// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_COLLISION_CALLBACK_H #define NL_COLLISION_CALLBACK_H #include "nel/misc/types_nl.h" namespace NLPACS { class CMovePrimitive; class CCollisionDesc; /** * Collision callback interface * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class ICollisionCallback { public: /// destructor virtual ~ICollisionCallback () { } /// Give a collision reaction virtual bool reaction (CMovePrimitive& first, CMovePrimitive& second, const CCollisionDesc& desc)=0; }; } // NLPACS #endif // NL_COLLISION_CALLBACK_H /* End of collision_callback.h */