mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-27 01:06:19 +00:00
Remove dead code (CCharacterAchievements, CKnownBrickInfo)
This commit is contained in:
parent
f033744ecb
commit
c0b5876e45
7 changed files with 1 additions and 243 deletions
|
@ -26,7 +26,6 @@
|
||||||
|
|
||||||
#include "character_structure/pact_class.h"
|
#include "character_structure/pact_class.h"
|
||||||
#include "character_structure/character_sentence.h"
|
#include "character_structure/character_sentence.h"
|
||||||
#include "character_structure/known_brick_info.h"
|
|
||||||
#include "game_item_manager/game_item.h"
|
#include "game_item_manager/game_item.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -1,49 +0,0 @@
|
||||||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
||||||
// Copyright (C) 2010 Winch Gate Property Limited
|
|
||||||
//
|
|
||||||
// This program is free software: you can redistribute it and/or modify
|
|
||||||
// it under the terms of the GNU Affero General Public License as
|
|
||||||
// published by the Free Software Foundation, either version 3 of the
|
|
||||||
// License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This program is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
// GNU Affero General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Affero General Public License
|
|
||||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef RY_KNOWN_BRICK_INFO_H
|
|
||||||
#define RY_KNOWN_BRICK_INFO_H
|
|
||||||
/*
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
class CStaticGameBrick;
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
struct CKnownBrickInfo
|
|
||||||
{
|
|
||||||
const CStaticGameBrick* Form;
|
|
||||||
uint32 LatencyEndDate;
|
|
||||||
bool OldLatentState;
|
|
||||||
|
|
||||||
CKnownBrickInfo( const CStaticGameBrick *form = NULL ) : Form(form)
|
|
||||||
{
|
|
||||||
LatencyEndDate = 0;
|
|
||||||
OldLatentState = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Serialisation
|
|
||||||
void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
||||||
{
|
|
||||||
// f.serial( LatencyEndDate );
|
|
||||||
// f.serial( OldLatentState );
|
|
||||||
// nothing to serial here, the date are no longer meaningful, all bricks are available when the character connects to the game
|
|
||||||
// and the Form is set while setting the databse in the setDatabase() method
|
|
||||||
}
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
#endif // RY_KNOWN_BRICK_INFO_H
|
|
||||||
/* known_brick_info.h */
|
|
|
@ -147,8 +147,6 @@
|
||||||
#include "server_share/log_character_gen.h"
|
#include "server_share/log_character_gen.h"
|
||||||
#include "server_share/log_item_gen.h"
|
#include "server_share/log_item_gen.h"
|
||||||
|
|
||||||
#include "player_manager/character_achievements.h"
|
|
||||||
|
|
||||||
///////////
|
///////////
|
||||||
// USING //
|
// USING //
|
||||||
///////////
|
///////////
|
||||||
|
@ -604,7 +602,6 @@ CCharacter::CCharacter(): CEntityBase(false),
|
||||||
_CurrentParrySkill = BarehandCombatSkill;
|
_CurrentParrySkill = BarehandCombatSkill;
|
||||||
|
|
||||||
_EncycloChar = new CCharacterEncyclopedia(*this);
|
_EncycloChar = new CCharacterEncyclopedia(*this);
|
||||||
_AchievementsChar = new CCharacterAchievements(*this);
|
|
||||||
_GameEvent = new CCharacterGameEvent(*this);
|
_GameEvent = new CCharacterGameEvent(*this);
|
||||||
_RespawnPoints = new CCharacterRespawnPoints(*this);
|
_RespawnPoints = new CCharacterRespawnPoints(*this);
|
||||||
_PlayerRoom = new CPlayerRoomInterface;
|
_PlayerRoom = new CPlayerRoomInterface;
|
||||||
|
@ -1536,8 +1533,6 @@ uint32 CCharacter::tickUpdate()
|
||||||
nextUpdate = 8;
|
nextUpdate = 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
//_AchievementsPlayer->tickUpdate();
|
|
||||||
|
|
||||||
