Changed: Updated default settings for official client

This commit is contained in:
kervala 2015-11-07 15:57:38 +01:00
parent e0ca13b550
commit fb124d9fbc

View file

@ -15,9 +15,9 @@ SaveConfig = 1;
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2" Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware // "Auto" will choose the best suited driver depending on hardware
FullScreen = 0; FullScreen = 1;
Width = 1024; Width = 0;
Height = 768; Height = 0;
PositionX = 0; PositionX = 0;
PositionY = 0; PositionY = 0;
Frequency = 60; Frequency = 60;
@ -121,24 +121,24 @@ AutoEquipTool = 1;
// *** LANDSCAPE // *** LANDSCAPE
LandscapeTileNear = 50.000000; LandscapeTileNear = 150.000000;
LandscapeTileNear_min = 20.000000; LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000; LandscapeTileNear_max = 250.000000;
LandscapeTileNear_step = 10.0; LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0; LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0; LandscapeTileNear_ps1 = 100.0;
LandscapeTileNear_ps2 = 50.0; LandscapeTileNear_ps2 = 150.0;
LandscapeTileNear_ps3 = 80.0; LandscapeTileNear_ps3 = 200.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0; LandscapeThreshold = 2000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0; LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0; LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0; LandscapeThreshold_ps1 = 1000.0;
LandscapeThreshold_ps2 = 1000.0; LandscapeThreshold_ps2 = 2000.0;
LandscapeThreshold_ps3 = 2000.0; LandscapeThreshold_ps3 = 3000.0;
Vision = 500.000000; Vision = 500.000000;
Vision_min = 200.000000; Vision_min = 200.000000;
@ -211,7 +211,7 @@ FXAA_ps1 = 1;
FXAA_ps2 = 1; FXAA_ps2 = 1;
FXAA_ps3 = 1; FXAA_ps3 = 1;
Bloom = 0; Bloom = 1;
Bloom_ps0 = 0; Bloom_ps0 = 0;
Bloom_ps1 = 1; Bloom_ps1 = 1;
Bloom_ps2 = 1; Bloom_ps2 = 1;
@ -271,7 +271,7 @@ DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program. DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP. DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader. DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0; HDEntityTexture = 1;
HDTextureInstalled = 1; HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync. WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
@ -345,7 +345,7 @@ ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both s
// Read : "ID", "R G B A MODE [FX]" // Read : "ID", "R G B A MODE [FX]"
SystemInfoColors = SystemInfoColors =
{ {
// OLD STUFF Here for compatibility // OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error "RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error "BC", "0 0 0 255 normal", // Black to see when there is an error