ZFar                = 300.000000;
LandscapeTileNear   = 30.000000;
LandscapeThreshold  = 200.0;
SkinNbMaxPoly       = 25000;
FxNbMaxPoly         = 5000;
NbMaxSkeletonNotCLod= 15;
Width				= 800;
Height				= 600;