diff --git a/code/CMakeModules/FindLibOVR.cmake b/code/CMakeModules/FindLibOVR.cmake new file mode 100644 index 000000000..1403a4b2c --- /dev/null +++ b/code/CMakeModules/FindLibOVR.cmake @@ -0,0 +1,70 @@ +# - Locate LibOVR library +# This module defines +# LIBOVR_LIBRARIES, the libraries to link against +# LIBOVR_FOUND, if false, do not try to link to LIBOVR +# LIBOVR_INCLUDE_DIR, where to find headers. + +IF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR) + # in cache already + SET(LIBOVR_FIND_QUIETLY TRUE) +ENDIF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR) + +FIND_PATH(LIBOVR_INCLUDE_DIR + OVR.h + PATHS + $ENV{LIBOVR_DIR}/Include + /usr/local/include + /usr/include + /sw/include + /opt/local/include + /opt/csw/include + /opt/include +) + +IF(UNIX) + IF(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/x86_64") + ELSE(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/i386") + ENDIF(TARGET_X64) +ELSEIF(APPLE) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/MacOS/Release") +ELSEIF(WIN32) + IF(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/x64") + ELSE(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Win32") + ENDIF(TARGET_X64) +ENDIF(UNIX) + +FIND_LIBRARY(LIBOVR_LIBRARY + NAMES ovr + PATHS + $ENV{LIBOVR_DIR}/${LIBOVR_LIBRARY_BUILD_PATH} + /usr/local/lib + /usr/lib + /usr/local/X11R6/lib + /usr/X11R6/lib + /sw/lib + /opt/local/lib + /opt/csw/lib + /opt/lib + /usr/freeware/lib64 +) + +IF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR) + IF(NOT LIBOVR_FIND_QUIETLY) + MESSAGE(STATUS "Found LibOVR: ${LIBOVR_LIBRARY}") + ENDIF(NOT LIBOVR_FIND_QUIETLY) + SET(LIBOVR_FOUND "YES") + SET(LIBOVR_DEFINITIONS "-DHAVE_LIBOVR") + IF(UNIX) + SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY} X11 Xinerama udev pthread) + ELSE(UNIX) + SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY}) + ENDIF(UNIX) +ELSE(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR) + IF(NOT LIBOVR_FIND_QUIETLY) + MESSAGE(STATUS "Warning: Unable to find LibOVR!") + ENDIF(NOT LIBOVR_FIND_QUIETLY) +ENDIF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR) diff --git a/code/CMakeModules/FindMySQL.cmake b/code/CMakeModules/FindMySQL.cmake index 1da6157fa..eb2102c8d 100644 --- a/code/CMakeModules/FindMySQL.cmake +++ b/code/CMakeModules/FindMySQL.cmake @@ -58,6 +58,8 @@ ELSE(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES) SET(MYSQL_LIBRARIES optimized ${MYSQL_LIBRARY_RELEASE}) IF(MYSQL_LIBRARY_DEBUG) SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_DEBUG}) + ELSE(MYSQL_LIBRARY_DEBUG) + SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_RELEASE}) ENDIF(MYSQL_LIBRARY_DEBUG) FIND_PACKAGE(OpenSSL) IF(OPENSSL_FOUND) diff --git a/code/CMakeModules/nel.cmake b/code/CMakeModules/nel.cmake index bcd32d052..1547e2260 100644 --- a/code/CMakeModules/nel.cmake +++ b/code/CMakeModules/nel.cmake @@ -320,6 +320,8 @@ MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS) OPTION(WITH_NEL_MAXPLUGIN "Build NeL 3dsMax Plugin" OFF) OPTION(WITH_NEL_SAMPLES "Build NeL Samples" ON ) OPTION(WITH_NEL_TESTS "Build NeL Unit Tests" ON ) + + OPTION(WITH_LIBOVR "With LibOVR support" OFF) ENDMACRO(NL_SETUP_NEL_DEFAULT_OPTIONS) MACRO(NL_SETUP_NELNS_DEFAULT_OPTIONS) diff --git a/code/nel/CMakeLists.txt b/code/nel/CMakeLists.txt index 1929135b4..2a392ddf9 100644 --- a/code/nel/CMakeLists.txt +++ b/code/nel/CMakeLists.txt @@ -41,6 +41,10 @@ IF(WITH_GTK) FIND_PACKAGE(GTK2) ENDIF(WITH_GTK) +IF(WITH_LIBOVR) + FIND_PACKAGE(LibOVR) +ENDIF(WITH_LIBOVR) + IF(WITH_INSTALL_LIBRARIES) IF(UNIX) SET(prefix ${CMAKE_INSTALL_PREFIX}) diff --git a/code/nel/include/nel/3d/bloom_effect.h b/code/nel/include/nel/3d/bloom_effect.h index 77673741c..c10967254 100644 --- a/code/nel/include/nel/3d/bloom_effect.h +++ b/code/nel/include/nel/3d/bloom_effect.h @@ -138,6 +138,8 @@ private: NLMISC::CSmartPtr _BlurFinalTex; // used as render target in first blur pass, and as displayed texture on second blur pass. NLMISC::CSmartPtr _BlurHorizontalTex; + // original render target + NLMISC::CSmartPtr _OriginalRenderTarget; // materials diff --git a/code/nel/include/nel/3d/driver.h b/code/nel/include/nel/3d/driver.h index d090d77da..655a9e62b 100644 --- a/code/nel/include/nel/3d/driver.h +++ b/code/nel/include/nel/3d/driver.h @@ -30,6 +30,7 @@ #include "nel/3d/vertex_buffer.h" #include "nel/3d/index_buffer.h" #include "nel/3d/vertex_program.h" +#include "nel/3d/pixel_program.h" #include "nel/3d/material.h" #include "nel/misc/mutex.h" #include "nel/3d/primitive_profile.h" @@ -141,7 +142,6 @@ public: */ enum TMatrixCount { MaxModelMatrix= 16 }; - protected: CSynchronized _SyncTexDrvInfos; @@ -152,6 +152,7 @@ protected: TIBDrvInfoPtrList _IBDrvInfos; TPolygonMode _PolygonMode; TVtxPrgDrvInfoPtrList _VtxPrgDrvInfos; + TPixelPrgDrvInfoPtrList _PixelPrgDrvInfos; TShaderDrvInfoPtrList _ShaderDrvInfos; uint _ResetCounter; @@ -172,6 +173,7 @@ public: */ // @{ virtual void disableHardwareVertexProgram()=0; + virtual void disableHardwarePixelProgram()=0; virtual void disableHardwareVertexArrayAGP()=0; virtual void disableHardwareTextureShader()=0; // @} @@ -857,6 +859,8 @@ public: uint32 cubeFace = 0 ) = 0 ; + virtual ITexture *getRenderTarget() const = 0; + /** Trick method : copy the current texture target into another texture without updating the current texture. * * This method copies the current texture into another texture. @@ -1002,13 +1006,19 @@ public: /** * Does the driver supports vertex programs ? */ - virtual bool isVertexProgramSupported () const =0; + virtual bool supportVertexProgram () const =0; /** * Does the driver supports vertex program, but emulated by CPU ? */ virtual bool isVertexProgramEmulated () const =0; + /** + * Does the driver supports pixel programs ? + */ + virtual bool supportPixelProgram() const =0; + virtual bool supportPixelProgram(CPixelProgram::TProfile profile) const =0; + /** @@ -1021,7 +1031,16 @@ public: virtual bool activeVertexProgram (CVertexProgram *program) =0; /** - * Setup constant values. + * Activate / disactivate a pixel program + * + * \param program is a pointer on a pixel program. Can be NULL to disable the current pixel program. + * + * \return true if setup/unsetup successed, false else. + */ + virtual bool activePixelProgram (CPixelProgram *program) =0; + + /** + * Setup vertex program constant (uniform) values. */ virtual void setConstant (uint index, float, float, float, float) =0; virtual void setConstant (uint index, double, double, double, double) =0; @@ -1031,7 +1050,34 @@ public: virtual void setConstant (uint index, uint num, const float *src) =0; /// setup several 4 double csts taken from the given tab virtual void setConstant (uint index, uint num, const double *src) =0; + // TODO: rename to setVertexProgramConstant + + /** + * Setup pixel program constant (uniform) values. + */ + virtual void setPixelProgramConstant (uint index, float, float, float, float) =0; + virtual void setPixelProgramConstant (uint index, double, double, double, double) =0; + virtual void setPixelProgramConstant (uint index, const NLMISC::CVector& value) =0; + virtual void setPixelProgramConstant (uint index, const NLMISC::CVectorD& value) =0; + /// setup several 4 float csts taken from the given tab + virtual void setPixelProgramConstant (uint index, uint num, const float *src) =0; + /// setup several 4 double csts taken from the given tab + virtual void setPixelProgramConstant (uint index, uint num, const double *src) =0; + // TODO: uint32 and sint32 uniform types supported in opengl from gp4fp and gp5fp and sint32 in d3d + /** + * Setup constants with a current matrix. + * + * This call must be done after setFrustum(), setupViewMatrix() or setupModelMatrix() to get correct + * results. + * + * \param index is the base constant index where to store the matrix. This index must be a multiple of 4. + * \param matrix is the matrix id to store in the constants + * \param transform is the transformation to apply to the matrix before store it in the constants. + * + */ + virtual void setPixelProgramConstantMatrix (uint index, TMatrix matrix, TTransform transform) =0; + /** * Setup constants with a current matrix. * @@ -1080,10 +1126,10 @@ public: /// test whether the device supports some form of texture shader. (could be limited to DX6 EMBM for example) virtual bool supportTextureShaders() const = 0; // Is the shader water supported ? If not, the driver caller should implement its own version - virtual bool isWaterShaderSupported() const = 0; + virtual bool supportWaterShader() const = 0; // /// test whether a texture addressing mode is supported - virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode) const = 0; + virtual bool supportTextureAddrMode(CMaterial::TTexAddressingMode mode) const = 0; /** setup the 2D matrix for the OffsetTexture, OffsetTextureScale and OffsetTexture addressing mode * It should be stored as the following * [a0 a1] @@ -1258,6 +1304,7 @@ protected: friend class ITextureDrvInfos; friend class IMaterialDrvInfos; friend class IVertexProgramDrvInfos; + friend class IPixelProgramDrvInfos; friend class IShaderDrvInfos; /// remove ptr from the lists in the driver. @@ -1268,6 +1315,7 @@ protected: void removeMatDrvInfoPtr(ItMatDrvInfoPtrList shaderIt); void removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt); void removeVtxPrgDrvInfoPtr(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt); + void removePixelPrgDrvInfoPtr(ItPixelPrgDrvInfoPtrList pixelPrgDrvInfoIt); private: bool _StaticMemoryToVRAM; diff --git a/code/nel/include/nel/3d/driver_user.h b/code/nel/include/nel/3d/driver_user.h index bfe4c1755..fff83d6d5 100644 --- a/code/nel/include/nel/3d/driver_user.h +++ b/code/nel/include/nel/3d/driver_user.h @@ -133,6 +133,7 @@ public: // @{ virtual void disableHardwareVertexProgram(); + virtual void disableHardwarePixelProgram(); virtual void disableHardwareVertexArrayAGP(); virtual void disableHardwareTextureShader(); diff --git a/code/nel/include/nel/3d/material.h b/code/nel/include/nel/3d/material.h index a7ca18bff..bf00f9741 100644 --- a/code/nel/include/nel/3d/material.h +++ b/code/nel/include/nel/3d/material.h @@ -171,7 +171,12 @@ public: * - Alpha of texture in stage 0 is blended with alpha of texture in stage 1. Blend done with the alpha color of each * stage and the whole is multiplied by the alpha in color vertex [AT0*ADiffuseCol+AT1*(1-ADiffuseCol)]*AStage * - RGB still unchanged - * + * Water : + * - Water + * PostProcessing : + * - For internal use only when a pixel program is set manually through activePixelProgram. + * - Only textures are set by CMaterial (does not work with ps_3_0 for some reason), the rest must be set manually. + * - May be replaced in the future by some generic shader system. */ enum TShader { Normal=0, Bump, @@ -183,6 +188,7 @@ public: PerPixelLightingNoSpec, Cloud, Water, + PostProcessing, shaderCount}; /// \name Texture Env Modes. diff --git a/code/nel/include/nel/3d/pixel_program.h b/code/nel/include/nel/3d/pixel_program.h new file mode 100644 index 000000000..183ad2d83 --- /dev/null +++ b/code/nel/include/nel/3d/pixel_program.h @@ -0,0 +1,111 @@ +/** \file pixel_program.h + * Pixel program definition + * + * $Id: pixel_program.h,v 1.1.2.3 2007/07/06 15:58:45 legallo Exp $ + */ + +/* Copyright, 2000, 2001 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#ifndef NL_PIXEL_PROGRAM_H +#define NL_PIXEL_PROGRAM_H + +#include +#include + +#include + +namespace NL3D { + +// List typedef. +class IDriver; +class IPixelProgramDrvInfos; +typedef std::list TPixelPrgDrvInfoPtrList; +typedef TPixelPrgDrvInfoPtrList::iterator ItPixelPrgDrvInfoPtrList; + +// Class for interaction of pixel program with Driver. +// IPixelProgramDrvInfos represent the real data of the pixel program, stored into the driver. +class IPixelProgramDrvInfos : public NLMISC::CRefCount +{ +private: + IDriver *_Driver; + ItPixelPrgDrvInfoPtrList _DriverIterator; + +public: + IPixelProgramDrvInfos (IDriver *drv, ItPixelPrgDrvInfoPtrList it); + // The virtual dtor is important. + virtual ~IPixelProgramDrvInfos(void); +}; + + +//------------------------------------------------------------------------------- +class CPixelProgram : public NLMISC::CRefCount +{ +public: + + enum TProfile + { + // TODO: + // If it's more useful, change this to a flags bitfield and + // change the d3d (and gl) code to generate the bitfield of + // supported modes instead of doing a >= version check. + + // direct3d - 0xD3D0,major,minor + ps_1_1 = 0xD3D00101, + ps_1_2 = 0xD3D00102, + ps_1_3 = 0xD3D00103, + ps_1_4 = 0xD3D00104, + ps_2_0 = 0xD3D00200, + ps_2_x = 0xD3D00201, // not sure... + ps_3_0 = 0xD3D00300, + + // opengl - 0x0610,bitfield + // fp20 = 0x061B0001, // very limited and outdated, unnecessary + // fp30 = 0x06100002, // NV_fragment_program, now arbfp1, redundant + arbfp1 = 0x06100004, // ARB_fragment_program + fp40 = 0x06100008, // NV_fragment_program2, arbfp1 with "OPTION NV_fragment_program2;\n" + gp4fp = 0x06100010, // NV_gpu_program4 + gp5fp = 0x06100020, // NV_gpu_program5 + }; + + /// Constructor + CPixelProgram (const char* program); + + /// Destructor + virtual ~CPixelProgram (); + + /// Get the program + inline const std::string& getProgram() const { return _Program; }; + + /// The driver informations. For the driver implementation only. + NLMISC::CRefPtr _DrvInfo; + +protected: + + /// The progam + std::string _Program; +}; + + +} // NL3D + + +#endif // NL_PIXEL_PROGRAM_H + +/* End of vertex_program.h */ diff --git a/code/nel/include/nel/3d/scene.h b/code/nel/include/nel/3d/scene.h index 1d54ce7a6..e0648ebd3 100644 --- a/code/nel/include/nel/3d/scene.h +++ b/code/nel/include/nel/3d/scene.h @@ -826,7 +826,8 @@ private: void flushSSSModelRequests(); // common vb for water display CVertexBuffer _WaterVB; - + + bool _RequestParticlesAnimate; }; diff --git a/code/nel/include/nel/3d/stereo_debugger.h b/code/nel/include/nel/3d/stereo_debugger.h new file mode 100644 index 000000000..b07a9630c --- /dev/null +++ b/code/nel/include/nel/3d/stereo_debugger.h @@ -0,0 +1,134 @@ +/** + * \file stereo_debugger.h + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#if !FINAL_VERSION +#ifndef NL3D_STEREO_DEBUGGER_H +#define NL3D_STEREO_DEBUGGER_H +#include + +// STL includes + +// NeL includes +#include +#include + +// Project includes +#include +#include +#include +#include + +#define NL_STEREO_MAX_USER_CAMERAS 8 + +namespace NL3D { + +class ITexture; +class CTextureUser; +class CPixelProgram; + +/** + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ +class CStereoDebugger : public IStereoDisplay +{ +public: + CStereoDebugger(); + virtual ~CStereoDebugger(); + + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver); + void releaseTextures(); + void initTextures(); + void setTextures(); + void verifyTextures(); + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height); + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera); + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; + + /// Is there a next pass + virtual bool nextPass(); + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const; + + /// At the start of a new render target + virtual bool wantClear(); + /// The 3D scene + virtual bool wantScene(); + /// Interface within the 3D scene + virtual bool wantInterface3D(); + /// 2D Interface + virtual bool wantInterface2D(); + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget(); + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget(); + + + static void listDevices(std::vector &devicesOut); + +private: + UDriver *m_Driver; + + int m_Stage; + int m_SubStage; + + CViewport m_LeftViewport; + CViewport m_RightViewport; + CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS]; + CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS]; + + NLMISC::CSmartPtr m_LeftTex; + NL3D::CTextureUser *m_LeftTexU; + NLMISC::CSmartPtr m_RightTex; + NL3D::CTextureUser *m_RightTexU; + NL3D::UMaterial m_Mat; + NLMISC::CQuadUV m_QuadUV; + CPixelProgram *m_PixelProgram; + +}; /* class CStereoDebugger */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */ +#endif /* #if !FINAL_VERSION */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_display.h b/code/nel/include/nel/3d/stereo_display.h new file mode 100644 index 000000000..e3b5b3716 --- /dev/null +++ b/code/nel/include/nel/3d/stereo_display.h @@ -0,0 +1,141 @@ +/** + * \file stereo_display.h + * \brief IStereoDisplay + * \date 2013-06-27 16:29GMT + * \author Jan Boon (Kaetemi) + * IStereoDisplay + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_STEREO_DISPLAY_H +#define NL3D_STEREO_DISPLAY_H +#include + +// STL includes + +// NeL includes +#include + +// Project includes + +namespace NL3D { + +class UCamera; +class CViewport; +class CFrustum; +class IStereoDisplay; +class UTexture; +class UDriver; + +class IStereoDeviceFactory : public NLMISC::CRefCount +{ +public: + IStereoDeviceFactory() { } + virtual ~IStereoDeviceFactory() { } + virtual IStereoDisplay *createDevice() const = 0; +}; + +struct CStereoDeviceInfo +{ +public: + enum TStereoDeviceClass + { + StereoDisplay, + StereoHMD, + }; + + enum TStereoDeviceLibrary + { + NeL3D, + OVR, + LibVR, + OpenHMD, + }; + + NLMISC::CSmartPtr Factory; + + TStereoDeviceLibrary Library; + TStereoDeviceClass Class; + std::string Manufacturer; + std::string ProductName; + std::string Serial; // A unique device identifier +}; + +/** + * \brief IStereoDisplay + * \date 2013-06-27 16:29GMT + * \author Jan Boon (Kaetemi) + * IStereoDisplay + */ +class IStereoDisplay +{ +public: + IStereoDisplay(); + virtual ~IStereoDisplay(); + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver) = 0; + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height) = 0; + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0; + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0; + + /// Is there a next pass + virtual bool nextPass() = 0; + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const = 0; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0; + + /// At the start of a new render target + virtual bool wantClear() = 0; + /// The 3D scene + virtual bool wantScene() = 0; + /// Interface within the 3D scene + virtual bool wantInterface3D() = 0; + /// 2D Interface + virtual bool wantInterface2D() = 0; + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget() = 0; + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget() = 0; + + static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library); + static void listDevices(std::vector &devicesOut); + static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo); + static void releaseUnusedLibraries(); + static void releaseAllLibraries(); + +}; /* class IStereoDisplay */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_DISPLAY_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_hmd.h b/code/nel/include/nel/3d/stereo_hmd.h new file mode 100644 index 000000000..95c159cfd --- /dev/null +++ b/code/nel/include/nel/3d/stereo_hmd.h @@ -0,0 +1,73 @@ +/** + * \file stereo_hmd.h + * \brief IStereoHMD + * \date 2013-06-27 16:30GMT + * \author Jan Boon (Kaetemi) + * IStereoHMD + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_STEREO_HMD_H +#define NL3D_STEREO_HMD_H +#include + +// STL includes + +// NeL includes + +// Project includes +#include + +namespace NL3D { + +/** + * \brief IStereoHMD + * \date 2013-06-27 16:30GMT + * \author Jan Boon (Kaetemi) + * IStereoHMD + */ +class IStereoHMD : public IStereoDisplay +{ +public: + IStereoHMD(); + virtual ~IStereoHMD(); + + /// Get the HMD orientation + virtual NLMISC::CQuat getOrientation() const = 0; + + /// Get GUI center (1 = width, 1 = height, 0 = center) + virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0; + + /// Set the head model, eye position relative to orientation point + virtual void setEyePosition(const NLMISC::CVector &v) = 0; + /// Get the head model, eye position relative to orientation point + virtual const NLMISC::CVector &getEyePosition() const = 0; + + /// Set the scale of the game in units per meter + virtual void setScale(float s) = 0; + +}; /* class IStereoHMD */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_HMD_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_ovr.h b/code/nel/include/nel/3d/stereo_ovr.h new file mode 100644 index 000000000..c2dccf930 --- /dev/null +++ b/code/nel/include/nel/3d/stereo_ovr.h @@ -0,0 +1,176 @@ +/** + * \file stereo_ovr.h + * \brief CStereoOVR + * \date 2013-06-25 22:22GMT + * \author Jan Boon (Kaetemi) + * CStereoOVR + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + * + * Linking this library statically or dynamically with other modules + * is making a combined work based on this library. Thus, the terms + * and conditions of the GNU General Public License cover the whole + * combination. + * + * As a special exception, the copyright holders of this library give + * you permission to link this library with the Oculus SDK to produce + * an executable, regardless of the license terms of the Oculus SDK, + * and distribute linked combinations including the two, provided that + * you also meet the terms and conditions of the license of the Oculus + * SDK. You must obey the GNU General Public License in all respects + * for all of the code used other than the Oculus SDK. If you modify + * this file, you may extend this exception to your version of the + * file, but you are not obligated to do so. If you do not wish to do + * so, delete this exception statement from your version. + */ + +#ifndef NL3D_STEREO_OVR_H +#define NL3D_STEREO_OVR_H + +#ifdef HAVE_LIBOVR + +#include + +// STL includes + +// NeL includes +#include +#include + +// Project includes +#include +#include +#include +#include + +namespace NL3D { + +class ITexture; +class CTextureUser; +class CStereoOVRDevicePtr; +class CStereoOVRDeviceHandle; +class CPixelProgram; + +#define NL_STEREO_MAX_USER_CAMERAS 8 + +/** + * \brief CStereoOVR + * \date 2013-06-25 22:22GMT + * \author Jan Boon (Kaetemi) + * CStereoOVR + */ +class CStereoOVR : public IStereoHMD +{ +public: + CStereoOVR(const CStereoOVRDeviceHandle *handle); + virtual ~CStereoOVR(); + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver); + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height); + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera); + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; + + /// Is there a next pass + virtual bool nextPass(); + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const; + + /// At the start of a new render target + virtual bool wantClear(); + /// The 3D scene + virtual bool wantScene(); + /// Interface within the 3D scene + virtual bool wantInterface3D(); + /// 2D Interface + virtual bool wantInterface2D(); + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget(); + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget(); + + + /// Get the HMD orientation + virtual NLMISC::CQuat getOrientation() const; + + /// Get GUI center (1 = width, 1 = height, 0 = center) + virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const; + + /// Set the head model, eye position relative to orientation point + virtual void setEyePosition(const NLMISC::CVector &v); + /// Get the head model, eye position relative to orientation point + virtual const NLMISC::CVector &getEyePosition() const; + + /// Set the scale of the game in units per meter + virtual void setScale(float s); + + + static void listDevices(std::vector &devicesOut); + static bool isLibraryInUse(); + static void releaseLibrary(); + + + /// Calculates internal camera information based on the reference camera + void initCamera(uint cid, const NL3D::UCamera *camera); + /// Checks if the device used by this class was actually created + bool isDeviceCreated(); + +private: + CStereoOVRDevicePtr *m_DevicePtr; + int m_Stage; + int m_SubStage; + CViewport m_LeftViewport; + CViewport m_RightViewport; + CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS]; + mutable bool m_OrientationCached; + mutable NLMISC::CQuat m_OrientationCache; + UDriver *m_Driver; + NLMISC::CSmartPtr m_BarrelTex; + NL3D::CTextureUser *m_BarrelTexU; + NL3D::UMaterial m_BarrelMat; + NLMISC::CQuadUV m_BarrelQuadLeft; + NLMISC::CQuadUV m_BarrelQuadRight; + CPixelProgram *m_PixelProgram; + NLMISC::CVector m_EyePosition; + float m_Scale; + +}; /* class CStereoOVR */ + +} /* namespace NL3D */ + +#endif /* HAVE_LIBOVR */ + +#endif /* #ifndef NL3D_STEREO_OVR_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/u_driver.h b/code/nel/include/nel/3d/u_driver.h index d66a72e47..1397c9c6e 100644 --- a/code/nel/include/nel/3d/u_driver.h +++ b/code/nel/include/nel/3d/u_driver.h @@ -168,6 +168,7 @@ public: */ // @{ virtual void disableHardwareVertexProgram()=0; + virtual void disableHardwarePixelProgram()=0; virtual void disableHardwareVertexArrayAGP()=0; virtual void disableHardwareTextureShader()=0; // @} diff --git a/code/nel/src/3d/CMakeLists.txt b/code/nel/src/3d/CMakeLists.txt index 6f632e261..b92f58dba 100644 --- a/code/nel/src/3d/CMakeLists.txt +++ b/code/nel/src/3d/CMakeLists.txt @@ -164,7 +164,9 @@ SOURCE_GROUP(Driver FILES vertex_program.cpp ../../include/nel/3d/vertex_program.h vertex_program_parse.cpp - ../../include/nel/3d/vertex_program_parse.h) + ../../include/nel/3d/vertex_program_parse.h + pixel_program.cpp + ../../include/nel/3d/pixel_program.h) SOURCE_GROUP(Font FILES computed_string.cpp @@ -686,12 +688,22 @@ SOURCE_GROUP(Shadows FILES ../../include/nel/3d/shadow_map_manager.h shadow_poly_receiver.cpp ../../include/nel/3d/shadow_poly_receiver.h) +SOURCE_GROUP(Stereo FILES + stereo_display.cpp + ../../include/nel/3d/stereo_display.h + stereo_hmd.cpp + ../../include/nel/3d/stereo_hmd.h + stereo_ovr.cpp + stereo_ovr_fp.cpp + ../../include/nel/3d/stereo_ovr.h + stereo_debugger.cpp + ../../include/nel/3d/stereo_debugger.h) NL_TARGET_LIB(nel3d ${HEADERS} ${SRC}) -INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIRS}) +INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIRS} ${LIBOVR_INCLUDE_DIR}) -TARGET_LINK_LIBRARIES(nel3d nelmisc ${FREETYPE_LIBRARY}) +TARGET_LINK_LIBRARIES(nel3d nelmisc ${FREETYPE_LIBRARY} ${LIBOVR_LIBRARIES}) SET_TARGET_PROPERTIES(nel3d PROPERTIES LINK_INTERFACE_LIBRARIES "") NL_DEFAULT_PROPS(nel3d "NeL, Library: NeL 3D") NL_ADD_RUNTIME_FLAGS(nel3d) @@ -701,6 +713,8 @@ NL_ADD_LIB_SUFFIX(nel3d) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) +ADD_DEFINITIONS(${LIBOVR_DEFINITIONS}) + IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(nel3d ${CMAKE_CURRENT_SOURCE_DIR}/std3d.h ${CMAKE_CURRENT_SOURCE_DIR}/std3d.cpp) ENDIF(WITH_PCH) diff --git a/code/nel/src/3d/bloom_effect.cpp b/code/nel/src/3d/bloom_effect.cpp index 7cbb48310..3eb24518e 100644 --- a/code/nel/src/3d/bloom_effect.cpp +++ b/code/nel/src/3d/bloom_effect.cpp @@ -285,6 +285,8 @@ void CBloomEffect::initBloom() // clientcfg if(!