// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/gui/view_link.h" #include "nel/misc/bit_mem_stream.h" #include "nel/misc/i18n.h" using namespace std; using namespace NLMISC; using namespace NL3D; namespace NLGUI { // *************************************************************************** CViewLink::CViewLink (const TCtorParam ¶m) : CViewText(param) { HTML = NULL; } // *************************************************************************** void CViewLink::setHTMLView(CGroupHTML *html) { HTML = html; } // *************************************************************************** bool CViewLink::getMouseOverShape(string &texName, uint8 &rot, CRGBA &col) { if (HTML != NULL) { if (!LinkTitle.empty()) { texName = LinkTitle; rot= 0; col = CRGBA::White; return true; } } return false; } // *************************************************************************** }