mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-26 16:56:19 +00:00
Merged in nimetu/ryzomcore/html-table-rendering (pull request #92)
Some improvements to table rendering
This commit is contained in:
commit
bee43e31bb
6 changed files with 255 additions and 74 deletions
|
@ -528,7 +528,7 @@ namespace NLGUI
|
|||
CCellParams () : BgColor(0,0,0,0)
|
||||
{
|
||||
Align = CGroupCell::Left;
|
||||
VAlign = CGroupCell::Top;
|
||||
VAlign = CGroupCell::Middle;
|
||||
LeftMargin = 0;
|
||||
NoWrap = false;
|
||||
}
|
||||
|
|
|
@ -78,6 +78,9 @@ namespace NLGUI
|
|||
// The Width you want in pixel. This is the <td width="100"> parameter
|
||||
sint32 WidthWanted;
|
||||
|
||||
sint32 ColSpan;
|
||||
sint32 RowSpan;
|
||||
sint32 TableColumnIndex;
|
||||
|
||||
// The min height of the cell
|
||||
sint32 Height;
|
||||
|
@ -142,6 +145,7 @@ namespace NLGUI
|
|||
|
||||
// Table borders
|
||||
sint32 Border;
|
||||
NLMISC::CRGBA BorderColor;
|
||||
sint32 CellPadding;
|
||||
sint32 CellSpacing;
|
||||
|
||||
|
@ -191,13 +195,14 @@ namespace NLGUI
|
|||
WidthMax = 0;
|
||||
WidthWanted = 0;
|
||||
TableRatio = 0;
|
||||
Height = 0;
|
||||
RowSpan = 1;
|
||||
}
|
||||
sint32 Width;
|
||||
sint32 Height;
|
||||
sint32 WidthWanted;
|
||||
sint32 WidthMax;
|
||||
float TableRatio;
|
||||
sint32 RowSpan;
|
||||
};
|
||||
|
||||
// Table row
|
||||
|
|
|
@ -79,6 +79,7 @@ namespace NLGUI
|
|||
HTML_ATTR(TABLE,ALIGN) = 0,
|
||||
HTML_ATTR(TABLE,BGCOLOR),
|
||||
HTML_ATTR(TABLE,BORDER),
|
||||
HTML_ATTR(TABLE,BORDERCOLOR),
|
||||
HTML_ATTR(TABLE,CELLPADDING),
|
||||
HTML_ATTR(TABLE,CELLSPACING),
|
||||
HTML_ATTR(TABLE,CLASS),
|
||||
|
|
|
@ -1453,6 +1453,8 @@ namespace NLGUI
|
|||
getPercentage (table->ForceWidthMin, table->TableRatio, value[MY_HTML_TABLE_WIDTH]);
|
||||
if (present[MY_HTML_TABLE_BORDER] && value[MY_HTML_TABLE_BORDER])
|
||||
fromString(value[MY_HTML_TABLE_BORDER], table->Border);
|
||||
if (present[MY_HTML_TABLE_BORDERCOLOR] && value[MY_HTML_TABLE_BORDERCOLOR])
|
||||
table->BorderColor = getColor (value[MY_HTML_TABLE_BORDERCOLOR]);
|
||||
if (present[MY_HTML_TABLE_CELLSPACING] && value[MY_HTML_TABLE_CELLSPACING])
|
||||
fromString(value[MY_HTML_TABLE_CELLSPACING], table->CellSpacing);
|
||||
if (present[MY_HTML_TABLE_CELLPADDING] && value[MY_HTML_TABLE_CELLPADDING])
|
||||
|
@ -1517,11 +1519,19 @@ namespace NLGUI
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (present[MY_HTML_TD_COLSPAN] && value[MY_HTML_TD_COLSPAN])
|
||||
fromString(value[MY_HTML_TD_COLSPAN], _Cells.back()->ColSpan);
|
||||
if (present[MY_HTML_TD_ROWSPAN] && value[MY_HTML_TD_ROWSPAN])
|
||||
fromString(value[MY_HTML_TD_ROWSPAN], _Cells.back()->RowSpan);
|
||||
|
||||
_Cells.back()->BgColor = _CellParams.back().BgColor;
|
||||
_Cells.back()->Align = _CellParams.back().Align;
|
||||
_Cells.back()->VAlign = _CellParams.back().VAlign;
|
||||