_Init) init(); + _OriginalRenderTarget = static_cast(_Driver)->getDriver()->getRenderTarget(); + // if window resize, reinitialize textures if(_WndWidth!=_Driver->getWindowWidth() || _WndHeight!=_Driver->getWindowHeight()) { @@ -349,13 +351,15 @@ void CBloomEffect::initBloom() // clientcfg } } - NL3D::CTextureUser *txt = (_InitBloomEffect) ? (new CTextureUser(_InitText)) : (new CTextureUser()); - if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _WndWidth, _WndHeight)) + if (!_OriginalRenderTarget) { - nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); - return; + NL3D::CTextureUser txt = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()); + if(!(static_cast(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))) + { + nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); + return; + } } - delete txt; } //----------------------------------------------------------------------------------------------------------- @@ -371,13 +375,13 @@ void CBloomEffect::endBloom() // clientcfg if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0) return; - CTextureUser *txt1 = (_InitBloomEffect) ? (new CTextureUser(_InitText)) : (new CTextureUser()); - CTextureUser *txt2 = new CTextureUser(_BlurFinalTex); - CRect *rect1 = new CRect(0, 0, _WndWidth, _WndHeight); - CRect *rect2 = new CRect(0, 0, _BlurWidth, _BlurHeight); + CTextureUser txt1 = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser())); + CTextureUser txt2(_BlurFinalTex); + CRect rect1(0, 0, _WndWidth, _WndHeight); + CRect rect2(0, 0, _BlurWidth, _BlurHeight); // stretch rect - ((CDriverUser *) _Driver)->stretchRect(_Scene, *txt1 , *rect1, - *txt2, *rect2); + ((CDriverUser *) _Driver)->stretchRect(_Scene, txt1 , rect1, + txt2, rect2); // horizontal blur pass doBlur(true); @@ -387,10 +391,6 @@ void CBloomEffect::endBloom() // clientcfg // apply blur with a blend operation applyBlur(); - delete txt1; - delete txt2; - delete rect1; - delete rect2; } //----------------------------------------------------------------------------------------------------------- @@ -399,16 +399,30 @@ void CBloomEffect::applyBlur() { NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver(); - // in opengl, display in init texture - if(_InitBloomEffect) + /*if (_OriginalRenderTarget) { - CTextureUser *txt = new CTextureUser(_InitText); - if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _WndWidth, _WndHeight)) + CTextureUser txt(_OriginalRenderTarget); + if(!(static_cast(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))) + { + nlwarning("setRenderTarget return false with original render target for bloom effect\n"); + return; + } + } + // in opengl, display in init texture + else if(_InitBloomEffect) + { + CTextureUser txt(_InitText); + if(!(static_cast(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))) { nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); return; } - delete txt; + }*/ + CTextureUser txtApply = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser())); + if(!(static_cast(_Driver)->setRenderTarget(txtApply, 0, 0, _WndWidth, _WndHeight))) + { + nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); + return; } // display blur texture @@ -463,7 +477,9 @@ void CBloomEffect::applyBlur() void CBloomEffect::endInterfacesDisplayBloom() // clientcfg { - if(_InitBloomEffect) + // Render from render target to screen if necessary. + // Don't do this when the blend was done to the screen or when rendering to a user provided rendertarget. + if ((_OriginalRenderTarget.getPtr() == NULL) && _InitBloomEffect) { if(!_Driver->supportBloomEffect() || !_Init) return; @@ -475,9 +491,8 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg return; NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver(); - CTextureUser *txt = new CTextureUser(); - ((CDriverUser *)_Driver)->setRenderTarget(*txt, 0, 0, 0, 0); - delete txt; + CTextureUser txtNull; + ((CDriverUser *)_Driver)->setRenderTarget(txtNull, 0, 0, 0, 0); // initialize texture coordinates float newU = drvInternal->isTextureRectangle(_InitText) ? (float)_WndWidth : 1.f; @@ -497,6 +512,8 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg _Driver->drawQuad(_DisplayQuad, _DisplayInitMat); _Driver->setMatrixMode3D(pCam); } + + _OriginalRenderTarget = NULL; } @@ -523,14 +540,13 @@ void CBloomEffect::doBlur(bool horizontalBlur) } NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver(); - CTextureUser *txt = new CTextureUser(endTexture); + CTextureUser txt(endTexture); // initialize render target - if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _BlurWidth, _BlurHeight)) + if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _BlurWidth, _BlurHeight)) { nlwarning("setRenderTarget return false with blur texture for bloom effect\n"); return; } - delete txt; // initialize vertex program drvInternal->activeVertexProgram(&TextureOffsetVertexProgram); @@ -579,10 +595,9 @@ void CBloomEffect::doBlur(bool horizontalBlur) // disable render target and vertex program drvInternal->activeVertexProgram(NULL); - txt = new CTextureUser(); - ((CDriverUser *)_Driver)->setRenderTarget(*txt, 0, 0, 0, 0); + CTextureUser cu; + ((CDriverUser *)_Driver)->setRenderTarget(cu, 0, 0, 0, 0); _Driver->setMatrixMode3D(pCam); - delete txt; } }; // NL3D diff --git a/code/nel/src/3d/computed_string.cpp b/code/nel/src/3d/computed_string.cpp index a4c400284..a57191cc0 100644 --- a/code/nel/src/3d/computed_string.cpp +++ b/code/nel/src/3d/computed_string.cpp @@ -21,6 +21,7 @@ #include "nel/3d/index_buffer.h" #include "nel/3d/material.h" #include "nel/3d/frustum.h" +#include "nel/3d/viewport.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/debug.h" @@ -85,6 +86,10 @@ void CComputedString::render2D (IDriver& driver, // get window size uint32 wndWidth, wndHeight; driver.getWindowSize(wndWidth, wndHeight); + CViewport vp; + driver.getViewport(vp); + wndWidth = (uint32)((float)wndWidth * vp.getWidth()); + wndHeight = (uint32)((float)wndHeight * vp.getHeight()); // scale to window size. x*= wndWidth; z*= wndHeight; diff --git a/code/nel/src/3d/driver.cpp b/code/nel/src/3d/driver.cpp index fa48649ae..5a08da982 100644 --- a/code/nel/src/3d/driver.cpp +++ b/code/nel/src/3d/driver.cpp @@ -33,7 +33,7 @@ namespace NL3D { // *************************************************************************** -const uint32 IDriver::InterfaceVersion = 0x6b; // added anisotropic filter +const uint32 IDriver::InterfaceVersion = 0x6c; // pixel program interface // *************************************************************************** IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" ) @@ -258,6 +258,11 @@ void IDriver::removeVtxPrgDrvInfoPtr(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt) { _VtxPrgDrvInfos.erase(vtxPrgDrvInfoIt); } +// *************************************************************************** +void IDriver::removePixelPrgDrvInfoPtr(ItPixelPrgDrvInfoPtrList pixelPrgDrvInfoIt) +{ + _PixelPrgDrvInfos.erase(pixelPrgDrvInfoIt); +} // *************************************************************************** bool IDriver::invalidateShareTexture (ITexture &texture) diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp index 412cb52da..8f8901f5c 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp @@ -193,6 +193,11 @@ CDriverD3D::CDriverD3D() #else // NL_DISABLE_HARDWARE_VERTEX_PROGAM _DisableHardwareVertexProgram = false; #endif // NL_DISABLE_HARDWARE_VERTEX_PROGAM +#ifdef NL_DISABLE_HARDWARE_PIXEL_PROGAM + _DisableHardwarePixelProgram = true; +#else // NL_DISABLE_HARDWARE_PIXEL_PROGAM + _DisableHardwarePixelProgram = false; +#endif // NL_DISABLE_HARDWARE_PIXEL_PROGAM #ifdef NL_DISABLE_HARDWARE_VERTEX_ARRAY_AGP _DisableHardwareVertexArrayAGP = true; #else // NL_DISABLE_HARDWARE_VERTEX_ARRAY_AGP @@ -1546,13 +1551,15 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r #endif // NL_FORCE_TEXTURE_STAGE_COUNT _VertexProgram = !_DisableHardwareVertexProgram && ((caps.VertexShaderVersion&0xffff) >= 0x0100); - _PixelShader = !_DisableHardwarePixelShader && (caps.PixelShaderVersion&0xffff) >= 0x0101; + _PixelProgramVersion = _DisableHardwareVertexProgram ? 0x0000 : caps.PixelShaderVersion & 0xffff; + nldebug("Pixel Program Version: %i.%i", (uint32)((_PixelProgramVersion & 0xFF00) >> 8), (uint32)(_PixelProgramVersion & 0xFF)); + _PixelProgram = _PixelProgramVersion >= 0x0101; _MaxVerticesByVertexBufferHard = caps.MaxVertexIndex; _MaxLight = caps.MaxActiveLights; if(_MaxLight > 0xFF) _MaxLight = 3; - if (_PixelShader) + if (_PixelProgram) { _MaxNumPerStageConstantLighted = _NbNeLTextureStages; _MaxNumPerStageConstantUnlighted = _NbNeLTextureStages; @@ -2016,6 +2023,8 @@ bool CDriverD3D::swapBuffers() // Reset vertex program setVertexProgram (NULL, NULL); + // Reset pixel program + setPixelShader (NULL); if (_VBHardProfiling) { @@ -2987,7 +2996,7 @@ bool CDriverD3D::stretchRect(ITexture * srcText, NLMISC::CRect &srcRect, ITextur bool CDriverD3D::supportBloomEffect() const { - return isVertexProgramSupported(); + return supportVertexProgram(); } // *************************************************************************** @@ -3330,9 +3339,9 @@ uint COcclusionQueryD3D::getVisibleCount() } // *************************************************************************** -bool CDriverD3D::isWaterShaderSupported() const +bool CDriverD3D::supportWaterShader() const { - H_AUTO_D3D(CDriverD3D_isWaterShaderSupported); + H_AUTO_D3D(CDriverD3D_supportWaterShader); return _PixelShaderVersion >= D3DPS_VERSION(1, 1); } @@ -3618,7 +3627,7 @@ void CDriverD3D::CVertexProgramPtrState::apply(CDriverD3D *driver) void CDriverD3D::CPixelShaderPtrState::apply(CDriverD3D *driver) { H_AUTO_D3D(CDriverD3D_CPixelShaderPtrState); - if (!driver->supportPixelShaders()) return; + if (!driver->supportPixelProgram()) return; driver->_DeviceInterface->SetPixelShader(PixelShader); } diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d.h b/code/nel/src/3d/driver/direct3d/driver_direct3d.h index cff7cb804..085bb7512 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d.h +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d.h @@ -240,6 +240,19 @@ public: CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it); ~CVertexProgamDrvInfosD3D(); }; + + +// *************************************************************************** +class CPixelProgramDrvInfosD3D : public IPixelProgramDrvInfos +{ +public: + + // The shader + IDirect3DPixelShader9 *Shader; + + CPixelProgramDrvInfosD3D(IDriver *drv, ItPixelPrgDrvInfoPtrList it); + ~CPixelProgramDrvInfosD3D(); +}; // *************************************************************************** @@ -773,6 +786,7 @@ public: // Driver parameters virtual void disableHardwareVertexProgram(); + virtual void disableHardwarePixelProgram(); virtual void disableHardwareIndexArrayAGP(); virtual void disableHardwareVertexArrayAGP(); virtual void disableHardwareTextureShader(); @@ -841,6 +855,7 @@ public: // todo hulud d3d buffers virtual void getZBufferPart (std::vector &zbuffer, NLMISC::CRect &rect); virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel, uint32 cubeFace); + virtual ITexture *getRenderTarget() const; virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel); virtual bool getRenderTargetSize (uint32 &width, uint32 &height); @@ -959,9 +974,9 @@ public: virtual bool supportTextureShaders() const {return false;}; virtual bool supportMADOperator() const; // todo hulud d3d adressing mode - virtual bool isWaterShaderSupported() const; + virtual bool supportWaterShader() const; // todo hulud d3d adressing mode - virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode /* mode */) const {return false;}; + virtual bool supportTextureAddrMode(CMaterial::TTexAddressingMode /* mode */) const {return false;}; // todo hulud d3d adressing mode virtual void setMatrix2DForTextureOffsetAddrMode(const uint /* stage */, const float /* mat */[4]) {} @@ -992,9 +1007,12 @@ public: virtual void endMaterialMultiPass(); // Vertex program - virtual bool isVertexProgramSupported () const; + virtual bool supportVertexProgram () const; + virtual bool supportPixelProgram () const; + virtual bool supportPixelProgram (CPixelProgram::TProfile profile) const; virtual bool isVertexProgramEmulated () const; virtual bool activeVertexProgram (CVertexProgram *program); + virtual bool activePixelProgram (CPixelProgram *program); virtual void setConstant (uint index, float, float, float, float); virtual void setConstant (uint index, double, double, double, double); virtual void setConstant (uint index, const NLMISC::CVector& value); @@ -1006,6 +1024,15 @@ public: virtual void enableVertexProgramDoubleSidedColor(bool doubleSided); virtual bool supportVertexProgramDoubleSidedColor() const; + // Pixel program + virtual void setPixelProgramConstant (uint index, float, float, float, float); + virtual void setPixelProgramConstant (uint index, double, double, double, double); + virtual void setPixelProgramConstant (uint index, const NLMISC::CVector& value); + virtual void setPixelProgramConstant (uint index, const NLMISC::CVectorD& value); + virtual void setPixelProgramConstant (uint index, uint num, const float *src); + virtual void setPixelProgramConstant (uint index, uint num, const double *src); + virtual void setPixelProgramConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform); + // Occlusion query virtual bool supportOcclusionQuery() const; virtual IOcclusionQuery *createOcclusionQuery(); @@ -1040,8 +1067,6 @@ public: uint32 getMaxVertexIndex() const { return _MaxVertexIndex; } - bool supportPixelShaders() const { return _PixelShader; } - // *** Inline info uint inlGetNumTextStages() const { return _NbNeLTextureStages; } @@ -1892,6 +1917,15 @@ public: return d3dtex; } + // Get the d3dtext mirror of an existing setuped pixel program. + static inline CPixelProgramDrvInfosD3D* getPixelProgramD3D(CPixelProgram& pixelProgram) + { + H_AUTO_D3D(CDriverD3D_getPixelProgramD3D); + CPixelProgramDrvInfosD3D* d3dPixelProgram; + d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IPixelProgramDrvInfos*)(pixelProgram._DrvInfo); + return d3dPixelProgram; + } + // Get the d3dtext mirror of an existing setuped vertex program. static inline CVertexProgamDrvInfosD3D* getVertexProgramD3D(CVertexProgram& vertexProgram) { @@ -2197,8 +2231,10 @@ private: bool _ForceDXTCCompression:1; bool _TextureCubeSupported; bool _VertexProgram; - bool _PixelShader; + bool _PixelProgram; + uint16 _PixelProgramVersion; bool _DisableHardwareVertexProgram; + bool _DisableHardwarePixelProgram; bool _DisableHardwareVertexArrayAGP; bool _DisableHardwareIndexArrayAGP; bool _DisableHardwarePixelShader; diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp index a7d218e79..07ec5187b 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp @@ -567,7 +567,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) normalShaderDesc.TexEnvMode[stage] = mat.getTexEnvMode(uint8(stage)); } - if (_PixelShader) + if (_PixelProgram) { #ifdef NL_DEBUG_D3D // Check, should not occured @@ -648,7 +648,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) // Must separate texture setup and texture activation in 2 "for"... // because setupTexture() may disable all stage. - if (matShader == CMaterial::Normal) + if (matShader == CMaterial::Normal || matShader == CMaterial::PostProcessing) { uint stage; for(stage=0 ; stageNeedsConstantForDiffuse && _PixelShader) + if (!pShader->NeedsConstantForDiffuse && _PixelProgram) setPixelShader (pShader->PixelShader); } break; @@ -2019,7 +2019,7 @@ void CDriverD3D::endMaterialMultiPass() bool CDriverD3D::supportCloudRenderSinglePass () const { H_AUTO_D3D(CDriver3D_supportCloudRenderSinglePass); - return _PixelShader; + return _PixelProgram; } // *************************************************************************** diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_pixel_program.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_pixel_program.cpp new file mode 100644 index 000000000..8234fc31d --- /dev/null +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_pixel_program.cpp @@ -0,0 +1,295 @@ +/** \file driver_direct3d_pixel_program.cpp + * Direct 3d driver implementation + * + * $Id: driver_direct3d_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:26:35 legallo Exp $ + * + * \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver) + */ + +/* Copyright, 2000 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "stddirect3d.h" + +#include "driver_direct3d.h" + +using namespace std; +using namespace NLMISC; + +namespace NL3D +{ + +// *************************************************************************** + +CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItPixelPrgDrvInfoPtrList it) : IPixelProgramDrvInfos (drv, it) +{ + H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgamDrvInfosD3D) + Shader = NULL; +} + +// *************************************************************************** + +CPixelProgramDrvInfosD3D::~CPixelProgramDrvInfosD3D() +{ + H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgramDrvInfosD3DDtor) + if (Shader) + Shader->Release(); +} + +// *************************************************************************** + +bool CDriverD3D::supportPixelProgram () const +{ + H_AUTO_D3D(CDriverD3D_supportPixelProgram) + return _PixelProgram; +} + +bool CDriverD3D::supportPixelProgram (CPixelProgram::TProfile profile) const +{ + H_AUTO_D3D(CDriverD3D_supportPixelProgram_profile) + return ((profile & 0xFFFF0000) == 0xD3D00000) + && (_PixelProgramVersion >= (uint16)(profile & 0x0000FFFF)); +} + +// *************************************************************************** + +bool CDriverD3D::activePixelProgram(CPixelProgram *program) +{ + H_AUTO_D3D(CDriverD3D_activePixelProgram ) + if (_DisableHardwarePixelProgram) + return false; + + // Setup or unsetup ? + if (program) + { + // Program setuped ? + if (program->_DrvInfo==NULL) + { + _PixelPrgDrvInfos.push_front (NULL); + ItPixelPrgDrvInfoPtrList itPix = _PixelPrgDrvInfos.begin(); + *itPix = new CPixelProgramDrvInfosD3D(this, itPix); + + // Create a driver info structure + program->_DrvInfo = *itPix; + + const std::string &dest = program->getProgram(); + + LPD3DXBUFFER pShader; + LPD3DXBUFFER pErrorMsgs; + if (D3DXAssembleShader (dest.c_str(), dest.size(), NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK) + { + if (_DeviceInterface->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), &(getPixelProgramD3D(*program)->Shader)) != D3D_OK) + return false; + } + else + { + nlwarning ("Can't assemble pixel program:"); + nlwarning ((const char*)pErrorMsgs->GetBufferPointer()); + return false; + } + } + } + + // Set the pixel program + if (program) + { + CPixelProgramDrvInfosD3D *info = static_cast((IPixelProgramDrvInfos*)program->_DrvInfo); + setPixelShader (info->Shader); + + float z = 0; + float o = 1; + setRenderState (D3DRS_FOGSTART, *((DWORD*) (&o))); + setRenderState (D3DRS_FOGEND, *((DWORD*) (&z))); + } + else + { + setPixelShader (NULL); + + // Set the old fog range + setRenderState (D3DRS_FOGSTART, *((DWORD*) (&_FogStart))); + setRenderState (D3DRS_FOGEND, *((DWORD*) (&_FogEnd))); + } + + return true; +} + +// *************************************************************************** + +void CDriverD3D::setPixelProgramConstant (uint index, float f0, float f1, float f2, float f3) +{ + H_AUTO_D3D(CDriverD3D_setPixelProgramConstant) + if (!_PixelProgram) + { + #ifdef NL_DEBUG + nlwarning("No pixel programs available!!"); + #endif + return; + } + const float tabl[4] = {f0, f1, f2, f3}; + setPixelShaderConstant (index, tabl); +} + +// *************************************************************************** + +void CDriverD3D::setPixelProgramConstant (uint index, double d0, double d1, double d2, double d3) +{ + H_AUTO_D3D(CDriverD3D_setPixelProgramConstant ) + if (!_PixelProgram) + { + #ifdef NL_DEBUG + nlwarning("No pixel programs available!!"); + #endif + return; + } + const float tabl[4] = {(float)d0, (float)d1, (float)d2, (float)d3}; + setPixelShaderConstant (index, tabl); +} + +// *************************************************************************** + +void CDriverD3D::setPixelProgramConstant (uint index, const NLMISC::CVector& value) +{ + H_AUTO_D3D(CDriverD3D_setPixelProgramConstant ) + if (!_PixelProgram) + { + #ifdef NL_DEBUG + nlwarning("No pixel programs available!!"); + #endif + return; + } + const float tabl[4] = {value.x, value.y, value.z, 0}; + setPixelShaderConstant (index, tabl); +} + +// *************************************************************************** + +void CDriverD3D::setPixelProgramConstant (uint index, const NLMISC::CVectorD& value) +{ + H_AUTO_D3D(CDriverD3D_setPixelProgramConstant ) + if (!_PixelProgram) + { + #ifdef NL_DEBUG + nlwarning("No pixel programs available!!"); + #endif + return; + } + const float tabl[4] = {(float)value.x, (float)value.y, (float)value.z, 0}; + setPixelShaderConstant (index, tabl); +} + +// *************************************************************************** + +void CDriverD3D::setPixelProgramConstant (uint index, uint num, const float *src) +{ + H_AUTO_D3D(CDriverD3D_setPixelProgramConstant ) + if (!