// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "sphrase_sheet.h" #include "nel/georges/u_form_elm.h" #include "nel/misc/common.h" using namespace std; using namespace NLMISC; using namespace NLGEORGES; // Easy macro to translate value from georges #define TRANSLATE_VAL( _Var_, _key_ ) \ if(!root.getValueByName(_Var_, _key_)) \ debug( string("key '") + string(_key_) + string("' not found.") ); // *************************************************************************** void CSPhraseSheet::build (const NLGEORGES::UFormElm &root) { string sTmp, sTmp2; uint i; for (i = 0; i < SPHRASE_MAX_BRICK; ++i) { sTmp2 = string("brick ") + toString(i); root.getValueByName (sTmp, sTmp2.c_str()); if (!sTmp.empty()) { CSheetId id(sTmp); Bricks.push_back(id); } } // read castable TRANSLATE_VAL(Castable, "castable"); // read ShowInActionProgression TRANSLATE_VAL(ShowInActionProgression, "ShowInActionProgression"); // read ShowInAPOnlyIfLearnt TRANSLATE_VAL(ShowInAPOnlyIfLearnt, "ShowInAPOnlyIfLearnt"); } // *************************************************************************** bool CSPhraseSheet::isValid() const { if(Bricks.empty()) return false; for(uint i=0;i