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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-22 23:06:18 +00:00
Fixed: #919 egs warning by kerozcak
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parent
85c16ab42b
commit
ea1cd27ee8
5 changed files with 15 additions and 15 deletions
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@ -32,9 +32,9 @@ namespace BACK_COMPAT
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{
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// !!! DO NOT EDIT THIS TABLE !!!
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/*
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static const string OldPlaces[] =
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{
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/*
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"region_groveofconfusion",
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"region_hiddensource",
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"region_hereticshovel",
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@ -552,14 +552,14 @@ static const string OldPlaces[] =
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"goo_border_24",
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"goo_border_23",
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"goo_border_22"
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*/
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};
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static vector<uint16> OldToNewPlaceId;
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*/
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void initPlacesCompat()
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{
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static bool initialized = false;
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/* static bool initialized = false;
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if (initialized)
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return;
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@ -579,13 +579,14 @@ void initPlacesCompat()
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}
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initialized = true;
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*/
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}
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uint16 oldToNewPlaceId(uint16 oldId)
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{
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BOMB_IF( (oldId >= OldToNewPlaceId.size()), "<oldToNewPlaceId> invalid old place index", return 0xffff );
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return OldToNewPlaceId[oldId];
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// BOMB_IF( (oldId >= OldToNewPlaceId.size()), "<oldToNewPlaceId> invalid old place index", return 0xffff );
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// return OldToNewPlaceId[oldId];
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return oldId;
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}
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} // namespace BACK_COMPAT
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@ -15,7 +15,7 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "spawn_zones_back_compat.h"
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//#include "spawn_zones_back_compat.h"
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// game_share
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#include "game_share/utils.h"
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@ -27,14 +27,13 @@ using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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/*
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namespace BACK_COMPAT
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{
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// !!! DO NOT EDIT THIS TABLE !!!
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static const string OldSpawnZones[] =
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{
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/*
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"spawn_global_fyros_matis",
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"spawn_global_tryker_matis",
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"spawn_global_bagne_matis",
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@ -616,7 +615,6 @@ static const string OldSpawnZones[] =
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"spawn_outpost_prime_root_01",
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"spawn_outpost_prime_root_02",
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"spawn_outpost_prime_root_03"
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*/
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};
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static vector<uint16> OldToNewSpawnZoneId;
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@ -650,3 +648,4 @@ uint16 oldToNewSpawnZoneId(uint16 oldId)
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}
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} // namespace BACK_COMPAT
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*/
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@ -16,7 +16,7 @@
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#ifndef RY_SPAWN_ZONES_BACK_COMPAT_H
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#define RY_SPAWN_ZONES_BACK_COMPAT_H
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/*
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namespace BACK_COMPAT
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{
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@ -24,7 +24,7 @@ void initSpawnZonesCompat();
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uint16 oldToNewSpawnZoneId(uint16 oldId);
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} // namespace BACK_COMPAT
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*/
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#endif // RY_SPAWN_ZONES_BACK_COMPAT_H
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@ -23,7 +23,7 @@
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#include "game_share/fame.h"
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#include "game_share/continent.h"
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#include "backward_compatibility/spawn_zones_back_compat.h"
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//#include "backward_compatibility/spawn_zones_back_compat.h"
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#include "player_manager/character_respawn_points.h"
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#include "player_manager/character.h"
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#include "pvp_manager/pvp_manager_2.h"
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@ -43,7 +43,7 @@
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#include "pvp_manager/pvp_manager_2.h"
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#include "pvp_manager/pvp_safe_zone.h"
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#include "backward_compatibility/spawn_zones_back_compat.h"
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//#include "backward_compatibility/spawn_zones_back_compat.h"
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#include "backward_compatibility/places_back_compat.h"
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#include "pvp_manager/pvp.h"
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@ -636,7 +636,7 @@ void CZoneManager::initInstance()
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CPVPManager::getInstance()->applyConfigToPVPZones();
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// for backward compatibility
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BACK_COMPAT::initSpawnZonesCompat();
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//BACK_COMPAT::initSpawnZonesCompat();
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BACK_COMPAT::initPlacesCompat();
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