_PixelProgram) + { + #ifdef NL_DEBUG + nlwarning("No pixel programs available!!"); + #endif + return; + } + uint i; + for (i=0; i_11, matPtr->_21, matPtr->_31, matPtr->_41); + setPixelProgramConstant (index+1, matPtr->_12, matPtr->_22, matPtr->_32, matPtr->_42); + setPixelProgramConstant (index+2, matPtr->_13, matPtr->_23, matPtr->_33, matPtr->_43); + setPixelProgramConstant (index+3, matPtr->_14, matPtr->_24, matPtr->_34, matPtr->_44); +} + +// *************************************************************************** + +void CDriverD3D::disableHardwarePixelProgram() +{ + H_AUTO_D3D(CDriverD3D_disableHardwarePixelProgram) + _DisableHardwarePixelProgram = true; + _PixelProgram = false; +} + +} // NL3D diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp index 7922b30ea..87f41678b 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp @@ -1187,6 +1187,11 @@ bool CDriverD3D::setRenderTarget (ITexture *tex, uint32 /* x */, uint32 /* y */, return true; } +ITexture *CDriverD3D::getRenderTarget() const +{ + return _RenderTarget.Texture; +} + // *************************************************************************** bool CDriverD3D::copyTargetToTexture (ITexture * /* tex */, uint32 /* offsetx */, uint32 /* offsety */, uint32 /* x */, uint32 /* y */, uint32 /* width */, diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp index ce6bda220..a758aa7b3 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp @@ -43,9 +43,9 @@ CVertexProgamDrvInfosD3D::~CVertexProgamDrvInfosD3D() // *************************************************************************** -bool CDriverD3D::isVertexProgramSupported () const +bool CDriverD3D::supportVertexProgram () const { - H_AUTO_D3D(CDriverD3D_isVertexProgramSupported ) + H_AUTO_D3D(CDriverD3D_supportVertexProgram ) return _VertexProgram; } diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp index 08b883e12..92021c65b 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp @@ -263,8 +263,6 @@ CDriverGL::CDriverGL() _CurrentFogColor[2]= 0; _CurrentFogColor[3]= 0; - _RenderTargetFBO = false; - _LightSetupDirty= false; _ModelViewMatrixDirty= false; _RenderSetupDirty= false; @@ -482,6 +480,7 @@ bool CDriverGL::setupDisplay() } _VertexProgramEnabled= false; + _PixelProgramEnabled= false; _LastSetupGLArrayVertexProgram= false; // Init VertexArrayRange according to supported extenstion. @@ -690,7 +689,7 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect // *************************************************************************** bool CDriverGL::supportBloomEffect() const { - return (isVertexProgramSupported() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle()); + return (supportVertexProgram() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle()); } // *************************************************************************** @@ -702,7 +701,7 @@ bool CDriverGL::supportNonPowerOfTwoTextures() const // *************************************************************************** bool CDriverGL::isTextureRectangle(ITexture * tex) const { - return (supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff() + return (!supportNonPowerOfTwoTextures() && supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff() && (!isPowerOf2(tex->getWidth()) || !isPowerOf2(tex->getHeight()))); } @@ -737,6 +736,12 @@ void CDriverGL::disableHardwareVertexProgram() _Extensions.DisableHardwareVertexProgram= true; } +void CDriverGL::disableHardwarePixelProgram() +{ + H_AUTO_OGL(CDriverGL_disableHardwarePixelProgram) + _Extensions.DisableHardwarePixelProgram= true; +} + // *************************************************************************** void CDriverGL::disableHardwareVertexArrayAGP() { @@ -854,6 +859,7 @@ bool CDriverGL::swapBuffers() // Reset texture shaders //resetTextureShaders(); activeVertexProgram(NULL); + activePixelProgram(NULL); #ifndef USE_OPENGLES /* Yoyo: must do this (GeForce bug ??) else weird results if end render with a VBHard. @@ -1535,9 +1541,9 @@ bool CDriverGL::supportTextureShaders() const } // *************************************************************************** -bool CDriverGL::isWaterShaderSupported() const +bool CDriverGL::supportWaterShader() const { - H_AUTO_OGL(CDriverGL_isWaterShaderSupported); + H_AUTO_OGL(CDriverGL_supportWaterShader); if(_Extensions.ARBFragmentProgram && ARBWaterShader[0] != 0) return true; @@ -1547,9 +1553,9 @@ bool CDriverGL::isWaterShaderSupported() const } // *************************************************************************** -bool CDriverGL::isTextureAddrModeSupported(CMaterial::TTexAddressingMode /* mode */) const +bool CDriverGL::supportTextureAddrMode(CMaterial::TTexAddressingMode /* mode */) const { - H_AUTO_OGL(CDriverGL_isTextureAddrModeSupported) + H_AUTO_OGL(CDriverGL_supportTextureAddrMode) if (_Extensions.NVTextureShader) { diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.h b/code/nel/src/3d/driver/opengl/driver_opengl.h index ee6431dc4..08e950b70 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.h +++ b/code/nel/src/3d/driver/opengl/driver_opengl.h @@ -308,6 +308,7 @@ public: virtual bool init (uint windowIcon = 0, emptyProc exitFunc = 0); virtual void disableHardwareVertexProgram(); + virtual void disableHardwarePixelProgram(); virtual void disableHardwareVertexArrayAGP(); virtual void disableHardwareTextureShader(); @@ -565,6 +566,8 @@ public: virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel, uint32 cubeFace); + virtual ITexture *getRenderTarget() const; + virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel); @@ -602,9 +605,9 @@ public: // @{ virtual bool supportTextureShaders() const; - virtual bool isWaterShaderSupported() const; + virtual bool supportWaterShader() const; - virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode) const; + virtual bool supportTextureAddrMode(CMaterial::TTexAddressingMode mode) const; virtual void setMatrix2DForTextureOffsetAddrMode(const uint stage, const float mat[4]); // @} @@ -694,6 +697,7 @@ private: virtual class IVertexBufferHardGL *createVertexBufferHard(uint size, uint numVertices, CVertexBuffer::TPreferredMemory vbType, CVertexBuffer *vb); friend class CTextureDrvInfosGL; friend class CVertexProgamDrvInfosGL; + friend class CPixelProgamDrvInfosGL; private: // Version of the driver. Not the interface version!! Increment when implementation of the driver change. @@ -889,7 +893,7 @@ private: // viewport before call to setRenderTarget, if BFO extension is supported CViewport _OldViewport; - bool _RenderTargetFBO; + CSmartPtr _RenderTargetFBO; // Num lights return by GL_MAX_LIGHTS @@ -1303,9 +1307,12 @@ private: /// \name Vertex program interface // @{ - bool isVertexProgramSupported () const; + bool supportVertexProgram () const; + bool supportPixelProgram () const; + bool supportPixelProgram (CPixelProgram::TProfile profile) const; bool isVertexProgramEmulated () const; bool activeVertexProgram (CVertexProgram *program); + bool activePixelProgram (CPixelProgram *program); void setConstant (uint index, float, float, float, float); void setConstant (uint index, double, double, double, double); void setConstant (uint indexStart, const NLMISC::CVector& value); @@ -1316,6 +1323,15 @@ private: void setConstantFog (uint index); void enableVertexProgramDoubleSidedColor(bool doubleSided); bool supportVertexProgramDoubleSidedColor() const; + + // Pixel program + virtual void setPixelProgramConstant (uint index, float, float, float, float); + virtual void setPixelProgramConstant (uint index, double, double, double, double); + virtual void setPixelProgramConstant (uint index, const NLMISC::CVector& value); + virtual void setPixelProgramConstant (uint index, const NLMISC::CVectorD& value); + virtual void setPixelProgramConstant (uint index, uint num, const float *src); + virtual void setPixelProgramConstant (uint index, uint num, const double *src); + virtual void setPixelProgramConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform); virtual bool supportMADOperator() const ; @@ -1330,6 +1346,12 @@ private: //@} + /// \name Pixel program implementation + // @{ + bool activeARBPixelProgram (CPixelProgram *program); + bool setupARBPixelProgram (const CPixelProgram *program, GLuint id/*, bool &specularWritten*/); + //@} + /// \fallback for material shaders // @{ @@ -1342,15 +1364,27 @@ private: // Don't use glIsEnabled, too slow. return _VertexProgramEnabled; } + + bool isPixelProgramEnabled () const + { + // Don't use glIsEnabled, too slow. + return _PixelProgramEnabled; + } // Track state of activeVertexProgram() bool _VertexProgramEnabled; + // Track state of activePixelProgram() + bool _PixelProgramEnabled; + // Say if last setupGlArrays() was a VertexProgram setup. bool _LastSetupGLArrayVertexProgram; // The last vertex program that was setupped NLMISC::CRefPtr _LastSetuppedVP; + // The last pixel program that was setupped + NLMISC::CRefPtr _LastSetuppedPP; + bool _ForceDXTCCompression; /// Divisor for textureResize (power). uint _ForceTextureResizePower; @@ -1520,6 +1554,17 @@ public: CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInfoPtrList it); }; +// *************************************************************************** +class CPixelProgamDrvInfosGL : public IPixelProgramDrvInfos +{ +public: + // The GL Id. + GLuint ID; + + // The gl id is auto created here. + CPixelProgamDrvInfosGL (CDriverGL *drv, ItPixelPrgDrvInfoPtrList it); +}; + #ifdef NL_STATIC } // NLDRIVERGL/ES #endif diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp index d38ff8f51..3b771e1c1 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp @@ -1225,6 +1225,15 @@ static bool setupARBFragmentProgram(const char *glext) return true; } +// ********************************* +static bool setupNVFragmentProgram2(const char *glext) +{ + H_AUTO_OGL(setupNVFragmentProgram2); + CHECK_EXT("GL_NV_fragment_program2"); + + return true; +} + // *************************************************************************** static bool setupARBVertexBufferObject(const char *glext) { @@ -1560,6 +1569,19 @@ void registerGlExtensions(CGlExtensions &ext) ext.EXTVertexShader = false; ext.ARBVertexProgram = false; } + + // Check pixel program + // Disable feature ??? + if (!ext.DisableHardwarePixelProgram) + { + ext.ARBFragmentProgram = setupARBFragmentProgram(glext); + ext.NVFragmentProgram2 = setupNVFragmentProgram2(glext); + } + else + { + ext.ARBFragmentProgram = false; + ext.NVFragmentProgram2 = false; + } ext.OESDrawTexture = setupOESDrawTexture(glext); ext.OESMapBuffer = setupOESMapBuffer(glext); @@ -1571,14 +1593,12 @@ void registerGlExtensions(CGlExtensions &ext) ext.NVTextureShader = setupNVTextureShader(glext); ext.ATIEnvMapBumpMap = setupATIEnvMapBumpMap(glext); ext.ATIFragmentShader = setupATIFragmentShader(glext); - ext.ARBFragmentProgram = setupARBFragmentProgram(glext); } else { ext.ATIEnvMapBumpMap = false; ext.NVTextureShader = false; ext.ATIFragmentShader = false; - ext.ARBFragmentProgram = false; } // For now, the only way to know if emulation, is to test some extension which exist only on GeForce3. diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_extension.h b/code/nel/src/3d/driver/opengl/driver_opengl_extension.h index 9d28a15ab..fe7738fd8 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_extension.h +++ b/code/nel/src/3d/driver/opengl/driver_opengl_extension.h @@ -103,6 +103,9 @@ struct CGlExtensions bool ARBTextureNonPowerOfTwo; bool ARBMultisample; + // NV Pixel Programs + bool NVFragmentProgram2; + bool OESDrawTexture; bool OESMapBuffer; @@ -111,6 +114,7 @@ public: /// \name Disable Hardware feature. False by default. setuped by IDriver // @{ bool DisableHardwareVertexProgram; + bool DisableHardwarePixelProgram; bool DisableHardwareVertexArrayAGP; bool DisableHardwareTextureShader; // @} @@ -174,6 +178,7 @@ public: /// \name Disable Hardware feature. False by default. setuped by IDriver DisableHardwareVertexProgram= false; + DisableHardwarePixelProgram= false; DisableHardwareVertexArrayAGP= false; DisableHardwareTextureShader= false; } @@ -206,6 +211,7 @@ public: result += NVTextureShader ? "NVTextureShader " : ""; result += ATIFragmentShader ? "ATIFragmentShader " : ""; result += ARBFragmentProgram ? "ARBFragmentProgram " : ""; + result += NVFragmentProgram2 ? "NVFragmentProgram2 " : ""; result += ARBVertexProgram ? "ARBVertexProgram " : ""; result += NVVertexProgram ? "NVVertexProgram " : ""; result += EXTVertexShader ? "EXTVertexShader " : ""; diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_pixel_program.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_pixel_program.cpp new file mode 100644 index 000000000..2bcfc185d --- /dev/null +++ b/code/nel/src/3d/driver/opengl/driver_opengl_pixel_program.cpp @@ -0,0 +1,336 @@ +/** \file driver_opengl_pixel_program.cpp + * OpenGL driver implementation for pixel program manipulation. + * + * $Id: driver_opengl_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:29:00 legallo Exp $ + * + * \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver) + */ + +/* Copyright, 2000 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "stdopengl.h" + +#include "driver_opengl.h" +#include "nel/3d/index_buffer.h" +#include "nel/3d/pixel_program.h" +#include + +// tmp +#include "nel/misc/file.h" + +using namespace std; +using namespace NLMISC; + +namespace NL3D +{ + +#ifdef NL_STATIC +#ifdef USE_OPENGLES +namespace NLDRIVERGLES { +#else +namespace NLDRIVERGL { +#endif +#endif + +// *************************************************************************** +CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItPixelPrgDrvInfoPtrList it) : IPixelProgramDrvInfos (drv, it) +{ + H_AUTO_OGL(CPixelProgamDrvInfosGL_CPixelProgamDrvInfosGL) + // Extension must exist + nlassert(drv->_Extensions.ARBFragmentProgram); + + if (drv->_Extensions.ARBFragmentProgram) // ARB implementation + { + nglGenProgramsARB(1, &ID); + } +} + +// *************************************************************************** +bool CDriverGL::supportPixelProgram() const +{ + H_AUTO_OGL(CPixelProgamDrvInfosGL_supportPixelProgram) + return _Extensions.ARBFragmentProgram; +} +bool CDriverGL::supportPixelProgram(CPixelProgram::TProfile profile) const +{ + H_AUTO_OGL(CPixelProgamDrvInfosGL_supportPixelProgram_profile) + switch (profile) + { + case CPixelProgram::arbfp1: + return _Extensions.ARBFragmentProgram; + case CPixelProgram::fp40: + return _Extensions.NVFragmentProgram2; + } + return false; +} + +// *************************************************************************** +bool CDriverGL::activePixelProgram(CPixelProgram *program) +{ + H_AUTO_OGL(CDriverGL_activePixelProgram) + + if (_Extensions.ARBFragmentProgram) + { + return activeARBPixelProgram(program); + } + + return false; +} + +// *************************************************************************** +bool CDriverGL::activeARBPixelProgram(CPixelProgram *program) +{ + H_AUTO_OGL(CDriverGL_activeARBPixelProgram) + + // Setup or unsetup ? + if (program) + { + // Driver info + CPixelProgamDrvInfosGL *drvInfo; + + // Program setuped ? + if (program->_DrvInfo==NULL) + { + // Insert into driver list. (so it is deleted when driver is deleted). + ItPixelPrgDrvInfoPtrList it= _PixelPrgDrvInfos.insert(_PixelPrgDrvInfos.end(), (NL3D::IPixelProgramDrvInfos*)NULL); + + // Create a driver info + *it = drvInfo = new CPixelProgamDrvInfosGL (this, it); + // Set the pointer + program->_DrvInfo=drvInfo; + + if(!setupARBPixelProgram(program, drvInfo->ID)) + { + delete drvInfo; + program->_DrvInfo = NULL; + _PixelPrgDrvInfos.erase(it); + return false; + } + } + else + { + // Cast the driver info pointer + drvInfo=safe_cast((IPixelProgramDrvInfos*)program->_DrvInfo); + } + glEnable( GL_FRAGMENT_PROGRAM_ARB ); + _PixelProgramEnabled = true; + nglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, drvInfo->ID ); + + glDisable( GL_COLOR_SUM_ARB ); // no specular written + + _LastSetuppedPP = program; + } + else + { + glDisable( GL_FRAGMENT_PROGRAM_ARB ); + glDisable( GL_COLOR_SUM_ARB ); + _PixelProgramEnabled = false; + } + + return true; +} + +// *************************************************************************** +bool CDriverGL::setupARBPixelProgram (const CPixelProgram *program, GLuint id/*, bool &specularWritten*/) +{ + H_AUTO_OGL(CDriverGL_setupARBPixelProgram) + + const std::string &code = program->getProgram(); + + nglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, id); + glGetError(); + nglProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, code.size(), code.c_str() ); + GLenum err = glGetError(); + if (err != GL_NO_ERROR) + { + if (err == GL_INVALID_OPERATION) + { + GLint position; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &position); + nlassert(position != -1); // there was an error.. + nlassert(position < (GLint) code.size()); + uint line = 0; + const char *lineStart = program->getProgram().c_str(); + for(uint k = 0; k < (uint) position; ++k) + { + if (code[k] == '\n') + { + lineStart = code.c_str() + k; + ++line; + } + } + nlwarning("ARB fragment program parse error at line %d.", (int) line); + // search end of line + const char *lineEnd = code.c_str() + code.size(); + for(uint k = position; k < code.size(); ++k) + { + if (code[k] == '\n') + { + lineEnd = code.c_str() + k; + break; + } + } + nlwarning(std::string(lineStart, lineEnd).c_str()); + // display the gl error msg + const GLubyte *errorMsg = glGetString(GL_PROGRAM_ERROR_STRING_ARB); + nlassert((const char *) errorMsg); + nlwarning((const char *) errorMsg); + } + nlassert(0); + return false; + } + return true; +} + +// *************************************************************************** + +void CDriverGL::setPixelProgramConstant (uint index, float f0, float f1, float f2, float f3) +{ + H_AUTO_OGL(CDriverGL_setPixelProgramConstant) + + if (_Extensions.ARBFragmentProgram) + nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, f0, f1, f2, f3); +} + + +// *************************************************************************** + +void CDriverGL::setPixelProgramConstant (uint index, double d0, double d1, double d2, double d3) +{ + H_AUTO_OGL(CDriverGL_setPixelProgramConstant) + + if (_Extensions.ARBFragmentProgram) + nglProgramEnvParameter4dARB(GL_FRAGMENT_PROGRAM_ARB, index, d0, d1, d2, d3); +} + + +// *************************************************************************** + +void CDriverGL::setPixelProgramConstant (uint index, const NLMISC::CVector& value) +{ + H_AUTO_OGL(CDriverGL_setPixelProgramConstant) + + if (_Extensions.ARBFragmentProgram) + nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, value.x, value.y, value.z, 0); +} + + +// *************************************************************************** + +void CDriverGL::setPixelProgramConstant (uint index, const NLMISC::CVectorD& value) +{ + H_AUTO_OGL(CDriverGL_setPixelProgramConstant) + + if (_Extensions.ARBFragmentProgram) + nglProgramEnvParameter4dARB(GL_FRAGMENT_PROGRAM_ARB, index, value.x, value.y, value.z, 0); +} + + +// *************************************************************************** +void CDriverGL::setPixelProgramConstant (uint index, uint num, const float *src) +{ + H_AUTO_OGL(CDriverGL_setPixelProgramConstant) + + if (_Extensions.ARBFragmentProgram) + { + for(uint k = 0; k < num; ++k) + { + nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k); + } + } +} + +// *************************************************************************** +void CDriverGL::setPixelProgramConstant (uint index, uint num, const double *src) +{ + H_AUTO_OGL(CDriverGL_setPixelProgramConstant) + + if (_Extensions.ARBFragmentProgram) + { + for(uint k = 0; k < num; ++k) + { + nglProgramEnvParameter4dvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k); + } + } +} + +// *************************************************************************** + +void CDriverGL::setPixelProgramConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform) +{ + H_AUTO_OGL(CDriverGL_setPixelProgramConstantMatrix) + + if (_Extensions.ARBFragmentProgram) + { + + // First, ensure that the render setup is correctly setuped. + refreshRenderSetup(); + CMatrix mat; + switch (matrix) + { + case IDriver::ModelView: + mat = _ModelViewMatrix; + break; + case IDriver::Projection: + { + refreshProjMatrixFromGL(); + mat = _GLProjMat; + } + break; + case IDriver::ModelViewProjection: + refreshProjMatrixFromGL(); + mat = _GLProjMat * _ModelViewMatrix; + break; + default: + break; + } + + switch(transform) + { + case IDriver::Identity: break; + case IDriver::Inverse: + mat.invert(); + break; + case IDriver::Transpose: + mat.transpose(); + break; + case IDriver::InverseTranspose: + mat.invert(); + mat.transpose(); + break; + default: + break; + } + mat.transpose(); + float matDatas[16]; + mat.get(matDatas); + + nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index, matDatas); + nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + 1, matDatas + 4); + nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + 2, matDatas + 8); + nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + 3, matDatas + 12); + } +} + +#ifdef NL_STATIC +} // NLDRIVERGL/ES +#endif + +} // NL3D diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp index 055f8d99d..96d95bd5d 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp @@ -2323,7 +2323,7 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width newVP.init(0, 0, ((float)width/(float)w), ((float)height/(float)h)); setupViewport(newVP); - _RenderTargetFBO = true; + _RenderTargetFBO = tex; return activeFrameBufferObject(tex); } @@ -2343,7 +2343,7 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width setupViewport(_OldViewport); _OldViewport = _CurrViewport; - _RenderTargetFBO = false; + _RenderTargetFBO = NULL; return false; } @@ -2356,12 +2356,17 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width // Update the scissor setupScissor (_CurrScissor); - _RenderTargetFBO = false; + _RenderTargetFBO = NULL; _OldViewport = _CurrViewport; return true; } +ITexture *CDriverGL::getRenderTarget() const +{ + return _RenderTargetFBO ? _RenderTargetFBO : _TextureTarget; +} + // *************************************************************************** bool CDriverGL::copyTargetToTexture (ITexture *tex, diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp index 5392bcbdd..1ddb42a7d 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp @@ -70,9 +70,9 @@ CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInf // *************************************************************************** -bool CDriverGL::isVertexProgramSupported () const +bool CDriverGL::supportVertexProgram () const { - H_AUTO_OGL(CVertexProgamDrvInfosGL_isVertexProgramSupported) + H_AUTO_OGL(CVertexProgamDrvInfosGL_supportVertexProgram) return _Extensions.NVVertexProgram || _Extensions.EXTVertexShader || _Extensions.ARBVertexProgram; } diff --git a/code/nel/src/3d/driver_user.cpp b/code/nel/src/3d/driver_user.cpp index b45ebbd37..83c7343ec 100644 --- a/code/nel/src/3d/driver_user.cpp +++ b/code/nel/src/3d/driver_user.cpp @@ -213,6 +213,12 @@ void CDriverUser::disableHardwareVertexProgram() _Driver->disableHardwareVertexProgram(); } +void CDriverUser::disableHardwarePixelProgram() +{ + NL3D_HAUTO_UI_DRIVER; + + _Driver->disableHardwarePixelProgram(); +} void CDriverUser::disableHardwareVertexArrayAGP() { NL3D_HAUTO_UI_DRIVER; diff --git a/code/nel/src/3d/flare_model.cpp b/code/nel/src/3d/flare_model.cpp index 47d9fdb43..ba5cc8098 100644 --- a/code/nel/src/3d/flare_model.cpp +++ b/code/nel/src/3d/flare_model.cpp @@ -363,6 +363,7 @@ void CFlareModel::traverseRender() } // setup driver drv->activeVertexProgram(NULL); + drv->activePixelProgram(NULL); drv->setupModelMatrix(fs->getLookAtMode() ? CMatrix::Identity : getWorldMatrix()); // we don't change the fustrum to draw 2d shapes : it is costly, and we need to restore it after the drawing has been done // we setup Z to be (near + far) / 2, and setup x and y to get the screen coordinates we want @@ -565,6 +566,7 @@ void CFlareModel::updateOcclusionQueryBegin(IDriver *drv) { nlassert(drv); drv->activeVertexProgram(NULL); + drv->activePixelProgram(NULL); drv->setupModelMatrix(CMatrix::Identity); initStatics(); drv->setColorMask(false, false, false, false); // don't write any pixel during the test @@ -661,6 +663,7 @@ void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv) } drv.setColorMask(false, false, false, false); // don't write any pixel during the test drv.activeVertexProgram(NULL); + drv.activePixelProgram(NULL); setupOcclusionMeshMatrix(drv, *_Scene); drv.activeVertexBuffer(const_cast(mesh.getVertexBuffer())); // query drawn count diff --git a/code/nel/src/3d/landscape.cpp b/code/nel/src/3d/landscape.cpp index 31f1bb051..e842ae369 100644 --- a/code/nel/src/3d/landscape.cpp +++ b/code/nel/src/3d/landscape.cpp @@ -574,7 +574,7 @@ void CLandscape::setDriver(IDriver *drv) // Does the driver support VertexShader??? // only if VP supported by GPU. - _VertexShaderOk= (_Driver->isVertexProgramSupported() && !_Driver->isVertexProgramEmulated()); + _VertexShaderOk= (_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated()); // Does the driver has sufficient requirements for Vegetable??? diff --git a/code/nel/src/3d/landscapevb_allocator.cpp b/code/nel/src/3d/landscapevb_allocator.cpp index 00cf78f1f..f57d6ef8d 100644 --- a/code/nel/src/3d/landscapevb_allocator.cpp +++ b/code/nel/src/3d/landscapevb_allocator.cpp @@ -82,7 +82,7 @@ void CLandscapeVBAllocator::updateDriver(IDriver *driver) deleteVertexProgram(); // Then rebuild VB format, and VertexProgram, if needed. // Do it only if VP supported by GPU. - setupVBFormatAndVertexProgram(_Driver->isVertexProgramSupported() && !_Driver->isVertexProgramEmulated()); + setupVBFormatAndVertexProgram(_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated()); // must reallocate the VertexBuffer. if( _NumVerticesAllocated>0 ) diff --git a/code/nel/src/3d/meshvp_per_pixel_light.cpp b/code/nel/src/3d/meshvp_per_pixel_light.cpp index ab84492c4..dd06e951c 100644 --- a/code/nel/src/3d/meshvp_per_pixel_light.cpp +++ b/code/nel/src/3d/meshvp_per_pixel_light.cpp @@ -428,7 +428,7 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv, { // test if supported by driver if (! - (drv->isVertexProgramSupported() + (drv->supportVertexProgram() && !drv->isVertexProgramEmulated() && drv->supportPerPixelLighting(SpecularLighting) ) diff --git a/code/nel/src/3d/meshvp_wind_tree.cpp b/code/nel/src/3d/meshvp_wind_tree.cpp index bf04c6096..579557012 100644 --- a/code/nel/src/3d/meshvp_wind_tree.cpp +++ b/code/nel/src/3d/meshvp_wind_tree.cpp @@ -287,7 +287,7 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene // *************************************************************************** bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat, const NLMISC::CVector & /*viewerPos*/) { - if (!(driver->isVertexProgramSupported() && !driver->isVertexProgramEmulated())) return false; + if (!(driver->supportVertexProgram() && !driver->isVertexProgramEmulated())) return false; // precompute mesh @@ -367,7 +367,7 @@ bool CMeshVPWindTree::supportMeshBlockRendering() const // *************************************************************************** bool CMeshVPWindTree::isMBRVpOk(IDriver *driver) const { - return driver->isVertexProgramSupported() && !driver->isVertexProgramEmulated(); + return driver->supportVertexProgram() && !driver->isVertexProgramEmulated(); } // *************************************************************************** diff --git a/code/nel/src/3d/pixel_program.cpp b/code/nel/src/3d/pixel_program.cpp new file mode 100644 index 000000000..320bfa541 --- /dev/null +++ b/code/nel/src/3d/pixel_program.cpp @@ -0,0 +1,63 @@ +/** \file pixel_program.cpp + * Pixel program definition + * + * $Id: pixel_program.cpp,v 1.1.2.1 2007/04/27 17:35:07 legallo Exp $ + */ + +/* Copyright, 2000, 2001 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "std3d.h" + +#include + +#include + +namespace NL3D +{ + +// *************************************************************************** +IPixelProgramDrvInfos::IPixelProgramDrvInfos (IDriver *drv, ItPixelPrgDrvInfoPtrList it) +{ + _Driver= drv; + _DriverIterator= it; +} + + +// *************************************************************************** +IPixelProgramDrvInfos::~IPixelProgramDrvInfos () +{ + _Driver->removePixelPrgDrvInfoPtr (_DriverIterator); +} + + +// *************************************************************************** +CPixelProgram::CPixelProgram(const char* program) : _Program(program) +{ + +} + + +// *************************************************************************** +CPixelProgram::~CPixelProgram() +{ + +} + +} // NL3D diff --git a/code/nel/src/3d/ps_particle_basic.cpp b/code/nel/src/3d/ps_particle_basic.cpp index 1cb57d2bc..c2d6b6357 100644 --- a/code/nel/src/3d/ps_particle_basic.cpp +++ b/code/nel/src/3d/ps_particle_basic.cpp @@ -786,7 +786,7 @@ void CPSMultiTexturedParticle::setupMaterial(ITexture *primary, IDriver *driver, /// if bump is used, the matrix must be setupped each time (not a material field) if (!