// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "sbrick_manager.h" #include "interface_manager.h" #include "../sheet_manager.h" #include "dbgroup_build_phrase.h" #include "skill_manager.h" using namespace std; using namespace NLMISC; using namespace NLGEORGES; CSBrickManager* CSBrickManager::_Instance = NULL; // *************************************************************************** void CSBrickManager::releaseInstance() { if( _Instance ) { delete _Instance; _Instance = NULL; } } // *************************************************************************** CSBrickManager::CSBrickManager() : _NbFamily(0), _SabrinaCom(&_BrickContainer) { _BrickFamilyObs.Owner= this; } // *************************************************************************** void CSBrickManager::init() { // Read the Bricks from the SheetMngr. const CSheetManager::TEntitySheetMap &sheetMap= SheetMngr.getSheets(); for(CSheetManager::TEntitySheetMap::const_iterator it= sheetMap.begin(); it!=sheetMap.end(); it++) { // it's a brick? CSBrickSheet *br= dynamic_cast(it->second.EntitySheet); if(br) { // ok, add it _Bricks[it->first]= br; } } // Process Bricks if (_Bricks.empty()) return; map::iterator itb; //build the vector of family bit fields, and the vector of existing bricks for (itb = _Bricks.begin();itb != _Bricks.end();itb++) { //resize our vectors if necessary if ( itb->second->BrickFamily >= (sint32)_NbFamily ) { _SheetsByFamilies.resize(itb->second->BrickFamily+1); _FamiliesBits.resize(itb->second->BrickFamily+1, 0); _NbBricksPerFamily.resize(itb->second->BrickFamily+1, 0); _NbFamily = itb->second->BrickFamily+1; } } // Since _SheetsByFamilies is a vector of vector, avoid long reallocation by building it in 2 pass for (itb = _Bricks.begin();itb != _Bricks.end();itb++) { //resize our vectors if necessary //the index in familly must be decremented because the values start at 1 in the sheets if (itb->second->IndexInFamily<1) { nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored",itb->first.toString().c_str()); continue; } if (_NbBricksPerFamily[itb->second->BrickFamily] < (uint)(itb->second->IndexInFamily) ) { _SheetsByFamilies[itb->second->BrickFamily].resize(itb->second->IndexInFamily); _NbBricksPerFamily[itb->second->BrickFamily]=itb->second->IndexInFamily; } _SheetsByFamilies[itb->second->BrickFamily][itb->second->IndexInFamily-1] = itb->first; } // check brick content for client. checkBricks(); // make root list makeRoots(); // Make interface bricks makeVisualBrickForSkill(); // compile brick properties compileBrickProperties(); // see getInterfaceRemoveBrick _InterfaceRemoveBrick.buildSheetId("big_remove.sbrick"); } // *************************************************************************** void CSBrickManager::initInGame() { CInterfaceManager* pIM = CInterfaceManager::getInstance(); // shortcut to the node char buf[100]; for(uint i=0;i<_FamiliesBits.size();i++) { //get the known brick entries in the database sprintf(buf,"SERVER:BRICK_FAMILY:%d:BRICKS",i); _FamiliesBits[i] = pIM->getDbProp(buf); } // Add a branch observer on brick family pIM->getDbBranch("SERVER:BRICK_FAMILY")->addBranchObserver(&_BrickFamilyObs); } // *************************************************************************** void CSBrickManager::uninitInGame() { CInterfaceManager* pIM = CInterfaceManager::getInstance(); // remove shortcuts to the node for(uint i=0;i<_FamiliesBits.size();i++) { _FamiliesBits[i] = NULL; } // remove branch observer on brick family CCDBNodeBranch *branch= pIM->getDbBranch("SERVER:BRICK_FAMILY"); if(branch) branch->removeBranchObserver(&_BrickFamilyObs); } // *************************************************************************** CSBrickManager::~CSBrickManager() { } // *************************************************************************** CSheetId CSBrickManager::getBrickSheet(uint family, uint index) const { if (family >= _NbFamily) return NLMISC::CSheetId(0); if ( index >= _NbBricksPerFamily[family] ) return NLMISC::CSheetId(0); return _SheetsByFamilies[family][index]; } // *************************************************************************** sint64 CSBrickManager::getKnownBrickBitField(uint family) const { if (family < _NbFamily && _FamiliesBits[family]) return _FamiliesBits[family]->getValue64(); return 0; } // *************************************************************************** CCDBNodeLeaf* CSBrickManager::getKnownBrickBitFieldDB(uint family) const { if (family < _NbFamily && _FamiliesBits[family]) return _FamiliesBits[family]; return NULL; } // *************************************************************************** void CSBrickManager::makeRoots() { _Roots.clear(); map::iterator it = _Bricks.begin(); while (it != _Bricks.end()) { const CSheetId &rSheet = it->first; const CSBrickSheet &rBR = *it->second; // List only the Roots if ( !rBR.isRoot() ) { it++; continue; } _Roots.push_back(rSheet); it++; } } // *************************************************************************** const std::vector &CSBrickManager::getFamilyBricks(uint family) const { static std::vector empty; if (family >= _NbFamily) return empty; return _SheetsByFamilies[family]; } // *************************************************************************** void CSBrickManager::checkBricks() { map::iterator it = _Bricks.begin(); while (it != _Bricks.end()) { CSBrickSheet &rBR = *it->second; if(rBR.ParameterFamilies.size()>CDBGroupBuildPhrase::MaxParam) { nlwarning("The Sheet %s has too many parameters for Client Composition: %d/%d", rBR.Id.toString().c_str(), rBR.ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam); // reset them... don't crahs client, but won't work. rBR.ParameterFamilies.clear(); } it++; } } // *************************************************************************** sint32 CSBrickManager::CBrickContainer::getSabrinaCost(NLMISC::CSheetId id) const { // get the true container CSBrickManager *pBM= CSBrickManager::getInstance(); CSBrickSheet *brick= pBM->getBrick(id); if(brick) { return brick->SabrinaCost; } else { return 0; } } // *************************************************************************** float CSBrickManager::CBrickContainer::getSabrinaRelativeCost(NLMISC::CSheetId id) const { // get the true container CSBrickManager *pBM= CSBrickManager::getInstance(); CSBrickSheet *brick= pBM->getBrick(id); if(brick) { return brick->SabrinaRelativeCost; } else { return 0.f; } } // *************************************************************************** sint32 CSBrickManager::CBrickContainer::getNumParameters(NLMISC::CSheetId id) const { CSBrickManager *pBM= CSBrickManager::getInstance(); CSBrickSheet *brick= pBM->getBrick(id); if(brick) { return (sint32)brick->ParameterFamilies.size(); } else { return 0; } } // *************************************************************************** BRICK_FAMILIES::TBrickFamily CSBrickManager::CBrickContainer::getBrickFamily(NLMISC::CSheetId id, uint& indexInFamily ) const { CSBrickManager *pBM= CSBrickManager::getInstance(); CSBrickSheet *brick= pBM->getBrick(id); if(brick) { indexInFamily = brick->IndexInFamily; return brick->BrickFamily; } else { return BRICK_FAMILIES::Unknown; } } // *************************************************************************** BRICK_TYPE::EBrickType CSBrickManager::CBrickContainer::getBrickType(NLMISC::CSheetId id) const { CSBrickManager *pBM= CSBrickManager::getInstance(); CSBrickSheet *brick= pBM->getBrick(id); if(brick) { return BRICK_FAMILIES::brickType(brick->BrickFamily); } else { return BRICK_TYPE::UNKNOWN; } } // *************************************************************************** TOOL_TYPE::TCraftingToolType CSBrickManager::CBrickContainer::getFaberPlanToolType(NLMISC::CSheetId id) const { CSBrickManager *pBM= CSBrickManager::getInstance(); CSBrickSheet *brick= pBM->getBrick(id); if(brick) { return brick->FaberPlan.ToolType; } else { return TOOL_TYPE::Unknown; } } // *************************************************************************** void CSBrickManager::makeVisualBrickForSkill() { map::iterator it = _Bricks.begin(); // clear for(uint i=0;ifirst; const CSBrickSheet &rBR = *it->second; // List only bricks with family == BIF if ( rBR.BrickFamily == BRICK_FAMILIES::BIF ) { if(rBR.getSkill()::iterator it = _Bricks.begin(); // clear _BrickPropIdMap.clear(); uint NumIds= 0; // **** for all bricks, compile props while (it != _Bricks.end()) { // const CSheetId &rSheet = it->first; CSBrickSheet &rBR = *it->second; // For all properties of this brick, compile for(uint i=0;ifirst; const CSBrickSheet &rBR = *it->second; // Get the Brick texts ucstring texts[3]; texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(rSheet); texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(rSheet); texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(rSheet); // For alls texts, parse format for(uint i=0;i<3;i++) { ucstring &text= texts[i]; textTemp.erase(); // Parse the text uint textSize= (uint)text.size(); for(uint j=0;j::const_iterator it; it= _BrickPropIdMap.find(name); if(it!=_BrickPropIdMap.end()) return it->second; return 0; } // *************************************************************************** NLMISC::CSheetId CSBrickManager::getInterfaceRemoveBrick() { return _InterfaceRemoveBrick; } // *************************************************************************** void CSBrickManager::filterKnownBricks(std::vector &bricks) { std::vector res; res.reserve(bricks.size()); // keep only known ones for(uint i=0;i_BrickLearnedCallbackSet.begin();it!=Owner->_BrickLearnedCallbackSet.end();it++) { (*it)->onBrickLearned(); } }