// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_EGS_UTILS_H #define RY_EGS_UTILS_H #include "nel/misc/debug.h" /// if defined, the EGS persistant data generated by the PDS will be in debug mode /// It should only concern dynamic_casts from PD genrated type to EGS types #define RY_EGS_PD_DEBUG /// assert and cast that must be used to test the PD generated class #ifdef RY_EGS_PD_DEBUG #define EGS_PD_AST nlassert #define EGS_PD_CAST dynamic_cast #else #define EGS_PD_AST ((void)0) #define EGS_PD_CAST static_cast #endif /// if USE_PDS is defined, we use the Persistant Data service, otherwise, EGS takes full care of persistance //#define USE_PDS #endif // egs_utils /* End of egs_utils.h */