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Fixed: Wrong display of max resist levels
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@ -161,7 +161,7 @@ end
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-- Compute the current Max Resist
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function game:getMagicResistMaxLevel()
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local mlvl= self:getMagicResistBaseLevel() + getDbProp(formatUI('%player_resist_maxratio'));
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local mlvl= 25 + self:getMagicResistBaseLevel() + getDbProp(formatUI('%player_resist_maxratio'));
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return math.max(0,mlvl);
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end
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