_ForceBasicCaps && isMultiTextureEnabled() && _MainOp == EnvBumpMap) { - if (driver->isTextureAddrModeSupported(CMaterial::OffsetTexture)) + if (driver->supportTextureAddrMode(CMaterial::OffsetTexture)) { CTextureBump *tb = dynamic_cast((ITexture *) _Texture2); if (tb != NULL) @@ -858,7 +858,7 @@ void CPSMultiTexturedParticle::setupMaterial(ITexture *primary, IDriver *driver, } else { - if (!_ForceBasicCaps && (driver->isTextureAddrModeSupported(CMaterial::OffsetTexture) || driver->supportEMBM())) // envbumpmap supported ? + if (!_ForceBasicCaps && (driver->supportTextureAddrMode(CMaterial::OffsetTexture) || driver->supportEMBM())) // envbumpmap supported ? { CTextureBump *tb = dynamic_cast((ITexture *) _Texture2); if (tb != NULL) @@ -917,7 +917,7 @@ void CPSMultiTexturedParticle::setupMultiTexEnv(TOperator op, ITexture *tex1, IT mat.enableTexAddrMode(false); break; case EnvBumpMap: - if (drv.isTextureAddrModeSupported(CMaterial::OffsetTexture)) + if (drv.supportTextureAddrMode(CMaterial::OffsetTexture)) { mat.setTexture(0, tex2); mat.setTexture(1, tex1); @@ -1113,7 +1113,7 @@ void CPSMultiTexturedParticle::enumTexs(std::vector NL_PS_FUNC(CPSMultiTexturedParticle_enumTexs) if (_MainOp == EnvBumpMap && !_ForceBasicCaps) { - if (drv.isTextureAddrModeSupported(CMaterial::OffsetTexture) || drv.supportEMBM()) + if (drv.supportTextureAddrMode(CMaterial::OffsetTexture) || drv.supportEMBM()) { if (_Texture2) dest.push_back(_Texture2); } @@ -1132,7 +1132,7 @@ bool CPSMultiTexturedParticle::isAlternateTextureUsed(IDriver &driver) const NL_PS_FUNC(CPSMultiTexturedParticle_isAlternateTextureUsed) if (!isTouched() && areBasicCapsForcedLocal() == areBasicCapsForced()) return (_MultiTexState & AlternateTextureUsed) != 0; if (_MainOp != EnvBumpMap) return false; - return _ForceBasicCaps || (!driver.isTextureAddrModeSupported(CMaterial::OffsetTexture) && !driver.supportEMBM()); + return _ForceBasicCaps || (!driver.supportTextureAddrMode(CMaterial::OffsetTexture) && !driver.supportEMBM()); } } // NL3D diff --git a/code/nel/src/3d/scene.cpp b/code/nel/src/3d/scene.cpp index df5297e2f..76761bc71 100644 --- a/code/nel/src/3d/scene.cpp +++ b/code/nel/src/3d/scene.cpp @@ -191,6 +191,8 @@ CScene::CScene(bool bSmallScene) : LightTrav(bSmallScene) _WaterEnvMap = NULL; _GlobalSystemTime= 0.0; + + _RequestParticlesAnimate = false; } // *************************************************************************** void CScene::release() @@ -377,6 +379,12 @@ void CScene::endPartRender() // Reset profiling _NextRenderProfile= false; + IDriver *drv = getDriver(); + drv->activeVertexProgram(NULL); + drv->activePixelProgram(NULL); + + // Ensure nothing animates on subsequent renders + _EllapsedTime = 0.f; /* uint64 total = PSStatsRegisterPSModelObserver + @@ -614,7 +622,11 @@ void CScene::renderPart(UScene::TRenderPart rp, bool doHrcPass) // loadBalance LoadBalancingTrav.traverse(); // - _ParticleSystemManager.processAnimate(_EllapsedTime); // deals with permanently animated particle systems + if (_RequestParticlesAnimate) + { + _ParticleSystemManager.processAnimate(_EllapsedTime); // deals with permanently animated particle systems + _RequestParticlesAnimate = false; + } // Light LightTrav.traverse(); } @@ -860,6 +872,9 @@ void CScene::animate( TGlobalAnimationTime atTime ) // Rendered part are invalidate _RenderedPart = UScene::RenderNothing; + + // Particles are animated later due to dependencies + _RequestParticlesAnimate = true; } @@ -1561,6 +1576,7 @@ void CScene::renderOcclusionTestMeshs() nlassert(RenderTrav.getDriver()); RenderTrav.getDriver()->setupViewport(RenderTrav.getViewport()); RenderTrav.getDriver()->activeVertexProgram(NULL); + RenderTrav.getDriver()->activePixelProgram(NULL); IDriver::TPolygonMode oldPolygonMode = RenderTrav.getDriver()->getPolygonMode(); CMaterial m; m.initUnlit(); diff --git a/code/nel/src/3d/shadow_map_manager.cpp b/code/nel/src/3d/shadow_map_manager.cpp index 79f4ade20..383a28184 100644 --- a/code/nel/src/3d/shadow_map_manager.cpp +++ b/code/nel/src/3d/shadow_map_manager.cpp @@ -244,11 +244,12 @@ void CShadowMapManager::addShadowReceiver(CTransform *model) void CShadowMapManager::renderGenerate(CScene *scene) { H_AUTO( NL3D_ShadowManager_Generate ); - + // Each frame, do a small garbage collector for unused free textures. garbageShadowTextures(scene); IDriver *driverForShadowGeneration= scene->getRenderTrav().getAuxDriver(); + CSmartPtr previousRenderTarget = driverForShadowGeneration->getRenderTarget(); // Init // ******** @@ -488,7 +489,7 @@ void CShadowMapManager::renderGenerate(CScene *scene) } // Set default render target - driverForShadowGeneration->setRenderTarget (NULL); + driverForShadowGeneration->setRenderTarget (previousRenderTarget); // Allow Writing on all. driverForShadowGeneration->setColorMask(true, true, true, true); diff --git a/code/nel/src/3d/stereo_debugger.cpp b/code/nel/src/3d/stereo_debugger.cpp new file mode 100644 index 000000000..6be97d42a --- /dev/null +++ b/code/nel/src/3d/stereo_debugger.cpp @@ -0,0 +1,410 @@ +/** + * \file stereo_debugger.cpp + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#if !FINAL_VERSION +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes +#include +#include +#include +#include +#include +#include +#include + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +namespace { + +const char *a_arbfp1 = + "!!ARBfp1.0\n" + "PARAM c[1] = { { 1, 0, 0.5 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEX R0, fragment.texcoord[0], texture[0], 2D;\n" + "TEX R1, fragment.texcoord[0], texture[1], 2D;\n" + "ADD R2, R0, -R1;\n" + "ADD R1, R0, R1;\n" + "MUL R1, R1, c[0].z;\n" + "ABS R2, R2;\n" + "CMP R2, -R2, c[0].x, c[0].y;\n" + "ADD_SAT R2.x, R2, R2.y;\n" + "ADD_SAT R2.x, R2, R2.z;\n" + "ADD_SAT R2.x, R2, R2.w;\n" + "ABS R2.x, R2;\n" + "CMP R2.x, -R2, c[0].y, c[0];\n" + "ABS R0.x, R2;\n" + "CMP R2.x, -R0, c[0].y, c[0];\n" + "MOV R0.xzw, R1;\n" + "MAD R0.y, R1, c[0].z, c[0].z;\n" + "CMP R0, -R2.x, R1, R0;\n" + "MAD R1.x, R0, c[0].z, c[0].z;\n" + "CMP result.color.x, -R2, R1, R0;\n" + "MOV result.color.yzw, R0;\n" + "END\n"; + +class CStereoDebuggerFactory : public IStereoDeviceFactory +{ +public: + IStereoDisplay *createDevice() const + { + return new CStereoDebugger(); + } +}; + +} /* anonymous namespace */ + +CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0), m_LeftTexU(NULL), m_RightTexU(NULL), m_PixelProgram(NULL) +{ + +} + +CStereoDebugger::~CStereoDebugger() +{ + releaseTextures(); + + if (!m_Mat.empty()) + { + m_Driver->deleteMaterial(m_Mat); + } + + delete m_PixelProgram; + m_PixelProgram = NULL; + + m_Driver = NULL; +} + +/// Sets driver and generates necessary render targets +void CStereoDebugger::setDriver(NL3D::UDriver *driver) +{ + nlassert(!m_PixelProgram); + + NL3D::IDriver *drvInternal = (static_cast(driver))->getDriver(); + /*if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: fp40"); + m_PixelProgram = new CPixelProgram(a_fp40); + } + else*/ if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: arbfp1"); + m_PixelProgram = new CPixelProgram(a_arbfp1); + } + /*else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0)) + { + nldebug("VR: ps_2_0"); + m_PixelProgram = new CPixelProgram(a_ps_2_0); + }*/ + + if (m_PixelProgram) + { + m_Driver = driver; + + initTextures(); + + m_Mat = m_Driver->createMaterial(); + m_Mat.initUnlit(); + m_Mat.setColor(CRGBA::White); + m_Mat.setBlend (false); + m_Mat.setAlphaTest (false); + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setShader(NL3D::CMaterial::PostProcessing); + mat->setBlendFunc(CMaterial::one, CMaterial::zero); + mat->setZWrite(false); + mat->setZFunc(CMaterial::always); + mat->setDoubleSided(true); + + setTextures(); + + m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f); + m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f); + m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f); + m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f); + + m_QuadUV.Uv0 = CUV(0.f, 0.f); + m_QuadUV.Uv1 = CUV(1.f, 0.f); + m_QuadUV.Uv2 = CUV(1.f, 1.f); + m_QuadUV.Uv3 = CUV(0.f, 1.f); + } +} + +void CStereoDebugger::releaseTextures() +{ + if (!m_Mat.empty()) + { + m_Mat.getObjectPtr()->setTexture(0, NULL); + m_Mat.getObjectPtr()->setTexture(1, NULL); + m_Driver->deleteMaterial(m_Mat); + } + + delete m_LeftTexU; + m_LeftTexU = NULL; + m_LeftTex = NULL; // CSmartPtr + + delete m_RightTexU; + m_RightTexU = NULL; + m_RightTex = NULL; // CSmartPtr +} + +void CStereoDebugger::initTextures() +{ + uint32 width, height; + m_Driver->getWindowSize(width, height); + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + + m_LeftTex = new CTextureBloom(); + m_LeftTex->setRenderTarget(true); + m_LeftTex->setReleasable(false); + m_LeftTex->resize(width, height); + m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_LeftTex->setWrapS(ITexture::Clamp); + m_LeftTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_LeftTex); + m_LeftTexU = new CTextureUser(m_LeftTex); + nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed + + m_RightTex = new CTextureBloom(); + m_RightTex->setRenderTarget(true); + m_RightTex->setReleasable(false); + m_RightTex->resize(width, height); + m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_RightTex->setWrapS(ITexture::Clamp); + m_RightTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_RightTex); + m_RightTexU = new CTextureUser(m_RightTex); + nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed +} + +void CStereoDebugger::setTextures() +{ + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setTexture(0, m_LeftTex); + mat->setTexture(1, m_RightTex); +} + +void CStereoDebugger::verifyTextures() +{ + if (m_Driver) + { + uint32 width, height; + m_Driver->getWindowSize(width, height); + if (m_LeftTex->getWidth() != width + || m_RightTex->getWidth() != width + || m_LeftTex->getHeight() != height + || m_RightTex->getHeight() != height) + { + nldebug("Rebuild textures"); + releaseTextures(); + initTextures(); + setTextures(); + } + } +} + +/// Gets the required screen resolution for this device +bool CStereoDebugger::getScreenResolution(uint &width, uint &height) +{ + return false; +} + +/// Set latest camera position etcetera +void CStereoDebugger::updateCamera(uint cid, const NL3D::UCamera *camera) +{ + m_Frustum[cid] = camera->getFrustum(); +} + +/// Get the frustum to use for clipping +void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// Is there a next pass +bool CStereoDebugger::nextPass() +{ + if (m_Driver->getPolygonMode() == UDriver::Filled) + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + ++m_Stage; + m_SubStage = 0; + return true; + case 2: + ++m_Stage; + m_SubStage = 0; + return true; + case 3: + m_Stage = 0; + m_SubStage = 0; + return false; + } + } + else + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + m_Stage = 0; + m_SubStage = 0; + return false; + } + } + return false; +} + +/// Gets the current viewport +const NL3D::CViewport &CStereoDebugger::getCurrentViewport() const +{ + if (m_Stage % 2) return m_LeftViewport; + else return m_RightViewport; +} + +/// Gets the current camera frustum +const NL3D::CFrustum &CStereoDebugger::getCurrentFrustum(uint cid) const +{ + return m_Frustum[cid]; +} + +/// Gets the current camera frustum +void CStereoDebugger::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// Gets the current camera matrix +void CStereoDebugger::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// At the start of a new render target +bool CStereoDebugger::wantClear() +{ + m_SubStage = 1; + return m_Stage != 3; +} + +/// The 3D scene +bool CStereoDebugger::wantScene() +{ + m_SubStage = 2; + return m_Stage != 3; +} + +/// Interface within the 3D scene +bool CStereoDebugger::wantInterface3D() +{ + m_SubStage = 3; + return m_Stage == 3; +} + +/// 2D Interface +bool CStereoDebugger::wantInterface2D() +{ + m_SubStage = 4; + return m_Stage == 3; +} + +/// Returns true if a new render target was set, always fase if not using render targets +bool CStereoDebugger::beginRenderTarget() +{ + if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled)) + { + if (m_Stage % 2) static_cast(m_Driver)->setRenderTarget(*m_RightTexU, 0, 0, 0, 0); + else static_cast(m_Driver)->setRenderTarget(*m_LeftTexU, 0, 0, 0, 0); + return true; + } + return false; +} + +/// Returns true if a render target was fully drawn, always false if not using render targets +bool CStereoDebugger::endRenderTarget() +{ + if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled)) + { + CTextureUser cu; + (static_cast(m_Driver))->setRenderTarget(cu); + bool fogEnabled = m_Driver->fogEnabled(); + m_Driver->enableFog(false); + + m_Driver->setMatrixMode2D11(); + CViewport vp = CViewport(); + m_Driver->setViewport(vp); + uint32 width, height; + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setTexture(0, m_LeftTex); + mat->setTexture(1, m_RightTex); + drvInternal->activePixelProgram(m_PixelProgram); + + m_Driver->drawQuad(m_QuadUV, m_Mat); + + drvInternal->activePixelProgram(NULL); + m_Driver->enableFog(fogEnabled); + + return true; + } + return false; +} + +void CStereoDebugger::listDevices(std::vector &devicesOut) +{ + CStereoDeviceInfo devInfo; + devInfo.Factory = new CStereoDebuggerFactory(); + devInfo.Library = CStereoDeviceInfo::NeL3D; + devInfo.Class = CStereoDeviceInfo::StereoDisplay; + devInfo.Manufacturer = "NeL"; + devInfo.ProductName = "Stereo Debugger"; + devInfo.Serial = "NL-3D-DEBUG"; + devicesOut.push_back(devInfo); +} + +} /* namespace NL3D */ + +#endif /* #if !FINAL_VERSION */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_display.cpp b/code/nel/src/3d/stereo_display.cpp new file mode 100644 index 000000000..0f6d0cbfb --- /dev/null +++ b/code/nel/src/3d/stereo_display.cpp @@ -0,0 +1,108 @@ +/** + * \file stereo_display.cpp + * \brief IStereoDisplay + * \date 2013-06-27 16:29GMT + * \author Jan Boon (Kaetemi) + * IStereoDisplay + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes +#include +#include + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +IStereoDisplay::IStereoDisplay() +{ + +} + +IStereoDisplay::~IStereoDisplay() +{ + +} + +const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library) +{ + static const char *nel3dName = "NeL 3D"; + static const char *ovrName = "Oculus SDK"; + static const char *libvrName = "LibVR"; + static const char *openhmdName = "OpenHMD"; + switch (library) + { + case CStereoDeviceInfo::NeL3D: + return nel3dName; + case CStereoDeviceInfo::OVR: + return ovrName; + case CStereoDeviceInfo::LibVR: + return libvrName; + case CStereoDeviceInfo::OpenHMD: + return openhmdName; + } + nlerror("Invalid device library specified"); + return ""; +} + +void IStereoDisplay::listDevices(std::vector &devicesOut) +{ +#ifdef HAVE_LIBOVR + CStereoOVR::listDevices(devicesOut); +#endif +#if !FINAL_VERSION + CStereoDebugger::listDevices(devicesOut); +#endif +} + +IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo) +{ + return deviceInfo.Factory->createDevice(); +} + +void IStereoDisplay::releaseUnusedLibraries() +{ +#ifdef HAVE_LIBOVR + if (!CStereoOVR::isLibraryInUse()) + CStereoOVR::releaseLibrary(); +#endif +} + +void IStereoDisplay::releaseAllLibraries() +{ +#ifdef HAVE_LIBOVR + CStereoOVR::releaseLibrary(); +#endif +} + +} /* namespace NL3D */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_hmd.cpp b/code/nel/src/3d/stereo_hmd.cpp new file mode 100644 index 000000000..d28017482 --- /dev/null +++ b/code/nel/src/3d/stereo_hmd.cpp @@ -0,0 +1,55 @@ +/** + * \file stereo_hmd.cpp + * \brief IStereoHMD + * \date 2013-06-27 16:30GMT + * \author Jan Boon (Kaetemi) + * IStereoHMD + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +IStereoHMD::IStereoHMD() +{ + +} + +IStereoHMD::~IStereoHMD() +{ + +} + +} /* namespace NL3D */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_ovr.cpp b/code/nel/src/3d/stereo_ovr.cpp new file mode 100644 index 000000000..a57a0ffcb --- /dev/null +++ b/code/nel/src/3d/stereo_ovr.cpp @@ -0,0 +1,743 @@ +/** + * \file stereo_ovr.cpp + * \brief CStereoOVR + * \date 2013-06-25 22:22GMT + * \author Jan Boon (Kaetemi) + * CStereoOVR + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + * + * Linking this library statically or dynamically with other modules + * is making a combined work based on this library. Thus, the terms + * and conditions of the GNU General Public License cover the whole + * combination. + * + * As a special exception, the copyright holders of this library give + * you permission to link this library with the Oculus SDK to produce + * an executable, regardless of the license terms of the Oculus SDK, + * and distribute linked combinations including the two, provided that + * you also meet the terms and conditions of the license of the Oculus + * SDK. You must obey the GNU General Public License in all respects + * for all of the code used other than the Oculus SDK. If you modify + * this file, you may extend this exception to your version of the + * file, but you are not obligated to do so. If you do not wish to do + * so, delete this exception statement from your version. + */ + +#ifdef HAVE_LIBOVR + +#include +#include + +// STL includes +#include + +// External includes +#include + +// NeL includes +// #include +#include +#include +#include +#include +#include +#include +#include + +// Project includes + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +extern const char *g_StereoOVR_fp40; +extern const char *g_StereoOVR_arbfp1; +extern const char *g_StereoOVR_ps_2_0; + +namespace { + +class CStereoOVRLog : public OVR::Log +{ +public: + CStereoOVRLog(unsigned logMask = OVR::LogMask_All) : OVR::Log(logMask) + { + + } + + virtual void LogMessageVarg(OVR::LogMessageType messageType, const char* fmt, va_list argList) + { + if (NLMISC::INelContext::isContextInitialised()) + { + char buffer[MaxLogBufferMessageSize]; + FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList); + if (IsDebugMessage(messageType)) + NLMISC::INelContext::getInstance().getDebugLog()->displayNL("OVR: %s", buffer); + else + NLMISC::INelContext::getInstance().getInfoLog()->displayNL("OVR: %s", buffer); + } + } +}; + +CStereoOVRLog *s_StereoOVRLog = NULL; +OVR::Ptr s_DeviceManager; + +class CStereoOVRSystem +{ +public: + ~CStereoOVRSystem() + { + Release(); + } + + void Init() + { + if (!s_StereoOVRLog) + { + nldebug("Initialize OVR"); + s_StereoOVRLog = new CStereoOVRLog(); + } + if (!OVR::System::IsInitialized()) + OVR::System::Init(s_StereoOVRLog); + if (!s_DeviceManager) + s_DeviceManager = OVR::DeviceManager::Create(); + } + + void Release() + { + if (s_DeviceManager) + { + nldebug("Release OVR"); + s_DeviceManager->Release(); + } + s_DeviceManager.Clear(); + if (OVR::System::IsInitialized()) + OVR::System::Destroy(); + if (s_StereoOVRLog) + nldebug("Release OVR Ok"); + delete s_StereoOVRLog; + s_StereoOVRLog = NULL; + } +}; + +CStereoOVRSystem s_StereoOVRSystem; + +sint s_DeviceCounter = 0; + +} + +class CStereoOVRDeviceHandle : public IStereoDeviceFactory +{ +public: + // fixme: virtual destructor??? + OVR::DeviceEnumerator DeviceHandle; + IStereoDisplay *createDevice() const + { + CStereoOVR *stereo = new CStereoOVR(this); + if (stereo->isDeviceCreated()) + return stereo; + delete stereo; + return NULL; + } +}; + +class CStereoOVRDevicePtr +{ +public: + OVR::Ptr HMDDevice; + OVR::Ptr SensorDevice; + OVR::SensorFusion SensorFusion; + OVR::HMDInfo HMDInfo; +}; + +CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_BarrelTexU(NULL), m_PixelProgram(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f) +{ + ++s_DeviceCounter; + m_DevicePtr = new CStereoOVRDevicePtr(); + + OVR::DeviceEnumerator dh = handle->DeviceHandle; + m_DevicePtr->HMDDevice = dh.CreateDevice(); + + if (m_DevicePtr->HMDDevice) + { + m_DevicePtr->HMDDevice->GetDeviceInfo(&m_DevicePtr->HMDInfo); + nldebug("OVR: HScreenSize: %f, VScreenSize: %f", m_DevicePtr->HMDInfo.HScreenSize, m_DevicePtr->HMDInfo.VScreenSize); + nldebug("OVR: VScreenCenter: %f", m_DevicePtr->HMDInfo.VScreenCenter); + nldebug("OVR: EyeToScreenDistance: %f", m_DevicePtr->HMDInfo.EyeToScreenDistance); + nldebug("OVR: LensSeparationDistance: %f", m_DevicePtr->HMDInfo.LensSeparationDistance); + nldebug("OVR: InterpupillaryDistance: %f", m_DevicePtr->HMDInfo.InterpupillaryDistance); + nldebug("OVR: HResolution: %i, VResolution: %i", m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution); + nldebug("OVR: DistortionK[0]: %f, DistortionK[1]: %f", m_DevicePtr->HMDInfo.DistortionK[0], m_DevicePtr->HMDInfo.DistortionK[1]); + nldebug("OVR: DistortionK[2]: %f, DistortionK[3]: %f", m_DevicePtr->HMDInfo.DistortionK[2], m_DevicePtr->HMDInfo.DistortionK[3]); + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 160 NL3D::CStereoOVR::CStereoOVR : OVR: HScreenSize: 0.149760, VScreenSize: 0.093600 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 161 NL3D::CStereoOVR::CStereoOVR : OVR: VScreenCenter: 0.046800 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 162 NL3D::CStereoOVR::CStereoOVR : OVR: EyeToScreenDistance: 0.041000 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 163 NL3D::CStereoOVR::CStereoOVR : OVR: LensSeparationDistance: 0.063500 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 164 NL3D::CStereoOVR::CStereoOVR : OVR: InterpupillaryDistance: 0.064000 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 165 NL3D::CStereoOVR::CStereoOVR : OVR: HResolution: 1280, VResolution: 800 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 166 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[0]: 1.000000, DistortionK[1]: 0.220000 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 167 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[2]: 0.240000, DistortionK[3]: 0.000000 + m_DevicePtr->SensorDevice = m_DevicePtr->HMDDevice->GetSensor(); + m_DevicePtr->SensorFusion.AttachToSensor(m_DevicePtr->SensorDevice); + m_DevicePtr->SensorFusion.SetGravityEnabled(true); + m_DevicePtr->SensorFusion.SetPredictionEnabled(true); + m_DevicePtr->SensorFusion.SetYawCorrectionEnabled(true); + m_LeftViewport.init(0.f, 0.f, 0.5f, 1.0f); + m_RightViewport.init(0.5f, 0.f, 0.5f, 1.0f); + } +} + +CStereoOVR::~CStereoOVR() +{ + if (!m_BarrelMat.empty()) + { + m_BarrelMat.getObjectPtr()->setTexture(0, NULL); + m_Driver->deleteMaterial(m_BarrelMat); + } + delete m_BarrelTexU; + m_BarrelTexU = NULL; + m_BarrelTex = NULL; // CSmartPtr + + delete m_PixelProgram; + m_PixelProgram = NULL; + + m_Driver = NULL; + + if (m_DevicePtr->SensorDevice) + m_DevicePtr->SensorDevice->Release(); + m_DevicePtr->SensorDevice.Clear(); + if (m_DevicePtr->HMDDevice) + m_DevicePtr->HMDDevice->Release(); + m_DevicePtr->HMDDevice.Clear(); + + delete m_DevicePtr; + m_DevicePtr = NULL; + --s_DeviceCounter; +} + +void CStereoOVR::setDriver(NL3D::UDriver *driver) +{ + nlassert(!m_PixelProgram); + + NL3D::IDriver *drvInternal = (static_cast(driver))->getDriver(); + if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: fp40"); + m_PixelProgram = new CPixelProgram(g_StereoOVR_fp40); + } + else if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: arbfp1"); + m_PixelProgram = new CPixelProgram(g_StereoOVR_arbfp1); + } + else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0)) + { + nldebug("VR: ps_2_0"); + m_PixelProgram = new CPixelProgram(g_StereoOVR_ps_2_0); + } + + if (m_PixelProgram) + { + m_Driver = driver; + + m_BarrelTex = new CTextureBloom(); // lol bloom + m_BarrelTex->setRenderTarget(true); + m_BarrelTex->setReleasable(false); + m_BarrelTex->resize(m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution); + m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_BarrelTex->setWrapS(ITexture::Clamp); + m_BarrelTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_BarrelTex); + m_BarrelTexU = new CTextureUser(m_BarrelTex); + + m_BarrelMat = m_Driver->createMaterial(); + m_BarrelMat.initUnlit(); + m_BarrelMat.setColor(CRGBA::White); + m_BarrelMat.setBlend (false); + m_BarrelMat.setAlphaTest (false); + NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr(); + barrelMat->setShader(NL3D::CMaterial::PostProcessing); + barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero); + barrelMat->setZWrite(false); + barrelMat->setZFunc(CMaterial::always); + barrelMat->setDoubleSided(true); + barrelMat->setTexture(0, m_BarrelTex); + + m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f); + m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f); + m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f); + m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f); + + m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f); + m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f); + m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f); + m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f); + + nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed + + m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f); + m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f); + m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f); + m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f); + + m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f); + m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f); + m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f); + m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f); + } + else + { + nlwarning("VR: No pixel program support"); + } +} + +bool CStereoOVR::getScreenResolution(uint &width, uint &height) +{ + width = m_DevicePtr->HMDInfo.HResolution; + height = m_DevicePtr->HMDInfo.VResolution; + return true; +} + +void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera) +{ + float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f); + float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance); + m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far); + m_RightFrustum[cid] = m_LeftFrustum[cid]; + + float viewCenter = m_DevicePtr->HMDInfo.HScreenSize * 0.25f; + float eyeProjectionShift = viewCenter - m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; // docs say LensSeparationDistance, why not InterpupillaryDistance? related to how the lenses work? + float projectionCenterOffset = (eyeProjectionShift / (m_DevicePtr->HMDInfo.HScreenSize * 0.5f)) * (m_LeftFrustum[cid].Right - m_LeftFrustum[cid].Left); // used logic for this one, but it ends up being the same as the one i made up + nldebug("OVR: projectionCenterOffset = %f", projectionCenterOffset); + + m_LeftFrustum[cid].Left -= projectionCenterOffset; + m_LeftFrustum[cid].Right -= projectionCenterOffset; + m_RightFrustum[cid].Left += projectionCenterOffset; + m_RightFrustum[cid].Right += projectionCenterOffset; + + // TODO: Clipping frustum should also take into account the IPD + m_ClippingFrustum[cid] = m_LeftFrustum[cid]; + m_ClippingFrustum[cid].Left = min(m_LeftFrustum[cid].Left, m_RightFrustum[cid].Left); + m_ClippingFrustum[cid].Right = max(m_LeftFrustum[cid].Right, m_RightFrustum[cid].Right); +} + +/// Get the frustum to use for clipping +void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const +{ + camera->setFrustum(m_ClippingFrustum[cid]); +} + +void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera) +{ + if (camera->getFrustum().Near != m_LeftFrustum[cid].Near + || camera->getFrustum().Far != m_LeftFrustum[cid].Far) + CStereoOVR::initCamera(cid, camera); + m_CameraMatrix[cid] = camera->getMatrix(); +} + +bool CStereoOVR::nextPass() +{ + // Do not allow weird stuff. + uint32 width, height; + m_Driver->getWindowSize(width, height); + nlassert(width == m_DevicePtr->HMDInfo.HResolution); + nlassert(height == m_DevicePtr->HMDInfo.VResolution); + + if (m_Driver->getPolygonMode() == UDriver::Filled) + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + // stage 1: + // (initBloom) + // clear buffer + // draw scene left + return true; + case 1: + ++m_Stage; + m_SubStage = 0; + // stage 2: + // draw scene right + return true; + case 2: + ++m_Stage; + m_SubStage = 0; + // stage 3: + // (endBloom) + // draw interface 3d left + return true; + case 3: + ++m_Stage; + m_SubStage = 0; + // stage 4: + // draw interface 3d right + return true; + case 4: + ++m_Stage; + m_SubStage = 0; + // stage 5: + // (endInterfacesDisplayBloom) + // draw interface 2d left + return true; + case 5: + ++m_Stage; + m_SubStage = 0; + // stage 6: + // draw interface 2d right + return true; + case 6: + m_Stage = 0; + m_SubStage = 0; + // present + m_OrientationCached = false; + return false; + } + } + else + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + m_Stage = 0; + m_SubStage = 0; + return false; + } + } + nlerror("Invalid stage"); + m_Stage = 0; + m_SubStage = 0; + m_OrientationCached = false; + return false; +} + +const NL3D::CViewport &CStereoOVR::getCurrentViewport() const +{ + if (m_Stage % 2) return m_LeftViewport; + else return m_RightViewport; +} + +const NL3D::CFrustum &CStereoOVR::getCurrentFrustum(uint cid) const +{ + if (m_Stage % 2) return m_LeftFrustum[cid]; + else return m_RightFrustum[cid]; +} + +void CStereoOVR::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const +{ + if (m_Stage % 2) camera->setFrustum(m_LeftFrustum[cid]); + else camera->setFrustum(m_RightFrustum[cid]); +} + +void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const +{ + CMatrix translate; + if (m_Stage % 2) translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f)); + else translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f)); + CMatrix mat = m_CameraMatrix[cid] * translate; + if (camera->getTransformMode() == NL3D::UTransformable::RotQuat) + { + camera->setPos(mat.getPos()); + camera->setRotQuat(mat.getRot()); + } + else + { + // camera->setTransformMode(NL3D::UTransformable::DirectMatrix); + camera->setMatrix(mat); + } +} + +bool CStereoOVR::wantClear() +{ + switch (m_Stage) + { + case 1: + m_SubStage = 1; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoOVR::wantScene() +{ + switch (m_Stage) + { + case 1: + case 2: + m_SubStage = 2; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoOVR::wantInterface3D() +{ + switch (m_Stage) + { + case 3: + case 4: + m_SubStage = 3; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoOVR::wantInterface2D() +{ + switch (m_Stage) + { + case 5: + case 6: + m_SubStage = 4; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + + +/// Returns non-NULL if a new render target was set +bool CStereoOVR::beginRenderTarget() +{ + // render target always set before driver clear + // nlassert(m_SubStage <= 1); + if (m_Driver && m_Stage == 1 && (m_Driver->getPolygonMode() == UDriver::Filled)) + { + static_cast(m_Driver)->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0); + return true; + } + return false; +} + +/// Returns true if a render target was fully drawn +bool CStereoOVR::endRenderTarget() +{ + // after rendering of course + // nlassert(m_SubStage > 1); + if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui + { + CTextureUser cu; + (static_cast(m_Driver))->setRenderTarget(cu); + bool fogEnabled = m_Driver->fogEnabled(); + m_Driver->enableFog(false); + + m_Driver->setMatrixMode2D11(); + CViewport vp = CViewport(); + m_Driver->setViewport(vp); + uint32 width, height; + m_Driver->getWindowSize(width, height); + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr(); + barrelMat->setTexture(0, m_BarrelTex); + drvInternal->activePixelProgram(m_PixelProgram); + + float w = float(m_BarrelQuadLeft.V1.x),// / float(width), + h = float(m_BarrelQuadLeft.V2.y),// / float(height), + x = float(m_BarrelQuadLeft.V0.x),/// / float(width), + y = float(m_BarrelQuadLeft.V0.y);// / float(height); + + float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; + float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset; + float lensViewportShift = 4.0f * lensShift / m_DevicePtr->HMDInfo.HScreenSize; + + float lensCenterX = x + (w + lensViewportShift * 0.5f) * 0.5f; + float lensCenterY = y + h * 0.5f; + float screenCenterX = x + w * 0.5f; + float screenCenterY = y + h * 0.5f; + float scaleX = (w / 2); + float scaleY = (h / 2); + float scaleInX = (2 / w); + float scaleInY = (2 / h); + drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(2, scaleX, scaleY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(3, scaleInX, scaleInY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(4, 1, m_DevicePtr->HMDInfo.DistortionK); + + + m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat); + + x = w; + lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f; + screenCenterX = x + w * 0.5f; + drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f); + + m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat); + + drvInternal->activePixelProgram(NULL); + m_Driver->enableFog(fogEnabled); + + return true; + } + return false; +} + +NLMISC::CQuat CStereoOVR::getOrientation() const +{ + if (m_OrientationCached) + return m_OrientationCache; + + OVR::Quatf quatovr = m_DevicePtr->SensorFusion.GetPredictedOrientation(); + NLMISC::CMatrix coordsys; + float csys[] = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, -1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }; + coordsys.set(csys); + NLMISC::CMatrix matovr; + matovr.setRot(NLMISC::CQuat(quatovr.x, quatovr.y, quatovr.z, quatovr.w)); + NLMISC::CMatrix matr; + matr.rotateX(NLMISC::Pi * 0.5f); // fix this properly... :) (note: removing this allows you to use rift while lying down) + NLMISC::CMatrix matnel = matr * matovr * coordsys; + NLMISC::CQuat finalquat = matnel.getRot(); + m_OrientationCache = finalquat; + m_OrientationCached = true; + return finalquat; +} + +/// Get GUI shift +void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distance) const +{ +#if 0 + + // todo: take into account m_EyePosition + + NLMISC::CVector vector = CVector(0.f, -distance, 0.f); + NLMISC::CQuat rot = getOrientation(); + rot.invert(); + NLMISC::CMatrix mat; + mat.rotate(rot); + //if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f)); + //else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f)); + mat.translate(vector); + CVector proj = CStereoOVR::getCurrentFrustum(cid).project(mat.getPos()); + + NLMISC::CVector ipd; + if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f); + else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f); + CVector projipd = CStereoOVR::getCurrentFrustum(cid).project(vector + ipd); + CVector projvec = CStereoOVR::getCurrentFrustum(cid).project(vector); + + x = (proj.x + projipd.x - projvec.x - 0.5f); + y = (proj.y + projipd.y - projvec.y - 0.5f); + +#elif 1 + + // Alternative method + // todo: take into account m_EyePosition + + NLMISC::CVector vec = CVector(0.f, -distance, 0.f); + NLMISC::CVector ipd; + if (m_Stage % 2) ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f); + else ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f); + + + NLMISC::CQuat rot = getOrientation(); + NLMISC::CQuat modrot = NLMISC::CQuat(CVector(0.f, 1.f, 0.f), NLMISC::Pi); + rot = rot * modrot; + float p = NLMISC::Pi + atan2f(2.0f * ((rot.x * rot.y) + (rot.z * rot.w)), 1.0f - 2.0f * ((rot.y * rot.y) + (rot.w * rot.w))); + if (p > NLMISC::Pi) p -= NLMISC::Pi * 2.0f; + float t = -atan2f(2.0f * ((rot.x * rot.w) + (rot.y * rot.z)), 1.0f - 2.0f * ((rot.z * rot.z) + (rot.w * rot.w)));// // asinf(2.0f * ((rot.x * rot.z) - (rot.w * rot.y))); + + CVector rotshift = CVector(p, 0.f, t) * -distance; + + CVector proj = CStereoOVR::getCurrentFrustum(cid).project(vec + ipd + rotshift); + + x = (proj.x - 0.5f); + y = (proj.y - 0.5f); + +#endif +} + +void CStereoOVR::setEyePosition(const NLMISC::CVector &v) +{ + m_EyePosition = v; +} + +const NLMISC::CVector &CStereoOVR::getEyePosition() const +{ + return m_EyePosition; +} + +void CStereoOVR::setScale(float s) +{ + m_EyePosition = m_EyePosition * (s / m_Scale); + m_Scale = s; +} + +void CStereoOVR::listDevices(std::vector &devicesOut) +{ + s_StereoOVRSystem.Init(); + OVR::DeviceEnumerator devices = s_DeviceManager->EnumerateDevices(); + uint id = 1; + do + { + CStereoDeviceInfo deviceInfoOut; + OVR::DeviceInfo deviceInfo; + if (devices.IsAvailable()) + { + devices.GetDeviceInfo(&deviceInfo); + CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle(); + deviceInfoOut.Factory = static_cast(handle); + handle->DeviceHandle = devices; + deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD; // 1; // OVR::HMDDevice + deviceInfoOut.Library = CStereoDeviceInfo::OVR; // "Oculus SDK"; + deviceInfoOut.Manufacturer = deviceInfo.Manufacturer; + deviceInfoOut.ProductName = deviceInfo.ProductName; + stringstream ser; + ser << id; + deviceInfoOut.Serial = ser.str(); // can't get the real serial from the sdk... + devicesOut.push_back(deviceInfoOut); + ++id; + } + + } while (devices.Next()); +} + +bool CStereoOVR::isLibraryInUse() +{ + nlassert(s_DeviceCounter >= 0); + return s_DeviceCounter > 0; +} + +void CStereoOVR::releaseLibrary() +{ + nlassert(s_DeviceCounter == 0); + s_StereoOVRSystem.Release(); +} + +bool CStereoOVR::isDeviceCreated() +{ + return m_DevicePtr->HMDDevice != NULL; +} + +} /* namespace NL3D */ + +#endif /* HAVE_LIBOVR */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_ovr_fp.cpp b/code/nel/src/3d/stereo_ovr_fp.cpp new file mode 100644 index 000000000..b81ee8421 --- /dev/null +++ b/code/nel/src/3d/stereo_ovr_fp.cpp @@ -0,0 +1,202 @@ +/************************************************************************************ + +Filename : stereo_ovf_fp.cpp +Content : Barrel fragment program compiled to a blob of assembly +Created : July 01, 2013 +Modified by : Jan Boon (Kaetemi) + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +namespace NL3D { +const char *g_StereoOVR_fp40 = + "!!ARBfp1.0\n" + "OPTION NV_fragment_program2;\n" + //# cgc version 3.1.0013, build date Apr 18 2012 + //# command line args: -profile fp40 + //# source file: pp_oculus_vr.cg + //#vendor NVIDIA Corporation + //#version 3.1.0.13 + //#profile fp40 + //#program pp_oculus_vr + //#semantic pp_oculus_vr.cLensCenter + //#semantic pp_oculus_vr.cScreenCenter + //#semantic pp_oculus_vr.cScale + //#semantic pp_oculus_vr.cScaleIn + //#semantic pp_oculus_vr.cHmdWarpParam + //#semantic pp_oculus_vr.cTex0 : TEX0 + //#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1 + //#var float2 cLensCenter : : c[0] : 1 : 1 + //#var float2 cScreenCenter : : c[1] : 2 : 1 + //#var float2 cScale : : c[2] : 3 : 1 + //#var float2 cScaleIn : : c[3] : 4 : 1 + //#var float4 cHmdWarpParam : : c[4] : 5 : 1 + //#var sampler2D cTex0 : TEX0 : texunit 0 : 6 : 1 + //#var float4 oCol : $vout.COLOR : COL : 7 : 1 + //#const c[5] = 0.25 0.5 0 + "PARAM c[6] = { program.env[0..4],\n" // program.local->program.env! + " { 0.25, 0.5, 0 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "SHORT TEMP H0;\n" + "TEMP RC;\n" + "TEMP HC;\n" + "OUTPUT oCol = result.color;\n" + "ADDR R0.xy, fragment.texcoord[0], -c[0];\n" + "MULR R0.xy, R0, c[3];\n" + "MULR R0.z, R0.y, R0.y;\n" + "MADR R1.x, R0, R0, R0.z;\n" + "MULR R0.zw, R1.x, c[4].xywz;\n" + "MADR R1.y, R1.x, c[4], c[4].x;\n" + "MADR R0.w, R0, R1.x, R1.y;\n" + "MULR R0.z, R0, R1.x;\n" + "MADR R0.z, R0, R1.x, R0.w;\n" + "MULR R1.xy, R0, R0.z;\n" + "MOVR R0.xy, c[5];\n" + "ADDR R1.zw, R0.xyxy, c[1].xyxy;\n" + "MOVR R0.zw, c[0].xyxy;\n" + "MADR R0.zw, R1.xyxy, c[2].xyxy, R0;\n" + "MINR R1.xy, R0.zwzw, R1.zwzw;\n" + "ADDR R0.xy, -R0, c[1];\n" + "MAXR R0.xy, R0, R1;\n" + "SEQR H0.xy, R0, R0.zwzw;\n" + "MULXC HC.x, H0, H0.y;\n" + "IF EQ.x;\n" + "MOVR oCol, c[5].z;\n" + "ELSE;\n" + "TEX oCol, R0.zwzw, texture[0], 2D;\n" + "ENDIF;\n" + "END\n"; + //# 24 instructions, 2 R-regs, 1 H-regs +const char *g_StereoOVR_arbfp1 = + "!!ARBfp1.0\n" + //# cgc version 3.1.0013, build date Apr 18 2012 + //# command line args: -profile arbfp1 + //# source file: pp_oculus_vr.cg + //#vendor NVIDIA Corporation + //#version 3.1.0.13 + //#profile arbfp1 + //#program pp_oculus_vr + //#semantic pp_oculus_vr.cLensCenter + //#semantic pp_oculus_vr.cScreenCenter + //#semantic pp_oculus_vr.cScale + //#semantic pp_oculus_vr.cScaleIn + //#semantic pp_oculus_vr.cHmdWarpParam + //#semantic pp_oculus_vr.cTex0 : TEX0 + //#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1 + //#var float2 cLensCenter : : c[0] : 1 : 1 + //#var float2 cScreenCenter : : c[1] : 2 : 1 + //#var float2 cScale : : c[2] : 3 : 1 + //#var float2 cScaleIn : : c[3] : 4 : 1 + //#var float4 cHmdWarpParam : : c[4] : 5 : 1 + //#var sampler2D cTex0 : TEX0 : texunit 0 : 6 : 1 + //#var float4 oCol : $vout.COLOR : COL : 7 : 1 + //#const c[5] = 0.25 0.5 0 1 + "PARAM c[6] = { program.env[0..4],\n" + " { 0.25, 0.5, 0, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "ADD R0.xy, fragment.texcoord[0], -c[0];\n" + "MUL R0.xy, R0, c[3];\n" + "MUL R0.z, R0.y, R0.y;\n" + "MAD R0.z, R0.x, R0.x, R0;\n" + "MUL R0.w, R0.z, c[4];\n" + "MUL R0.w, R0, R0.z;\n" + "MAD R1.y, R0.z, c[4], c[4].x;\n" + "MUL R1.x, R0.z, c[4].z;\n" + "MAD R1.x, R0.z, R1, R1.y;\n" + "MAD R0.z, R0.w, R0, R1.x;\n" + "MUL R0.xy, R0, R0.z;\n" + "MOV R0.zw, c[5].xyxy;\n" + "ADD R1.xy, R0.zwzw, c[1];\n" + "MUL R0.xy, R0, c[2];\n" + "ADD R0.xy, R0, c[0];\n" + "MIN R1.xy, R1, R0;\n" + "ADD R0.zw, -R0, c[1].xyxy;\n" + "MAX R0.zw, R0, R1.xyxy;\n" + "ADD R0.zw, R0, -R0.xyxy;\n" + "ABS R0.zw, R0;\n" + "CMP R0.zw, -R0, c[5].z, c[5].w;\n" + "MUL R0.z, R0, R0.w;\n" + "ABS R0.z, R0;\n" + "CMP R0.z, -R0, c[5], c[5].w;\n" + "ABS R1.x, R0.z;\n" + "TEX R0, R0, texture[0], 2D;\n" + "CMP R1.x, -R1, c[5].z, c[5].w;\n" + "CMP result.color, -R1.x, R0, c[5].z;\n" + "END\n"; + //# 28 instructions, 2 R-regs +const char *g_StereoOVR_ps_2_0 = + "ps_2_0\n" + // cgc version 3.1.0013, build date Apr 18 2012 + // command line args: -profile ps_2_0 + // source file: pp_oculus_vr.cg + //vendor NVIDIA Corporation + //version 3.1.0.13 + //profile ps_2_0 + //program pp_oculus_vr + //semantic pp_oculus_vr.cLensCenter + //semantic pp_oculus_vr.cScreenCenter + //semantic pp_oculus_vr.cScale + //semantic pp_oculus_vr.cScaleIn + //semantic pp_oculus_vr.cHmdWarpParam + //semantic pp_oculus_vr.cTex0 : TEX0 + //var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1 + //var float2 cLensCenter : : c[0] : 1 : 1 + //var float2 cScreenCenter : : c[1] : 2 : 1 + //var float2 cScale : : c[2] : 3 : 1 + //var float2 cScaleIn : : c[3] : 4 : 1 + //var float4 cHmdWarpParam : : c[4] : 5 : 1 + //var sampler2D cTex0 : TEX0 : texunit 0 : 6 : 1 + //var float4 oCol : $vout.COLOR : COL : 7 : 1 + //const c[5] = -0.25 -0.5 0.25 0.5 + //const c[6] = 1 0 + "dcl_2d s0\n" + "def c5, -0.25000000, -0.50000000, 0.25000000, 0.50000000\n" + "def c6, 1.00000000, 0.00000000, 0, 0\n" + "dcl t0.xy\n" + "add r0.xy, t0, -c0\n" + "mul r4.xy, r0, c3\n" + "mul r0.x, r4.y, r4.y\n" + "mad r0.x, r4, r4, r0\n" + "mul r1.x, r0, c4.w\n" + "mul r1.x, r1, r0\n" + "mad r3.x, r0, c4.y, c4\n" + "mul r2.x, r0, c4.z\n" + "mad r2.x, r0, r2, r3\n" + "mad r0.x, r1, r0, r2\n" + "mul r0.xy, r4, r0.x\n" + "mul r0.xy, r0, c2\n" + "add r3.xy, r0, c0\n" + "mov r1.x, c5.z\n" + "mov r1.y, c5.w\n" + "mov r2.xy, c1\n" + "add r2.xy, r1, r2\n" + "mov r1.xy, c1\n" + "min r2.xy, r2, r3\n" + "add r1.xy, c5, r1\n" + "max r1.xy, r1, r2\n" + "add r1.xy, r1, -r3\n" + "abs r1.xy, r1\n" + "cmp r1.xy, -r1, c6.x, c6.y\n" + "mul_pp r1.x, r1, r1.y\n" + "abs_pp r1.x, r1\n" + "cmp_pp r1.x, -r1, c6, c6.y\n" + "abs_pp r1.x, r1\n" + "texld r0, r3, s0\n" + "cmp r0, -r1.x, r0, c6.y\n" + "mov oC0, r0\n"; +} \ No newline at end of file diff --git a/code/nel/src/3d/vegetablevb_allocator.cpp b/code/nel/src/3d/vegetablevb_allocator.cpp index 9c801b179..efbd1f5a3 100644 --- a/code/nel/src/3d/vegetablevb_allocator.cpp +++ b/code/nel/src/3d/vegetablevb_allocator.cpp @@ -98,7 +98,7 @@ void CVegetableVBAllocator::updateDriver(IDriver *driver) _VBHardOk= false; // Driver must support VP. - nlassert(_Driver->isVertexProgramSupported()); + nlassert(_Driver->supportVertexProgram()); // must reallocate the VertexBuffer. if( _NumVerticesAllocated>0 ) diff --git a/code/nel/src/3d/water_model.cpp b/code/nel/src/3d/water_model.cpp index ddf3d35b2..e72d7bab9 100644 --- a/code/nel/src/3d/water_model.cpp +++ b/code/nel/src/3d/water_model.cpp @@ -61,7 +61,7 @@ void CWaterModel::setupVertexBuffer(CVertexBuffer &vb, uint numWantedVertices, I vb.setNumVertices(0); vb.setName("Water"); vb.setPreferredMemory(CVertexBuffer::AGPPreferred, false); - if (drv->isWaterShaderSupported()) + if (drv->supportWaterShader()) { vb.setVertexFormat(CVertexBuffer::PositionFlag); } @@ -377,7 +377,7 @@ void CWaterModel::traverseRender() #ifndef FORCE_SIMPLE_WATER_RENDER - if (!drv->isWaterShaderSupported()) + if (!drv->supportWaterShader()) #endif { doSimpleRender(drv); @@ -1363,7 +1363,7 @@ uint CWaterModel::getNumWantedVertices() uint CWaterModel::fillVB(void *datas, uint startTri, IDriver &drv) { H_AUTO( NL3D_Water_Render ); - if (drv.isWaterShaderSupported()) + if (drv.supportWaterShader()) { return fillVBHard(datas, startTri); } @@ -1657,7 +1657,7 @@ void CWaterModel::traverseRender() drv->setupModelMatrix(modelMat); bool isAbove = obsPos.z > getWorldMatrix().getPos().z; CVertexBuffer &vb = renderTrav.Scene->getWaterVB(); - if (drv->isWaterShaderSupported()) + if (drv->supportWaterShader()) { setupMaterialNVertexShader(drv, shape, obsPos, isAbove, zHeight); nlassert(vb.getNumVertices() > 0); diff --git a/code/nel/src/3d/water_shape.cpp b/code/nel/src/3d/water_shape.cpp index 0196294c3..227b85254 100644 --- a/code/nel/src/3d/water_shape.cpp +++ b/code/nel/src/3d/water_shape.cpp @@ -372,7 +372,7 @@ void CWaterShape::flushTextures (IDriver &driver, uint selectedTexture) /* if ( - (driver.supportTextureShaders() && driver.isTextureAddrModeSupported(CMaterial::OffsetTexture)) + (driver.supportTextureShaders() && driver.supportTextureAddrMode(CMaterial::OffsetTexture)) || driver.supportEMBM() ) { diff --git a/code/ryzom/client/src/camera.cpp b/code/ryzom/client/src/camera.cpp new file mode 100644 index 000000000..c409f9e58 --- /dev/null +++ b/code/ryzom/client/src/camera.cpp @@ -0,0 +1,85 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "camera.h" + +#include + +#include "global.h" +#include "misc.h" + +using namespace NLMISC; +using namespace NL3D; + +//--------------------------------------------------- +// update the camera perspective setup +//--------------------------------------------------- +void updateCameraPerspective() +{ + float fov, aspectRatio; + computeCurrentFovAspectRatio(fov, aspectRatio); + + // change the perspective of the scene + if(!MainCam.empty()) + MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision); + // change the perspective of the root scene + if(SceneRoot) + { + UCamera cam= SceneRoot->getCam(); + cam.