return nextUpdate;
|
return nextUpdate;
|
||||||
} // tickUpdate //
|
} // tickUpdate //
|
||||||
|
|
||||||
|
@ -2797,7 +2792,6 @@ CCharacter::~CCharacter()
|
||||||
_BarUpdateTimer.reset();
|
_BarUpdateTimer.reset();
|
||||||
|
|
||||||
delete _EncycloChar;
|
delete _EncycloChar;
|
||||||
delete _AchievementsChar;
|
|
||||||
delete _GameEvent;
|
delete _GameEvent;
|
||||||
delete _RespawnPoints;
|
delete _RespawnPoints;
|
||||||
delete _PlayerRoom;
|
delete _PlayerRoom;
|
||||||
|
@ -2815,11 +2809,6 @@ CCharacter::~CCharacter()
|
||||||
} // destructor //
|
} // destructor //
|
||||||
|
|
||||||
|
|
||||||
void CCharacter::mobKill(TDataSetRow creatureRowId)
|
|
||||||
{
|
|
||||||
_AchievementsChar->mobKill(creatureRowId);
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------
|
//---------------------------------------------------
|
||||||
// prepareToLoad: method called before applying a pdr save record
|
// prepareToLoad: method called before applying a pdr save record
|
||||||
//
|
//
|
||||||
|
@ -13138,7 +13127,6 @@ void CCharacter::setPlaces(const std::vector<const CPlace*> & places)
|
||||||
for ( uint i = 0; i < size; i++ )
|
for ( uint i = 0; i < size; i++ )
|
||||||
{
|
{
|
||||||
_Places[i] = places[i]->getId();
|
_Places[i] = places[i]->getId();
|
||||||
_AchievementsChar->inPlace(places[i]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14200,11 +14188,6 @@ void CCharacter::sendCloseTempInventoryImpulsion()
|
||||||
//-----------------------------------------------
|
//-----------------------------------------------
|
||||||
void CCharacter::setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend)
|
void CCharacter::setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend)
|
||||||
{
|
{
|
||||||
if (playerFame != NO_FAME)
|
|
||||||
{
|
|
||||||
_AchievementsChar->fameValue(factionIndex, playerFame);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 firstTribeFameIndex = CStaticFames::getInstance().getFirstTribeFameIndex();
|
uint32 firstTribeFameIndex = CStaticFames::getInstance().getFirstTribeFameIndex();
|
||||||
uint32 firstTribeDbIndex = CStaticFames::getInstance().getDatabaseIndex( firstTribeFameIndex );
|
uint32 firstTribeDbIndex = CStaticFames::getInstance().getDatabaseIndex( firstTribeFameIndex );
|
||||||
uint32 fameIndexInDatabase = CStaticFames::getInstance().getDatabaseIndex( factionIndex );
|
uint32 fameIndexInDatabase = CStaticFames::getInstance().getDatabaseIndex( factionIndex );
|
||||||
|
|
|
@ -115,7 +115,6 @@ class CMissionEvent;
|
||||||
class CMissionSolo;
|
class CMissionSolo;
|
||||||
class CCharacterVersionAdapter;
|
class CCharacterVersionAdapter;
|
||||||
class CCharacterEncyclopedia;
|
class CCharacterEncyclopedia;
|
||||||
class CCharacterAchievements;
|
|
||||||
class CCharacterGameEvent;
|
class CCharacterGameEvent;
|
||||||
class CCharacterRespawnPoints;
|
class CCharacterRespawnPoints;
|
||||||
class CCharacterShoppingList;
|
class CCharacterShoppingList;
|
||||||
|
@ -443,10 +442,8 @@ private:
|
||||||
static const std::string &contactListActionToString(TConctactListAction e);
|
static const std::string &contactListActionToString(TConctactListAction e);
|
||||||
|
|
||||||
NL_INSTANCE_COUNTER_DECL(CCharacter);
|
NL_INSTANCE_COUNTER_DECL(CCharacter);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
void mobKill(TDataSetRow creatureRowId);
|
|
||||||
|
|
||||||
// Start by declaring methods for persistent load/ save operations
|
// Start by declaring methods for persistent load/ save operations
|
||||||
// The following macro is defined in persistent_data.h
|
// The following macro is defined in persistent_data.h
|
||||||
// At time of writing it evaluated to:
|
// At time of writing it evaluated to:
|
||||||
|
@ -3505,8 +3502,6 @@ private:
|
||||||
|
|
||||||
