// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CAMERA_H #define CAMERA_H // // Includes // #include // // External definitions // namespace NL3D { class UVisualCollisionEntity; class CStereoOVR; }; namespace SBCLIENT { // // External variables // extern NL3D::UCamera Camera; extern NL3D::UCamera SkyCamera; extern NL3D::UVisualCollisionEntity *CamCollisionEntity; extern NL3D::CStereoOVR *StereoHMD; extern NL3D::UScene *SkyScene; // // External functions // void initCamera(); void updateCamera(); void releaseCamera(); void initSky (); void releaseSky(); // Update the sky for this frame, and render it. // Must be called before ANY rendering // this is actually render void updateSky (); // this is update :x void animateSky (double dt); } /* namespace SBCLIENT */ #endif // CAMERA_H /* End of camera.h */