Commit graph

14 commits

Author SHA1 Message Date
kaetemi
650e634e68 3D: Add FXAA 2014-08-04 04:44:27 +02:00
kaetemi
8c6d46bed0 Adjust render target handling for effects 2014-08-03 22:15:44 +02:00
kaetemi
f03f73e5c8 3D: Cleanup bloom effect 2014-08-03 21:09:55 +02:00
kaetemi
2bccba1ddc 3D: Cleanup bloom effect 2014-08-03 20:35:05 +02:00
kaetemi
291c5d6012 Cleanup 2013-09-13 23:02:35 +02:00
kaetemi
7d854d54d1 Modify calls in bloom effect 2013-09-13 17:11:42 +02:00
kaetemi
aa85673b3b Flag some TODO's 2013-09-09 20:55:23 +02:00
kaetemi
299b3ec401 Make bloom work together with render target used for the rift shader, ref #43 2013-07-03 03:53:32 +02:00
kaetemi
9516851bee Remove unnecessary user render target code from bloom, see #43 2013-07-03 03:21:57 +02:00
kaetemi
3a12aa5894 Render the scene to a target texture for the stereo rendering filter, ref #43 2013-07-02 00:55:13 +02:00
kaetemi
23e3393d2e Allow rendering with bloom to a user provided render target (untested) (#43) 2013-06-17 00:45:17 +02:00
kaetemi
09df2d8bef Remove silly heap allocation of a null pointer 2013-06-16 23:49:45 +02:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
acemtp
1792297c93 initial version 2010-05-06 02:08:41 +02:00