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Add the already selected tilesets to the land when editing.
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0582dd4e4f
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3 changed files with 14 additions and 0 deletions
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@ -20,6 +20,17 @@ void LandEditDialog::getSelectedTileSets( QStringList &l ) const
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}
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}
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}
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}
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void LandEditDialog::setSelectedTileSets( QStringList &l )
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{
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tilesetLV->clear();
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QStringListIterator itr( l );
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while( itr.hasNext() )
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{
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tilesetLV->addItem( itr.next() );
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}
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}
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void LandEditDialog::setTileSets( const QStringList &l )
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void LandEditDialog::setTileSets( const QStringList &l )
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{
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{
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tilesetCB->clear();
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tilesetCB->clear();
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@ -13,6 +13,8 @@ public:
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~LandEditDialog();
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~LandEditDialog();
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void getSelectedTileSets( QStringList &l ) const;
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void getSelectedTileSets( QStringList &l ) const;
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void setSelectedTileSets( QStringList &l );
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void setTileSets( const QStringList &l );
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void setTileSets( const QStringList &l );
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private:
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private:
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@ -483,6 +483,7 @@ void TileEditorMainWindow::onLandEdit()
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Land &l = m_lands[ r ];
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Land &l = m_lands[ r ];
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LandEditDialog d;
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LandEditDialog d;
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d.setSelectedTileSets( l.tilesets );
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d.setTileSets( ts );
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d.setTileSets( ts );
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int result = d.exec();
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int result = d.exec();
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