// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _LOG_GEN_PLAYER_H #define _LOG_GEN_PLAYER_H #include "nel/misc/types_nl.h" #include "nel/misc/entity_id.h" #include "nel/misc/sheet_id.h" #include "game_share/inventories.h" /// No context context. Use this to disable any contextual log underneath struct TLogNoContext_Player { TLogNoContext_Player(); ~TLogNoContext_Player(); }; void _log_Player_Connect(uint32 userId, const std::string &fromAddr, const char *_filename_, uint _lineNo_); #define log_Player_Connect(userId, fromAddr) \ _log_Player_Connect(userId, fromAddr, __FILE__, __LINE__) void _log_Player_Disconnect(uint32 userId, bool crashed, const char *_filename_, uint _lineNo_); #define log_Player_Disconnect(userId, crashed) \ _log_Player_Disconnect(userId, crashed, __FILE__, __LINE__) #endif