// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_PS_LOD_H
#define NL_PS_LOD_H
#include "nel/misc/types_nl.h"
namespace NL3D {
/// lod for located bindables. (see ps_located.h)
enum TPSLod
{
PSLod1n2 = 0, // the object is dealt with for every distance (his is the default)
PSLod1, // the object is dealt when the system center is near
PSLod2, // the object is dealt when the system center is far
};
} // NL3D
#endif // NL_PS_LOD_H
/* End of ps_lod.h */