// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/vegetable_clip_block.h" namespace NL3D { // *************************************************************************** CVegetableClipBlock::CVegetableClipBlock() { _Empty= true; _RenderNext= NULL; _NumIgs= 0; } // *************************************************************************** void CVegetableClipBlock::extendBBoxOnly(const CVector &vec) { if( !_BBox.include(vec) ) { _BBox.extend(vec); } } // *************************************************************************** void CVegetableClipBlock::updateSphere() { _BSphere.Center= _BBox.getCenter(); _BSphere.Radius= _BBox.getRadius(); } // *************************************************************************** void CVegetableClipBlock::extendSphere(const CVector &vec) { if(_Empty) { _Empty= false; _BBox.setCenter(vec); _BBox.setHalfSize(CVector::Null); _BSphere.Center= vec; _BSphere.Radius= 0; } else { extendBBoxOnly(vec); updateSphere(); } } // *************************************************************************** bool CVegetableClipBlock::clip(const std::vector &pyramid) { if(_Empty) return false; for(uint i=0;i