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar); + } +} + +void buildCameraClippingPyramid(std::vector &planes) +{ + if (StereoDisplay) StereoDisplay->getClippingFrustum(0, &MainCam); + + // Compute pyramid in view basis. + CVector pfoc(0,0,0); + const CFrustum &frustum = MainCam.getFrustum(); + InvMainSceneViewMatrix = MainCam.getMatrix(); + MainSceneViewMatrix = InvMainSceneViewMatrix; + MainSceneViewMatrix.invert(); + + CVector lb(frustum.Left, frustum.Near, frustum.Bottom ); + CVector lt(frustum.Left, frustum.Near, frustum.Top ); + CVector rb(frustum.Right, frustum.Near, frustum.Bottom ); + CVector rt(frustum.Right, frustum.Near, frustum.Top ); + + CVector lbFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Bottom); + CVector ltFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Top ); + CVector rtFar(frustum.Right, ClientCfg.CharacterFarClip, frustum.Top ); + + planes.resize (4); + // planes[0].make(lbFar, ltFar, rtFar); + planes[0].make(pfoc, lt, lb); + planes[1].make(pfoc, rt, lt); + planes[2].make(pfoc, rb, rt); + planes[3].make(pfoc, lb, rb); + + // Compute pyramid in World basis. + // The vector transformation M of a plane p is computed as p*M-1. + // Here, ViewMatrix== CamMatrix-1. Hence the following formula. + uint i; + + for (i = 0; i < 4; i++) + { + planes[i] = planes[i]*MainSceneViewMatrix; + } +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/camera.h b/code/ryzom/client/src/camera.h new file mode 100644 index 000000000..037661c3a --- /dev/null +++ b/code/ryzom/client/src/camera.h @@ -0,0 +1,29 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_CAMERA_H +#define CL_CAMERA_H + +#include + +#include + +void updateCameraPerspective(); +void buildCameraClippingPyramid(std::vector &planes); + +#endif // CL_CAMERA_H + +/* end of file */ diff --git a/code/ryzom/client/src/client_cfg.cpp b/code/ryzom/client/src/client_cfg.cpp index 5bbd90e01..67016de37 100644 --- a/code/ryzom/client/src/client_cfg.cpp +++ b/code/ryzom/client/src/client_cfg.cpp @@ -302,6 +302,10 @@ CClientConfig::CClientConfig() Contrast = 0.f; // Default Monitor Contrast. Luminosity = 0.f; // Default Monitor Luminosity. Gamma = 0.f; // Default Monitor Gamma. + + VREnable = false; + VRDisplayDevice = "Auto"; + VRDisplayDeviceId = ""; Local = false; // Default is Net Mode. FSHost = ""; // Default Host. @@ -847,6 +851,9 @@ void CClientConfig::setValues() else cfgWarning ("Default value used for 'Driver3D' !!!"); + READ_BOOL_FV(VREnable) + READ_STRING_FV(VRDisplayDevice) + READ_STRING_FV(VRDisplayDeviceId) //////////// // INPUTS // diff --git a/code/ryzom/client/src/client_cfg.h b/code/ryzom/client/src/client_cfg.h index c76cfaf36..44ddf3891 100644 --- a/code/ryzom/client/src/client_cfg.h +++ b/code/ryzom/client/src/client_cfg.h @@ -146,6 +146,11 @@ struct CClientConfig /// Monitor Gamma [-1 ~ 1], default 0 float Gamma; + // VR + bool VREnable; + std::string VRDisplayDevice; + std::string VRDisplayDeviceId; + /// Client in Local mode or not. bool Local; /// Host. diff --git a/code/ryzom/client/src/decal.cpp b/code/ryzom/client/src/decal.cpp index 45c5311ac..7aa4b3c3a 100644 --- a/code/ryzom/client/src/decal.cpp +++ b/code/ryzom/client/src/decal.cpp @@ -560,7 +560,7 @@ void CDecalRenderList::renderAllDecals() NL3D::IDriver *drvInternal = ((CDriverUser *) Driver)->getDriver(); // static volatile bool forceNoVertexProgram = false; - if (drvInternal->isVertexProgramSupported() && !forceNoVertexProgram) + if (drvInternal->supportVertexProgram() && !forceNoVertexProgram) { //drvInternal->setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity); drvInternal->setConstant(7, _DistScale, _DistBias, 0.f, 1.f); diff --git a/code/ryzom/client/src/global.cpp b/code/ryzom/client/src/global.cpp index 8bd6f10fa..2e3ba875a 100644 --- a/code/ryzom/client/src/global.cpp +++ b/code/ryzom/client/src/global.cpp @@ -26,6 +26,8 @@ using namespace NLMISC; // *************************************************************************** // Main System NL3D::UDriver *Driver = 0; // The main 3D Driver +NL3D::IStereoDisplay *StereoDisplay = NULL; // Stereo display +NL3D::IStereoHMD *StereoHMD = NULL; // Head mount display CSoundManager *SoundMngr = 0; // the sound manager NL3D::UMaterial GenericMat; // Generic Material NL3D::UTextContext *TextContext = 0; // Context for all the text in the client. diff --git a/code/ryzom/client/src/global.h b/code/ryzom/client/src/global.h index a6b7a03c6..9e5a294ae 100644 --- a/code/ryzom/client/src/global.h +++ b/code/ryzom/client/src/global.h @@ -40,6 +40,8 @@ namespace NL3D class UMaterial; class UTextContext; class UWaterEnvMap; + class IStereoDisplay; + class IStereoHMD; } class CEntityAnimationManager; @@ -77,6 +79,8 @@ const float ExtraZoneLoadingVision = 100.f; // *************************************************************************** // Main System extern NL3D::UDriver *Driver; // The main 3D Driver +extern NL3D::IStereoDisplay *StereoDisplay; // Stereo display +extern NL3D::IStereoHMD *StereoHMD; // Head mount display extern CSoundManager *SoundMngr; // the sound manager extern NL3D::UMaterial GenericMat; // Generic Material extern NL3D::UTextContext *TextContext; // Context for all the text in the client. diff --git a/code/ryzom/client/src/init.cpp b/code/ryzom/client/src/init.cpp index 9d515fabd..4c5cd1eca 100644 --- a/code/ryzom/client/src/init.cpp +++ b/code/ryzom/client/src/init.cpp @@ -39,6 +39,7 @@ #include "nel/3d/u_driver.h" #include "nel/3d/u_text_context.h" #include "nel/3d/u_shape_bank.h" +#include "nel/3d/stereo_hmd.h" // Net. #include "nel/net/email.h" // Ligo. @@ -46,6 +47,7 @@ // Std. #include +#include // Game Share #include "game_share/ryzom_version.h" // Client @@ -792,6 +794,59 @@ void prelogInit() // Check driver version checkDriverVersion(); + // Initialize the VR devices (even more important than the most important part of the client) + nmsg = "Initializing VR devices..."; + ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); + if (ClientCfg.VREnable) + { + nldebug("VR [C]: Enabled"); + std::vector devices; + IStereoDisplay::listDevices(devices); + for (std::vector::iterator it(devices.begin()), end(devices.end()); it != end; ++it) + { + std::stringstream name; + name << std::string("[") << it->Serial << "] [" << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName << "]"; + nlinfo("VR [C]: Stereo Display: %s", name.str().c_str()); + } + CStereoDeviceInfo *deviceInfo = NULL; + if (ClientCfg.VRDisplayDevice == std::string("Auto") + && devices.begin() != devices.end()) + { + deviceInfo = &devices[0]; + } + else + { + for (std::vector::iterator it(devices.begin()), end(devices.end()); it != end; ++it) + { + std::stringstream name; + name << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName; + if (name.str() == ClientCfg.VRDisplayDevice) + deviceInfo = &(*it); + if (ClientCfg.VRDisplayDeviceId == it->Serial) + break; + } + } + if (deviceInfo) + { + nlinfo("VR [C]: Create VR stereo display device"); + StereoDisplay = IStereoDisplay::createDevice(*deviceInfo); + if (StereoDisplay) + { + if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD) + { + nlinfo("VR [C]: Stereo display device is a HMD"); + StereoHMD = static_cast(StereoDisplay); + } + } + } + } + else + { + nldebug("VR [C]: NOT Enabled"); + } + IStereoDisplay::releaseUnusedLibraries(); + + // Create the driver (most important part of the client). nmsg = "Creating 3d driver..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); @@ -860,6 +915,11 @@ void prelogInit() Driver->setSwapVBLInterval(1); else Driver->setSwapVBLInterval(0); + + if (StereoDisplay) + { + // override mode TODO + } // Set the mode of the window. if (!Driver->setDisplay (mode, false)) @@ -1102,6 +1162,12 @@ void prelogInit() // init bloom effect CBloomEffect::getInstance().init(driver != UDriver::Direct3d); + + if (StereoDisplay) + { + // Init stereo display resources + StereoDisplay->setDriver(Driver); + } nlinfo ("PROFILE: %d seconds for prelogInit", (uint32)(ryzomGetLocalTime ()-initStart)/1000); diff --git a/code/ryzom/client/src/interface_v3/action_handler_misc.cpp b/code/ryzom/client/src/interface_v3/action_handler_misc.cpp index 54c8b6fac..688c27635 100644 --- a/code/ryzom/client/src/interface_v3/action_handler_misc.cpp +++ b/code/ryzom/client/src/interface_v3/action_handler_misc.cpp @@ -542,10 +542,12 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s { CCameraBackup cbScene = setupCameraForScreenshot(*Scene, left, right, top, bottom, screenShotWidth, screenShotHeight); CCameraBackup cbCanopy = setupCameraForScreenshot(*SceneRoot, left, right, top, bottom, screenShotWidth, screenShotHeight); + commitCamera(); // sky setup are copied from main scene before rendering so no setup done here - renderAll(ClientCfg.ScreenShotFullDetail); + renderScene(ClientCfg.ScreenShotFullDetail, ClientCfg.Bloom); restoreCamera(*Scene, cbScene); restoreCamera(*SceneRoot, cbCanopy); + commitCamera(); } // *************************************************************************** diff --git a/code/ryzom/client/src/landscape_poly_drawer.h b/code/ryzom/client/src/landscape_poly_drawer.h index 0012b5dcb..73d7fcadc 100644 --- a/code/ryzom/client/src/landscape_poly_drawer.h +++ b/code/ryzom/client/src/landscape_poly_drawer.h @@ -95,11 +95,11 @@ public: private: - // renderAll is called in main loop. It can called beginRenderLandscapePolyPart and renderLandscapePolyPart + // renderScene is called in main loop. It can called beginRenderLandscapePolyPart and renderLandscapePolyPart // methods. - friend void renderAll(bool); + friend void renderScene(); - // Enable stencil test and initialize function and operation of stencil at the beginning of renderAll method, + // Enable stencil test and initialize function and operation of stencil at the beginning of renderScene method, // before opaque render of canopy and main scene parts. // The eighth bit will be written with a 0 during next render to mark stencil buffer parts which will // support Shadow Volume algorithm. diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp index 59519fc69..01336402d 100644 --- a/code/ryzom/client/src/main_loop.cpp +++ b/code/ryzom/client/src/main_loop.cpp @@ -42,6 +42,7 @@ #include "nel/3d/u_material.h" #include "nel/3d/u_instance_material.h" #include "nel/3d/u_cloud_scape.h" +#include "nel/3d/stereo_hmd.h" // game share #include "game_share/brick_types.h" #include "game_share/light_cycle.h" @@ -77,7 +78,7 @@ #include "world_database_manager.h" #include "continent_manager.h" #include "ig_callback.h" -#include "fog_map.h" +//#include "fog_map.h" #include "movie_shooter.h" #include "sound_manager.h" #include "graph.h" @@ -124,16 +125,6 @@ #include "nel/misc/check_fpu.h" -// TMP TMP -#include "nel/gui/ctrl_polygon.h" -// TMP TMP -#include "game_share/scenario_entry_points.h" -#include "nel/3d/driver.h" -#include "nel/3d/texture_file.h" - -#include "nel/3d/packed_world.h" -#include "nel/3d/packed_zone.h" -#include "nel/3d/driver_user.h" #ifdef USE_WATER_ENV_MAP @@ -148,6 +139,14 @@ #include "nel/gui/lua_manager.h" #include "nel/gui/group_table.h" +// pulled from main_loop.cpp +#include "ping.h" +#include "profiling.h" +#include "camera.h" +#include "main_loop_debug.h" +#include "main_loop_temp.h" +#include "main_loop_utilities.h" + /////////// // USING // @@ -159,20 +158,12 @@ using namespace NLNET; using namespace std; -// TMP TMP -static void viewportToScissor(const CViewport &vp, CScissor &scissor) -{ - scissor.X = vp.getX(); - scissor.Y = vp.getY(); - scissor.Width = vp.getWidth(); - scissor.Height = vp.getHeight(); -} + //////////// // EXTERN // //////////// -extern std::set LodCharactersNotFound; extern UDriver *Driver; extern IMouseDevice *MouseDevice; extern UScene *Scene; @@ -187,13 +178,16 @@ extern TTime UniversalTime; extern UMaterial GenericMat; extern UCamera MainCam; extern CEventsListener EventsListener; -extern uint32 NbDatabaseChanges; extern CMatrix MainSceneViewMatrix; extern CMatrix InvMainSceneViewMatrix; extern std::vector LogoBitmaps; extern bool IsInRingSession; extern std::string UsedFSAddr; +// temp +extern NLMISC::CValueSmoother smoothFPS; +extern NLMISC::CValueSmoother moreSmoothFPS; + void loadBackgroundBitmap (TBackground background); void destroyLoadingBitmap (); void drawLoadingBitmap (float progress); @@ -216,84 +210,6 @@ uint64 SimulatedServerTick = 0; -/////////// -// CLASS // -/////////// -/** - * Class to manage the ping computed with the database. - * \author Guillaume PUZIN - * \author Nevrax France - * \date 2003 - */ -class CPing : public ICDBNode::IPropertyObserver -{ -private: - uint32 _Ping; - bool _RdyToPing; - -public: - // Constructor. - CPing() {_Ping = 0; _RdyToPing = true;} - // Destructor. - ~CPing() {;} - - // Add an observer on the database for the ping. - void init() - { - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - if(pIM) - { - CCDBNodeLeaf *pNodeLeaf = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); - if(pNodeLeaf) - { - ICDBNode::CTextId textId; - pNodeLeaf->addObserver(this, textId); - // nlwarning("CPing: cannot add the observer"); - } - else - nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); - } - } - - // Release the observer on the database for the ping. - void release() - { - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - if(pIM) - { - CCDBNodeLeaf *pNodeLeaf = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); - if(pNodeLeaf) - { - ICDBNode::CTextId textId; - pNodeLeaf->removeObserver(this, textId); - } - else - nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); - } - } - - // Method called when the ping message is back. - virtual void update(ICDBNode* node) - { - CCDBNodeLeaf *leaf = safe_cast(node); - uint32 before = (uint32)leaf->getValue32(); - uint32 current = (uint32)(0xFFFFFFFF & ryzomGetLocalTime()); - if(before > current) - { - //nlwarning("DB PING Pb before '%u' after '%u'.", before, current); - if(ClientCfg.Check) - nlstop; - } - _Ping = current - before; - _RdyToPing = true; - } - - // return the ping in ms. - uint32 getValue() {return _Ping;} - - void rdyToPing(bool rdy) {_RdyToPing = rdy;} - bool rdyToPing() const {return _RdyToPing;} -}; ///////////// // GLOBALS // @@ -327,12 +243,6 @@ uint8 ShowInfos = 0; // 0=no info 1=text info 2=graph info bool bZeroCpu = false; // For no Cpu use if application is minimize TODO: intercept minimize message, called by CTRL + Z at this -bool Profiling = false; // Are we in Profile mode? -uint ProfileNumFrame = 0; -bool WantProfiling = false; -bool ProfilingVBLock = false; -bool WantProfilingVBLock = false; - bool MovieShooterSaving= false; // Are we in Shooting mode? @@ -379,8 +289,6 @@ CGameContextMenu GameContextMenu; -NLMISC::CValueSmoother smoothFPS; -NLMISC::CValueSmoother moreSmoothFPS(64); static CRefPtr s_FpsLeaf; static CRefPtr s_UiDirectionLeaf; @@ -425,12 +333,6 @@ H_AUTO_DECL ( RZ_Client_Main_Loop_Net ) /////////////// // FUNCTIONS // /////////////// -// Display some debug infos. -void displayDebug(); -void displayDebugFps(); -void displayDebugUIUnderMouse(); -// Display an Help. -void displayHelp(); //update the sound manager (listener pos, user walk/run sound...) void updateSound(); @@ -453,476 +355,11 @@ void displaySceneProfiles(); // validate current dialogs (end them if the player is too far from its interlocutor) void validateDialogs(const CGameContextMenu &gcm); -void buildCameraClippingPyramid (vector &planes) -{ - // Compute pyramid in view basis. - CVector pfoc(0,0,0); - const CFrustum &frustum = MainCam.getFrustum(); - InvMainSceneViewMatrix = MainCam.getMatrix(); - MainSceneViewMatrix = InvMainSceneViewMatrix; - MainSceneViewMatrix.invert(); - CVector lb(frustum.Left, frustum.Near, frustum.Bottom ); - CVector lt(frustum.Left, frustum.Near, frustum.Top ); - CVector rb(frustum.Right, frustum.Near, frustum.Bottom ); - CVector rt(frustum.Right, frustum.Near, frustum.Top ); +// *************************************************************************** - CVector lbFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Bottom); - CVector ltFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Top ); - CVector rtFar(frustum.Right, ClientCfg.CharacterFarClip, frustum.Top ); - - planes.resize (4); - // planes[0].make(lbFar, ltFar, rtFar); - planes[0].make(pfoc, lt, lb); - planes[1].make(pfoc, rt, lt); - planes[2].make(pfoc, rb, rt); - planes[3].make(pfoc, lb, rb); - - // Compute pyramid in World basis. - // The vector transformation M of a plane p is computed as p*M-1. - // Here, ViewMatrix== CamMatrix-1. Hence the following formula. - uint i; - - for (i = 0; i < 4; i++) - { - planes[i] = planes[i]*MainSceneViewMatrix; - } -} - - -//--------------------------------------------------- -// Test Profiling and run? -//--------------------------------------------------- -void testLaunchProfile() -{ - if(!WantProfiling) - return; - - // comes from ActionHandler - WantProfiling= false; - -#ifdef _PROFILE_ON_ - if( !Profiling ) - { - // start the bench. - NLMISC::CHTimer::startBench(); - ProfileNumFrame = 0; - Driver->startBench(); - if (SoundMngr) - SoundMngr->getMixer()->startDriverBench(); - // state - Profiling= true; - } - else - { - // end the bench. - if (SoundMngr) - SoundMngr->getMixer()->endDriverBench(); - NLMISC::CHTimer::endBench(); - Driver->endBench(); - - - // Display and save profile to a File. - CLog log; - CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile.log")); - CStdDisplayer stdDisplayer; - log.addDisplayer(&fileDisplayer); - log.addDisplayer(&stdDisplayer); - // diplay - NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2); - NLMISC::CHTimer::displayHierarchical(&log, true, 48, 2); - NLMISC::CHTimer::displayByExecutionPath(&log, CHTimer::TotalTime); - NLMISC::CHTimer::display(&log, CHTimer::TotalTime); - NLMISC::CHTimer::display(&log, CHTimer::TotalTimeWithoutSons); - Driver->displayBench(&log); - - if (SoundMngr) - SoundMngr->getMixer()->displayDriverBench(&log); - - // state - Profiling= false; - } -#endif // #ifdef _PROFILE_ON_ -} - - -//--------------------------------------------------- -// Test ProfilingVBLock and run? -//--------------------------------------------------- -void testLaunchProfileVBLock() -{ - // If running, must stop for this frame. - if(ProfilingVBLock) - { - vector strs; - Driver->endProfileVBHardLock(strs); - nlinfo("Profile VBLock"); - nlinfo("**************"); - for(uint i=0;iprofileVBHardAllocation(strs); - for(uint i=0;iendProfileIBLock(strs); - nlinfo("Profile Index Buffer Lock"); - nlinfo("**************"); - for(uint i=0;iprofileIBAllocation(strs); - for(uint i=0;istartProfileVBHardLock(); - Driver->startProfileIBLock(); - } -} - - -//--------------------------------------------------- -// update the camera perspective setup -//--------------------------------------------------- -void updateCameraPerspective() -{ - float fov, aspectRatio; - computeCurrentFovAspectRatio(fov, aspectRatio); - - // change the perspective of the scene - if(!MainCam.empty()) - MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision); - // change the perspective of the root scene - if(SceneRoot) - { - UCamera cam= SceneRoot->getCam(); - cam.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar); - } -} - -//--------------------------------------------------- -// Compare ClientCfg and LastClientCfg to know what we must update -//--------------------------------------------------- -void updateFromClientCfg() -{ - CClientConfig::setValues(); - ClientCfg.IsInvalidated = false; - - // GRAPHICS - GENERAL - //--------------------------------------------------- - if ((ClientCfg.Windowed != LastClientCfg.Windowed) || - (ClientCfg.Width != LastClientCfg.Width) || - (ClientCfg.Height != LastClientCfg.Height) || - (ClientCfg.Depth != LastClientCfg.Depth) || - (ClientCfg.Frequency != LastClientCfg.Frequency)) - { - setVideoMode(UDriver::CMode(ClientCfg.Width, ClientCfg.Height, (uint8)ClientCfg.Depth, - ClientCfg.Windowed, ClientCfg.Frequency)); - } - - if (ClientCfg.DivideTextureSizeBy2 != LastClientCfg.DivideTextureSizeBy2) - { - if (ClientCfg.DivideTextureSizeBy2) - Driver->forceTextureResize(2); - else - Driver->forceTextureResize(1); - } - - //--------------------------------------------------- - if (ClientCfg.WaitVBL != LastClientCfg.WaitVBL) - { - if(ClientCfg.WaitVBL) - Driver->setSwapVBLInterval(1); - else - Driver->setSwapVBLInterval(0); - } - - // GRAPHICS - LANDSCAPE - //--------------------------------------------------- - if (ClientCfg.LandscapeThreshold != LastClientCfg.LandscapeThreshold) - { - if (Landscape) Landscape->setThreshold(ClientCfg.getActualLandscapeThreshold()); - } - - //--------------------------------------------------- - if (ClientCfg.LandscapeTileNear != LastClientCfg.LandscapeTileNear) - { - if (Landscape) Landscape->setTileNear(ClientCfg.LandscapeTileNear); - } - - //--------------------------------------------------- - if (Landscape) - { - if (ClientCfg.Vision != LastClientCfg.Vision) - { - if (!ClientCfg.Light) - { - // Not in an indoor ? - if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor) - { - // Refresh All Zone in streaming according to the refine position - vector zonesAdded; - vector zonesRemoved; - const R2::CScenarioEntryPoints::CCompleteIsland *ci = R2::CScenarioEntryPoints::getInstance().getCompleteIslandFromCoords(CVector2f((float) UserEntity->pos().x, (float) UserEntity->pos().y)); - Landscape->refreshAllZonesAround(View.refinePos(), ClientCfg.Vision + ExtraZoneLoadingVision, zonesAdded, zonesRemoved, ProgressBar, ci ? &(ci->ZoneIDs) : NULL); - LandscapeIGManager.unloadArrayZoneIG(zonesRemoved); - LandscapeIGManager.loadArrayZoneIG(zonesAdded); - } - } - } - } - - //--------------------------------------------------- - if (ClientCfg.Vision != LastClientCfg.Vision || ClientCfg.FoV!=LastClientCfg.FoV || - ClientCfg.Windowed != LastClientCfg.Windowed || ClientCfg.ScreenAspectRatio != LastClientCfg.ScreenAspectRatio ) - { - updateCameraPerspective(); - } - - //--------------------------------------------------- - if (Landscape) - { - if (ClientCfg.MicroVeget != LastClientCfg.MicroVeget) - { - if(ClientCfg.MicroVeget) - { - // if configured, enable the vegetable and load the texture. - Landscape->enableVegetable(true); - // Default setup. TODO later by gameDev. - Landscape->setVegetableWind(CVector(0.5, 0.5, 0).normed(), 0.5, 1, 0); - // Default setup. should work well for night/day transition in 30 minutes. - // Because all vegetables will be updated every 20 seconds => 90 steps. - Landscape->setVegetableUpdateLightingFrequency(1/20.f); - // Density (percentage to ratio) - Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); - } - else - { - Landscape->enableVegetable(false); - } - } - } - - //--------------------------------------------------- - if (ClientCfg.MicroVegetDensity != LastClientCfg.MicroVegetDensity) - { - // Density (percentage to ratio) - if (Landscape) Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); - } - - // GRAPHICS - SPECIAL EFFECTS - //--------------------------------------------------- - if (ClientCfg.FxNbMaxPoly != LastClientCfg.FxNbMaxPoly) - { - if (Scene->getGroupLoadMaxPolygon("Fx") != ClientCfg.FxNbMaxPoly) - Scene->setGroupLoadMaxPolygon("Fx", ClientCfg.FxNbMaxPoly); - } - - //--------------------------------------------------- - if (ClientCfg.Cloud != LastClientCfg.Cloud) - { - if (ClientCfg.Cloud) - { - InitCloudScape = true; - CloudScape = Scene->createCloudScape(); - } - else - { - if (CloudScape != NULL) - Scene->deleteCloudScape(CloudScape); - CloudScape = NULL; - } - } - - //--------------------------------------------------- - if (ClientCfg.CloudQuality != LastClientCfg.CloudQuality) - { - if (CloudScape != NULL) - CloudScape->setQuality(ClientCfg.CloudQuality); - } - - //--------------------------------------------------- - if (ClientCfg.CloudUpdate != LastClientCfg.CloudUpdate) - { - if (CloudScape != NULL) - CloudScape->setNbCloudToUpdateIn80ms(ClientCfg.CloudUpdate); - } - - //--------------------------------------------------- - if (ClientCfg.Shadows != LastClientCfg.Shadows) - { - // Enable/Disable Receive on Landscape - if(Landscape) - { - Landscape->enableReceiveShadowMap(ClientCfg.Shadows); - } - // Enable/Disable Cast for all entities - for(uint i=0;iupdateCastShadowMap(); - } - } - - // GRAPHICS - CHARACTERS - //--------------------------------------------------- - if (ClientCfg.SkinNbMaxPoly != LastClientCfg.SkinNbMaxPoly) - { - if (Scene->getGroupLoadMaxPolygon("Skin") != ClientCfg.SkinNbMaxPoly) - Scene->setGroupLoadMaxPolygon("Skin", ClientCfg.SkinNbMaxPoly); - } - - //--------------------------------------------------- - if (ClientCfg.NbMaxSkeletonNotCLod != LastClientCfg.NbMaxSkeletonNotCLod ) - { - Scene->setMaxSkeletonsInNotCLodForm(ClientCfg.NbMaxSkeletonNotCLod); - } - - //--------------------------------------------------- - if (ClientCfg.CharacterFarClip != LastClientCfg.CharacterFarClip) - { - // Nothing to do - } - - //--------------------------------------------------- - if (ClientCfg.HDEntityTexture != LastClientCfg.HDEntityTexture) - { - // Don't reload Texture, will be done at next Game Start - } - - // INTERFACE works - - - // INPUTS - //--------------------------------------------------- - if (ClientCfg.CursorSpeed != LastClientCfg.CursorSpeed) - SetMouseSpeed (ClientCfg.CursorSpeed); - - if (ClientCfg.CursorAcceleration != LastClientCfg.CursorAcceleration) - SetMouseAcceleration (ClientCfg.CursorAcceleration); - - if (ClientCfg.HardwareCursor != LastClientCfg.HardwareCursor) - { - if (ClientCfg.HardwareCursor != IsMouseCursorHardware()) - { - InitMouseWithCursor (ClientCfg.HardwareCursor); - } - } - - - // SOUND - //--------------------------------------------------- - bool mustReloadSoundMngrContinent= false; - - // disable/enable sound? - if (ClientCfg.SoundOn != LastClientCfg.SoundOn) - { - if (SoundMngr && !ClientCfg.SoundOn) - { - nlwarning("Deleting sound manager..."); - delete SoundMngr; - SoundMngr = NULL; - } - else if (SoundMngr == NULL && ClientCfg.SoundOn) - { - nlwarning("Creating sound manager..."); - SoundMngr = new CSoundManager(); - try - { - SoundMngr->init(NULL); - } - catch(const Exception &e) - { - nlwarning("init : Error when creating 'SoundMngr' : %s", e.what()); - SoundMngr = 0; - } - - // re-init with good SFX/Music Volume - if(SoundMngr) - { - SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); - SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); - } - } - else - { - nlwarning("Sound config error !"); - } - - mustReloadSoundMngrContinent= true; - } - - // change EAX? - if ( SoundMngr && LastClientCfg.SoundOn && - (ClientCfg.UseEax != LastClientCfg.UseEax) ) - { - SoundMngr->reset(); - - mustReloadSoundMngrContinent= true; - } - - // change SoundForceSoftwareBuffer? - if ( SoundMngr && LastClientCfg.SoundOn && - (ClientCfg.SoundForceSoftwareBuffer != LastClientCfg.SoundForceSoftwareBuffer) ) - { - SoundMngr->reset(); - - mustReloadSoundMngrContinent= true; - } - - // change MaxTrack? don't reset - if ( SoundMngr && LastClientCfg.SoundOn && - (ClientCfg.MaxTrack != LastClientCfg.MaxTrack)) - { - SoundMngr->getMixer()->changeMaxTrack(ClientCfg.MaxTrack); - } - - // change SoundFX Volume? don't reset - if (SoundMngr && ClientCfg.SoundSFXVolume != LastClientCfg.SoundSFXVolume) - { - SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); - } - - // change Game Music Volume? don't reset - if (SoundMngr && ClientCfg.SoundGameMusicVolume != LastClientCfg.SoundGameMusicVolume) - { - SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); - } - - // reload only if active and reseted - if (mustReloadSoundMngrContinent && SoundMngr && ContinentMngr.cur() && !ContinentMngr.cur()->Indoor && UserEntity) - { - SoundMngr->loadContinent(ContinentMngr.getCurrentContinentSelectName(), UserEntity->pos()); - } - - // Ok backup the new clientcfg - LastClientCfg = ClientCfg; -} +enum TSkyMode { NoSky, OldSky, NewSky }; +static TSkyMode s_SkyMode = NoSky; void preRenderNewSky () { @@ -934,29 +371,43 @@ void preRenderNewSky () cd.Hour = 12.f; } sky.setup(cd, SmoothedClientDate, WeatherManager.getWeatherValue(), MainFogState.FogColor, Scene->getSunDirection(), false); - // setup camera - CFrustum frust = MainCam.getFrustum(); - UCamera camSky = sky.getScene()->getCam(); - sky.getScene()->setViewport(Scene->getViewport()); - camSky.setTransformMode(UTransform::DirectMatrix); - // must have our own Far!!! - frust.Far= SkyCameraZFar; - camSky.setFrustum(frust); - CMatrix skyCameraMatrix; - skyCameraMatrix.identity(); - skyCameraMatrix= MainCam.getMatrix(); - skyCameraMatrix.setPos(CVector::Null); - camSky.setMatrix(skyCameraMatrix); } -//uint32 MainLoopCounter = 0; +void commitCamera() +{ + // Set the sky camera + if (s_SkyMode == NewSky) + { + CSky &sky = ContinentMngr.cur()->CurrentSky; + // setup camera + CFrustum frust = MainCam.getFrustum(); + UCamera