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Adjust 2D interface shift, re #43
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4 changed files with 42 additions and 7 deletions
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@ -393,17 +393,52 @@ NLMISC::CQuat CStereoOVR::getOrientation() const
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/// Get GUI shift
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void CStereoOVR::getInterface2DShift(float &x, float &y, float distance)
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{
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#if 0
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NLMISC::CVector vector = CVector(0.f, -distance, 0.f);
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NLMISC::CQuat rot = getOrientation();
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rot.invert();
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NLMISC::CMatrix mat;
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mat.rotate(rot);
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if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f));
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else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f));
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//if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f));
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//else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f));
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mat.translate(vector);
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CVector proj = CStereoOVR::getCurrentFrustum().project(mat.getPos());
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x = proj.x - 0.5f;
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y = proj.y - 0.5f;
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NLMISC::CVector ipd;
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if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f);
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else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f);
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CVector projipd = CStereoOVR::getCurrentFrustum().project(vector + ipd);
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CVector projvec = CStereoOVR::getCurrentFrustum().project(vector);
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x = (proj.x + projipd.x - projvec.x - 0.5f);
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y = (proj.y + projipd.y - projvec.y - 0.5f);
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#elif 1
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// Alternative method
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NLMISC::CVector vec = CVector(0.f, -distance, 0.f);
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NLMISC::CVector ipd;
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if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f);
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else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f);
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NLMISC::CQuat rot = getOrientation();
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NLMISC::CQuat modrot = NLMISC::CQuat(CVector(0.f, 1.f, 0.f), NLMISC::Pi);
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rot = rot * modrot;
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float p = NLMISC::Pi + atan2f(2.0f * ((rot.x * rot.y) + (rot.z * rot.w)), 1.0f - 2.0f * ((rot.y * rot.y) + (rot.w * rot.w)));
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if (p > NLMISC::Pi) p -= NLMISC::Pi * 2.0f;
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float t = -atan2f(2.0f * ((rot.x * rot.w) + (rot.y * rot.z)), 1.0f - 2.0f * ((rot.z * rot.z) + (rot.w * rot.w)));// // asinf(2.0f * ((rot.x * rot.z) - (rot.w * rot.y)));
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CVector rotshift = CVector(p, 0.f, t) * -distance;
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CVector proj = CStereoOVR::getCurrentFrustum().project(vec + ipd + rotshift);
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x = (proj.x - 0.5f);
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y = (proj.y - 0.5f);
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#endif
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}
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void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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@ -52,7 +52,7 @@ ScreenHeight = 800;
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ScreenDepth = 32;
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// If 1, run in fullscreen mode, 0 for windowed
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ScreenFull = 0;
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ScreenFull = 1;
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// Start position of the player (the z is always 0)
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StartPoint = { 1840.0, -970.0, 0.0 };
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@ -388,7 +388,7 @@ void updateCommands()
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if (StereoHMD)
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{
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float xshift, yshift;
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StereoHMD->getInterface2DShift(xshift, yshift, 4.0f);
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StereoHMD->getInterface2DShift(xshift, yshift, 1.f);
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// snap to pixels
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xshift = ((float)(sint32)(xshift * width)) / width;
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yshift = ((float)(sint32)(yshift * height)) / height;
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@ -98,7 +98,7 @@ void updateCompass ()
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if (StereoHMD)
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{
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float xshift, yshift;
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StereoHMD->getInterface2DShift(xshift, yshift, 4.0f);
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StereoHMD->getInterface2DShift(xshift, yshift, 1.f);
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x += xshift;
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y += yshift;
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}
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