_Cells.back()->LeftMargin = _CellParams.back().LeftMargin;
|
||||
_Cells.back()->NoWrap = _CellParams.back().NoWrap;
|
||||
_Cells.back()->ColSpan = std::max(1, _Cells.back()->ColSpan);
|
||||
_Cells.back()->RowSpan = std::max(1, _Cells.back()->RowSpan);
|
||||
|
||||
float temp;
|
||||
if (present[MY_HTML_TD_WIDTH] && value[MY_HTML_TD_WIDTH])
|
||||
|
|
|
@ -44,9 +44,12 @@ namespace NLGUI
|
|||
TableRatio = 0.f;
|
||||
WidthWanted = 0;
|
||||
Height = 0;
|
||||
ColSpan = 1;
|
||||
RowSpan = 1;
|
||||
TableColumnIndex = 0;
|
||||
Group = new CInterfaceGroup(CViewBase::TCtorParam());
|
||||
Align = Left;
|
||||
VAlign = Top;
|
||||
VAlign = Middle;
|
||||
LeftMargin = 0;
|
||||
NoWrap = false;
|
||||
IgnoreMaxWidth = false;
|
||||
|
@ -249,6 +252,22 @@ namespace NLGUI
|
|||
AddChildW = b;
|
||||
return;
|
||||
}
|
||||
else
|
||||
if (name == "colspan" )
|
||||
{
|
||||
sint32 i;
|
||||
if (fromString( value, i ) )
|
||||
ColSpan = std::max(1, i);
|
||||
return;
|
||||
}
|
||||
else
|
||||
if (name == "rowspan" )
|
||||
{
|
||||
sint32 i;
|
||||
if (fromString( value, i ) )
|
||||
RowSpan = std::max(1, i);
|
||||
return;
|
||||
}
|
||||
else
|
||||
CInterfaceGroup::setProperty( name, value );
|
||||
}
|
||||
|
@ -310,6 +329,8 @@ namespace NLGUI
|
|||
xmlSetProp( node, BAD_CAST "ignore_max_width", BAD_CAST toString( IgnoreMaxWidth ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "ignore_min_width", BAD_CAST toString( IgnoreMinWidth ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "add_child_w", BAD_CAST toString( AddChildW ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "colspan", BAD_CAST toString( ColSpan ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "rowspan", BAD_CAST toString( RowSpan ).c_str() );
|
||||
|
||||
return node;
|
||||
}
|
||||
|
@ -422,6 +443,22 @@ namespace NLGUI
|
|||
{
|
||||
AddChildW = convertBool(ptr);
|
||||
}
|
||||
//
|
||||
ptr = (char*) xmlGetProp( cur, (xmlChar*)"colspan" );
|
||||
if (ptr)
|
||||
{
|
||||
sint32 i;
|
||||
if (fromString((const char*)ptr, i))
|
||||
ColSpan = std::max(1, i);
|
||||
}
|
||||
//
|
||||
ptr = (char*) xmlGetProp( cur, (xmlChar*)"rowspan" );
|
||||
if (ptr)
|
||||
{
|
||||
sint32 i;
|
||||
if (fromString((const char*)ptr, i))
|
||||
RowSpan = std::max(1, i);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -499,6 +536,29 @@ namespace NLGUI
|
|||
}
|
||||
}
|
||||
|
||||
// Get the parent table
|
||||
if (getParent ())
|
||||
{
|
||||
CGroupTable *table = static_cast<CGroupTable*> (getParent ());
|
||||
if (table->Border) {
|
||||
CRGBA lighter = blend(table->BorderColor, CRGBA::White, 0.5f);
|
||||
|
||||
CRGBA borderColorTL;
|
||||
borderColorTL.modulateFromColor (lighter, CWidgetManager::getInstance()->getGlobalColor());
|
||||
borderColorTL.A = (uint8) (((uint16) table->CurrentAlpha * (uint16) borderColorTL.A) >> 8);
|
||||
|
||||
