// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
// Misc
#include "nel/misc/path.h"
#include "nel/misc/file.h"
#include "nel/misc/smart_ptr.h"
#include "nel/misc/command.h"
// Georges
//#include "nel/georges/u_form.h"
//#include "nel/georges/u_form_elm.h"
//#include "nel/georges/u_form_loader.h"
#include "nel/georges/load_form.h"
// Local
#include "creatures.h"
///////////
// USING //
///////////
using namespace NLMISC;
using namespace std;
using namespace NLGEORGES;
namespace AGS_TEST
{
//-------------------------------------------------------------------------
// the singleton data
std::map CCreatures::_creatures;
bool CCreatures::_initialised=false;
//-------------------------------------------------------------------------
// init
void CCreatures::init()
{
if (_initialised)
return;
std::vector filters;
filters.push_back("creature");
filters.push_back("player");
loadForm(filters, "ags.packed_sheets", _creatures);
_initialised=true;
}
//-------------------------------------------------------------------------
// display
void CCreatures::display()
{
nlassert(_initialised);
std::map::iterator it;
for(it=_creatures.begin();it!=_creatures.end();++it)
{
nlinfo("CREATURE: %s Walk: %f Run: %f",(*it).first.toString().c_str(),
(*it).second._walkSpeed,(*it).second._runSpeed);
}
}
//-------------------------------------------------------------------------
// lookup
const CCreatures::CCreatureRecord *CCreatures::lookup( CSheetId id )
{
nlassert(_initialised);
// setup an iterator and lookup the sheet id in the map
std::map::iterator it;
it=_creatures.find(id);
// if we found a valid entry return a pointer to the creature record otherwise 0
if (it!=_creatures.end())
return &((*it).second);
else
return 0;
}
} // end of namespace AGS_TEST