Changed: #1304: Updating CMissionGuild for guild missions.

Implementation of the functions:
- updateUsersJournalEntry
- clearUsersJournalEntry
This commit is contained in:
Fabien_HENON 2011-06-07 14:42:00 +02:00
parent 547bbd59f9
commit e576e5e50d
4 changed files with 88 additions and 4 deletions

View file

@ -179,6 +179,11 @@ public:
void removeMission(CMissionGuild * mission, TMissionResult result); void removeMission(CMissionGuild * mission, TMissionResult result);
void addSuccessfulMission(CMissionTemplate * templ); void addSuccessfulMission(CMissionTemplate * templ);
bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid); bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid);
///\return the mission
inline std::vector<CMissionGuild*> & getMissions()
{
// To Do
}
//@} //@}
/// inventory management /// inventory management

View file

@ -25,18 +25,83 @@
#include "player_manager/player.h" #include "player_manager/player.h"
#include "player_manager/character.h" #include "player_manager/character.h"
using namespace std;
using namespace NLMISC;
NL_INSTANCE_COUNTER_IMPL(CMissionGuild); NL_INSTANCE_COUNTER_IMPL(CMissionGuild);
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CMissionGuild::updateUsersJournalEntry() void CMissionGuild::updateUsersJournalEntry()
{ {
/// todo guild mission CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
if (!guild)
{
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
return;
}
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
it != guild->getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( !user )
{
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
continue;
}
updateUserJournalEntry(*user,"GROUP:");
}
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CMissionGuild::clearUsersJournalEntry() void CMissionGuild::clearUsersJournalEntry()
{ {
/// todo guild mission CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
if (!guild)
{
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
return;
}
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
it != guild->getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( !user )
{
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
continue;
}
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray &missionItem = CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(_ClientIndex);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TYPE",_ClientIndex), 0);
missionItem.setTYPE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:ICON",_ClientIndex), 0);
missionItem.setICON(user->_PropertyDatabase, CSheetId::Unknown);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TITLE",_ClientIndex), 0);
missionItem.setTITLE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:DETAIL_TEXT",_ClientIndex), 0);
missionItem.setDETAIL_TEXT(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:END_DATE",_ClientIndex), 0 );
missionItem.setEND_DATE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:BEGIN_DATE",_ClientIndex), 0 );
missionItem.setBEGIN_DATE(user->_PropertyDatabase, 0);
for (uint i = 0; i < NB_JOURNAL_COORDS; i++)
{
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray::TTARGET &targetItem = missionItem.getTARGET(i);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:TITLE",_ClientIndex,i), 0);
targetItem.setTITLE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:X",_ClientIndex,i), 0);
targetItem.setX(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:Y",_ClientIndex,i), 0);
targetItem.setY(user->_PropertyDatabase, 0);
}
for (uint i = 0; i < NB_STEP_PER_MISSION; i++)
{
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:GOALS:%u:TEXT",_ClientIndex,i), 0);
missionItem.getGOALS().getArray(i).setTEXT(user->_PropertyDatabase, 0);
}
}
} }

View file

@ -846,6 +846,10 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
inst = module->pickMission( templ->Alias ); inst = module->pickMission( templ->Alias );
if (!inst) if (!inst)
return; return;
/// /!\ Do the same thing that the team missions but with the loop: for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
/// Instead of for ( uint i = 0; i < MaxGroupMissionCount; i++ ), so that we use available space for guild missions
/// todo guild mission : see solo /// todo guild mission : see solo
/* /*
todo guild mission : implement that in module todo guild mission : implement that in module

View file

@ -30,7 +30,9 @@
#include "team_manager/team_manager.h" #include "team_manager/team_manager.h"
#include "mission_manager/mission_team.h" #include "mission_manager/mission_team.h"
#include "mission_manager/mission_step_ai.h" #include "mission_manager/mission_step_ai.h"
#include "mission_manager/mission_guild.h"
#include "guild_manager/guild_manager.h" #include "guild_manager/guild_manager.h"
#include "guild_manager/guild.h"
#include "admin.h" #include "admin.h"
#include "creature_manager/creature_manager.h" #include "creature_manager/creature_manager.h"
@ -81,10 +83,18 @@ NLMISC_COMMAND(forceJournalUpdate,"force mission journal update","<player id(id:
team->getMissions()[i]->updateUsersJournalEntry(); team->getMissions()[i]->updateUsersJournalEntry();
} }
} }
for (uint i = 0; i < MaxGuildMissionCount; i++) CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if (guild)
{
for ( uint i = 0; i < guild->getMissions().size(); i++ )
{
guild->getMissions()[i]->updateUsersJournalEntry();
}
}
/*for (uint i = 0; i < MaxGuildMissionCount; i++)
{ {
/// todo guild mission /// todo guild mission
} }*/
return true; return true;
} // missionProgress // } // missionProgress //