// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "projectile_stats.h" static NLMISC::TTime lastTime = 0; static bool firstSample = true; static uint numProjFired = 0; const uint PROJ_STATS_REPORT_TIME = 60 * 1000; void projStatsTime(NLMISC::TTime time) { if (firstSample) { firstSample = false; } else { if (time - lastTime > PROJ_STATS_REPORT_TIME) { // The following removed for now by Sadge because it causes spam! // nlinfo("PROJECTILE_STATS : %d projectile fired in %.2f second -> %.2f projectile per second", // (int) numProjFired, // (time - lastTime) / 1000.f, // (1000.f * numProjFired) / (time - lastTime)); lastTime = time; numProjFired = 0; } } } void projStatsIncrement() { ++ numProjFired; }