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Update: #825 More initialization order issues.
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2 changed files with 7 additions and 1 deletions
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@ -214,6 +214,9 @@ namespace EFFECT_FAMILIES
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case DMGTYPE::POISON : return DebuffResistPoison;
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case DMGTYPE::POISON : return DebuffResistPoison;
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case DMGTYPE::ELECTRICITY : return DebuffResistElectricity;
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case DMGTYPE::ELECTRICITY : return DebuffResistElectricity;
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case DMGTYPE::SHOCK : return DebuffResistSchock;
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case DMGTYPE::SHOCK : return DebuffResistSchock;
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default:
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return Unknown;
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break;
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}
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}
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return Unknown;
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return Unknown;
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}
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}
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@ -229,6 +232,9 @@ namespace EFFECT_FAMILIES
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case DMGTYPE::POISON : return CombatDoTPoison;
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case DMGTYPE::POISON : return CombatDoTPoison;
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case DMGTYPE::ELECTRICITY : return CombatDoTElectricity;
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case DMGTYPE::ELECTRICITY : return CombatDoTElectricity;
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case DMGTYPE::SHOCK : return CombatDoTShock;
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case DMGTYPE::SHOCK : return CombatDoTShock;
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default:
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return Unknown;
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break;
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}
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}
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return Unknown;
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return Unknown;
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}
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}
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@ -453,7 +453,7 @@ namespace MBEHAV
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sint16 DeltaHP;
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sint16 DeltaHP;
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uint16 Unused; /// Keep it, used to make the class size = 64 bits (sizeof(CBehaviour) MUST return 8 (bytes))
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uint16 Unused; /// Keep it, used to make the class size = 64 bits (sizeof(CBehaviour) MUST return 8 (bytes))
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inline CBehaviour() : Behaviour(UNKNOWN_BEHAVIOUR), Data(0), Data2(0), DeltaHP(0), Unused(0) {}
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inline CBehaviour() : Data(0), Data2(0), Behaviour(UNKNOWN_BEHAVIOUR), DeltaHP(0), Unused(0) {}
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inline CBehaviour( EBehaviour behaviour )
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inline CBehaviour( EBehaviour behaviour )
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{
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{
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