// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_WATER_ENV_MAP_RDR_H #define CL_WATER_ENV_MAP_RDR_H #include "misc.h" #include "time_client.h" #include "nel/3d/u_water_env_map.h" #include "nel/3d/animation_time.h" #include "nel/misc/rgba.h" class CSky; namespace NLMISC { class CMatrix; } namespace NL3D { class UDriver; } // Render water environment map from a sky scene class CWaterEnvMapRdr : public NL3D::CWaterEnvMapRenderHelper { public: CClientDate CurrDate; CClientDate AnimationDate; CRGBA CurrFogColor; float CurrWeather; NL3D::TGlobalAnimationTime CurrTime; CSky *Sky; public: CWaterEnvMapRdr() : CurrTime(-1), _LastRenderStartTime(-1) { _CurrCanopyCamPos = CVector::Null; } virtual void doRender(const NLMISC::CMatrix &camMatrix, NL3D::TGlobalAnimationTime time, NL3D::UDriver &drv); private: CClientDate _DateForRender; CClientDate _AnimationDateForRender; CRGBA _FogColorForRender; float _WeatherForRender; NL3D::TGlobalAnimationTime _LastRenderStartTime; NLMISC::CVector _CurrCanopyCamPos; }; #endif