mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-11 09:49:04 +00:00
Init/release VR interfaces in ryzom client, ref #43
This commit is contained in:
parent
358fe91bbf
commit
fbb9ec7379
11 changed files with 185 additions and 53 deletions
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@ -65,6 +65,10 @@ public:
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/// Sets driver and generates necessary render targets
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virtual void setDriver(NL3D::UDriver *driver);
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void releaseTextures();
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void initTextures();
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void setTextures();
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void verifyTextures();
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/// Gets the required screen resolution for this device
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virtual bool getScreenResolution(uint &width, uint &height);
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@ -96,21 +96,13 @@ CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0),
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CStereoDebugger::~CStereoDebugger()
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{
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releaseTextures();
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if (!m_Mat.empty())
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{
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m_Mat.getObjectPtr()->setTexture(0, NULL);
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m_Mat.getObjectPtr()->setTexture(1, NULL);
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m_Driver->deleteMaterial(m_Mat);
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}
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delete m_LeftTexU;
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m_LeftTexU = NULL;
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m_LeftTex = NULL; // CSmartPtr
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delete m_RightTexU;
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m_RightTexU = NULL;
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m_RightTex = NULL; // CSmartPtr
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delete m_PixelProgram;
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m_PixelProgram = NULL;
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@ -143,10 +135,57 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
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{
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m_Driver = driver;
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// todo: handle reso change!
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initTextures();
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m_Mat = m_Driver->createMaterial();
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m_Mat.initUnlit();
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m_Mat.setColor(CRGBA::White);
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m_Mat.setBlend (false);
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m_Mat.setAlphaTest (false);
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NL3D::CMaterial *mat = m_Mat.getObjectPtr();
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mat->setShader(NL3D::CMaterial::PostProcessing);
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mat->setBlendFunc(CMaterial::one, CMaterial::zero);
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mat->setZWrite(false);
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mat->setZFunc(CMaterial::always);
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mat->setDoubleSided(true);
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setTextures();
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m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
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m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
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m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
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m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
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m_QuadUV.Uv0 = CUV(0.f, 0.f);
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m_QuadUV.Uv1 = CUV(1.f, 0.f);
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m_QuadUV.Uv2 = CUV(1.f, 1.f);
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m_QuadUV.Uv3 = CUV(0.f, 1.f);
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}
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}
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void CStereoDebugger::releaseTextures()
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{
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if (!m_Mat.empty())
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{
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m_Mat.getObjectPtr()->setTexture(0, NULL);
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m_Mat.getObjectPtr()->setTexture(1, NULL);
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m_Driver->deleteMaterial(m_Mat);
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}
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delete m_LeftTexU;
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m_LeftTexU = NULL;
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m_LeftTex = NULL; // CSmartPtr
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delete m_RightTexU;
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m_RightTexU = NULL;
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m_RightTex = NULL; // CSmartPtr
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}
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void CStereoDebugger::initTextures()
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{
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uint32 width, height;
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driver->getWindowSize(width, height);
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m_Driver->getWindowSize(width, height);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
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m_LeftTex = new CTextureBloom();
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m_LeftTex->setRenderTarget(true);
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@ -169,32 +208,31 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
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drvInternal->setupTexture(*m_RightTex);
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m_RightTexU = new CTextureUser(m_RightTex);
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nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed
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}
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m_Mat = m_Driver->createMaterial();
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m_Mat.initUnlit();
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m_Mat.setColor(CRGBA::White);
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m_Mat.setBlend (false);
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m_Mat.setAlphaTest (false);
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void CStereoDebugger::setTextures()
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{
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NL3D::CMaterial *mat = m_Mat.getObjectPtr();
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mat->setShader(NL3D::CMaterial::PostProcessing);
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mat->setBlendFunc(CMaterial::one, CMaterial::zero);
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mat->setZWrite(false);
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mat->setZFunc(CMaterial::always);
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mat->setDoubleSided(true);
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mat->setTexture(0, m_LeftTex);
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mat->setTexture(1, m_RightTex);
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}
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m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
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m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
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m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
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m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
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m_QuadUV.Uv0 = CUV(0.f, 0.f);
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m_QuadUV.Uv1 = CUV(1.f, 0.f);
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m_QuadUV.Uv2 = CUV(1.f, 1.f);
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m_QuadUV.Uv3 = CUV(0.f, 1.f);
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void CStereoDebugger::verifyTextures()
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{
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if (m_Driver)
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{
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uint32 width, height;
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m_Driver->getWindowSize(width, height);
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if (m_LeftTex->getWidth() != width
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|| m_RightTex->getWidth() != width
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|| m_LeftTex->getHeight() != height
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|| m_RightTex->getHeight() != height)
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{
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nldebug("Rebuild textures");
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releaseTextures();
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initTextures();
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setTextures();
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}
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}
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}
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@ -233,11 +233,6 @@ CStereoOVR::~CStereoOVR()
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void CStereoOVR::setDriver(NL3D::UDriver *driver)
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{
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// Do not allow weird stuff.
