// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // #include "displayer_visual_shape.h" #include "instance.h" #include "editor.h" #include "r2_config.h" #include "tool.h" // #include "../entity_cl.h" #include "../global.h" #include "../misc.h" #include "../pacs_client.h" #include "verbose_clock.h" // #include "nel/3d/u_instance_material.h" #include "nel/3d/u_shape_bank.h" #include "nel/3d/u_visual_collision_manager.h" #include "nel/3d/u_visual_collision_entity.h" using namespace NLMISC; extern uint SkipFrame; namespace R2 { //********************************************************************************************************* CDisplayerVisualShape::CDisplayerVisualShape(const std::string &shapeName, float scale, bool worldMapDisplay) { _ShapeName = shapeName; _Scale = scale; _Touched = true; _BadShapeName = false; _Active = false; _VisualSnapToGroundDone = false; _VisualCollisionEntity = NULL; _WorldMapDisplay = worldMapDisplay; } //********************************************************************************************************* CDisplayerVisualShape::~CDisplayerVisualShape() { deleteShape(); deleteVisualCollisionEntity(); } //********************************************************************************************************* void CDisplayerVisualShape::deleteVisualCollisionEntity() { //H_AUTO(R2_CDisplayerVisualShape_deleteVisualCollisionEntity) if (CollisionManager) { if (_VisualCollisionEntity) { CollisionManager->deleteEntity(_VisualCollisionEntity); _VisualCollisionEntity = NULL; } } } //********************************************************************************************************* void CDisplayerVisualShape::deleteShape() { //H_AUTO(R2_CDisplayerVisualShape_deleteShape) if (!_Instance.empty()) { Scene->deleteInstance(_Instance); } if (_MapDeco.isAddedToMap()) { CGroupMap *gm = CTool::getWorldMap(); if (gm) { gm->removeDeco(&_MapDeco); } } } //********************************************************************************************************* void CDisplayerVisualShape::onPreRender() { //H_AUTO(R2_CDisplayerVisualShape_onPreRender) if (SkipFrame != 0) { // a tp was done -> invalidate visual collision entity deleteVisualCollisionEntity(); } if (!_Instance.empty()) { bool inIsland = false; CIslandCollision &col = getEditor().getIslandCollision(); R2::CScenarioEntryPoints::CCompleteIsland *currIsland = col.getCurrIslandDesc(); if (currIsland) { inIsland = currIsland->isIn(getWorldPos2f()); } if (getActualVisibility() && inIsland) { _Instance.show(); if (_WorldMapDisplay && !_MapDeco.getActive()) { _MapDeco.setActive(true); _Touched = true; } } else { _Instance.hide(); _MapDeco.setActive(false); } } if (!getActualVisibility()) return; if (_BadShapeName) return; if (_Active) { if (testNeedZEval()) _VisualSnapToGroundDone = false; if (!_VisualSnapToGroundDone && SkipFrame == 0) { snapToGround(); // force visual snap to ground if not already done + icon update } } if (!_Touched) { if (!_Instance.empty()) _BBoxMatrix = _Instance.getMatrix(); else _BBoxMatrix = CMatrix::Identity; return; } if (_Active) { updateMapDeco(); if (_Instance.empty()) { sint64 startTime = 0; static volatile bool bench = false; if (bench) { startTime = CTime::getPerformanceTime(); } _Instance = Scene->createInstance(_ShapeName); if (bench) { sint64 endTime = CTime::getPerformanceTime(); nlwarning("clip time = %.2f ms", 1000.f * CTime::ticksToSecond(endTime - startTime)); } if (_Instance.empty()) { _BadShapeName = true; return; } _Instance.setTransformMode(NL3D::UTransform::DirectMatrix); _Instance.enableCastShadowMap(true); } CMatrix instanceMat; instanceMat.setScale(_Scale); instanceMat.setPos(getWorldPos().asVector()); _Instance.setMatrix(instanceMat); _VisualSnapToGroundDone = false; visualSnapToGround(); // force visual snap to ground if not already done } else { if (!_Instance.empty()) { Scene->deleteInstance(_Instance); } } if (!_Instance.empty()) { _BBoxMatrix = _Instance.getMatrix(); // ensure that bbox and shape displayed at same pos // (events that modify the instance pos may be received after the display of this frame) } _MapDeco.setInvalidPosFlag(getDisplayFlag(FlagBadPos)); _Touched = false; } //********************************************************************************************************* void CDisplayerVisualShape::drawBBox(NLMISC::CRGBA color) const { //H_AUTO(R2_CDisplayerVisualShape_drawBBox) if (getRotateInProgress()) return; // no drawn while drawing (bbox moved one frame too late, must solve this) NLMISC::CAABBox bbox; _Instance.getShapeAABBox(bbox); Driver->setModelMatrix(_BBoxMatrix); ::drawBox(bbox.getMin(), bbox.getMax(), color); } //********************************************************************************************************* void CDisplayerVisualShape::onPostRender() { //H_AUTO(R2_CDisplayerVisualShape_onPostRender) if (!