// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ////////////// // INCLUDES // ////////////// #include "stdpch.h" // First include for pre-compiled headers. // Application #include "mission_icon_sheet.h" // Georges #include "nel/georges/u_form_elm.h" /////////// // USING // /////////// using namespace NLGEORGES; using namespace NLMISC; using namespace std; //----------------------------------------------- // build : // Build the sheet from an external script. //----------------------------------------------- void CMissionIconSheet::build(const NLGEORGES::UFormElm &item) { // Load the descriptors. if(!item.getValueByName(MainIconBg, "MainIconBg")) debug("key 'MainIconBg' not found."); if(!item.getValueByName(MainIconFg, "MainIconFg")) debug("key 'MainIconFg' not found."); if(!item.getValueByName(SmallIcon, "SmallIcon")) debug("key 'SmallIcon' not found."); }// build // //----------------------------------------------- // serial : // Serialize character sheet into binary data file. //----------------------------------------------- void CMissionIconSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { f.serial(MainIconBg); f.serial(MainIconFg); f.serial(SmallIcon); }// serial //