CRGBA borderColorBR;
|
||||
borderColorBR.modulateFromColor (table->BorderColor, CWidgetManager::getInstance()->getGlobalColor());
|
||||
borderColorBR.A = (uint8) (((uint16) table->CurrentAlpha * (uint16) borderColorBR.A) >> 8);
|
||||
|
||||
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, _WReal, 1, 0, false, rVR.getBlankTextureId(), borderColorTL );
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, 1, _HReal, 0, false, rVR.getBlankTextureId(), borderColorBR );
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+_HReal-1, _WReal, 1, 0, false, rVR.getBlankTextureId(), borderColorBR );
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+_WReal-1, _YReal, 1, _HReal, 0, false, rVR.getBlankTextureId(), borderColorTL );
|
||||
}
|
||||
}
|
||||
|
||||
CInterfaceGroup::draw ();
|
||||
}
|
||||
|
||||
|
@ -559,8 +619,9 @@ namespace NLGUI
|
|||
TableRatio = 0.f;
|
||||
ForceWidthMin = 0;
|
||||
Border=0;
|
||||
CellPadding=0;
|
||||
CellSpacing=0;
|
||||
BorderColor = CRGBA(32, 32, 32, 255);
|
||||
CellPadding=1;
|
||||
CellSpacing=2;
|
||||
ContinuousUpdate = false;
|
||||
}
|
||||
|
||||
|
@ -692,35 +753,75 @@ namespace NLGUI
|
|||
|
||||
// New cell ?
|
||||
if (cell->NewLine)
|
||||
{
|
||||
while (column < _Columns.size())
|
||||
{
|
||||
if (_Columns[column].RowSpan > 1)
|
||||
_Columns[column].RowSpan--;
|
||||
column++;
|
||||
}
|
||||
column = 0;
|
||||
}
|
||||
|
||||
// Resize the array
|
||||
if (column>=_Columns.size())
|
||||
_Columns.resize(column+1);
|
||||
|
||||
// Handle rowspan from previous row
|
||||
while (_Columns[column].RowSpan > 1)
|
||||
{
|
||||
_Columns[column].RowSpan--;
|
||||
column++;
|
||||
// if previous row had less <TD> elements, then we missing columns
|
||||
if (column>=_Columns.size())
|
||||
_Columns.resize(column+1);
|
||||
}
|
||||
|
||||
// remember column index for later use
|
||||
cell->TableColumnIndex = column;
|
||||
|
||||
// new column, set rowspan from current <TD>
|
||||
_Columns[column].RowSpan = cell->RowSpan;
|
||||
float colspan = 1.f / cell->ColSpan;
|
||||
float rowspan = 1.f / cell->RowSpan;
|
||||
|
||||
// Update sizes
|
||||
if (cellWidth > _Columns[column].Width)
|
||||
_Columns[column].Width = cellWidth;
|
||||
if (cell->WidthMax > _Columns[column].WidthMax)
|
||||
_Columns[column].WidthMax = cell->WidthMax;
|
||||
if (cell->TableRatio > _Columns[column].TableRatio)
|
||||
_Columns[column].TableRatio = cell->TableRatio;
|
||||
if (cell->WidthWanted + additionnalWidth > _Columns[column].WidthWanted)
|
||||
_Columns[column].WidthWanted = cell->WidthWanted + additionnalWidth;
|
||||
if (cell->Height > _Columns[column].Height)
|
||||
_Columns[column].Height = cell->Height;
|
||||
if (cellWidth*colspan > _Columns[column].Width)
|
||||
_Columns[column].Width = cellWidth*colspan;
|
||||
if (cell->WidthMax*colspan > _Columns[column].WidthMax)
|
||||
