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Changed: #1304: Adding guild mission support in functions acceptExchange and processMissionEventList of the CCharacter class
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3 changed files with 49 additions and 1 deletions
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@ -728,6 +728,30 @@ bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias)
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return true;
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}
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//----------------------------------------------------------------------------
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bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, TAIAlias missionAlias)
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{
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return true;
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}
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//----------------------------------------------------------------------------
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bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
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{
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return true;
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}
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//----------------------------------------------------------------------------
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CMissionGuild* CGuild::getMissionByAlias( TAIAlias missionAlias )
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{
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const uint size = (uint)_Missions.size();
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for ( uint i = 0; i < size; i++ )
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{
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if ( _Missions[i] && _Missions[i]->getTemplateId() == missionAlias )
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return _Missions[i];
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}
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return NULL;
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}
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//----------------------------------------------------------------------------
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bool CGuild::isMissionSuccessfull(TAIAlias alias)
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{
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@ -190,6 +190,9 @@ public:
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void removeMission( uint idx, TMissionResult result);
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void addSuccessfulMission(CMissionTemplate * templ);
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bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid);
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bool processGuildMissionEvent(std::list< CMissionEvent * > & eventList, TAIAlias missionAlias );
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bool processGuildMissionStepEvent(std::list< CMissionEvent* > & eventList, TAIAlias missionAlias, uint32 stepIndex);
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CMissionGuild* getMissionByAlias( TAIAlias missionAlias );
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bool isMissionSuccessfull(TAIAlias alias);
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///\return the mission
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inline std::vector<CMissionGuild*> & getMissions()
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@ -10708,6 +10708,7 @@ void CCharacter::acceptExchange(uint8 exchangeId)
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}
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CTeam * team = TeamManager.getRealTeam( _TeamId );
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CGuild* guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
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if (_BotGift == NULL)
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{
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nlwarning("Player %s has no bot gift", _Id.toString().c_str());
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@ -10731,6 +10732,15 @@ void CCharacter::acceptExchange(uint8 exchangeId)
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}
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mission = team->getMissionByAlias( missionAlias );
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}
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else if (type == MISSION_DESC::Guild)
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{
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if (guild == NULL)
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{
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nlwarning("CCharacter::acceptExchange : character %s -> no guild",_Id.toString().c_str() );
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return;
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}
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mission = guild->getMissionByAlias( missionAlias );
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}
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vector<CGameItemPtr> vect;
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vector<CPetAnimal> exchangePlayerPets;
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@ -10764,6 +10774,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
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processMissionStepUserEvent( eventList,missionAlias,stepIndex );
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else if ( type == MISSION_DESC::Group )
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team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
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else if ( type == MISSION_DESC::Guild )
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guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
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eventList.pop_front();
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for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
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processMissionEvent(*(*it));
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@ -10783,6 +10795,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
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processMissionStepUserEvent( eventList,missionAlias,stepIndex );
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else if ( type == MISSION_DESC::Group )
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team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
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else if ( type == MISSION_DESC::Guild )
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guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
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eventList.pop_front();
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for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
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processMissionEvent(*(*it));
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@ -11615,7 +11629,7 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
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bool processed = false;
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bool firstEvent = true;
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CGuild * guild = NULL;
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
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while ( !eventList.empty() )
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{
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bool eventProcessed = false;
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@ -11652,6 +11666,13 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
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eventProcessed = team->processTeamMissionEvent(eventList, alias);
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}
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// THIRD - Check with guild missions (if event not already processed and char belongs to a guild)
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if (!eventProcessed && (event.Restriction != CMissionEvent::NoGroup))
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{
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if (guild != NULL)
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eventProcessed = guild->processGuildMissionEvent(eventList, alias);
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}
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processed |= eventProcessed;
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// the first event of the list was processed, so we remove it.
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