Commit graph

4906 commits

Author SHA1 Message Date
Botanic
c9811a9804 fixed thanks kervala 2013-06-06 01:28:12 -07:00
Botanic
94b3b07c85 added in-game template file 2013-06-05 23:39:33 -07:00
Botanic
9014f722c4 added base class file for sql as well as updated users to use class 2013-06-05 23:19:40 -07:00
Botanic
eda629c1ab changed to use class 2013-06-05 23:10:00 -07:00
Botanic
b6fe4f98b3 added old to hgignore 2013-06-05 23:08:57 -07:00
Botanic
e42f2f8ba0 initial work on ams_lib 2013-06-05 23:04:46 -07:00
dfighter1985
beffa4d49e Making GCC happy. 2013-05-15 01:54:35 +02:00
dfighter1985
0b08f18d61 Editbox should now create it's text when added. 2013-05-11 02:40:55 +02:00
dfighter1985
df281b1019 Inconsistent line ending style, according to VS. How it managed to do this is a mystery tho. 2013-05-10 22:35:04 +02:00
dfighter1985
6c3d300753 Added some defaults. 2013-05-10 22:29:47 +02:00
dfighter1985
4717f03b3a The editor probably shouldn't crash when adding textbutton widget. 2013-05-10 02:10:18 +02:00
dfighter1985
80720c0137 Make sure to apply the changes, when changing properties. 2013-05-10 00:55:23 +02:00
dfighter1985
7ecea68385 Forgot to set the parent. 2013-05-10 00:28:29 +02:00
dfighter1985
871fed3e12 When adding a new widget, the correct widget is now instantiated. Also added some checks. 2013-05-09 23:57:48 +02:00
dfighter1985
954bb6a533 Some more work for widget adding support. Basically the system works, just need to make sure the proper widget is instantiated, and the defaults are loaded ( so it shows up ). 2013-05-09 05:53:14 +02:00
dfighter1985
80c6617ccc Added some more checks, signal and slots related to widget adding. 2013-05-05 05:49:35 +02:00
dfighter1985
1e84771ba0 Added GUI for widget adding. 2013-05-05 04:58:15 +02:00
dfighter1985
038aa26e84 Merged default. 2013-05-04 22:28:31 +02:00
dfighter1985
f36affd576 Merged default 2013-05-03 02:07:38 +02:00
kishan_grimout
69d749d3b2 avoid recursion problem when 'taking all' in quarter temp inventory in EGS 2013-04-11 14:30:00 +02:00
kaetemi
210f106cab Fix texture lookup 2014-09-12 22:09:43 +02:00
kaetemi
046bebf036 Some initial bugfixing for the map generation 2014-09-12 21:50:09 +02:00
kaetemi
919fd34e00 Change cfg name 2014-09-12 20:33:20 +02:00
kaetemi
a31d470fb6 Add missing r2_islands_textures tool 2014-09-12 20:29:50 +02:00
kaetemi
b186a510b7 Merge multipass-stereo and game-device (Adds FXAA, removes DirectInput, updates Bloom, adds LibOVR 0.4 support) 2014-09-12 15:29:19 +02:00
kaetemi
cc9faf3025 Merge with develop 2014-09-12 15:19:12 +02:00
kaetemi
06fa33a3b2 IMPORTANT! This is the develop branch. Do not ever commit directly to default from now on 2014-09-12 14:41:34 +02:00
kaetemi
5858a5025d Merge with default 2014-08-19 15:43:49 +02:00
kaetemi
8cf1c9907a Merge with default 2014-08-16 15:05:32 +02:00
kaetemi
d297667008 Snowballs update 2014-08-12 21:11:55 +02:00
kaetemi
8e92f92c67 Use software cursor with attached display 2014-08-07 19:45:26 +02:00
kaetemi
0eced32df5 Project client loading screens into 3D space for HMD 2014-08-07 18:49:05 +02:00
kaetemi
f36faa55b6 Non-functional direct to rift 2014-08-07 05:09:11 +02:00
kaetemi
68c036cdb3 GL: Fix switch from different resolution fullscreen to borderless display 2014-08-07 04:45:14 +02:00
kaetemi
74aa40f277 Clean handling of display mode switching in client 2014-08-07 04:36:51 +02:00
kaetemi
2c9f1efc0b GL: Handle borderless fullscreen to specified monitor internally 2014-08-07 04:18:17 +02:00
kaetemi
f65a9e835f Specify monitor when changing display mode 2014-08-07 01:04:58 +02:00
kaetemi
b62024f94c Process some scene traversals only once when rendering in stereo 2014-08-06 14:36:09 +02:00
kaetemi
eb89fe8da3 OVR: Chroma factor 2014-08-05 20:14:58 +02:00
kaetemi
49043f60fa OVR: Fix for debug devices 2014-08-05 04:03:27 +02:00
kaetemi
5220692fe6 OVR: Convert texture coordinates and setup rendering material 2014-08-05 03:54:19 +02:00
kaetemi
420df031dc 3D: Ensure correct fog handling for effects 2014-08-05 02:58:55 +02:00
kaetemi
95ffae003d OVR: Test distortion mesh 2014-08-05 02:55:26 +02:00
kaetemi
1eb4122cbd OVR: Test large render target 2014-08-05 02:25:14 +02:00
kaetemi
f5c3f3ad45 3D: Set matrix modes after changing render target in effect 2014-08-05 02:24:11 +02:00
kaetemi
318798eeef 3D: Render target matrix context fix 2014-08-05 02:21:30 +02:00
kaetemi
0c6907c995 OVR: Testing 2014-08-05 01:49:45 +02:00
kaetemi
93cd45919e OVR: Translate camera 2014-08-05 00:51:53 +02:00
kaetemi
d699bf9f3c OVR: Get orientation 2014-08-05 00:46:04 +02:00
kaetemi
925a11fc14 OVR: Generate distortion mesh 2014-08-05 00:20:21 +02:00