_Columns[column].WidthMax = cell->WidthMax*colspan;
|
||||
if (cell->TableRatio*colspan > _Columns[column].TableRatio)
|
||||
_Columns[column].TableRatio = cell->TableRatio*colspan;
|
||||
if (cell->WidthWanted*colspan + additionnalWidth > _Columns[column].WidthWanted)
|
||||
_Columns[column].WidthWanted = (sint32)(cell->WidthWanted*colspan) + additionnalWidth;
|
||||
|
||||
if (_Columns[column].WidthWanted + additionnalWidth)
|
||||
_Columns[column].WidthMax = _Columns[column].WidthWanted + additionnalWidth;
|
||||
if (_Columns[column].WidthWanted > _Columns[column].Width)
|
||||
_Columns[column].Width = _Columns[column].WidthWanted;
|
||||
|
||||
if (cell->ColSpan > 1) {
|
||||
// copy this info to all spanned columns, create new columns as needed
|
||||
uint newsize = column + cell->ColSpan - 1;
|
||||
if (newsize >= _Columns.size())
|
||||
_Columns.resize(newsize+1);
|
||||
for(uint span = 0; span < cell->ColSpan -1; span++){
|
||||
column++;
|
||||
_Columns[column].Width = _Columns[column-1].Width;
|
||||
_Columns[column].WidthMax = _Columns[column-1].WidthMax;
|
||||
_Columns[column].TableRatio = _Columns[column-1].TableRatio;
|
||||
_Columns[column].WidthWanted = _Columns[column-1].WidthWanted;
|
||||
_Columns[column].RowSpan = _Columns[column-1].RowSpan;
|
||||
}
|
||||
}
|
||||
|
||||
// Next column
|
||||
column++;
|
||||
}
|
||||
|
||||
// Width of cells and table borders
|
||||
sint32 borderWidth = 2*Border + ((sint32)_Columns.size()+1) * CellSpacing + ((sint32)_Columns.size()*2) * CellPadding;
|
||||
sint32 padding = CellPadding + (Border ? 1 : 0);
|
||||
sint32 borderWidth = 2*Border + ((sint32)_Columns.size()+1) * CellSpacing + ((sint32)_Columns.size()*2) * padding;
|
||||
|
||||
// Get the width
|
||||
sint32 tableWidthMax = ForceWidthMin?ForceWidthMin:_LastParentW; // getWReal();
|
||||
|
@ -802,7 +903,6 @@ namespace NLGUI
|
|||
|
||||
// Some space ?
|
||||
space = finalWidth - tableWidth;
|
||||
|
||||
if (space > 0)
|
||||
{
|
||||
// Then add in wanted Width cells
|
||||
|
@ -892,6 +992,18 @@ namespace NLGUI
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If there is still space left, then sum up column widths
|
||||
// and add all the remaining space to final column.
|
||||
if (space > 0)
|
||||
{
|
||||
sint32 innerWidth = 0;
|
||||
for(i=0;i<_Columns.size();i++)
|
||||
innerWidth += _Columns[i].Width;
|
||||
|
||||
if (innerWidth > 0 && finalWidth > innerWidth)
|
||||
_Columns[_Columns.size()-1].Width += finalWidth - innerWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -902,7 +1014,8 @@ namespace NLGUI
|
|||
|
||||
column = 0;
|
||||
sint32 row = 0;
|
||||
sint32 currentX = Border + CellSpacing + CellPadding;
|
||||
sint32 currentX = Border + CellSpacing + padding;
|
||||
|
||||
_Rows.clear ();
|
||||
for (i=0; i<_Cells.size(); i++)
|
||||
{
|
||||
|
@ -911,25 +1024,41 @@ namespace NLGUI
|
|||
