From d72a59f5eaff97a140899b2488e3dc0ebd0034c1 Mon Sep 17 00:00:00 2001 From: kervala Date: Fri, 18 Mar 2016 15:07:49 +0100 Subject: [PATCH] Changed: Implement CI18N::setSystemLanguageCode, if we must force it Fixed: CI18N::getSystemLanguageCode under Windows (use 2 different methods) --- code/nel/include/nel/misc/i18n.h | 4 + code/nel/src/misc/i18n.cpp | 124 +++++++++++++++++++++++++++---- 2 files changed, 114 insertions(+), 14 deletions(-) diff --git a/code/nel/include/nel/misc/i18n.h b/code/nel/include/nel/misc/i18n.h index 1102a8907..5f270a490 100644 --- a/code/nel/include/nel/misc/i18n.h +++ b/code/nel/include/nel/misc/i18n.h @@ -127,6 +127,9 @@ public: /// Returns the code of the language ("fr", "en", ...) defined on system static std::string getSystemLanguageCode (); + /// Define the code of the language ("fr", "en", ...) defined on system + static bool setSystemLanguageCode (const std::string &languageCode); + /// Find a string in the selected language and return his association. static const ucstring &get (const std::string &label); @@ -230,6 +233,7 @@ private: static std::vector _LanguageCodes; static std::vector _LanguageNames; + static std::string _SystemLanguageCode; static bool _LanguagesNamesLoaded; diff --git a/code/nel/src/misc/i18n.cpp b/code/nel/src/misc/i18n.cpp index 2f1bee325..fc4cbf341 100644 --- a/code/nel/src/misc/i18n.cpp +++ b/code/nel/src/misc/i18n.cpp @@ -43,6 +43,7 @@ string CI18N::_SelectedLanguageCode; CI18N::ILoadProxy *CI18N::_LoadProxy = 0; vector CI18N::_LanguageCodes; vector CI18N::_LanguageNames; +std::string CI18N::_SystemLanguageCode; bool CI18N::noResolution = false; void CI18N::setLoadProxy(ILoadProxy *loadProxy) @@ -248,10 +249,8 @@ bool CI18N::isLanguageCodeSupported(const std::string &lang) std::string CI18N::getSystemLanguageCode () { - static std::string s_cachedSystemLanguage; - - if (!s_cachedSystemLanguage.empty()) - return s_cachedSystemLanguage; + if (!_SystemLanguageCode.empty()) + return _SystemLanguageCode; #ifdef NL_OS_MAC // under OS X, locale is only defined in console, not in UI @@ -317,7 +316,7 @@ std::string CI18N::getSystemLanguageCode () // only keep language code if supported by NeL if (isLanguageCodeSupported(lang)) { - s_cachedSystemLanguage = lang; + _SystemLanguageCode = lang; break; } } @@ -328,21 +327,118 @@ std::string CI18N::getSystemLanguageCode () } #endif - // use system locale (works under Linux and Windows) - if (s_cachedSystemLanguage.empty()) +#ifdef NL_OS_WINDOWS + // use user locale under Windows (since Vista) + if (_SystemLanguageCode.empty() && false) { - std::string lang = NLMISC::toLower(std::string(setlocale(LC_CTYPE, ""))); + // GetUserDefaultLocaleName prototype + typedef int (WINAPI* GetUserDefaultLocaleNamePtr)(LPWSTR lpLocaleName, int cchLocaleName); - // only keep 2 first characters - if (lang.size() > 1) - s_cachedSystemLanguage = lang.substr(0, 2); + // get pointer on GetUserDefaultLocaleName, kernel32.dll is always in memory so no need to call LoadLibrary + GetUserDefaultLocaleNamePtr nlGetUserDefaultLocaleName = (GetUserDefaultLocaleNamePtr)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetUserDefaultLocaleName"); + + // only use it if found + if (nlGetUserDefaultLocaleName) + { + // get user locale + wchar_t buffer[LOCALE_NAME_MAX_LENGTH]; + sint res = nlGetUserDefaultLocaleName(buffer, LOCALE_NAME_MAX_LENGTH); + + // convert wide string to std::string + std::string lang = wideToUtf8(buffer); + + // only keep 2 first characters + if (lang.size() > 1) + _SystemLanguageCode = lang.substr(0, 2); + } + } +#endif + + // use system locale (works under OS X, Linux and Windows) + if (_SystemLanguageCode.empty()) + { + // get default locale + char *locale = setlocale(LC_CTYPE, ""); + + if (locale) + { + std::string lang(locale); + +#ifdef NL_OS_WINDOWS + // be sure supported languages are initialized + initLanguages(); + + // locales names are different under Windows, for example: French_France.1252 + for(uint i = 0; i < _LanguageNames.size(); ++i) + { + std::string name = _LanguageNames[i].toUtf8(); + + // so we compare the language name with the supported ones + if (lang.compare(0, name.length(), name) == 0) + { + // found, so use its code + _SystemLanguageCode = _LanguageCodes[i]; + break; + } + } +#else + std::string lang = NLMISC::toLower(lang); + + // only keep 2 first characters + if (lang.size() > 1) + _SystemLanguageCode = lang.substr(0, 2); +#endif + } } // english is default language - if (s_cachedSystemLanguage.empty()) - s_cachedSystemLanguage = "en"; + if (_SystemLanguageCode.empty()) + _SystemLanguageCode = "en"; - return s_cachedSystemLanguage; + return _SystemLanguageCode; +} + +bool CI18N::setSystemLanguageCode (const std::string &languageCode) +{ + // be sure supported languages are initialized + initLanguages(); + + std::string lang = NLMISC::toLower(languageCode); + + // specified language is really a code (2 characters) + if (lang.length() == 2) + { + // check if language code is supported + for(uint i = 0; i < _LanguageCodes.size(); ++i) + { + std::string code = NLMISC::toLower(_LanguageCodes[i]); + + if (lang == code) + { + // found, so use it + _SystemLanguageCode = lang; + return true; + } + } + } + // specified language is something else + else + { + // check if language name is supported + for(uint i = 0; i < _LanguageNames.size(); ++i) + { + std::string name = NLMISC::toLower(_LanguageNames[i].toUtf8()); + + if (name == lang) + { + // found, so use its code + _SystemLanguageCode = _LanguageCodes[i]; + return true; + } + } + } + + return false; } void CI18N::removeCComment(ucstring &commentedString)