Merge with develop

This commit is contained in:
kervala 2016-03-16 19:15:11 +01:00
parent 01c2dd9f33
commit f192068bc4
10 changed files with 100 additions and 106 deletions

View file

@ -1963,14 +1963,15 @@ bool CFile::createEmptyFile (const std::string& filename)
bool CFile::fileExists (const string& filename)
{
//H_AUTO(FileExists);
#ifdef NL_OS_WINDOWS
DWORD attr = GetFileAttributesW(utf8ToWide(filename));
// attributes are valid and file is not a directory
if (attr == INVALID_FILE_ATTRIBUTES || (attr & FILE_ATTRIBUTE_DIRECTORY)) return false;
return true;
#else
return access(filename.c_str(), R_OK) != -1;
#endif
FILE *file = nlfopen(filename, "rb");
if (file)
{
fclose(file);
return true;
}
return false;
}

View file

@ -32,7 +32,7 @@ end
------------------------------------------------------------------------------------------------------------
function bgdownloader:setIcon(icon)
local bm = self:getProgressGroup():find("bm");
local bm = self:getProgressGroup():find("bm")
if icon == "" then
bm.active = false
else

View file

@ -4,7 +4,7 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (game==nil) then
game= {};
game = {}
end
@ -12,14 +12,14 @@ end
-- called to construct guild flags background in the modal window
function game:bcCreateGuildInitFlags()
local ui = getUICaller();
local ui = getUICaller()
for i = 0,14 do
local uiBack = getUI(getUIId(ui) .. ':back' .. i);
uiBack.image1.back = i+1;
uiBack.image1.symbol = 0;
uiBack.image1.color1 = runExpr('makeRGB(255,255,255)');
uiBack.image1.color2 = runExpr('makeRGB(0,0,0)');
local uiBack = getUI(getUIId(ui) .. ':back' .. i)
uiBack.image1.back = i+1
uiBack.image1.symbol = 0
uiBack.image1.color1 = runExpr('makeRGB(255,255,255)')
uiBack.image1.color2 = runExpr('makeRGB(0,0,0)')
end
end
@ -28,37 +28,37 @@ end
-- trap some parts should be deprecated ... try to clean it up
function game:bcMissionsUpdate()
local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE');
local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE')
-- init bot_chat_missions title
local title = 'uiBotChatMissions';
if (mt == 3) then title = 'uiBotChatZCCharges';
elseif (mt == 4) then title = 'uiBotChatBuilding';
elseif (mt == 5) then title = 'uiBotChatRMBuy';
elseif (mt == 6) then title = 'uiBotChatRMUpgrade';
local title = 'uiBotChatMissions'
if (mt == 3) then title = 'uiBotChatZCCharges'
elseif (mt == 4) then title = 'uiBotChatBuilding'
elseif (mt == 5) then title = 'uiBotChatRMBuy'
elseif (mt == 6) then title = 'uiBotChatRMUpgrade'
end
local ui = getUI('ui:interface:bot_chat_missions');
ui.title = title;
local ui = getUI('ui:interface:bot_chat_missions')
ui.title = title
-- init desc
title = 'uiSelectMission';
if (mt == 3) then title = 'uiSelectZCCharge';
elseif (mt == 4) then title = 'uiSelectBuilding';
elseif (mt == 5) then title = 'uiSelectRMBuy';
elseif (mt == 6) then title = 'uiSelectRMUpgrade';
title = 'uiSelectMission'
if (mt == 3) then title = 'uiSelectZCCharge'
elseif (mt == 4) then title = 'uiSelectBuilding'
elseif (mt == 5) then title = 'uiSelectRMBuy'
elseif (mt == 6) then title = 'uiSelectRMUpgrade'
end
ui.header_opened.mission_title.hardtext = title;
ui.header_opened.mission_title.hardtext = title
ui.header_opened.zc_duty.active = (mt == 3);
ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6));
ui.header_opened.zc_duty.active = (mt == 3)
ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6))
-- init bot_chat_accept_mission title
title = 'uiAcceptMission';
if (mt == 3) then title = 'uiAcceptZCCharge';
elseif (mt == 4) then title = 'uiAcceptBuilding';
elseif (mt == 5) then title = 'uiAcceptRMBuy';
elseif (mt == 6) then title = 'uiAcceptRMUpgrade';
title = 'uiAcceptMission'
if (mt == 3) then title = 'uiAcceptZCCharge'
elseif (mt == 4) then title = 'uiAcceptBuilding'
elseif (mt == 5) then title = 'uiAcceptRMBuy'
elseif (mt == 6) then title = 'uiAcceptRMUpgrade'
end
ui = getUI('ui:interface:bot_chat_accept_mission');
ui = getUI('ui:interface:bot_chat_accept_mission')
ui.title = title;
end