if (cell->NewLine)
|
||||
{
|
||||
column = 0;
|
||||
currentX = Border + CellSpacing + CellPadding;
|
||||
currentX = Border + CellSpacing + padding;
|
||||
|
||||
_Rows.push_back(CRow());
|
||||
}
|
||||
|
||||
if (cell->TableColumnIndex > 0)
|
||||
{
|
||||
// we have active rowspan, must add up 'skipped' columns
|
||||
for( ; column<cell->TableColumnIndex; column++)
|
||||
currentX += _Columns[column].Width + padding*2 + CellSpacing;
|
||||
}
|
||||
|
||||
// Set the x and width
|
||||
|
||||
// Check align
|
||||
sint32 alignmentX = 0;
|
||||
sint32 widthReduceX = 0;
|
||||
if (cell->WidthMax < _Columns[column].Width)
|
||||
sint32 columnWidth = _Columns[column].Width;
|
||||
if (cell->ColSpan > 1)
|
||||
{
|
||||
// scan ahead and add up column widths as they might be different
|
||||
for(int j = 1; j<cell->ColSpan; j++)
|
||||
columnWidth += CellSpacing + padding*2 + _Columns[column+j].Width;
|
||||
}
|
||||
|
||||
if (cell->WidthMax < columnWidth)
|
||||
{
|
||||
switch (cell->Align)
|
||||
{
|
||||
case CGroupCell::Center:
|
||||
alignmentX = (_Columns[column].Width - cell->WidthMax) / 2;
|
||||
alignmentX = (columnWidth - cell->WidthMax) / 2;
|
||||
widthReduceX = alignmentX * 2;
|
||||
break;
|
||||
case CGroupCell::Right:
|
||||
alignmentX = _Columns[column].Width - cell->WidthMax;
|
||||
alignmentX = columnWidth - cell->WidthMax;
|
||||
widthReduceX = alignmentX;
|
||||
break;
|
||||
default:
|
||||
|
@ -937,11 +1066,11 @@ namespace NLGUI
|
|||
}
|
||||
}
|
||||
|
||||
cell->setX(currentX);
|
||||
cell->setW(_Columns[column].Width);
|
||||
cell->setX(currentX - padding);
|
||||
cell->setW(columnWidth + padding*2);
|
||||
|
||||
cell->Group->setX(alignmentX+cell->LeftMargin);
|
||||
cell->Group->setW(_Columns[column].Width - widthReduceX);
|
||||
cell->Group->setX(alignmentX + cell->LeftMargin + padding);
|
||||
cell->Group->setW(columnWidth - widthReduceX);
|
||||
cell->Group->CInterfaceElement::updateCoords();
|
||||
|
||||
// Update coords to get H
|
||||
|
@ -949,16 +1078,17 @@ namespace NLGUI
|
|||
cell->Group->updateCoords();
|
||||
|
||||
// Resize the row array
|
||||
_Rows.back().Height = std::max(cell->Height, std::max(_Rows.back().Height, (sint32)cell->Group->getH()));
|
||||
float rowspan = 1 / cell->RowSpan;
|
||||
_Rows.back().Height = std::max((sint32)(cell->Height*rowspan), std::max(_Rows.back().Height, (sint32)(cell->Group->getH()*rowspan)));
|
||||
|
||||
// Next column
|
||||
currentX += _Columns[column].Width + 2*CellPadding + CellSpacing;
|
||||
column ++;
|
||||
currentX += columnWidth + 2*padding + CellSpacing;
|
||||
column += cell->ColSpan;
|
||||
}
|
||||
|
||||
// Set cell Y
|
||||
row = 0;
|
||||
sint32 currentY = -(Border + CellSpacing + CellPadding);
|
||||
sint32 currentY = -(Border + CellSpacing + padding);
|
||||
for (i=0; i<_Cells.size(); i++)
|
||||
{
|
||||
// New cell ?
