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MODIFIED: #1471 Forgot to remove parents' properties before saving the node properties.
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2 changed files with 32 additions and 1 deletions
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@ -37,6 +37,16 @@ namespace GUIEditor
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entry.propDefault = propdefault;
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return entry;
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}
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bool operator==( const SPropEntry &other ) const
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{
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if( ( propName == other.propName ) &&
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( propType == other.propType ) &&
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( propDefault == other.propDefault ) )
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return true;
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else
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return false;
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}
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};
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struct SWidgetInfo
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@ -30,6 +30,27 @@ namespace GUIEditor
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std::fstream f;
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std::string filename = "widgets/" + node->getInfo().name + ".xml";
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SWidgetInfo &info = node->getInfo();
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// Make a copy of the properties, then remove all the parents' properties, since we only want to save the properties of this node
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std::vector< SPropEntry > props;
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props.resize( info.props.size() );
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std::copy( info.props.begin(), info.props.end(), props.begin() );
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CWidgetInfoTreeNode *parent = node->getParent();
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if( parent != NULL )
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{
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SWidgetInfo &parentInfo = parent->getInfo();
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std::vector< SPropEntry >::const_iterator itr = parentInfo.props.begin();
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while( itr != parentInfo.props.end() )
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{
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std::vector< SPropEntry >::const_iterator fItr;
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fItr = std::find( props.begin(), props.end(), *itr );
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if( fItr == props.end() )
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continue;
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props.erase( fItr );
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++itr;
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}
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}
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f.open( filename.c_str(), std::ios_base::out );
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if( !f.is_open() )
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@ -55,7 +76,7 @@ namespace GUIEditor
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f << "\t</header>" << std::endl;
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f << "\t<properties>" << std::endl;
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for( std::vector< SPropEntry >::const_iterator itr = info.props.begin(); itr != info.props.end(); ++itr )
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for( std::vector< SPropEntry >::const_iterator itr = props.begin(); itr != props.end(); ++itr )
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{
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f << "\t\t<property>" << std::endl;
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