_Active || !getActualVisibility()) return; if (_BadShapeName) return; if (!_Instance.empty()) { if (getDisplayFlag(FlagSelected)) { //visualSnapToGround(); drawBBox(CRGBA::Green); setEmissive(_Instance, getBlinkColor(CV_SelectedInstanceColor.get())); } else if (getDisplayFlag(FlagHasFocus)) { //visualSnapToGround(); drawBBox(CRGBA::White); setEmissive(_Instance, getBlinkColor(CV_FocusedInstanceColor.get())); } else { CRGBA color = getDisplayModeColorInScene(); setEmissive(_Instance, color); ::makeInstanceTransparent(_Instance, color.A, color.A != 255); } } CDisplayerVisual::onPostRender(); } //********************************************************************************************************* void CDisplayerVisualShape::onAttrModified(const std::string &name, sint32 index) { //H_AUTO(R2_CDisplayerVisualShape_onAttrModified) CDisplayerVisual::onAttrModified(name, index); if (name == "Position") { _VisualSnapToGroundDone = false; _Touched = true; } /*else if (name == "DisplayMode") { updateMapDeco(); }*/ } //********************************************************************************************************* void CDisplayerVisualShape::setDisplayMode(sint32 mode) { //H_AUTO(R2_CDisplayerVisualShape_setDisplayMode) CDisplayerVisual::setDisplayMode(mode); updateMapDeco(); } //********************************************************************************************************* void CDisplayerVisualShape::onParentDisplayModeChanged() { //H_AUTO(R2_CDisplayerVisualShape_onParentDisplayModeChanged) updateMapDeco(); } //********************************************************************************************************* void CDisplayerVisualShape::onFocus(bool focused) { //H_AUTO(R2_CDisplayerVisualShape_onFocus) CDisplayerVisual::onFocus(focused); updateMapDeco(); } //********************************************************************************************************* void CDisplayerVisualShape::onSelect(bool selected) { //H_AUTO(R2_CDisplayerVisualShape_onSelect) CDisplayerVisual::onSelect(selected); updateMapDeco(); } //********************************************************************************************************* void CDisplayerVisualShape::setActive(bool active) { //H_AUTO(R2_CDisplayerVisualShape_setActive) if (active == _Active) return; if (!active) { deleteShape(); } else { if (!_MapDeco.isAddedToMap() && _WorldMapDisplay) { CGroupMap *gm = CTool::getWorldMap(); if (gm) { _MapDeco.setDisplayedInstance(getDisplayedInstance(), false); gm->addDeco(&_MapDeco); _MapDeco.invalidateCoords(); } } } _Touched = true; _Active = active; } //********************************************************************************************************* void CDisplayerVisualShape::updateMapDeco() { //H_AUTO(R2_CDisplayerVisualShape_updateMapDeco) if (_MapDeco.isAddedToMap()) { CGroupMap *gm = CTool::getWorldMap(); if (gm) { _MapDeco.onUpdate(*gm); _MapDeco.invalidateCoords(); } } } //********************************************************************************************************* bool CDisplayerVisualShape::getActive() const { //H_AUTO(R2_CDisplayerVisualShape_getActive) return _Active; } //********************************************************************************************************* bool CDisplayerVisualShape::init(const CLuaObject ¶meters) { //H_AUTO(R2_CDisplayerVisualSh_initSape) _ShapeName = parameters["ShapeName"].toString(); if (parameters["Scale"].isNumber()) { _Scale = parameters["Scale"]; } NL3D::UShapeBank *shapeBank= Driver->getShapeBank(); if (shapeBank) { shapeBank->buildSystemGeometryForshape(_ShapeName); } return CDisplayerVisual::init(parameters); } //********************************************************************************************************* bool CDisplayerVisualShape::getLastClip() const { //H_AUTO(R2_CDisplayerVisualShape_getLastClip) if (_Instance.empty()) return true; return !_Instance.getLastClippedState(); } //********************************************************************************************************* NLMISC::CAABBox CDisplayerVisualShape::getSelectBox() const { //H_AUTO(R2_CDisplayerVisualShape_getSelectBox) if (_Instance.empty()) return CDisplayerVisual::getSelectBox(); // TODO nico : cache the bbox NLMISC::CAABBox bbox; _Instance.getShapeAABBox(bbox); bbox.setMinMax(_Scale * bbox.getMin(), _Scale * bbox.getMax()); return bbox; } //********************************************************************************************************* float CDisplayerVisualShape::preciseIntersectionTest(const NLMISC::CVector &worldRayStart,const NLMISC::CVector &worldRayDir) const { //H_AUTO(R2_CDisplayerVisualShape_preciseIntersectionTest) if (_Instance.empty()) return FLT_MAX; if(_Instance.supportFastIntersect()) { float dist2D, distZ; if (const_cast(_Instance).fastIntersect(worldRayStart, worldRayDir, dist2D, distZ, false)) { if (dist2D == 0.f) { return distZ; } } } return FLT_MAX; } //********************************************************************************************************* const NLMISC::CMatrix &CDisplayerVisualShape::getInvertedMatrix() const { //H_AUTO(R2_CDisplayerVisualShape_getInvertedMatrix) // no rot part for now _InvertedMatrix.setPos(- getWorldPos().asVector()); return _InvertedMatrix; } //********************************************************************************************************* void CDisplayerVisualShape::updateWorldPos() { //H_AUTO(R2_CDisplayerVisualShape_updateWorldPos) CDisplayerVisual::updateWorldPos(); // must always snap pos (if world pos was modified because of parent move, // in this case our relative pos remains unmodified) _VisualSnapToGroundDone = false; snapToGround(); updateMapDeco(); } //********************************************************************************************************* void CDisplayerVisualShape::snapToGround() { //H_AUTO(R2_CDisplayerVisualShape_snapToGround) if (!GR) { return; } NLPACS::UGlobalPosition gpos = GR->retrievePosition(getWorldPos()); if (gpos.InstanceId != -1) { CVector snappedPos = GR->getGlobalPosition(gpos); // locally modify the z _WorldPos.z = snappedPos.z; //setDisplayFlag(FlagBadPos, false); } else { //setDisplayFlag(FlagBadPos, true); } visualSnapToGround(); _Touched = true; } //********************************************************************************************************* void CDisplayerVisualShape::visualSnapToGround() { //H_AUTO(R2_CDisplayerVisualShape_visualSnapToGround) if (!_VisualSnapToGroundDone) { if (!_Instance.empty()) { CMatrix mat = _Instance.getMatrix(); CVector pos3f = _WorldPos.asVector(); // VisualCollisionEntity's 'snap to ground' requires that the entity is not farther than 100 meters from it // Eval first coarse height from height map + coarse collision mesh CTool::TRayIntersectionType interType = CTool::NoIntersection; static volatile bool coarseSnap = true; if (coarseSnap) { CVector inter; CTool::TRayIntersectionType interType = CTool::computeWorldMapIntersection(pos3f.x, pos3f.y, inter); if (interType != CTool::NoIntersection) { pos3f.z = inter.z; } } bool snapped = false; if (CollisionManager) { // create if necessary if (!_VisualCollisionEntity) { _VisualCollisionEntity = CollisionManager->createEntity(); } // eval finer pos from previous pos snapped = _VisualCollisionEntity->snapToGround(pos3f); // refine z from current pos } // if (snapped || interType != CTool::NoIntersection) // take precise version or else default to coarsest one { _WorldPos.z = pos3f.z; } _VisualSnapToGroundDone = true; mat.setPos(_WorldPos); _Instance.setMatrix(mat); } } } //********************************************************************************************************* NLMISC::CVector CDisplayerVisualShape::evalLinkPoint(bool /* leader */) { //H_AUTO(R2_CDisplayerVisualShape_evalLinkPoint) if (!_Instance.empty()) { visualSnapToGround(); // use the visual snapped pos instead return _Instance.getMatrix().getPos(); } // return position that is visually snapped to the ground return _WorldPos; } //********************************************************************************************************* void CDisplayerVisualShape::onAdd(CGroupMap &/* owner */) { //H_AUTO(R2_CDisplayerVisualShape_onAdd) } //********************************************************************************************************* void CDisplayerVisualShape::onRemove(CGroupMap &/* owner */) { //H_AUTO(R2_CDisplayerVisualShape_onRemove) } //********************************************************************************************************* void CDisplayerVisualShape::onPreRender(CGroupMap &/* owner */) { //H_AUTO(R2_CDisplayerVisualShape_onPreRender) } //********************************************************************************************************* void CDisplayerVisualShape::onUpdate(CGroupMap &/* owner */) { //H_AUTO(R2_CDisplayerVisualShape_onUpdate) // } } // R2