// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "streamable_entity.h" H_AUTO_DECL(RZ_StreamableEntity) CStreamableEntity::CStreamableEntity() : _LoadRadius(0), _ForceLoadRadius(0), _UnloadRadius(0) { } void CStreamableEntity::forceUpdate(const NLMISC::CVector &pos, NLMISC::IProgressCallback &progress) { H_AUTO_USE(RZ_StreamableEntity) float dist = (pos - _Pos).norm(); // if (dist >= _UnloadRadius) { unload(); return; } // if (dist <= _LoadRadius) { load(progress); return; } } void CStreamableEntity::update(const NLMISC::CVector &pos) { H_AUTO_USE(RZ_StreamableEntity) float dist = (pos - _Pos).norm(); // if (dist >= _UnloadRadius) { unload(); return; } // TEMP TEMP /* if (dist <= _ForceLoadRadius) { load(season); return; } */ // if (dist <= _LoadRadius) { loadAsync(); return; } }