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uint32 width, height;
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driver->getWindowSize(width, height);
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nlassert(width == m_DevicePtr->HMDInfo.HResolution);
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nlassert(height == m_DevicePtr->HMDInfo.VResolution);
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nlassert(!m_PixelProgram);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
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@ -264,7 +259,7 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
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m_BarrelTex = new CTextureBloom(); // lol bloom
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m_BarrelTex->setRenderTarget(true);
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m_BarrelTex->setReleasable(false);
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m_BarrelTex->resize(width, height);
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m_BarrelTex->resize(m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution);
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m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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m_BarrelTex->setWrapS(ITexture::Clamp);
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m_BarrelTex->setWrapT(ITexture::Clamp);
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@ -358,6 +353,12 @@ void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
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bool CStereoOVR::nextPass()
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{
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// Do not allow weird stuff.
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uint32 width, height;
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m_Driver->getWindowSize(width, height);
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nlassert(width == m_DevicePtr->HMDInfo.HResolution);
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nlassert(height == m_DevicePtr->HMDInfo.VResolution);
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switch (m_Stage)
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{
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case 0:
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@ -17,7 +17,7 @@
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#include <nel/misc/types_nl.h>
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#include "camera.h"
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#include <nel/3d/stereo_ovr.h>
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#include <nel/3d/stereo_display.h>
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#include "global.h"
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#include "misc.h"
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@ -303,6 +303,10 @@ CClientConfig::CClientConfig()
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Luminosity = 0.f; // Default Monitor Luminosity.
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Gamma = 0.f; // Default Monitor Gamma.
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VREnable = false;
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VRDisplayDevice = "Auto";
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VRDisplayDeviceId = "";
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Local = false; // Default is Net Mode.
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FSHost = ""; // Default Host.
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@ -847,6 +851,9 @@ void CClientConfig::setValues()
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else
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cfgWarning ("Default value used for 'Driver3D' !!!");
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READ_BOOL_FV(VREnable)
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READ_STRING_FV(VRDisplayDevice)
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READ_STRING_FV(VRDisplayDeviceId)
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////////////
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// INPUTS //
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@ -146,6 +146,11 @@ struct CClientConfig
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/// Monitor Gamma [-1 ~ 1], default 0
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float Gamma;
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// VR
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bool VREnable;
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std::string VRDisplayDevice;
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std::string VRDisplayDeviceId;
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/// Client in Local mode or not.
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bool Local;
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/// Host.
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@ -26,8 +26,8 @@ using namespace NLMISC;
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// ***************************************************************************
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// Main System
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NL3D::UDriver *Driver = 0; // The main 3D Driver
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NL3D::CStereoOVR *StereoDisplay = NULL; // Stereo display
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NL3D::CStereoOVR *StereoHMD = NULL; // Head mount display
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NL3D::IStereoDisplay *StereoDisplay = NULL; // Stereo display
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NL3D::IStereoHMD *StereoHMD = NULL; // Head mount display
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CSoundManager *SoundMngr = 0; // the sound manager
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NL3D::UMaterial GenericMat; // Generic Material
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NL3D::UTextContext *TextContext = 0; // Context for all the text in the client.