CCharacterEncyclopedia *_EncycloChar;
|
CCharacterEncyclopedia *_EncycloChar;
|
||||||
|
|
||||||
CCharacterAchievements *_AchievementsChar;
|
|
||||||
|
|
||||||
CCharacterGameEvent *_GameEvent;
|
CCharacterGameEvent *_GameEvent;
|
||||||
|
|
||||||
CCharacterRespawnPoints *_RespawnPoints;
|
CCharacterRespawnPoints *_RespawnPoints;
|
||||||
|
|
|
@ -1,90 +0,0 @@
|
||||||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
||||||
// Copyright (C) 2010 Winch Gate Property Limited
|
|
||||||
//
|
|
||||||
// This program is free software: you can redistribute it and/or modify
|
|
||||||
// it under the terms of the GNU Affero General Public License as
|
|
||||||
// published by the Free Software Foundation, either version 3 of the
|
|
||||||
// License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This program is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
// GNU Affero General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Affero General Public License
|
|
||||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// includes
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#include "stdpch.h"
|
|
||||||
//#include "egs_sheets/egs_sheets.h"
|
|
||||||
//#include "egs_sheets/egs_static_encyclo.h"
|
|
||||||
//#include "game_share/msg_encyclopedia.h"
|
|
||||||
//#include "game_share/string_manager_sender.h"
|
|
||||||
//#include "player_manager/player_manager.h"
|
|
||||||
//#include "player_manager/player.h"
|
|
||||||
//#include "mission_manager/mission_manager.h"
|
|
||||||
#include "player_manager/character_achievements.h"
|
|
||||||
#include "player_manager/character.h"
|
|
||||||
#include "phrase_manager/phrase_utilities_functions.h"
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// namespaces
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
using namespace NLMISC;
|
|
||||||
|
|
||||||
NL_INSTANCE_COUNTER_IMPL(CCharacterAchievements);
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// methods CCharacterEncyclopedia
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
CCharacterAchievements::CCharacterAchievements(CCharacter &c) : _Char(c)
|
|
||||||
{
|
|
||||||
init();
|
|
||||||
}
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void CCharacterAchievements::init()
|
|
||||||
{
|
|
||||||
nlinfo("hello achievements");
|
|
||||||
//load atoms
|
|
||||||
}
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void CCharacterAchievements::clear()
|
|
||||||
{
|
|
||||||
//clear atoms
|
|
||||||
}
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void CCharacterAchievements::mobKill(TDataSetRow creatureRowId)
|
|
||||||
{
|
|
||||||
const CCreature *creature = CreatureManager.getCreature(creatureRowId);
|
|
||||||
if (creature)
|
|
||||||
{
|
|
||||||
nlinfo("player has killed a mob: %s!",creature->getType().toString().c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CCharacterAchievements::inPlace(const CPlace *region)
|
|
||||||
{
|
|
||||||
nlinfo("player in region %u",region->getId());
|
|
||||||
}
|
|
||||||
|
|
||||||
void CCharacterAchievements::fameValue(uint32 factionIndex, sint32 playerFame)
|
|
||||||
{
|
|
||||||
nlinfo("fame: f(%u)=>v(%u)",factionIndex,playerFame);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CCharacterAchievements::tickUpdate()
|
|
||||||
{
|
|
||||||
//evaluate atoms
|
|
||||||
}
|
|
|
@ -1,78 +0,0 @@
|
||||||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
||||||
// Copyright (C) 2010 Winch Gate Property Limited
|
|
||||||
//
|
|
||||||
// This program is free software: you can redistribute it and/or modify
|
|
||||||
// it under the terms of the GNU Affero General Public License as
|
|
||||||
// published by the Free Software Foundation, either version 3 of the
|
|
||||||
// License, or (at your option) any later version.
