// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef _ITEM_CONSUMABLE_EFFECT_H
#define _ITEM_CONSUMABLE_EFFECT_H
#include "inventory_manager.h"
/**
* Helper class to manage consumable effects on items
* \author Stephane Coutelas
* \author Nevrax France
* \date 2005
*/
class CItemConsumableEffectHelper
{
public:
// Singleton access
static CItemConsumableEffectHelper* getInstance();
// Fill itemText with consumable effects from item sheet
void getItemConsumableEffectText(const CItemSheet *pIS, ucstring &itemText, sint32 itemQuality);
private:
CItemConsumableEffectHelper() {}
//CItemConsumableEffectHelper(const CItemConsumableEffectHelper&);
};
#endif // _ITEM_CONSUMABLE_EFFECT_H