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@ -40,7 +40,8 @@ namespace NL3D
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class UMaterial;
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class UTextContext;
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class UWaterEnvMap;
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class CStereoOVR;
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class IStereoDisplay;
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class IStereoHMD;
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}
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class CEntityAnimationManager;
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@ -78,8 +79,8 @@ const float ExtraZoneLoadingVision = 100.f;
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// ***************************************************************************
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// Main System
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extern NL3D::UDriver *Driver; // The main 3D Driver
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extern NL3D::CStereoOVR *StereoDisplay; // Stereo display
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extern NL3D::CStereoOVR *StereoHMD;
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extern NL3D::IStereoDisplay *StereoDisplay; // Stereo display
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extern NL3D::IStereoHMD *StereoHMD; // Head mount display
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extern CSoundManager *SoundMngr; // the sound manager
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extern NL3D::UMaterial GenericMat; // Generic Material
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extern NL3D::UTextContext *TextContext; // Context for all the text in the client.
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@ -39,6 +39,7 @@
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#include "nel/3d/u_driver.h"
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#include "nel/3d/u_text_context.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/stereo_hmd.h"
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// Net.
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#include "nel/net/email.h"
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// Ligo.
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@ -46,6 +47,7 @@
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// Std.
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#include <fstream>
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#include <sstream>
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// Game Share
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#include "game_share/ryzom_version.h"
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// Client
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@ -792,6 +794,59 @@ void prelogInit()
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// Check driver version
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checkDriverVersion();
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// Initialize the VR devices (even more important than the most important part of the client)
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nmsg = "Initializing VR devices...";
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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if (ClientCfg.VREnable)
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{
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nldebug("VR [C]: Enabled");
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std::vector<NL3D::CStereoDeviceInfo> devices;
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IStereoDisplay::listDevices(devices);
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for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
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{
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std::stringstream name;
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name << std::string("[") << it->Serial << "] [" << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName << "]";
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nlinfo("VR [C]: Stereo Display: %s", name.str().c_str());
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}
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CStereoDeviceInfo *deviceInfo = NULL;
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if (ClientCfg.VRDisplayDevice == std::string("Auto")
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&& devices.begin() != devices.end())
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{
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deviceInfo = &devices[0];
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}
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else
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{
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for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
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{
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std::stringstream name;
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name << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName;
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if (name.str() == ClientCfg.VRDisplayDevice)
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deviceInfo = &(*it);
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if (ClientCfg.VRDisplayDeviceId == it->Serial)
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break;
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}
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}
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if (deviceInfo)
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{
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nlinfo("VR [C]: Create VR stereo display device");
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StereoDisplay = IStereoDisplay::createDevice(*deviceInfo);
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if (StereoDisplay)
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{
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if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD)
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{
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nlinfo("VR [C]: Stereo display device is a HMD");
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StereoHMD = static_cast<IStereoHMD *>(StereoDisplay);
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}
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}
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}
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}
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else
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{
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nldebug("VR [C]: NOT Enabled");
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}
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IStereoDisplay::releaseUnusedLibraries();
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// Create the driver (most important part of the client).
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nmsg = "Creating 3d driver...";
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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@ -861,6 +916,11 @@ void prelogInit()
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else
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Driver->setSwapVBLInterval(0);
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if (StereoDisplay)
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{
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// override mode TODO
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}
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// Set the mode of the window.
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if (!Driver->setDisplay (mode, false))
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{
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@ -1103,6 +1163,12 @@ void prelogInit()
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// init bloom effect
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CBloomEffect::getInstance().init(driver != UDriver::Direct3d);
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if (StereoDisplay)
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{
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// Init stereo display resources
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StereoDisplay->setDriver(Driver);
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}
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nlinfo ("PROFILE: %d seconds for prelogInit", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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FPU_CHECKER_ONCE
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@ -42,7 +42,7 @@
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#include "nel/3d/u_material.h"
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#include "nel/3d/u_instance_material.h"
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#include "nel/3d/u_cloud_scape.h"
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#include "nel/3d/stereo_ovr.h"
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#include "nel/3d/stereo_hmd.h"
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// game share
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#include "game_share/brick_types.h"
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#include "game_share/light_cycle.h"
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@ -35,6 +35,7 @@
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_visual_collision_manager.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/stereo_hmd.h"
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// Client
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#include "global.h"
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#include "release.h"
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@ -559,6 +560,15 @@ void release()
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CEntityAnimationManager::delInstance();
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EAM= NULL;
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nldebug("VR [C]: VR Shutting down");
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if (StereoDisplay)
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{
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delete StereoDisplay;
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StereoDisplay = NULL;
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StereoHMD = NULL;
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}
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IStereoDisplay::releaseAllLibraries();
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// Delete the driver.
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if(Driver)
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{
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