// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/misc/events.h" #include "nel/gui/event_descriptor.h" namespace NLGUI { void CEventDescriptorKey::init(const NLMISC::CEventKey &ev) { _CtrlState = (ev.Button & NLMISC::ctrlKeyButton) != 0; _ShiftState = (ev.Button & NLMISC::shiftKeyButton) != 0; _AltState = (ev.Button & NLMISC::altKeyButton) != 0; if (ev == NLMISC::EventCharId) { _KeyEvent = keychar; _Char = ((const NLMISC::CEventChar &) ev).Char; } else if (ev == NLMISC::EventKeyUpId) { _KeyEvent = keyup; _Key = ((const NLMISC::CEventKeyUp &) ev).Key; } else if (ev == NLMISC::EventKeyDownId) { _KeyEvent = keydown; _Key = ((const NLMISC::CEventKeyDown &) ev).Key; } else if (ev == NLMISC::EventStringId) { _KeyEvent = keystring; _String = ((const NLMISC::CEventString &) ev).String; } else { _KeyEvent = unknown; } } }