diff --git a/code/ryzom/tools/leveldesign/mission_compiler_lib/step_content.cpp b/code/ryzom/tools/leveldesign/mission_compiler_lib/step_content.cpp index 1ff9b3b18..dcd8bb9b3 100644 --- a/code/ryzom/tools/leveldesign/mission_compiler_lib/step_content.cpp +++ b/code/ryzom/tools/leveldesign/mission_compiler_lib/step_content.cpp @@ -3153,9 +3153,12 @@ class CContentMission: public CContentObjective } public: + CContentMission(): _Prim(0) {} + void init(CMissionData &md, IPrimitive *prim) { _Missions = md.getPropertyArray(prim, "mission_names", true, false); + _Prim = prim; CContentObjective::init(md, prim); } @@ -3172,6 +3175,14 @@ public: ret += _Missions[i]; if (i < _Missions.size()-1) ret += "; "; + + // We check to see if we specified a number after the mission name. If so, we check if it's a guild mission + std::size_t pos = _Missions[i].find_first_of(" \t"); + if (pos != std::string::npos && !md.isGuildMission()) + { + string err = toString("primitive(%s): CContentMission: Number of members needed to complete the mission specified but the mission is not a guild mission.", _Prim->getName().c_str()); + throw EParseException(_Prim, err.c_str()); + } } // Add the 'nb_guild_members_needed' parameter if needed //ret += CContentObjective::genNbGuildMembersNeededOption(md); @@ -3179,6 +3190,8 @@ public: return ret; } + + IPrimitive *_Prim; }; REGISTER_STEP_CONTENT(CContentMission, "do_mission");