camSky = sky.getScene()->getCam(); + sky.getScene()->setViewport(Scene->getViewport()); + camSky.setTransformMode(UTransform::DirectMatrix); + // must have our own Far!!! + frust.Far= SkyCameraZFar; + camSky.setFrustum(frust); + CMatrix skyCameraMatrix; + skyCameraMatrix.identity(); + skyCameraMatrix= MainCam.getMatrix(); + skyCameraMatrix.setPos(CVector::Null); + camSky.setMatrix(skyCameraMatrix); + } + // Set The Root Camera + UCamera camRoot = SceneRoot->getCam(); + if(!camRoot.empty()) + { + // Update Camera Position/Rotation. + //camRoot.setPos(View.currentViewPos()); + //camRoot.setRotQuat(View.currentViewQuat()); + camRoot.setPos(MainCam.getPos()); + camRoot.setRotQuat(MainCam.getRotQuat()); + } +} // *************************************************************************** -enum TSkyMode { NoSky, OldSky, NewSky }; - -// *************************************************************************** void beginRenderCanopyPart() { SceneRoot->beginPartRender(); @@ -975,17 +426,17 @@ void endRenderMainScenePart() Scene->endPartRender(true); } -void beginRenderSkyPart(TSkyMode skyMode) +void beginRenderSkyPart() { - if(skyMode == NewSky) + if (s_SkyMode == NewSky) { CSky &sky = ContinentMngr.cur()->CurrentSky; sky.getScene()->beginPartRender(); } } -void endRenderSkyPart(TSkyMode skyMode) +void endRenderSkyPart() { - if(skyMode == NewSky) + if (s_SkyMode == NewSky) { CSky &sky = ContinentMngr.cur()->CurrentSky; sky.getScene()->endPartRender(false); @@ -1003,14 +454,6 @@ static void renderCanopyPart(UScene::TRenderPart renderPart) ContinentMngr.getFogState(CanopyFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), RootFogState); RootFogState.setupInDriver(*Driver); - // Set The Root Camera - UCamera camRoot = SceneRoot->getCam(); - if(!camRoot.empty()) - { - // Update Camera Position/Rotation. - camRoot.setPos(View.currentViewPos()); - camRoot.setRotQuat(View.currentView()); - } // Render the root scene SceneRoot->renderPart(renderPart); } @@ -1035,12 +478,12 @@ static void renderMainScenePart(UScene::TRenderPart renderPart) // *************************************************************************************************************************** // Render a part of the sky -static void renderSkyPart(UScene::TRenderPart renderPart, TSkyMode skyMode) +static void renderSkyPart(UScene::TRenderPart renderPart) { - nlassert(skyMode != NoSky); + nlassert(s_SkyMode != NoSky); Driver->setDepthRange(SKY_DEPTH_RANGE_START, 1.f); Driver->enableFog(false); - if (skyMode == NewSky) + if (s_SkyMode == NewSky) { CSky &sky = ContinentMngr.cur()->CurrentSky; sky.getScene()->renderPart(renderPart); @@ -1059,95 +502,49 @@ static void renderSkyPart(UScene::TRenderPart renderPart, TSkyMode skyMode) #endif } - // *************************************************************************************************************************** -// Render all scenes -void renderAll(bool forceFullDetail) +// Utility to force full detail +struct CForceFullDetail { - if (ClientCfg.Bloom) +public: + void backup() { - // set bloom parameters before applying bloom effect - CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom); - CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom); - // init bloom - CBloomEffect::getInstance().initBloom(); + maxFullDetailChar = Scene->getMaxSkeletonsInNotCLodForm(); + oldBalancingMode = Scene->getPolygonBalancingMode(); + oldSkyBalancingMode = UScene::PolygonBalancingOff; + UScene *skyScene = getSkyScene(); + if (skyScene) oldSkyBalancingMode = skyScene->getPolygonBalancingMode(); } - - // backup old balancing mode - uint maxFullDetailChar = Scene->getMaxSkeletonsInNotCLodForm(); - UScene *skyScene = getSkyScene(); - UScene::TPolygonBalancingMode oldBalancingMode = Scene->getPolygonBalancingMode(); - UScene::TPolygonBalancingMode oldSkyBalancingMode = UScene::PolygonBalancingOff; - if (skyScene) - { - oldSkyBalancingMode = skyScene->getPolygonBalancingMode(); - } - // disable load balancing for that frame only if asked - if (forceFullDetail) + void set() { Scene->setMaxSkeletonsInNotCLodForm(1000000); Scene->setPolygonBalancingMode(UScene::PolygonBalancingOff); - if (skyScene) - { - skyScene->setPolygonBalancingMode(UScene::PolygonBalancingOff); - } + UScene *skyScene = getSkyScene(); + if (skyScene) skyScene->setPolygonBalancingMode(UScene::PolygonBalancingOff); } - + void restore() { - H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather ) - - //HeightGrid.update(Scene->getCam().getPos()); - - // update description of light cycle - updateLightDesc(); - - // server driven weather mgt - updateDBDrivenWeatherValue(); - - // Update the weather manager - updateWeatherManager(MainCam.getMatrix(), ContinentMngr.cur()); - - // compute thunder color - ThunderColor.modulateFromui(WeatherManager.getCurrWeatherState().ThunderColor, (uint) (256.f * WeatherManager.getThunderLevel())); - - // Update the lighting - LightCycleManager.setHour(DayNightCycleHour, WeatherManager, ThunderColor); - - #ifdef RENDER_CLOUDS - if (Filter3D[FilterCloud]) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Update_Cloud_Scape ); - updateClouds(); - } - #endif - - - ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), MainFogState); + Scene->setMaxSkeletonsInNotCLodForm(maxFullDetailChar); + Scene->setPolygonBalancingMode(oldBalancingMode); + UScene *skyScene = getSkyScene(); + if (skyScene) skyScene->setPolygonBalancingMode(oldSkyBalancingMode); + } +private: + uint maxFullDetailChar; + UScene::TPolygonBalancingMode oldBalancingMode; + UScene::TPolygonBalancingMode oldSkyBalancingMode; +}; +static CForceFullDetail s_ForceFullDetail; +void clearBuffers() +{ + if (Render) + { if (Driver->getPolygonMode() == UDriver::Filled) { Driver->clearZBuffer(); } - #ifdef RENDER_CLOUDS - if (CloudScape != NULL && Filter3D[FilterCloud]) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Anim_Cloud_Scape ); - - Driver->enableFog (false); - - // Force polygon mode to filled - NL3D::UDriver::TPolygonMode oldMode = Driver->getPolygonMode(); - Driver->setPolygonMode(NL3D::UDriver::Filled); - - CloudScape->anim (DT); // WARNING this function work with screen - - Driver->enableFog (true); - - // Reset backuped polygon mode - Driver->setPolygonMode(oldMode); - } - #endif // Sky is used to clear the frame buffer now, but if in line or point polygon mode, we should draw it if (Driver->getPolygonMode() != UDriver::Filled) { @@ -1157,6 +554,168 @@ void renderAll(bool forceFullDetail) } } } + else + { + Driver->clearBuffers(ClientCfg.BGColor); + } +} + +void renderScene(bool forceFullDetail, bool bloom) +{ + if (bloom) + { + // set bloom parameters before applying bloom effect + CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom); + CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom); + // init bloom + CBloomEffect::getInstance().initBloom(); + } + if (forceFullDetail) + { + s_ForceFullDetail.backup(); + s_ForceFullDetail.set(); + } + clearBuffers(); + renderScene(); + if (forceFullDetail) + { + s_ForceFullDetail.restore(); + } + if (bloom) + { + // apply bloom effect + CBloomEffect::getInstance().endBloom(); + CBloomEffect::getInstance().endInterfacesDisplayBloom(); + } +} + +// *************************************************************************************************************************** + +void updateWaterEnvMap() +{ + #ifdef USE_WATER_ENV_MAP + if (WaterEnvMapRefCount > 0) // water env map needed + { + if (!WaterEnvMap) + { + CSky &sky = ContinentMngr.cur()->CurrentSky; + if (sky.getScene()) + { + nlassert(WaterEnvMapSkyCam.empty()); + WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect + nlassert(WaterEnvMapCanopyCam.empty()); + WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect + // Create water env map if not already created + WaterEnvMap = Driver->createWaterEnvMap(); + if(WaterEnvMap) + { + WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime); + WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr); + Scene->setWaterEnvMap(WaterEnvMap); + } + } + } + WaterEnvMapRdr.CurrDate = SmoothedClientDate; + WaterEnvMapRdr.AnimationDate = SmoothedClientDate; + if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting()) + { + WaterEnvMapRdr.CurrDate.Hour = 12.f; + } + WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor; + WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec; + WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue(); + CSky &sky = ContinentMngr.cur()->CurrentSky; + WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha()); + Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec); + } + #endif +} + +// *************************************************************************************************************************** + +void updateWeather() +{ + H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather ) + + //HeightGrid.update(Scene->getCam().getPos()); + + // update description of light cycle + updateLightDesc(); + + // server driven weather mgt + updateDBDrivenWeatherValue(); + + // Update the weather manager + updateWeatherManager(MainCam.getMatrix(), ContinentMngr.cur()); + + // compute thunder color + ThunderColor.modulateFromui(WeatherManager.getCurrWeatherState().ThunderColor, (uint) (256.f * WeatherManager.getThunderLevel())); + + // Update the lighting + LightCycleManager.setHour(DayNightCycleHour, WeatherManager, ThunderColor); + + #ifdef RENDER_CLOUDS + if (Filter3D[FilterCloud]) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Update_Cloud_Scape ); + updateClouds(); + } + #endif + + ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), MainFogState); + + // TODO: ZBuffer clear was originally before this, but should not be necessary normally. + // The anim function renders new clouds. Ensure this does not break. + // These are old-style nel clouds. + + #ifdef RENDER_CLOUDS + if (CloudScape != NULL && Filter3D[FilterCloud]) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Anim_Cloud_Scape ); + + Driver->enableFog (false); + + // Force polygon mode to filled + NL3D::UDriver::TPolygonMode oldMode = Driver->getPolygonMode(); + Driver->setPolygonMode(NL3D::UDriver::Filled); + + CloudScape->anim (DT); // WARNING this function work with screen + + Driver->enableFog (true); + + // Reset backuped polygon mode + Driver->setPolygonMode(oldMode); + } + #endif + + // Update new sky + if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor) + { + if(Driver->getPolygonMode() == UDriver::Filled) + { + if (Filter3D[FilterSky]) + { + CSky &sky = ContinentMngr.cur()->CurrentSky; + if (sky.getScene()) + { + s_SkyMode = NewSky; + sky.getScene()->animate(TimeInSec-FirstTimeInSec); + // Setup the sky camera + preRenderNewSky(); + } + else + { + s_SkyMode = OldSky; + } + } + } + } +} + +// *************************************************************************************************************************** +// Render all scenes +void renderScene() +{ // Update Filter Flags Scene->enableElementRender(UScene::FilterAllMeshNoVP, Filter3D[FilterMeshNoVP]); Scene->enableElementRender(UScene::FilterAllMeshVP, Filter3D[FilterMeshVP]); @@ -1170,36 +729,13 @@ void renderAll(bool forceFullDetail) if(Scene_Profile) Scene->profileNextRender(); - TSkyMode skyMode = NoSky; - if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor) - { - if(Driver->getPolygonMode() == UDriver::Filled) - { - if (Filter3D[FilterSky]) - { - CSky &sky = ContinentMngr.cur()->CurrentSky; - if (sky.getScene()) - { - skyMode = NewSky; - sky.getScene()->animate(TimeInSec-FirstTimeInSec); - // Setup the sky camera - preRenderNewSky(); - } - else - { - skyMode = OldSky; - } - } - } - } - // initialisation of polygons renderer CLandscapePolyDrawer::getInstance().beginRenderLandscapePolyPart(); // Start Part Rendering beginRenderCanopyPart(); beginRenderMainScenePart(); - beginRenderSkyPart(skyMode); + beginRenderSkyPart(); // Render part // WARNING: always must begin rendering with at least UScene::RenderOpaque, // else dynamic shadows won't work @@ -1209,32 +745,17 @@ void renderAll(bool forceFullDetail) // render of polygons on landscape CLandscapePolyDrawer::getInstance().renderLandscapePolyPart(); - if (skyMode != NoSky) renderSkyPart((UScene::TRenderPart) (UScene::RenderOpaque | UScene::RenderTransparent), skyMode); + if (s_SkyMode != NoSky) renderSkyPart((UScene::TRenderPart) (UScene::RenderOpaque | UScene::RenderTransparent)); renderCanopyPart((UScene::TRenderPart) (UScene::RenderTransparent | UScene::RenderFlare)); renderMainScenePart((UScene::TRenderPart) (UScene::RenderTransparent | UScene::RenderFlare)); - if (skyMode == NewSky) renderSkyPart(UScene::RenderFlare, skyMode); + if (s_SkyMode == NewSky) renderSkyPart(UScene::RenderFlare); // End Part Rendering - endRenderSkyPart(skyMode); + endRenderSkyPart(); endRenderMainScenePart(); endRenderCanopyPart(); // reset depth range Driver->setDepthRange(0.f, CANOPY_DEPTH_RANGE_START); - - // restore load balancing mode - if (forceFullDetail) - { - Scene->setMaxSkeletonsInNotCLodForm(maxFullDetailChar); - Scene->setPolygonBalancingMode(oldBalancingMode); - if (skyScene) - { - skyScene->setPolygonBalancingMode(oldSkyBalancingMode); - } - } - - // apply bloom effect - if (ClientCfg.Bloom) - CBloomEffect::getInstance().endBloom(); } @@ -1538,6 +1059,14 @@ bool mainLoop() while( !UserEntity->permanentDeath() && !game_exit ) { + // If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!! + testLaunchProfile(); + + // Test and may run a VBLock profile (only once) + testLaunchProfileVBLock(); + + // Start Bench + H_AUTO_USE ( RZ_Client_Main_Loop ) if (isBGDownloadEnabled()) { @@ -1612,11 +1141,6 @@ bool mainLoop() } { - // If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!! - testLaunchProfile(); - - // Test and may run a VBLock profile (only once) - testLaunchProfileVBLock(); // Stop the Outgame music, with fade effect outgameFader.fade(); @@ -1624,10 +1148,6 @@ bool mainLoop() // update quit feature updateGameQuitting(); - // Start Bench - H_AUTO_USE ( RZ_Client_Main_Loop ) - - // update module manager NLNET::IModuleManager::getInstance().updateModules(); @@ -1862,9 +1382,30 @@ bool mainLoop() // Update Camera Position/Orientation. CVector currViewPos = View.currentViewPos(); - MainCam.setPos(currViewPos);; - MainCam.setRotQuat(View.currentView()); - + MainCam.setTransformMode(UTransformable::RotQuat); + MainCam.setPos(currViewPos); + MainCam.setRotQuat(View.currentViewQuat()); + if (StereoHMD) + { + NLMISC::CQuat hmdOrient = StereoHMD->getOrientation(); + NLMISC::CMatrix camMatrix = MainCam.getMatrix(); + NLMISC::CMatrix hmdMatrix; + hmdMatrix.setRot(hmdOrient); + NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future + posMatrix.translate(StereoHMD->getEyePosition()); + NLMISC::CMatrix mat = ((camMatrix * hmdMatrix) * posMatrix); + MainCam.setPos(mat.getPos()); + MainCam.setRotQuat(mat.getRot()); + } + if (StereoDisplay) + { + StereoDisplay->updateCamera(0, &MainCam); + if (SceneRoot) + { + UCamera cam = SceneRoot->getCam(); + StereoDisplay->updateCamera(1, &cam); + } + } // see if camera is below water (useful for sort order) if (ContinentMngr.cur()) @@ -1955,9 +1496,6 @@ bool mainLoop() } - ////////////////////////// - // RENDER THE FRAME 3D // - ////////////////////////// if (!ClientCfg.Light) { CClientDate newDate(RT.getRyzomDay(), DayNightCycleHour); @@ -2044,9 +1582,6 @@ bool mainLoop() } } - // Set the matrix in 3D Mode. - Driver->setMatrixMode3D(MainCam); - // R2ED pre render update if (ClientCfg.R2EDEnabled) @@ -2054,237 +1589,306 @@ bool mainLoop() R2::getEditor().updateBeforeRender(); } - - // Position the camera to prepare the render if (!ClientCfg.Light) { - // Render if(Render) { - #ifdef USE_WATER_ENV_MAP - if (WaterEnvMapRefCount > 0) // water env map needed + // Update water env map (happens when continent changed etc) + updateWaterEnvMap(); + + // Update weather + updateWeather(); + } + } + + uint i = 0; + uint bloomStage = 0; + while ((!StereoDisplay && i == 0) || (StereoDisplay && StereoDisplay->nextPass())) + { + ++i; + /////////////////// + // SETUP CAMERAS // + /////////////////// + + if (StereoDisplay) + { + // modify cameras for stereo display + const CViewport &vp = StereoDisplay->getCurrentViewport(); + Driver->setViewport(vp); + nlassert(Scene); + Scene->setViewport(vp); + if (SceneRoot) { - if (!WaterEnvMap) + SceneRoot->setViewport(vp); + } + //MainCam.setTransformMode(UTransformable::DirectMatrix); + StereoDisplay->getCurrentMatrix(0, &MainCam); + StereoDisplay->getCurrentFrustum(0, &MainCam); + if (SceneRoot) + { + // matrix updated during commitCamera from maincam + UCamera cam = SceneRoot->getCam(); + StereoDisplay->getCurrentFrustum(1, &cam); + } + } + + // Commit camera changes + commitCamera(); + + ////////////////////////// + // RENDER THE FRAME 3D // + ////////////////////////// + + bool stereoRenderTarget = (StereoDisplay != NULL) && StereoDisplay->beginRenderTarget(); + + if (!StereoDisplay || StereoDisplay->wantClear()) + { + if (Render) + { + if (ClientCfg.Bloom) { - CSky &sky = ContinentMngr.cur()->CurrentSky; - if (sky.getScene()) + nlassert(bloomStage == 0); + // set bloom parameters before applying bloom effect + CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom); + CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom); + // start bloom effect (just before the first scene element render) + CBloomEffect::instance().initBloom(); + bloomStage = 1; + } + } + + // Clear buffers + clearBuffers(); + } + + if (!StereoDisplay || StereoDisplay->wantScene()) + { + if (!ClientCfg.Light) + { + // Render + if(Render) + { + // nb : force full detail if a screenshot is asked + // todo : move outside render code + bool fullDetail = ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail; + if (fullDetail) { - WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect - WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect - // Create water env map if not already created - WaterEnvMap = Driver->createWaterEnvMap(); - if(WaterEnvMap) - { - WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime); - WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr); - Scene->setWaterEnvMap(WaterEnvMap); - } + s_ForceFullDetail.backup(); + s_ForceFullDetail.set(); + } + + // Render scene + renderScene(); + + if (fullDetail) + { + s_ForceFullDetail.restore(); } } - WaterEnvMapRdr.CurrDate = SmoothedClientDate; - WaterEnvMapRdr.AnimationDate = SmoothedClientDate; - if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting()) - { - WaterEnvMapRdr.CurrDate.Hour = 12.f; - } - WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor; - WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec; - WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue(); - CSky &sky = ContinentMngr.cur()->CurrentSky; - WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha()); - Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec); } - #endif - renderAll(ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail); // nb : force full detail if a screenshot is asked + } - // for that frame and - // tmp : display height grid - //static volatile bool displayHeightGrid = true; - /*if (displayHeightGrid) + if (!StereoDisplay || StereoDisplay->wantInterface3D()) + { + if (!ClientCfg.Light) { - HeightGrid.display(*Driver); - }*/ - // display results? - if(Scene_Profile) + // Render + if (Render) + { + if (ClientCfg.Bloom && bloomStage == 1) + { + // End the actual bloom effect visible in the scene. + if (StereoDisplay) Driver->setViewport(NL3D::CViewport()); + CBloomEffect::instance().endBloom(); + if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport()); + bloomStage = 2; + } + + // for that frame and + // tmp : display height grid + //static volatile bool displayHeightGrid = true; + /*if (displayHeightGrid) + { + HeightGrid.display(*Driver); + }*/ + // display results? + if(Scene_Profile) + { + displaySceneProfiles(); + Scene_Profile= false; + } + // Render the primitives + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + PrimFiles.display (*Driver); + } + } /* if (Render) */ + + // Draw Extra 3D Objects + Driver->setMatrixMode3D(MainCam); + Driver->setModelMatrix(CMatrix::Identity); + + // Display PACS borders. + if (PACSBorders) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + displayPACSBorders(); + displayPACSPrimitive(); + } + + // display Sound box + if (SoundBox) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + displaySoundBox(); + } + + // display Debug of Clusters + if (DebugClusters) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + displayDebugClusters(); + } + } /* if (!ClientCfg.Light) */ + else { - displaySceneProfiles(); - Scene_Profile= false; + // static UTextureFile *backgroundBitmap = NULL; + // if (backgroundBitmap == NULL) + // backgroundBitmap = Driver->createTextureFile("temp_background.tga"); + // Driver->setMatrixMode2D11(); + // Driver->drawBitmap (0.f, 0.f, 1024.f/1024.f, 1024.f/768.f, (UTexture&)*backgroundBitmap); + // Driver->setMatrixMode3D(MainCam); + + Driver->clearBuffers(CRGBA (0,0,0,0)); + displayPACSBorders(); + displayPACSPrimitive(); } - // Render the primitives + + if (!ClientCfg.Light && !Landscape) + { + displayPACSBorders(); + } + + // Display some things not in the scene like the name, the entity path, etc. + EntitiesMngr.updatePostRender(); + + // Render the stat graphs if needed { H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - PrimFiles.display (*Driver); + CGraph::render (ShowInfos); } - } - else + + } /* if (!StereoDisplay || StereoDisplay->wantInterface3D()) */ + + if (!StereoDisplay || StereoDisplay->wantInterface2D()) { - Driver->clearBuffers(ClientCfg.BGColor); - } + // Render in 2D Mode to display 2D Interfaces and 2D texts. + Driver->setMatrixMode2D11(); - // Draw Extra 3D Objects - Driver->setMatrixMode3D(MainCam); - Driver->setModelMatrix(CMatrix::Identity); - - // Display PACS borders. - if (PACSBorders) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - displayPACSBorders(); - displayPACSPrimitive(); - } - - // display Sound box - if (SoundBox) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - displaySoundBox(); - } - - // display Debug of Clusters - if (DebugClusters) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - displayDebugClusters(); - } - - } - else - { -// static UTextureFile *backgroundBitmap = NULL; -// if (backgroundBitmap == NULL) -// backgroundBitmap = Driver->createTextureFile("temp_background.tga"); -// Driver->setMatrixMode2D11(); -// Driver->drawBitmap (0.f, 0.f, 1024.f/1024.f, 1024.f/768.f, (UTexture&)*backgroundBitmap); -// Driver->setMatrixMode3D(MainCam); - - Driver->clearBuffers(CRGBA (0,0,0,0)); - displayPACSBorders(); - displayPACSPrimitive(); - } - - if (!ClientCfg.Light && !Landscape) - { - displayPACSBorders(); - } - - // Display some things not in the scene like the name, the entity path, etc. - EntitiesMngr.updatePostRender(); - - // R2ED pre render update - if (ClientCfg.R2EDEnabled) - { - // IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because - // entity may be added / removed there ! - R2::getEditor().updateAfterRender(); - } - - // Update FXs (remove them). - FXMngr.update(); - - // Render the stat graphs if needed - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - CGraph::render (ShowInfos); - } - - // Render in 2D Mode to display 2D Interfaces and 2D texts. - Driver->setMatrixMode2D11(); - - // draw a big quad to represent thunder strokes - if (Render && WeatherManager.getThunderLevel() != 0.f) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Render_Thunder ) - Driver->drawQuad(0, 0, 1, 1, ThunderColor); - - // TODO : boris : add sound here ! - } - - // Update the contextual menu - { - H_AUTO_USE ( RZ_Client_Main_Loop_Interface ) - - // Update the game cursor. - ContextCur.check(); - GameContextMenu.update(); - - // validate dialogs - validateDialogs(GameContextMenu); - - // Display interface v3 - Driver->enableFog (false); - if (!Driver->isLost()) - { - if(ShowInterface) - pIMinstance->updateFrameViews (MainCam); - if(DebugUIView) - pIMinstance->displayUIViewBBoxs(DebugUIFilter); - if(DebugUICtrl) - pIMinstance->displayUICtrlBBoxs(DebugUIFilter); - if(DebugUIGroup) - pIMinstance->displayUIGroupBBoxs(DebugUIFilter); - } - - // special case in OpenGL : all scene has been display in render target, - // now, final texture is display with a quad - if(!ClientCfg.Light && ClientCfg.Bloom) - CBloomEffect::getInstance().endInterfacesDisplayBloom(); - } - - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - if (!Driver->isLost()) - { - // If show information is Active. - if(ShowInfos == 1) - displayDebug(); - - // If show information is Active. - if(ShowInfos == 2) - displayNetDebug(); - - // If show information is Active. - if(ShowInfos == 4) - displayDebugFps(); - - // If show information is Active. - if(ShowInfos == 5) - displayDebugUIUnderMouse(); - - // If show information is Active. - displayStreamingDebug(); - - // If Show Help is active -> Display an help. - if(ShowHelp) - displayHelp(); - - // Yoyo: indicate profiling state - if( Profiling ) - displaySpecialTextProgress("Profiling"); - - // Display frame rate - - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(10); - // Set the text color - TextContext->setColor(CRGBA(255,255,255)); - - // temporary values for conversions - float x, y, width, height; - - for(uint i = 0; i < ClientCfg.Logos.size(); i++) + // draw