = db_id shape.group = group shape.modified = "" if hide then shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, false, "", "") else shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()") end rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3])) setupShape(shape_id, shape.setup) self.Shapes[shape_id] = shape table.insert(self.Groups[group], shape_id) if db_id > self.Groups[group].props.count then self.Groups[group].props.count = db_id end end function SceneEditor:removeGroup(group) if self.Groups[group] == nil then return end for k,shape_id in pairs(self.Groups[group]) do if k ~= "props" then self.Shapes[shape_id] = nil deleteShape(shape_id) end end self.Groups[group] = nil if self.LastEditedGroup == group then self.LastEditedGroup = nil local ui = getUI("ui:interface:ark_list_of_shapes") if ui then ui.active=false end end self:get_html("Group Removed") end function SceneEditor:enc64(data) local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' return ((data:gsub('.', function(x) local r,b='',x:byte() for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end return r; end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x) if (#x < 6) then return '' end local c=0 for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end return b:sub(c+1,c+1) end)..({ '', '==', '=' })[#data%3+1]) end function SceneEditor:get_vector(x, y, z) local vector = {} table.insert(vector, x) table.insert(vector, y) table.insert(vector, z) return vector end function SceneEditor:get_random_color() local r = math.random(44, 66); local g = math.random(44, 66); local b = math.random(44, 66); return '#'..tostring(r)..tostring(g)..tostring(b) end function pairsByKeys(t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end function SceneEditor:show_shape_list() local ui = getUI("ui:interface:ark_list_of_shapes") local need_setup = ui == nil if need_setup then WebBrowser:openWindow("ark_list_of_shapes", self.baseUrl..'_ListShapes') ui = getUI("ui:interface:ark_list_of_shapes") ui.pop_min_w = 400 ui.w = 400 getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_redo").active=false getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_undo").active=false getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_refresh").active=false getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_home").active=false else ui.active = true end end function SceneEditor:get_html_section(message, color) return '
'..message..'
' end function SceneEditor:get_html(message, message_bg) local new_group = '  '..self.T[' local show_hide_cols = '  '..self.T[' local reset_scene = ''..self.T[' local html = '
'..self.T["sceno_editor"]..'
'..self:get_html_section(message..''..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color())) html = html .. '
\ ' local groups = {} for shape_id, shape in pairs(self.Shapes) do if shape.group == nil then shape.group = "" end if groups[shape.group] == nil then groups[shape.group] = {} end table.insert(groups[shape.group], shape_id) end for group, shapes in pairsByKeys(self.Groups) do local groupname = group html = html .. ''..shapes_html end html = html .. '
\ \ " end end end else if self.HaveUpdate == nil then html = html .. '  '..self.T["edit"]..'' html = html .. '
 '..groupname..' ('..(self.Groups[group].props.count or '0')..') ' if self.Groups[group].props.show then if self.Groups[group].props.edit then html = html .. ''..self.T[' if self.HaveUpdate then html = html .. ''..self.T["cancel"]..'' else html = html .. ''..self.T["hide"]..'' end else html = html .. ''..self.T["hide"]..'' end else html = html .. ''..self.T["show"]..'' end local shapes_html = "" local show = self.Groups[group].props.show if self.Groups[group].props.edit then shapes_id = groups[group] if shapes_id then for k,shape_id in pairs(shapes_id) do shape = {} if self.Shapes[shape_id] then shape["db_id"] = self.Shapes[shape_id].db_id shape["file"] = self.Shapes[shape_id].file shape["pos"] = self:get_vector(getShapePos(shape_id)) scale_x, scale_y, scale_z = getShapeScale(shape_id) shape["rot"] = self:get_vector(getShapeRot(shape_id)) colpos_x, colpos_y, colpos_z = getShapeColPos(shape_id) colscale_x, colscale_y, colscale_z = getShapeColScale(shape_id) shape["setup"] = {} shape["setup"]["scale x"] = scale_x shape["setup"]["scale y"] = scale_y shape["setup"]["scale z"] = scale_z shape["setup"]["col pos x"] = shape["pos"][1]+colpos_x shape["setup"]["col pos y"] = shape["pos"][2]+colpos_y shape["setup"]["col size x"] = colscale_x shape["setup"]["col size y"] = colscale_y shape["setup"]["col size z"] = colscale_z local color = "202020" if k % 2 == 0 then color = "101010" end local text_color = "ef9b64" if self.Shapes[shape_id].modified == "modified" then text_color = "aa5555" else if self.Shapes[shape_id].modified == "added" then text_color = "55aa55" end end shapes_html = shapes_html .. "
 "..'#'..(shape.db_id or '0').." "..shape.file.."
'..self.T["remove"]..'' end end if self.Groups[group].props.modified then html = html .. '  ' end html = html .. '
' ui = getUI("ui:interface:ark_scene_editor:browser:content:html", false) if ui then ui:renderHtml(html) end end