// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "nel/misc/common.h"
#include "game_share/utils.h"
#include "move_checker.h"
/****************************************************************\
Static Stats Stuff (temp)
\****************************************************************/
class CStatsRecord
{
private:
std::vector _Distances;
uint32 _Counter;
uint32 _LastTick;
bool _Teleporting;
uint32 _X,_Y;
uint32 _MaxDist;
uint32 _MaxDistTime;
public:
CStatsRecord()
{
_Distances.resize(50);
_Counter=0;
_LastTick=0;
_Teleporting=true;
_X=0;
_Y=0;
_MaxDist=0;
_MaxDistTime=(uint32)_Distances.size()/2;
}
void start(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
{
std::fill(_Distances.begin(),_Distances.end(),0);
_Counter=0;
_LastTick=tick;
_Teleporting=true;
_X=x;
_Y=y;
_MaxDist=0;
_MaxDistTime=(uint32)_Distances.size()/2;
}
void add(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
{
// if we've just teleported then there's no point worrying about the time since last update...
if (_Teleporting)
{
// flag teleporting as finished
_Teleporting= false;
}
else
{
// check whether entity has been updated recently
// if((tick-_LastTick)!=1)
// {
// nlwarning("Move Checker Stats: entity %s has only received position update after %d ticks",entityIndex.toString().c_str(),tick-_LastTick);
// }
}
// calculate the distance moved and check whether its a new record
uint32 squaredist= (_X-x)*(_X-x) + (_Y-y)*(_Y-y);
if (squaredist>_MaxDist)
{
_MaxDist=squaredist;
_MaxDistTime= std::max((uint32)_Counter,(uint32)_Distances.size()/2);
}
_Distances[_Counter%_Distances.size()]= squaredist;
// store away basic info for next time round
_X=x;
_Y=y;
_LastTick=tick;
// increment our counter...
++_Counter;
// if we've hit a new record recently then display a log message
if ( (_Counter-_MaxDistTime) == (_Distances.size()/2) )
{
std::string s;
for (uint32 i=(uint32)_Distances.size();i!=0;--i)
{
s+=NLMISC::toString(" %d",_Distances[(_Counter-i)%_Distances.size()]);
}
nlinfo("SpeedStats record for %s: %d (%.2f m/s): %s",entityIndex.toString().c_str(),_MaxDist,sqrt((double)_MaxDist)/200,s.c_str());
}
}
};
typedef std::map TStats;
TStats Stats;
static void startStats(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
{
Stats[entityIndex].start(entityIndex,x,y,tick);
}
static void addStats(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
{
Stats[entityIndex].add(entityIndex,x,y,tick);
}
static void endStats(TDataSetRow entityIndex)
{
Stats.erase(entityIndex);
}
/****************************************************************\
CMoveChecker Methods
\****************************************************************/
void CMoveChecker::teleport(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
{
// get hold of the entity's record in the move checker (and creat a new entry if need be)
SPosition& thePosition= _Positions[entityIndex];
nlinfo("Move checker teleporting player: %s from (%d,%d) @tick: %d to (%d,%d) @tick: %d",
entityIndex.toString().c_str(),thePosition.X,thePosition.Y,thePosition.Tick,x,y,tick);
// record the new position
thePosition.X= x;
thePosition.Y= y;
thePosition.Tick= tick;
// generate a few stats
startStats(entityIndex,x,y,tick);
}
bool CMoveChecker::checkMove(TDataSetRow entityIndex, sint32& x, sint32& y, uint32 tick)
{
// setup a refference to the entity's position record, and bomb if it can't be found
TPositions::iterator positionIt= _Positions.find(entityIndex);
BOMB_IF(positionIt==_Positions.end(),"Ignoring call to 'checkMove' for an entity who doesn't exist in the move checker",return false);
SPosition& thePosition= positionIt->second;
// if the character hasn't moved then just return
if ( (x==thePosition.X) && (y==thePosition.Y) )
{
return true;
}
// nlinfo("Checking player move: %s from (%d,%d) @tick: %d to (%d,%d) @tick: %d",
// entityIndex.toString().c_str(),thePosition.X,thePosition.Y,thePosition.Tick,x,y,tick);
// if the tick value is out of order (for instance, after an advanced tp request) then ignore the move
DROP_IF(sint32(tick-thePosition.Tick)<0,"Ignoring out of order move for character "+entityIndex.toString(),return false);
// *** todo: perform a speed test here
// *** todo: perform collision test here
// *** NOTE: If move not legal then we need to change values of x and y and return false
// record the new position
thePosition.X= x;
thePosition.Y= y;
thePosition.Tick= tick;
// generate a few stats
addStats(entityIndex,x,y,tick);
return true;
}
void CMoveChecker::remove(TDataSetRow entityIndex)
{
// remove the entity from our positions map
_Positions.erase(entityIndex);
// generate a few stats
endStats(entityIndex);
}