// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_) #define AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif namespace NL3D { class CEvent3dMouseListener ; } namespace NLMISC { class CVector ; } #include "nel/3d/ps_edit.h" #include "ps_wrapper.h" #include "editable_range.h" #include "particle_workspace.h" class CDirectionAttr ; class CParticleDlg; ///////////////////////////////////////////////////////////////////////////// // CPSMoverDlg dialog class CPSMoverDlg : public CDialog { // Construction public: // construct the object with a pointer to the item being edited, and to the mouse listener to update its model matrix CPSMoverDlg(CParticleWorkspace::CNode *ownerNode, CWnd *parent, NL3D::CEvent3dMouseListener *ml, NL3D::CPSLocated *editedLocated, uint32 editedLocatedIndex); // standard constructor // dtor ~CPSMoverDlg() ; // Dialog Data //{{AFX_DATA(CPSMoverDlg) enum { IDD = IDD_PS_MOVER }; CListBox m_SubComponentCtrl; CString m_X; CString m_Y; CString m_Z; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPSMoverDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL public: // position has to be updated (for mouse edition) void updatePosition(void) ; void init(CParticleDlg *parent) ; // get the current moving interface, or NULL, if the selected object has no IPSMover interface NL3D::IPSMover *getMoverInterface(void) ; // get the located being edited NL3D::CPSLocated *getLocated(void) { return _EditedLocated ; } const NL3D::CPSLocated *getLocated(void) const { return _EditedLocated ; } // get the index of the current edited item uint32 getLocatedIndex(void) const { return _EditedLocatedIndex ; } // ghet the current located bindable being edited, or null NL3D::CPSLocatedBindable *getLocatedBindable(void) ; // Implementation protected: CParticleWorkspace::CNode *_Node; CParticleDlg *_ParticleDlg; NL3D::CPSLocated *_EditedLocated ; uint32 _EditedLocatedIndex ; NL3D::CEvent3dMouseListener *_MouseListener ; CEditableRangeFloat *_Scale, *_XScale, *_YScale, *_ZScale ; CStatic *_ScaleText, *_XScaleText, *_YScaleText, *_ZScaleText ; CDirectionAttr *_DirectionDlg ; // this generate control for scaling void createScaleControls(void) ; // delete scale controls if presents void cleanScaleCtrl(void) ; // Generated message map functions //{{AFX_MSG(CPSMoverDlg) afx_msg void OnUpdateXpos(); afx_msg void OnUpdateYpos(); afx_msg void OnUpdateZpos(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeSubComponent(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // wrappers to scale objects struct CUniformScaleWrapper : public IPSWrapperFloat { uint32 Index ; NL3D::IPSMover *M ; float get(void) const { return M->getScale(Index).x ; } void set(const float &v) { M->setScale(Index, v) ; } } _UniformScaleWrapper ; /// wrapper to scale the X coordinate struct CXScaleWrapper : public IPSWrapperFloat { uint32 Index ; NL3D::IPSMover *M ; float get(void) const { return M->getScale(Index).x ; } void set(const float &s) { NLMISC::CVector v = M->getScale(Index) ; M->setScale(Index, NLMISC::CVector(s, v.y, v.z)) ; } } _XScaleWrapper ; /// wrapper to scale the Y coordinate struct CYScaleWrapper : public IPSWrapperFloat { uint32 Index ; NL3D::IPSMover *M ; float get(void) const { return M->getScale(Index).y ; } void set(const float &s) { NLMISC::CVector v = M->getScale(Index) ; M->setScale(Index, NLMISC::CVector(v.x, s, v.z) ) ; } } _YScaleWrapper ; /// wrapper to scale the Z coordinate struct CZScaleWrapper : public IPSWrapperFloat { uint32 Index ; NL3D::IPSMover *M ; float get(void) const { return M->getScale(Index).z ; } void set(const float &s) { NLMISC::CVector v = M->getScale(Index) ; M->setScale(Index, NLMISC::CVector(v.x, v.y, s) ) ; } } _ZScaleWrapper ; /// wrapper for direction struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector> { uint32 Index ; NL3D::IPSMover *M ; NLMISC::CVector get(void) const { return M->getNormal(Index) ; } void set(const NLMISC::CVector &v) { M->setNormal(Index, v) ; } } _DirectionWrapper ; // update the mouse listener position when the user entered a value with the keyboard void CPSMoverDlg::updateListener(void) ; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_)