// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_ACTION_ASSOCIATION_H #define NL_ACTION_ASSOCIATION_H #include "nel/misc/types_nl.h" #include "ryzom_entity_id.h" #include "entity_types.h" #include "action.h" namespace CLFECOMMON { /** * * \author Benjamin Legros * \author Nevrax France * \date 2001 */ class CActionAssociation : public CAction { public: /** This function creates initializes its fields using the buffer. * \param buffer pointer to the buffer where the data are * \size size of the buffer */ virtual void unpack (NLMISC::CBitMemStream &message) { message.serial(IsNewAssociation); if (IsNewAssociation) { message.serial(SheetId); message.serial(Replace); } } /// This functions is used when you want to transform an action into an IStream. virtual void serial (NLMISC::IStream &f) { f.serial(IsNewAssociation, SheetId, Replace); } /** Returns the size of this action when it will be send to the UDP connection: * the size is IN BITS, not in bytes (the actual size is this one plus the header size) */ virtual uint32 size () { return IsNewAssociation ? 8*sizeof(CLFECOMMON::TSheetId)+2 : 1; } /// Sets the value of the action virtual TValue getValue() const { return (CAction::TValue)SheetId; } static CAction *create () { return new CActionAssociation(); } protected: /// Constructor CActionAssociation() {} /** This function transform the internal field and transform them into a buffer for the UDP connection. * \param buffer pointer to the buffer where the data will be written * \size size of the buffer */ virtual void pack (NLMISC::CBitMemStream &message) { message.serial(IsNewAssociation); if (IsNewAssociation) { message.serial(SheetId); message.serial(Replace); } } friend class CActionFactory; public: /// The sheet id of the associated entity bool IsNewAssociation; bool Replace; CLFECOMMON::TSheetId SheetId; }; } #endif // NL_ACTION_ASSOCIATION_H /* End of action_association.h */