kaetemi
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8007d2cf5e
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Add FXAA to Ryzom Client
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2014-08-04 06:19:19 +02:00 |
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kaetemi
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24a3d1aaad
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Remove debug
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2014-08-04 06:19:03 +02:00 |
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kaetemi
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005b0d1b15
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3D: User higher quality FXAA version
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2014-08-04 06:11:47 +02:00 |
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kaetemi
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283363425d
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Cleanup snowballs2
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2014-08-04 05:24:40 +02:00 |
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kaetemi
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b9b497fc1f
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3D: Add FXAA
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2014-08-04 04:44:27 +02:00 |
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kaetemi
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2bd1d8a071
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Fix crash on AMD with legacy clouds
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2014-08-04 01:05:53 +02:00 |
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kaetemi
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ba88c3c19f
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Move default render target handling to CDriverUser
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2014-08-04 00:57:43 +02:00 |
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kaetemi
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d71f4c28c8
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Adjust render target handling for effects
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2014-08-03 22:15:44 +02:00 |
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kaetemi
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ab606fa7dd
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Merge with default
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2014-08-03 22:15:39 +02:00 |
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kaetemi
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f4d83149a7
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GL: Occlusion query bugfix
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2014-08-03 22:15:12 +02:00 |
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dfighter1985
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8d7c974be6
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Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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2014-08-03 21:33:13 +02:00 |
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kaetemi
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ef79c4abed
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3D: Cleanup bloom effect
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2014-08-03 21:09:55 +02:00 |
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kaetemi
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011f340bf9
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3D: Cleanup bloom effect
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2014-08-03 20:35:05 +02:00 |
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dfighter1985
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16791d58c1
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Rotation can now be set.
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2014-08-03 19:04:34 +02:00 |
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kaetemi
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d99645efe0
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GL: Share depth and stencil to get similar behaviour to D3D driver
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2014-08-03 18:59:19 +02:00 |
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dfighter1985
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df07fcb53b
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Save the tile border, etc data when saving.
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2014-08-03 17:58:02 +02:00 |
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dfighter1985
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c5acb72c32
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Added checks. Yes it's horrible and needs to be refactored.
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2014-08-03 04:15:12 +02:00 |
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kaetemi
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5b0b668c66
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Simplify GUI projection settings
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2014-08-03 00:56:26 +02:00 |
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kaetemi
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e3b1648833
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Off-center GUI cylinder
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2014-08-02 20:11:28 +02:00 |
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kaetemi
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8d0227cbf3
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Cylindrical GUI
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2014-08-02 19:50:26 +02:00 |
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kervala
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59b1141d37
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Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up)
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2014-08-02 11:18:24 +02:00 |
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kervala
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f63f7acfbd
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Fixed: build_interface currently only works with 32 bits bitmaps
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2014-08-02 10:58:50 +02:00 |
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kervala
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8f7a050a9e
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Fixed: VC++ 2010 compiler bug in for loop variables reuse
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2014-08-02 10:57:31 +02:00 |
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kaetemi
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6afd72bd87
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Sound orientation with HMD and Headphones
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2014-08-01 23:11:35 +02:00 |
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kervala
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8356b791d4
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Fixed: Some NeL tools in 3d directory don't need NeL 3D
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2014-08-01 17:17:53 +02:00 |
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kervala
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5cb991c1b0
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Fixed: Compilation of PACS tools without NeL 3D
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2014-08-01 17:00:08 +02:00 |
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kaetemi
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f94c65faa9
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Project GUI into space
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2014-08-01 15:44:12 +02:00 |
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kaetemi
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2d7eb321b0
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Temporary crashfix, ref #68
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2014-08-01 15:23:13 +02:00 |
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kaetemi
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f6483d45ef
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Restore camera and scene viewport after disabling VR
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2014-08-01 13:20:55 +02:00 |
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shubham_meena
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5b87381103
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API key management calender
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2014-08-01 16:01:35 +05:30 |
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kaetemi
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ce2de7ec8e
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Merge with default
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2014-08-01 11:50:40 +02:00 |
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dfighter1985
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0f2a0f4049
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Apply the current zoom factor!
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2014-08-01 02:38:04 +02:00 |
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dfighter1985
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640f0f6be1
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Don't reload the pixmaps every time they are displayed... -.-
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2014-08-01 02:34:57 +02:00 |
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dfighter1985
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6cfd0b6942
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Line endings...
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2014-07-31 23:23:52 +02:00 |
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kaetemi
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2f82683ff6
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Added tag ryzomcore/v0.9.1 for changeset 79776c337176
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2014-07-31 19:57:22 +02:00 |
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kaetemi
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f07994a8d4
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Render target format (for alpha)
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2014-07-31 18:25:50 +02:00 |
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kaetemi
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dade08fd31
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Fix issue with render target in OpenGL when size not specified
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2014-07-31 17:41:56 +02:00 |
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kaetemi
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ac4c9b7fc4
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Mode2D selection
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2014-07-31 03:53:38 +02:00 |
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kaetemi
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5d5674e1fa
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Merge with game-device
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2014-07-31 02:07:20 +02:00 |
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kaetemi
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3e44b75220
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Add render target manager, issue #47
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2014-07-31 00:46:00 +02:00 |
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kaetemi
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e53bcfbdba
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Merge with default
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2014-07-30 22:32:27 +02:00 |
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kaetemi
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d0793b2e6b
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Bugfix
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2014-07-30 21:47:48 +02:00 |
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kaetemi
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597221ecef
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Fix XRef ligo export
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2014-07-30 20:56:28 +02:00 |
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kaetemi
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ca94c90ae6
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Faster ligo export step
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2014-07-30 20:56:28 +02:00 |
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kaetemi
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71d16b0e24
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Crashfix for 3ds Max export
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2014-07-30 20:56:28 +02:00 |
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dfighter1985
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23838b00c4
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When hitting 'save as' ask for a filename even if one is set.
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2014-07-30 15:55:09 +02:00 |
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dfighter1985
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0181dbccf1
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Should store the filename after opening..
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2014-07-30 15:44:02 +02:00 |
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dfighter1985
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8caeae31c8
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Should only add 1 tile here...
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2014-07-30 15:40:02 +02:00 |
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dfighter1985
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3ad6587d53
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128 and 256 tiles don't have alpha, so no need to load/save them.
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2014-07-30 15:29:50 +02:00 |
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dfighter1985
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7b36ce2e85
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Replace and delete image should be applied to the correct channel now.
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2014-07-30 14:39:19 +02:00 |
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