|
||||
|
@ -967,37 +1097,45 @@ namespace NLGUI
|
|||
{
|
||||
if (_Rows[row].Height != 0)
|
||||
{
|
||||
currentY -= _Rows[row].Height + 2*CellPadding + CellSpacing;
|
||||
currentY -= _Rows[row].Height + 2*padding + CellSpacing;
|
||||
}
|
||||
row++;
|
||||
}
|
||||
|
||||
// Check align
|
||||
sint32 alignmentY = 0;
|
||||
if ((sint32)cell->Group->getH() < _Rows[row].Height)
|
||||
sint32 rowHeight = _Rows[row].Height;
|
||||
if (cell->RowSpan > 1)
|
||||
{
|
||||
// we need to scan down and add up row heights
|
||||
int k = std::min((sint32)_Rows.size(), row + cell->RowSpan);
|
||||
for(int j=row+1; j<k; j++)
|
||||
rowHeight += CellSpacing + padding*2 + _Rows[j].Height;
|
||||
}
|
||||
if ((sint32)cell->Group->getH() < rowHeight)
|
||||
{
|
||||
switch (cell->VAlign)
|
||||
{
|
||||
case CGroupCell::Middle:
|
||||
alignmentY = (_Rows[row].Height - (sint32)cell->Group->getH()) / 2;
|
||||
alignmentY = (rowHeight - (sint32)cell->Group->getH()) / 2;
|
||||
break;
|
||||
case CGroupCell::Bottom:
|
||||
alignmentY = _Rows[row].Height - (sint32)cell->Group->getH();
|
||||
alignmentY = rowHeight - (sint32)cell->Group->getH();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cell->setY(currentY);
|
||||
cell->setH (_Rows[row].Height);
|
||||
cell->Group->setY(-alignmentY);
|
||||
cell->setY(currentY + padding);
|
||||
cell->setH (rowHeight + 2*padding);
|
||||
cell->Group->setY(-(alignmentY + padding));
|
||||
}
|
||||
|
||||
// Resize the table
|
||||
setW(finalWidth+borderWidth-_LastParentW);
|
||||
if (!_Rows.empty())
|
||||
currentY -= _Rows[row].Height + CellPadding + CellSpacing + Border;
|
||||
currentY -= _Rows[row].Height + padding + CellSpacing + Border;
|
||||
setH(-currentY);
|
||||
|
||||
// All done
|
||||
|
@ -1177,60 +1315,66 @@ namespace NLGUI
|
|||
if (gr == NULL)
|
||||
CurrentAlpha = 255;
|
||||
|
||||
if (!_Columns.empty() && !_Rows.empty() && BgColor.A)
|
||||
if (!_Columns.empty() && !_Rows.empty())
|
||||
{
|
||||
sint32 border = Border + CellSpacing + CellPadding;
|
||||
if (border)
|
||||
sint32 border = Border + CellSpacing;
|
||||
if (border && BgColor.A)
|
||||
{
|
||||
CRGBA finalColor;
|
||||
finalColor.modulateFromColor (BgColor, CWidgetManager::getInstance()->getGlobalColor());
|
||||
finalColor.A = CurrentAlpha;
|
||||
|
||||
// Draw the top and bottom lines
|
||||
// Draw the top line
|
||||
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, _WReal, border, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal-border+_HReal, _WReal, border, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
|
||||
// Draw the left and right lines
|
||||
sint32 insideHeight = std::max((sint32)0, (sint32)_HReal - (sint32)2*border);
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+border, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+_WReal-border, _YReal+border, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
// Draw the left line
|
||||
sint32 insideHeight = std::max((sint32)0, (sint32)_HReal - (sint32)border);
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
|
||||
// Draw the inside borders
|
||||
sint32 insideWidth = 2*CellPadding + CellSpacing;
|
||||
if (insideWidth)
|
||||
if (CellSpacing)
|
||||
{
|
||||
// Draw the inside verticals
|
||||
uint i;
|
||||
sint32 x = _XReal + _Columns[0].Width + border;
|
||||
for (i=1; i<_Columns.size(); i++)
|
||||
sint32 x, y;
|
||||
for (i=0; i<_Cells.size(); i++)
|
||||
{
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, x, _YReal+border, insideWidth, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
x += _Columns[i].Width + insideWidth;
|
||||
CGroupCell *cell = _Cells[i];
|
||||
|
||||
x = cell->getXReal();
|
||||
y = cell->getYReal() - CellSpacing;
|
||||
// right
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, x + cell->getW(), y, CellSpacing, cell->getH() + CellSpacing, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
