mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-22 14:56:13 +00:00
Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
7e9baec441
commit
da46bed296
7 changed files with 10 additions and 10 deletions
|
@ -61,7 +61,7 @@ public:
|
|||
|
||||
public:
|
||||
|
||||
// For CMusicSoundManager. Mark the last time (in ms) this music was stoped, after a play. INT_MIN by default
|
||||
// For CMusicSoundManager. Mark the last time (in ms) this music was stopped, after a play. INT_MIN by default
|
||||
NLMISC::TTime LastStopTime;
|
||||
|
||||
private:
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "nel/misc/debug.h"
|
||||
#include "unix_event_emitter.h"
|
||||
|
||||
typedef void (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
||||
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
||||
|
||||
namespace NLMISC {
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ void CMusicChannelFader::update()
|
|||
fader.Fade = false;
|
||||
fader.Playing = false;
|
||||
}
|
||||
else if (_MusicFader[i].XFadeVolume >= 1.f)
|
||||
else if (fader.XFadeVolume >= 1.f)
|
||||
{
|
||||
// fadein complete
|
||||
fader.Fade = false;
|
||||
|
|
|
@ -41,7 +41,7 @@ CMusicPlayer MusicPlayer;
|
|||
CMusicPlayer::CMusicPlayer ()
|
||||
{
|
||||
_CurrentSong = 0;
|
||||
_State = Stoped;
|
||||
_State = Stopped;
|
||||
}
|
||||
|
||||
|
||||
|
@ -54,7 +54,7 @@ void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
|
|||
|
||||
// If pause, stop, else play will resume
|
||||
if (_State == Paused)
|
||||
_State = Stoped;
|
||||
_State = Stopped;
|
||||
|
||||
play ();
|
||||
}
|
||||
|
@ -152,7 +152,7 @@ void CMusicPlayer::update ()
|
|||
else
|
||||
{
|
||||
SoundMngr->stopMusic(0);
|
||||
_State = Stoped;
|
||||
_State = Stopped;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ private:
|
|||
std::vector<CSongs> _Songs;
|
||||
|
||||
// State
|
||||
enum TState { Stoped, Playing, Paused } _State;
|
||||
enum TState { Stopped, Playing, Paused } _State;
|
||||
};
|
||||
|
||||
extern CMusicPlayer MusicPlayer;
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OUTPOSTENUMS
|
|||
OwnerGiveUp, // the owner guild gave up the outpost
|
||||
SquadKilled, // a defending squad was killed
|
||||
EventAisUp, // the ais of the outpost started (or we did)
|
||||
EventAisDown, // the ais of the outpost stoped
|
||||
EventAisDown, // the ais of the outpost stopped
|
||||
// AllSquadsKilled, // all defending squads were killed
|
||||
};
|
||||
|
||||
|
|
|
@ -1838,7 +1838,7 @@ void CServerEditionModule::onMapConnectionAsked( NLNET::IModuleProxy * clientEdi
|
|||
{
|
||||
bool animationSessionExist = false;
|
||||
|
||||
// If player reconnect after test mode the test mode is stoped
|
||||
// If player reconnect after test mode the test mode is stopped
|
||||
// Add charId connected in animation Module
|
||||
{
|
||||
std::vector<TCharId> connectedChars;
|
||||
|
@ -5589,7 +5589,7 @@ void CServerEditionModule::getTpContext(TCharId charId, std::string& tpCancelTex
|
|||
CEditionSession* session =getSession(sessionId);
|
||||
if (!session) { return; }
|
||||
|
||||
// If player reconnect after test mode the test mode is stoped
|
||||
// If player reconnect after test mode the test mode is stopped
|
||||
// Add charId connected in animation Module
|
||||
bool animationSessionExist = false;
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue