// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "projectile_stats.h"
static NLMISC::TTime lastTime = 0;
static bool firstSample = true;
static uint numProjFired = 0;
const uint PROJ_STATS_REPORT_TIME = 60 * 1000;
void projStatsTime(NLMISC::TTime time)
{
if (firstSample)
{
firstSample = false;
}
else
{
if (time - lastTime > PROJ_STATS_REPORT_TIME)
{
// The following removed for now by Sadge because it causes spam!
// nlinfo("PROJECTILE_STATS : %d projectile fired in %.2f second -> %.2f projectile per second",
// (int) numProjFired,
// (time - lastTime) / 1000.f,
// (1000.f * numProjFired) / (time - lastTime));
lastTime = time;
numProjFired = 0;
}
}
}
void projStatsIncrement()
{
++ numProjFired;
}