View file

@ -3,36 +3,36 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (help==nil) then
help= {};
help = {}
end
------------------------------------------------------------------------------------------------------------
--
function help:closeCSBrowserHeader()
local ui = getUI('ui:interface:cs_browser');
local ui = getUI('ui:interface:cs_browser')
-- save size
ui_cs_browser_h = ui.h;
ui_cs_browser_w = ui.w;
ui_cs_browser_h = ui.h
ui_cs_browser_w = ui.w
-- reduce window size
ui.pop_min_h = 32;
ui.h = 0;
ui.w = 216;
ui.pop_min_h = 32
ui.h = 0
ui.w = 216
end
------------------------------------------------------------------------------------------------------------
--
function help:openCSBrowserHeader()
local ui = getUI('ui:interface:cs_browser');
ui.pop_min_h = 96;
local ui = getUI('ui:interface:cs_browser')
ui.pop_min_h = 96
-- set size from saved values
if (ui_cs_browser_h ~= nil) then
ui.h = ui_cs_browser_h;
ui.h = ui_cs_browser_h
end
if (ui_cs_browser_w ~= nil) then
ui.w = ui_cs_browser_w;
ui.w = ui_cs_browser_w
end
end

View file

@ -20,15 +20,13 @@ end
-- Fyros
function outgame:getFyrosFirstName()
local nbFyrosFirstNames = 0
for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
local nbFyrosFirstNames = #fyrosFirstNames
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
end
function outgame:getFyrosLastName()
local nbFyrosLastNames = 0
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
local nbFyrosLastNames = #fyrosLastNames
return fyrosLastNames[math.random(nbFyrosLastNames)]
end
@ -44,12 +42,10 @@ function outgame:getMatisFirstName(sex)
local FirstName = ""
if tonumber(dbNameSex) == 1 then
local nbMatisMaleFirstNames = 0
for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
local nbMatisMaleFirstNames = #matisMaleFirstNames
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
else
local nbMatisFemaleFirstNames = 0
for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
local nbMatisFemaleFirstNames = #matisFemaleFirstNames
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
end
@ -57,44 +53,37 @@ function outgame:getMatisFirstName(sex)
end
function outgame:getMatisLastName()
local nbMatisLastNames = 0
for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
local nbMatisLastNames = #matisLastNames
return matisLastNames[math.random(nbMatisLastNames)]
end
-- Tryker
function outgame:getTrykerFirstName()
local nbTrykerFirstNames = 0
for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
local nbTrykerFirstNames = #trykerFirstNames
return trykerFirstNames[math.random(nbTrykerFirstNames)]
end
function outgame:getTrykerLastName()
local nbTrykerLastNames = 0
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
local nbTrykerLastNames = #trykerLastNames
return trykerLastNames[math.random(nbTrykerLastNames)]
end
-- Zoraï
function outgame:getZoraiFirstName()
local nbFirstNamesOne = 0
for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
local nbFirstNamesOne = #zoraiFirstNamesOne
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
local nbFirstNamesTwo = 0
for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
local nbFirstNamesTwo = #zoraiFirstNamesTwo
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
return FirstNameOne .. "-" .. FirstNameTwo
end
function outgame:getZoraiLastName()
local nbLastNames = 0
for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
local nbLastNames = #zoraiLastNames
return zoraiLastNames[math.random(nbLastNames)]
end

View file

@ -109,7 +109,7 @@ function game.RingAccessPointFilter:validate()
if config.Local == 1 then
ucUrl = ucstring(NicoMagicURL) -- for test in local mode
else
ucUrl = getDynString(game.NpcWebPage.UrlTextId);
ucUrl = getDynString(game.NpcWebPage.UrlTextId)
end
debugInfo(tostring(ucUrl))
local utf8Url = ucUrl:toUtf8()

View file

@ -2,39 +2,39 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (game==nil) then
game= {};
game = {}
end
------------------------------------------------------------------------------------------------------------
--
function game:getMilkoTooltipWithKey(prop, tooltip, tooltip_pushed, name, param)
local tt;
local tt
-- Check if button is toggled and choose the good tooltip
if (prop ~= '' and tooltip_pushed ~= '') then
local db = getDbProp(prop);
local db = getDbProp(prop)
if (db == 1) then
tt = tooltip_pushed;
tt = tooltip_pushed
else
tt = tooltip;
tt = tooltip
end
else
tt = tooltip;
end
-- Get key shortcut
local text = i18n.get(tt);
local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)');
local text = i18n.get(tt)
local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)')
if (key ~= nil and key ~= '') then
key = ' @{2F2F}(' .. key .. ')';
text = concatUCString(text, key);
key = ' @{2F2F}(' .. key .. ')'
text = concatUCString(text, key)
end
setContextHelpText(text);
setContextHelpText(text)
end
function game:taskbarDisableTooltip(ui)
local uiGroup = getUI(ui);
disableContextHelpForControl(uiGroup);
local uiGroup = getUI(ui)
disableContextHelpForControl(uiGroup)
end

