// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef R2_TOOL_CHOOSE_POS_LUA_H
#define R2_TOOL_CHOOSE_POS_LUA_H
#include "tool_choose_pos.h"
#include "nel/misc/vector.h"
#include "nel/gui/lua_object.h"
class CEntity;
namespace NLGUI
{
class CLuaObject;
}
namespace R2
{
/**
* Choose a position and forward the result to lua
*/
class CToolChoosePosLua : public CToolChoosePos
{
public:
NLMISC_DECLARE_CLASS(R2::CToolChoosePosLua);
CToolChoosePosLua() { nlassert(0); }
CToolChoosePosLua(uint ghostSlot,
const CLuaObject &validFunc,
const CLuaObject &cancelFunc,
const std::string &toolName,
const std::string &cursValid = "curs_create.tga",
const std::string &cursInvalid = "curs_stop.tga",
const std::vector &polyList = std::vector(),
const CPrimLook &polyValidLook = CPrimLook(),
const CPrimLook &polyInvalidLook = CPrimLook()
);
virtual const char *getToolUIName() const { return _ToolName.c_str(); }
protected:
// from CToolChoosePos
virtual void commit(const NLMISC::CVector &createPosition, float createAngle);
virtual void cancel();
private:
CLuaObject _ValidFunc;
CLuaObject _CancelFunc;
bool _Commited;
std::string _ToolName;
};
} // R2
#endif