// bottom
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, x, y, cell->getW(), CellSpacing, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the inside horizontals
|
||||
sint32 y = _YReal + _HReal - border - _Rows[0].Height;
|
||||
if (_Rows[0].Height != 0)
|
||||
}
|
||||
if (Border)
|
||||
{
|
||||
y -= insideWidth;
|
||||
}
|
||||
for (i=1; i<_Rows.size(); i++)
|
||||
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
||||
|
||||
CRGBA borderColorTL;
|
||||
CRGBA lighter = blend(BorderColor, CRGBA::White, 0.5f);
|
||||
borderColorTL.modulateFromColor (lighter, CWidgetManager::getInstance()->getGlobalColor());
|
||||
borderColorTL.A = CurrentAlpha;
|
||||
|
||||
CRGBA borderColorBR;
|
||||
borderColorBR.modulateFromColor (BorderColor, CWidgetManager::getInstance()->getGlobalColor());
|
||||
borderColorBR.A = CurrentAlpha;
|
||||
|
||||
// beveled table border
|
||||
for (sint32 i=0; i<Border; i++)
|
||||
{
|
||||
uint j;
|
||||
x = _XReal + border;
|
||||
if (_Rows[i].Height != 0)
|
||||
{
|
||||
for (j=0; j<_Columns.size(); j++)
|
||||
{
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, x, y, _Columns[j].Width, insideWidth, 0, false, rVR.getBlankTextureId(), finalColor);
|
||||
x += _Columns[j].Width + insideWidth;
|
||||
}
|
||||
y -= _Rows[i].Height+ insideWidth;
|
||||
}
|
||||
}
|
||||
// bottom, left, top, right
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+i, _YReal+i, _WReal-i*2, 1, 0, false, rVR.getBlankTextureId(), borderColorBR);
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+i, _YReal+i, 1, _HReal-i*2, 0, false, rVR.getBlankTextureId(), borderColorTL);
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+i, _YReal+_HReal-i-1, _WReal-i*2, 1, 0, false, rVR.getBlankTextureId(), borderColorTL);
|
||||
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+_WReal-i-1, _YReal+i, 1, _HReal-i*2, 0, false, rVR.getBlankTextureId(), borderColorBR);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CInterfaceGroup::draw ();
|
||||
|
@ -1243,6 +1387,11 @@ namespace NLGUI
|
|||
return toString( Border );
|
||||
}
|
||||
else
|
||||
if( name == "bordercolor" )
|
||||
{
|
||||
return toString( BorderColor );
|
||||
}
|
||||
else
|
||||
if( name == "cellpadding" )
|
||||
{
|
||||
return toString( CellPadding );
|
||||
|
@ -1279,6 +1428,14 @@ namespace NLGUI
|
|||
return;
|
||||
}
|
||||
else
|
||||
if( name == "bordercolor" )
|
||||
{
|
||||
CRGBA c;
|
||||
if( fromString( value, c ) )
|
||||
BorderColor = c;
|
||||
return;
|
||||
}
|
||||
else
|
||||
if( name == "cellpadding" )
|
||||
{
|
||||
sint32 i;
|
||||
|
@ -1321,6 +1478,7 @@ namespace NLGUI
|
|||
|
||||
xmlSetProp( node, BAD_CAST "type", BAD_CAST "table" );
|
||||
xmlSetProp( node, BAD_CAST "border", BAD_CAST toString( Border ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "bordercolor", BAD_CAST toString( BorderColor ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "cellpadding", BAD_CAST toString( CellPadding ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "cellspacing", BAD_CAST toString( CellSpacing ).c_str() );
|
||||
xmlSetProp( node, BAD_CAST "bgcolor", BAD_CAST toString( BgColor ).c_str() );
|
||||
|
@ -1345,6 +1503,12 @@ namespace NLGUI
|
|||
fromString((const char*)ptr, Border);
|
||||
}
|
||||
//
|
||||
ptr = (char*) xmlGetProp( cur, (xmlChar*)"bordercolor" );
|
||||
if (ptr)
|
||||
{
|
||||
BorderColor = convertColor((const char*)ptr);
|
||||
}
|
||||
//
|
||||
ptr = (char*) xmlGetProp( cur, (xmlChar*)"cellpadding" );
|
||||
if (ptr)
|
||||
{
|
||||
|
|
|
@ -86,6 +86,7 @@ namespace NLGUI
|
|||
HTML_ATTR(TABLE,ALIGN),
|
||||
HTML_ATTR(TABLE,BGCOLOR),
|
||||
HTML_ATTR(TABLE,BORDER),
|
||||
HTML_ATTR(TABLE,BORDERCOLOR),
|
||||
HTML_ATTR(TABLE,CELLPADDING),
|
||||
HTML_ATTR(TABLE,CELLSPACING),
|
||||
HTML_ATTR(TABLE,CLASS),
|
||||
|
|
Loading…
Reference in a new issue