View file

@ -180,7 +180,7 @@ function webig:doRemoveDbSheetQuantity(sheet_list, ctrl)
end
end
--assert(nil, "RELOADABLE SCRIPT");
--assert(nil, "RELOADABLE SCRIPT")

View file

@ -922,21 +922,23 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
contentPrefix += "set RYZOM_CLIENT=\"%1\"\n";
contentPrefix += "set UNPACKPATH=\"%2\"\n";
contentPrefix += "set ROOTPATH=\"%3\"\n";
contentPrefix += "set STARTUPPATH=\"%4\"\n";
contentPrefix += toString("set UPGRADE_FILE=\"%%ROOTPATH%%\\%s\"\n", UpgradeBatchFilename.c_str());
contentPrefix += "\n";
contentPrefix += "set LOGIN=%4\n";
contentPrefix += "set PASSWORD=%5\n";
contentPrefix += "set SHARDID=%6\n";
contentPrefix += "set LOGIN=%5\n";
contentPrefix += "set PASSWORD=%6\n";
contentPrefix += "set SHARDID=%7\n";
#else
contentPrefix += "#!/bin/sh\n";
contentPrefix += "export RYZOM_CLIENT=$1\n";
contentPrefix += "export UNPACKPATH=$2\n";
contentPrefix += "export ROOTPATH=$3\n";
contentPrefix += "export STARTUPPATH=$4\n";
contentPrefix += toString("export UPGRADE_FILE=$ROOTPATH/%s\n", UpgradeBatchFilename.c_str());
contentPrefix += "\n";
contentPrefix += "LOGIN=$4\n";
contentPrefix += "PASSWORD=$5\n";
contentPrefix += "SHARDID=$6\n";
contentPrefix += "LOGIN=$5\n";
contentPrefix += "PASSWORD=$6\n";
contentPrefix += "SHARDID=$7\n";
#endif
contentPrefix += "\n";
@ -958,7 +960,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
if (wantRyzomRestart)
{
// client shouldn't be in memory anymore else it couldn't be overwritten
contentSuffix += toString("start \"\" /D \"%%ROOTPATH%%\" \"%%RYZOM_CLIENT%%\" %s %%LOGIN%% %%PASSWORD%% %%SHARDID%%\n", additionalParams.c_str());
contentSuffix += toString("start \"\" /D \"%%STARTUPPATH%%\" \"%%RYZOM_CLIENT%%\" %s %%LOGIN%% %%PASSWORD%% %%SHARDID%%\n", additionalParams.c_str());
}
#else
if (wantRyzomRestart)
@ -976,7 +978,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
if (wantRyzomRestart)
{
// change to previous client directory
contentSuffix += "cd \"$ROOTPATH\"\n\n";
contentSuffix += "cd \"$STARTUPPATH\"\n\n";
// launch new client
contentSuffix += toString("\"$RYZOM_CLIENT\" %s $LOGIN $PASSWORD $SHARDID\n", additionalParams.c_str());
@ -1017,10 +1019,25 @@ void CPatchManager::executeBatchFile()
std::string batchFilename;
std::vector<std::string> arguments;
std::string startupPath = Args.getStartupPath();
// 3 first parameters are Ryzom client full path, patch directory full path and client root directory full path
#ifdef NL_OS_WINDOWS
batchFilename = CPath::standardizeDosPath(ClientRootPath);
arguments.push_back(CPath::standardizeDosPath(RyzomFilename));
arguments.push_back(CPath::standardizeDosPath(ClientPatchPath));
arguments.push_back(CPath::standardizeDosPath(ClientRootPath));
arguments.push_back(CPath::standardizeDosPath(startupPath));
#else
batchFilename = ClientRootPath;
arguments.push_back(RyzomFilename);
arguments.push_back(ClientPatchPath);
arguments.push_back(ClientRootPath);
arguments.push_back(startupPath);
#endif
batchFilename += UpdateBatchFilename;
@ -1028,19 +1045,6 @@ void CPatchManager::executeBatchFile()
// make script executable
CFile::setRWAccess(batchFilename);
std::vector<std::string> arguments;
// 3 first parameters are Ryzom client full path, patch directory full path and client root directory full path
#ifdef NL_OS_WINDOWS
arguments.push_back(CPath::standardizeDosPath(RyzomFilename));
arguments.push_back(CPath::standardizeDosPath(ClientPatchPath));
arguments.push_back(CPath::standardizeDosPath(ClientRootPath));
#else
arguments.push_back(RyzomFilename);
arguments.push_back(ClientPatchPath);
arguments.push_back(ClientRootPath);
#endif
// append login, password and shard
if (!LoginLogin.empty())
{

View file

@ -10,6 +10,6 @@ fi
chmod +x "$ROOTPATH/ryzom_client"
chmod +x "$ROOTPATH/crash_report"
chmod +x "$ROOTPATH/ryzom_client_patcher"
chmod +x "$ROOTPATH/ryzom_configuration"
chmod +x "$ROOTPATH/ryzom_configuration_qt"
exit 0