From eaf5d26baefb85094bc8c3b0302aa020d5da16cd Mon Sep 17 00:00:00 2001 From: dfighter1985 Date: Sun, 8 Feb 2015 00:24:29 +0100 Subject: [PATCH] Handle relative paths when loading .worldedit files in World Editor. --- code/nel/include/nel/misc/path.h | 7 +++ code/nel/src/misc/path.cpp | 51 +++++++++++++++++++ .../world_editor/world_editor_misc.cpp | 7 +++ 3 files changed, 65 insertions(+) diff --git a/code/nel/include/nel/misc/path.h b/code/nel/include/nel/misc/path.h index f3120c907..cd19c43ee 100644 --- a/code/nel/include/nel/misc/path.h +++ b/code/nel/include/nel/misc/path.h @@ -507,6 +507,13 @@ public: */ static bool makePathRelative (const char *basePath, std::string &relativePath); + /** Make path absolute + * \param relativePath - The relative path + * \param directory - the directory to which the path is relative to + * returns the absolute path, or empty if something went wrong. + */ + static std::string makePathAbsolute (const std::string &relativePath, const std::string &directory ); + /** If File in this list is added more than one in an addSearchPath, it doesn't launch a warning. */ static void addIgnoredDoubleFile(const std::string &ignoredFile); diff --git a/code/nel/src/misc/path.cpp b/code/nel/src/misc/path.cpp index d47b8ce4a..2a25276e8 100644 --- a/code/nel/src/misc/path.cpp +++ b/code/nel/src/misc/path.cpp @@ -2544,6 +2544,57 @@ bool CPath::makePathRelative (const char *basePath, std::string &relativePath) return false; } +std::string CPath::makePathAbsolute( const std::string &relativePath, const std::string &directory ) +{ + if( relativePath.empty() ) + return ""; + if( directory.empty() ) + return ""; + +#ifdef NL_OS_WINDOWS + // Windows network address. Eg.: \\someshare\path + if( ( relativePath[ 0 ] == '\\' ) && ( relativePath[ 1 ] == '\\' ) ) + return relativePath; + + // Normal Windows absolute path. Eg.: C:\something + // + if( isalpha( relativePath[ 0 ] ) && ( relativePath[ 1 ] == ':' ) && ( ( relativePath[ 2 ] == '\\' ) || ( relativePath[ 2 ] == '/' ) ) ) + return relativePath; +#else + // Unix filesystem absolute path + if( relativePath[ 0 ] == '/' ) + return relativePath; + +#endif + + // Add a slash to the directory if necessary. + // If the relative path starts with dots we need a slash. + // If the relative path starts with a slash we don't. + // If it starts with neither, we need a slash. + bool needSlash = true; + char c = relativePath[ 0 ]; + if( ( c == '\\' ) || ( c == '/' ) ) + needSlash = false; + + bool hasSlash = false; + std::string npath = directory; + c = npath[ npath.size() - 1 ]; + if( ( c == '\\' ) || ( c == '/' ) ) + hasSlash = true; + + if( needSlash && !hasSlash ) + npath += '/'; + else + if( hasSlash && !needSlash ) + npath.resize( npath.size() - 1 ); + + // Now build the new absolute path + npath += relativePath; + npath = standardizePath( npath, false ); + + return npath; +} + bool CFile::setRWAccess(const std::string &filename) { #ifdef NL_OS_WINDOWS diff --git a/code/studio/src/plugins/world_editor/world_editor_misc.cpp b/code/studio/src/plugins/world_editor/world_editor_misc.cpp index 5d6b7f94e..a2736b1c5 100644 --- a/code/studio/src/plugins/world_editor/world_editor_misc.cpp +++ b/code/studio/src/plugins/world_editor/world_editor_misc.cpp @@ -59,6 +59,8 @@ bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList lastError = ""; + std::string p = NLMISC::CFile::getPath( fileName ); + // Load the document NLMISC::CIFile file; if (file.open(fileName)) @@ -122,6 +124,8 @@ bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList { std::string dataDir; NLMISC::CIXml::getPropertyString(dataDir, node, "VALUE"); + + dataDir = NLMISC::CPath::makePathAbsolute( dataDir, p ); worldEditList.push_back(WorldEditItem(DataDirectoryType, dataDir)); } @@ -149,6 +153,9 @@ bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList std::string filenameChild; if ( NLMISC::CIXml::getPropertyString(filenameChild, node, "FILENAME")) { + + filenameChild = NLMISC::CPath::makePathAbsolute( filenameChild, p ); + // Is it a landscape ? if (type == "landscape") {