|
|
||||||
//
|
|
||||||
// This program is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
// GNU Affero General Public License for more details.
|
|
||||||
//
|
|
||||||
// You should have received a copy of the GNU Affero General Public License
|
|
||||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
#ifndef EGS_CHARACTER_ACHIEVEMENTS_H
|
|
||||||
#define EGS_CHARACTER_ACHIEVEMENTS_H
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// includes
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// game share
|
|
||||||
//#include "game_share/persistent_data.h"
|
|
||||||
#include "zone_manager.h"
|
|
||||||
#include "creature_manager/creature.h"
|
|
||||||
#include "creature_manager/creature_manager.h"
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
class CCharacter;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Dynamic part of the encyclopedia stored in a character
|
|
||||||
* This structure is optimized for size because its stored directly in the player persistant data stuff
|
|
||||||
* We use CEncyMsgXXX for sending info to the player
|
|
||||||
* \author Matthieu 'Trap' Besson
|
|
||||||
* \author Nevrax France
|
|
||||||
* \date November 2004
|
|
||||||
*/
|
|
||||||
class CCharacterAchievements
|
|
||||||
{
|
|
||||||
NL_INSTANCE_COUNTER_DECL(CCharacterAchievements);
|
|
||||||
public:
|
|
||||||
|
|
||||||
CCharacterAchievements(CCharacter &c);
|
|
||||||
|
|
||||||
// Construct the encyclopedia album structure from the static sheet that defines encyclopedia
|
|
||||||
// This method ensure that we have at least the same number of album and the same number of thema by album
|
|
||||||
// as in the sheets defines the encyclopedia
|
|
||||||
void init();
|
|
||||||
|
|
||||||
// remove all
|
|
||||||
void clear();
|
|
||||||
|
|
||||||
void mobKill(TDataSetRow creatureRowId);
|
|
||||||
|
|
||||||
void inPlace(const CPlace *region);
|
|
||||||
|
|
||||||
void fameValue(uint32 factionIndex, sint32 playerFame);
|
|
||||||
|
|
||||||
void tickUpdate();
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
// The parent class
|
|
||||||
CCharacter &_Char;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // EGS_CHARACTER_ACHIEVEMENTS_H
|
|
|
@ -1980,8 +1980,6 @@ bool CCharacterActions::dispatchXpGain( TDataSetRow actor, TDataSetRow creatureR
|
||||||
// compute xp gain on creature, cap xp gain per player to MaxXPGainPerPlayer
|
// compute xp gain on creature, cap xp gain per player to MaxXPGainPerPlayer
|
||||||
const float xpGainPerOpponent = min( MaxXPGainPerPlayer.get(), float(xpFactor * maxXPGain / equivalentXpMembers) );
|
const float xpGainPerOpponent = min( MaxXPGainPerPlayer.get(), float(xpFactor * maxXPGain / equivalentXpMembers) );
|
||||||
|
|
||||||
c->mobKill(creatureRowId);
|
|
||||||
|
|
||||||
TSkillProgressPerOpponentContainer::iterator it = _SkillProgressPerOpponent.find( creatureRowId );
|
TSkillProgressPerOpponentContainer::iterator it = _SkillProgressPerOpponent.find( creatureRowId );
|
||||||
if( it != _SkillProgressPerOpponent.end() )
|
if( it != _SkillProgressPerOpponent.end() )
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue