// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_PS_LOD_H #define NL_PS_LOD_H #include "nel/misc/types_nl.h" namespace NL3D { /// lod for located bindables. (see ps_located.h) enum TPSLod { PSLod1n2 = 0, // the object is dealt with for every distance (his is the default) PSLod1, // the object is dealt when the system center is near PSLod2, // the object is dealt when the system center is far }; } // NL3D #endif // NL_PS_LOD_H /* End of ps_lod.h */