a big quad to represent thunder strokes + /*if (Render && WeatherManager.getThunderLevel() != 0.f) { - std::vector res; - explode(ClientCfg.Logos[i],std::string(":"), res); - if(res.size()==9 && idrawQuad(0, 0, 1, 1, ThunderColor); + + // TODO : boris : add sound here ! + // Needs more explosions + }*/ + + // Update the contextual menu + { + H_AUTO_USE ( RZ_Client_Main_Loop_Interface ) + + // Update the game cursor. + ContextCur.check(); + GameContextMenu.update(); + + // validate dialogs + validateDialogs(GameContextMenu); + + // Display interface v3 + Driver->enableFog (false); + if (!Driver->isLost()) { - fromString(res[5], x); - fromString(res[6], y); - fromString(res[7], width); - fromString(res[8], height); - Driver->drawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]); + if(ShowInterface) + pIMinstance->updateFrameViews (MainCam); + if(DebugUIView) + pIMinstance->displayUIViewBBoxs(DebugUIFilter); + if(DebugUICtrl) + pIMinstance->displayUICtrlBBoxs(DebugUIFilter); + if(DebugUIGroup) + pIMinstance->displayUIGroupBBoxs(DebugUIFilter); + } + + // special case in OpenGL : all scene has been display in render target, + // now, final texture is display with a quad + if (!ClientCfg.Light && ClientCfg.Bloom && Render && bloomStage == 2) + { + // End bloom effect system after drawing the 3d interface (z buffer related). + if (StereoDisplay) Driver->setViewport(NL3D::CViewport()); + CBloomEffect::instance().endInterfacesDisplayBloom(); + if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport()); + bloomStage = 0; + } + } + + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + if (!Driver->isLost()) + { + // If show information is Active. + if(ShowInfos == 1) + displayDebug(); + + // If show information is Active. + if(ShowInfos == 2) + displayNetDebug(); + + // If show information is Active. + if(ShowInfos == 4) + displayDebugFps(); + + // If show information is Active. + if(ShowInfos == 5) + displayDebugUIUnderMouse(); + + // If show information is Active. + displayStreamingDebug(); + + // If Show Help is active -> Display an help. + if(ShowHelp) + displayHelp(); + + // Yoyo: indicate profiling state + if( Profiling ) + displaySpecialTextProgress("Profiling"); + + // Display frame rate + + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(10); + // Set the text color + TextContext->setColor(CRGBA(255,255,255)); + + // temporary values for conversions + float x, y, width, height; + + for(uint i = 0; i < ClientCfg.Logos.size(); i++) + { + std::vector res; + explode(ClientCfg.Logos[i],std::string(":"), res); + if(res.size()==9 && idrawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]); + } + } } } @@ -2305,6 +1909,17 @@ bool mainLoop() } } + // R2ED post render update + if (ClientCfg.R2EDEnabled) + { + // IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because + // entity may be added / removed there ! + R2::getEditor().updateAfterRender(); + } + + // Update FXs (remove them). + FXMngr.update(); + // Detect disconnection / server down: display information text // but keep the rendering so that the player can remember where he is // and what he was doing. He can't move because the connection quality returns false. @@ -2318,211 +1933,216 @@ bool mainLoop() // from the EGS, resume the sequence because the EGS is down and won't reply. FarTP.onServerQuitOk(); } - } - } - // Yoyo: MovieShooter. - if(MovieShooterSaving) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - - // Add the buffer frame to the movie. - if(!MovieShooter.addFrame(TimeInSec, Driver)) - { - // Fail to add the frame => abort. - endMovieShooting(); - } - else - { - // Ok, just add a display. - displaySpecialTextProgress("MovieShooting"); - } - } - - if (isRecordingCamera()) - { - displaySpecialTextProgress("CameraRecording"); - } - - // Temp for weather test - if (ClientCfg.ManualWeatherSetup && ContinentMngr.cur() && ContinentMngr.cur()->WeatherFunction) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - static float displayHourDelta = 0.04f; // static for edition during debug.. - - // Display weather function - if (DisplayWeatherFunction) - { - uint64 currDay = RT.getRyzomDay(); - float currHour = DayNightCycleHour; - float singleHourDelta = fmodf(currHour, 1.f); - uint32 wndWidth, wndHeight; - Driver->getWindowSize(wndWidth, wndHeight); - Driver->setMatrixMode2D(CFrustum(0, 800, 600, 0, 0, 1, false)); - const float lineHeight = 100.f; - - // draw the weather function - for(uint x = 0; x < wndWidth; ++x) + // Yoyo: MovieShooter. + if(MovieShooterSaving) { - float weatherValue; - if(ContinentMngr.cur()) - weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + + // Add the buffer frame to the movie. + if(!MovieShooter.addFrame(TimeInSec, Driver)) + { + // Fail to add the frame => abort. + endMovieShooting(); + } else - weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, 0); - - NLMISC::clamp(weatherValue, 0.f, 1.f); - CRGBA seasonToColor[EGSPD::CSeason::Invalid] = { - CRGBA::Green, - CRGBA::Yellow, - CRGBA::Red, - CRGBA::Blue - }; - Driver->drawLine((float) x, 0.f, (float) x, lineHeight * weatherValue, seasonToColor[CRyzomTime::getSeasonByDay((uint32)currDay)]); - currHour += displayHourDelta; - if (currHour >= 24.f) - { - ++currDay; - currHour -= 24.f; - } - singleHourDelta += displayHourDelta; - if (singleHourDelta >= 1.f) - { - singleHourDelta -= 1.f; - Driver->drawLine((float) x, 100.f, (float) x, 130, CRGBA::Red); + // Ok, just add a display. + displaySpecialTextProgress("MovieShooting"); } } - if(ContinentMngr.cur()) + if (isRecordingCamera()) { - // draw lines for current weather setups - uint numWeatherSetups = ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups(); - for (uint y = 0; y < numWeatherSetups; ++y) + displaySpecialTextProgress("CameraRecording"); + } + + // Temp for weather test + if (ClientCfg.ManualWeatherSetup && ContinentMngr.cur() && ContinentMngr.cur()->WeatherFunction) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + static float displayHourDelta = 0.04f; // static for edition during debug.. + + // Display weather function + if (DisplayWeatherFunction) { - float py = lineHeight * (y / (float) numWeatherSetups); - Driver->drawLine(0.f, py, 800.f, py, CRGBA::Magenta); + uint64 currDay = RT.getRyzomDay(); + float currHour = DayNightCycleHour; + float singleHourDelta = fmodf(currHour, 1.f); + uint32 wndWidth, wndHeight; + Driver->getWindowSize(wndWidth, wndHeight); + Driver->setMatrixMode2D(CFrustum(0, 800, 600, 0, 0, 1, false)); + const float lineHeight = 100.f; + + // draw the weather function + for(uint x = 0; x < wndWidth; ++x) + { + float weatherValue; + if(ContinentMngr.cur()) + weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + else + weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, 0); + + NLMISC::clamp(weatherValue, 0.f, 1.f); + CRGBA seasonToColor[EGSPD::CSeason::Invalid] = + { + CRGBA::Green, + CRGBA::Yellow, + CRGBA::Red, + CRGBA::Blue + }; + Driver->drawLine((float) x, 0.f, (float) x, lineHeight * weatherValue, seasonToColor[CRyzomTime::getSeasonByDay((uint32)currDay)]); + currHour += displayHourDelta; + if (currHour >= 24.f) + { + ++currDay; + currHour -= 24.f; + } + singleHourDelta += displayHourDelta; + if (singleHourDelta >= 1.f) + { + singleHourDelta -= 1.f; + Driver->drawLine((float) x, 100.f, (float) x, 130, CRGBA::Red); + } + } + + if(ContinentMngr.cur()) + { + // draw lines for current weather setups + uint numWeatherSetups = ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups(); + for (uint y = 0; y < numWeatherSetups; ++y) + { + float py = lineHeight * (y / (float) numWeatherSetups); + Driver->drawLine(0.f, py, 800.f, py, CRGBA::Magenta); + } + } + } + + // Ctrl+ & Ctrl- change the weather value + if (Actions.valide ("inc_time")) + { + ManualWeatherValue += DT * 0.04f; + } + if (Actions.valide ("dec_time")) + { + ManualWeatherValue -= DT * 0.04f; + } + NLMISC::clamp(ManualWeatherValue, 0.f, 1.f); + + if (ForcedDayNightCycleHour < 0) // if time is forced then can't change it manually ... + { + // Ctrl-K increase hour + if (Actions.valide ("inc_hour")) + { + RT.increaseTickOffset( (uint32)(2000 * displayHourDelta) ); + RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); + } + + // Ctrl-L decrease hour + if (Actions.valide ("dec_hour")) + { + RT.decreaseTickOffset( (uint32)(2000 * displayHourDelta) ); + RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); + CTimedFXManager::getInstance().setDate(CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime())); + if (IGCallbacks) + { + IGCallbacks->changeSeason(); // the season doesn't change, but this force fxs to be recreated + } + } + } + + // Ctrl-M generate statistics in a file + /* + if (Actions.valide ("weather_stats")) + { + // Only usable if there is a continent loaded. + if(ContinentMngr.cur()) + CPredictWeather::generateWeatherStats("weather_stats.csv", WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + }*/ + + // Ctrl-B decrease display factor + if (Actions.valide ("dec_display_factor")) + { + displayHourDelta *= 0.90f; + } + // Ctrl-J increase display factor + if (Actions.valide ("inc_display_factor")) + { + displayHourDelta *= 1.1f; + displayHourDelta = std::min(1000.f, displayHourDelta); } } - } - // Ctrl+ & Ctrl- change the weather value - if (Actions.valide ("inc_time")) - { - ManualWeatherValue += DT * 0.04f; - } - if (Actions.valide ("dec_time")) - { - ManualWeatherValue -= DT * 0.04f; - } - NLMISC::clamp(ManualWeatherValue, 0.f, 1.f); - - if (ForcedDayNightCycleHour < 0) // if time is forced then can't change it manually ... - { - // Ctrl-K increase hour - if (Actions.valide ("inc_hour")) + // Ctrl-AltGR-Z show timed FXs + if (ShowTimedFX) { - RT.increaseTickOffset( (uint32)(2000 * displayHourDelta) ); - RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); - } - - // Ctrl-L decrease hour - if (Actions.valide ("dec_hour")) - { - RT.decreaseTickOffset( (uint32)(2000 * displayHourDelta) ); - RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); - CTimedFXManager::getInstance().setDate(CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime())); - if (IGCallbacks) + if (!Driver->isLost()) { - IGCallbacks->changeSeason(); // the season doesn't change, but this force fxs to be recreated + CTimedFXManager::getInstance().displayFXBoxes(ShowTimedFXMode); } } - } - // Ctrl-M generate statistics in a file - /* - if (Actions.valide ("weather_stats")) - { - // Only usable if there is a continent loaded. - if(ContinentMngr.cur()) - CPredictWeather::generateWeatherStats("weather_stats.csv", WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); - }*/ + #if !FINAL_VERSION + CVector2f camPos(Scene->getCam().getPos().x, Scene->getCam().getPos().y); + if (!ClientCfg.Light) + { + if (DisplayMicroLifeZones) + { + CMicroLifeManager::getInstance().renderMLZones(camPos); + } + } + if (DisplayWaterMap) + { + if (ContinentMngr.cur()) + { + ContinentMngr.cur()->WaterMap.render(camPos); + } + } + #endif - // Ctrl-B decrease display factor - if (Actions.valide ("dec_display_factor")) - { - displayHourDelta *= 0.90f; - } - // Ctrl-J increase display factor - if (Actions.valide ("inc_display_factor")) - { - displayHourDelta *= 1.1f; - displayHourDelta = std::min(1000.f, displayHourDelta); - } - } + #ifdef NL_DEBUG + if (!ClientCfg.Light) + { + if (DisplayMicroLifeActiveTiles) + { + CMicroLifeManager::getInstance().renderActiveTiles(); + } + } + #endif + // tmp : debug of ground fxs + //TestGroundFX.displayFXBoxes(); - // Ctrl-AltGR-Z show timed FXs - if (ShowTimedFX) - { - if (!Driver->isLost()) - { - CTimedFXManager::getInstance().displayFXBoxes(ShowTimedFXMode); - } - } - -#if !FINAL_VERSION - CVector2f camPos(Scene->getCam().getPos().x, Scene->getCam().getPos().y); - if (!ClientCfg.Light) - { - if (DisplayMicroLifeZones) + // Temp for sound debug { - CMicroLifeManager::getInstance().renderMLZones(camPos); - } - } - if (DisplayWaterMap) - { - if (ContinentMngr.cur()) - { - ContinentMngr.cur()->WaterMap.render(camPos); - } - } + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + + if (SoundMngr != 0) + { + static bool drawSound = false; + static float camHeigh = 150.0f; + + #if FINAL_VERSION + if (ClientCfg.ExtendedCommands) #endif + if (Actions.valide ("draw_sound")) + drawSound = !drawSound; - #ifdef NL_DEBUG - if (!ClientCfg.Light) - { - if (DisplayMicroLifeActiveTiles) - { - CMicroLifeManager::getInstance().renderActiveTiles(); + if (Actions.valide ("inc_camera_height")) + camHeigh -= 10.0f; + if (Actions.valide ("dec_camera_height")) + camHeigh += 10.0f; + + if (drawSound) + SoundMngr->drawSounds(camHeigh); + } } - } - #endif - // tmp : debug of ground fxs - //TestGroundFX.displayFXBoxes(); + } /* if (!StereoDisplay || StereoDisplay->wantInterface2D()) */ - // Temp for sound debug - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - - if (SoundMngr != 0) + if (StereoDisplay) { - static bool drawSound = false; - static float camHeigh = 150.0f; - -#if FINAL_VERSION - if (ClientCfg.ExtendedCommands) -#endif - if (Actions.valide ("draw_sound")) - drawSound = !drawSound; - - if (Actions.valide ("inc_camera_height")) - camHeigh -= 10.0f; - if (Actions.valide ("dec_camera_height")) - camHeigh += 10.0f; - - if (drawSound) - SoundMngr->drawSounds(camHeigh); + StereoDisplay->endRenderTarget(); } - } + } /* stereo pass */ // Draw to screen. static CQuat MainCamOri; @@ -2581,169 +2201,11 @@ bool mainLoop() // TMP TMP static volatile bool dumpValidPolys = false; - if (dumpValidPolys) - { - struct CPolyDisp : public CInterfaceElementVisitor - { - virtual void visitCtrl(CCtrlBase *ctrl) - { - CCtrlPolygon *cp = dynamic_cast(ctrl); - if (cp) - { - sint32 cornerX, cornerY; - cp->getParent()->getCorner(cornerX, cornerY, cp->getParentPosRef()); - for(sint32 y = 0; y < (sint32) Screen.getHeight(); ++y) - { - for(sint32 x = 0; x < (sint32) Screen.getWidth(); ++x) - { - if (cp->contains(CVector2f((float) (x - cornerX), (float) (y - cornerY)))) - { - ((CRGBA *) &Screen.getPixels()[0])[x + (Screen.getHeight() - 1 - y) * Screen.getWidth()] = CRGBA::Magenta; - } - } - } - } - } - CBitmap Screen; - } polyDisp; - Driver->getBuffer(polyDisp.Screen); - CInterfaceManager::getInstance()->visit(&polyDisp); - COFile output("poly.tga"); - polyDisp.Screen.writeTGA(output); - dumpValidPolys = false; - }; + if (dumpValidPolys) { tempDumpValidPolys(); dumpValidPolys = false; } // TMP TMP static volatile bool dumpColPolys = false; - if (dumpColPolys) - { - CPackedWorld *pw = R2::getEditor().getIslandCollision().getPackedIsland(); - if (pw) - { - static CMaterial material; - static CMaterial wiredMaterial; - static CMaterial texturedMaterial; - static CVertexBuffer vb; - static bool initDone = false; - if (!initDone) - { - vb.setVertexFormat(CVertexBuffer::PositionFlag); - vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false); - material.initUnlit(); - material.setDoubleSided(true); - material.setZFunc(CMaterial::lessequal); - wiredMaterial.initUnlit(); - wiredMaterial.setDoubleSided(true); - wiredMaterial.setZFunc(CMaterial::lessequal); - wiredMaterial.setColor(CRGBA(255, 255, 255, 250)); - wiredMaterial.texEnvOpAlpha(0, CMaterial::Replace); - wiredMaterial.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha); - wiredMaterial.setBlend(true); - wiredMaterial.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha); - texturedMaterial.initUnlit(); - texturedMaterial.setDoubleSided(true); - texturedMaterial.setZFunc(CMaterial::lessequal); - initDone = true; - } - // just add a projected texture - R2::getEditor().getIslandCollision().loadEntryPoints(); - R2::CScenarioEntryPoints &sep = R2::CScenarioEntryPoints::getInstance(); - CVectorD playerPos = UserEntity->pos(); - R2::CScenarioEntryPoints::CCompleteIsland *island = sep.getCompleteIslandFromCoords(CVector2f((float) playerPos.x, (float) playerPos.y)); - static CSString currIsland; - if (island && island->Island != currIsland) - { - currIsland = island->Island; - CTextureFile *newTex = new CTextureFile(currIsland + "_sp.tga"); - newTex->setWrapS(ITexture::Clamp); - newTex->setWrapT(ITexture::Clamp); - texturedMaterial.setTexture(0, newTex); - texturedMaterial.texEnvOpRGB(0, CMaterial::Replace); - texturedMaterial.texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor); - texturedMaterial.setTexCoordGen(0, true); - texturedMaterial.setTexCoordGenMode(0, CMaterial::TexCoordGenObjectSpace); - CMatrix mat; - CVector scale((float) (island->XMax - island->XMin), - (float) (island->YMax - island->YMin), 0.f); - scale.x = 1.f / favoid0(scale.x); - scale.y = 1.f / favoid0(scale.y); - scale.z = 0.f; - mat.setScale(scale); - mat.setPos(CVector(- island->XMin * scale.x, - island->YMin * scale.y, 0.f)); - // - CMatrix uvScaleMat; - // - uint texWidth = (uint) (island->XMax - island->XMin); - uint texHeight = (uint) (island->YMax - island->YMin); - float UScale = (float) texWidth / raiseToNextPowerOf2(texWidth); - float VScale = (float) texHeight / raiseToNextPowerOf2(texHeight); - // - uvScaleMat.setScale(CVector(UScale, - VScale, 0.f)); - uvScaleMat.setPos(CVector(0.f, VScale, 0.f)); - // - texturedMaterial.enableUserTexMat(0, true); - texturedMaterial.setUserTexMat(0, uvScaleMat * mat); - } - const CFrustum &frust = MainCam.getFrustum(); - - // - IDriver *driver = ((CDriverUser *) Driver)->getDriver(); - - driver->enableFog(true); - const CRGBA clearColor = CRGBA(0, 0, 127, 0); - driver->setupFog(frust.Far * 0.8f, frust.Far, clearColor); - CViewport vp; - vp.init(0.f, 0.f, 1.f, 1.f); - driver->setupViewport(vp); - CScissor scissor; - viewportToScissor(vp, scissor); - driver->setupScissor(scissor); - // - driver->setFrustum(frust.Left, frust.Right, frust.Bottom, frust.Top, frust.Near, frust.Far, frust.Perspective); - driver->setupViewMatrix(MainCam.getMatrix().inverted()); - driver->setupModelMatrix(CMatrix::Identity); - // - // - const CVector localFrustCorners[8] = - { - CVector(frust.Left, frust.Near, frust.Top), - CVector(frust.Right, frust.Near, frust.Top), - CVector(frust.Right, frust.Near, frust.Bottom), - CVector(frust.Left, frust.Near, frust.Bottom), - CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), - CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), - CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near), - CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near) - }; - // roughly compute covered zones - // - /* - sint frustZoneMinX = INT_MAX; - sint frustZoneMaxX = INT_MIN; - sint frustZoneMinY = INT_MAX; - sint frustZoneMaxY = INT_MIN; - for(uint k = 0; k < sizeofarray(localFrustCorners); ++k) - { - CVector corner = camMat * localFrustCorners[k]; - sint zoneX = (sint) (corner.x / 160.f) - zoneMinX; - sint zoneY = (sint) floorf(corner.y / 160.f) - zoneMinY; - frustZoneMinX = std::min(frustZoneMinX, zoneX); - frustZoneMinY = std::min(frustZoneMinY, zoneY); - frustZoneMaxX = std::max(frustZoneMaxX, zoneX); - frustZoneMaxY = std::max(frustZoneMaxY, zoneY); - } - */ - - const uint TRI_BATCH_SIZE = 10000; // batch size for rendering - static std::vector zones; - zones.clear(); - pw->getZones(zones); - for(uint k = 0; k < zones.size(); ++k) - { - zones[k]->render(vb, *driver, texturedMaterial, wiredMaterial, MainCam.getMatrix(), TRI_BATCH_SIZE, localFrustCorners); - } - } - } + if (dumpColPolys) { tempDumpColPolys(); } if (ClientCfg.R2EDEnabled) { @@ -2898,6 +2360,9 @@ bool mainLoop() frameToSkip--; } + /////////////// + // FAR_TP -> // + /////////////// // Enter a network loop during the FarTP process, without doing the whole real main loop. // This code must remain at the very end of the main loop. if(LoginSM.getCurrentState() == CLoginStateMachine::st_enter_far_tp_main_loop) @@ -2981,7 +2446,10 @@ bool mainLoop() connectionState = NetMngr.getConnectionState(); CLuaManager::getInstance().executeLuaScript("game:onFarTpEnd()"); - } + } + /////////////// + // <- FAR_TP // + /////////////// } // end of main loop @@ -3049,690 +2517,6 @@ bool mainLoop() return ryzom_exit || (Driver == NULL) || (!Driver->isActive ()); }// mainLoop // -//--------------------------------------------------- -// displayDebug : -// Display some debug infos. -//--------------------------------------------------- -void displayDebugFps() -{ - float lineStep = ClientCfg.DebugLineStep; - float line; - - // Initialize Pen // - //----------------// - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.DebugFontSize); - // Set the text color - TextContext->setColor(ClientCfg.DebugFontColor); - - // TOP LEFT // - //----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 0.9f; - // Ms per frame - { - float spf = smoothFPS.getSmoothValue (); - // Ms per frame - TextContext->printfAt(0.1f, line, "FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); - line-= lineStep; - // More Smoothed Ms per frame - spf = moreSmoothFPS.getSmoothValue (); - TextContext->printfAt(0.1f, line, "Smoothed FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); - line-= lineStep; - } -} - -static NLMISC::CRefPtr HighlightedDebugUI; - -// displayDebug : -// Display information about ui elements that are under the mouse -//--------------------------------------------------- -void displayDebugUIUnderMouse() -{ - float lineStep = ClientCfg.DebugLineStep; - float line; - - // Initialize Pen // - //----------------// - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.DebugFontSize); - - - - // TOP LEFT // - //----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 0.9f; - - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - // for now only accessible with R2ED - if (ClientCfg.R2EDEnabled) - { - TextContext->setColor(CRGBA::Cyan); - TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+A) to cycle prev"); - line-= lineStep; - TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+Q) to cycle next"); - line-= lineStep; - TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+W) to inspect element"); - line-= 2 * lineStep; - } - // - const vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer (); - const vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer (); - // If previous highlighted element is found in the list, then keep it, else reset to first element - if (std::find(rICL.begin(), rICL.end(), HighlightedDebugUI) == rICL.end() && - std::find(rIGL.begin(), rIGL.end(), HighlightedDebugUI) == rIGL.end()) - { - if (!rICL.empty()) - { - HighlightedDebugUI = rICL[0]; - } - else - if (!rIGL.empty()) - { - HighlightedDebugUI = rIGL[0]; - } - else - { - HighlightedDebugUI = NULL; - } - } - // - TextContext->setColor(CRGBA::Green); - TextContext->printfAt(0.1f, line, "Controls under cursor "); - line -= lineStep * 1.4f; - TextContext->printfAt(0.1f, line, "----------------------"); - line -= lineStep; - for(uint k = 0; k < rICL.size(); ++k) - { - if (rICL[k]) - { - TextContext->setColor(rICL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); - TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rICL[k]->getId().c_str(), rICL[k], rICL[k]->getParent()); - } - else - { - TextContext->setColor(CRGBA::Blue); - TextContext->printfAt(0.1f, line, " control found !!!"); - } - line-= lineStep; - } - // - TextContext->setColor(CRGBA::Green); - TextContext->printfAt(0.1f, line, "Groups under cursor "); - line -= lineStep * 1.4f; - TextContext->printfAt(0.1f, line, "----------------------"); - line-= lineStep; - for(uint k = 0; k < rIGL.size(); ++k) - { - if (rIGL[k]) - { - TextContext->setColor(rIGL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); - TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rIGL[k]->getId().c_str(), rIGL[k], rIGL[k]->getParent()); - } - else - { - TextContext->setColor(CRGBA::Blue); - TextContext->printfAt(0.1f, line, " group found !!!"); - } - line-= lineStep; - } -} - - - -// get all element under the mouse in a single vector -static void getElementsUnderMouse(vector &ielem) -{ - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - const vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer(); - const vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer(); - ielem.clear(); - ielem.insert(ielem.end(), rICL.begin(), rICL.end()); - ielem.insert(ielem.end(), rIGL.begin(), rIGL.end()); -} - -class CHandlerDebugUiPrevElementUnderMouse : public IActionHandler -{ - virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) - { - vector ielem; - getElementsUnderMouse(ielem); - for(uint k = 0; k < ielem.size(); ++k) - { - if (HighlightedDebugUI == ielem[k]) - { - HighlightedDebugUI = ielem[k == 0 ? ielem.size() - 1 : k - 1]; - return; - } - } - } -}; -REGISTER_ACTION_HANDLER( CHandlerDebugUiPrevElementUnderMouse, "debug_ui_prev_element_under_mouse"); - -class CHandlerDebugUiNextElementUnderMouse : public IActionHandler -{ - virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) - { - vector ielem; - getElementsUnderMouse(ielem); - for(uint k = 0; k < ielem.size(); ++k) - { - if (HighlightedDebugUI == ielem[k]) - { - HighlightedDebugUI = ielem[(k + 1) % ielem.size()]; - return; - } - } - } -}; -REGISTER_ACTION_HANDLER( CHandlerDebugUiNextElementUnderMouse, "debug_ui_next_element_under_mouse"); - -class CHandlerDebugUiDumpElementUnderMouse : public IActionHandler -{ - virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) - { - if (HighlightedDebugUI == NULL) return; - CLuaState *lua = CLuaManager::getInstance().getLuaState(); - if (!lua) return; - CLuaStackRestorer lsr(lua, 0); - CLuaIHM::pushUIOnStack(*lua, HighlightedDebugUI); - lua->pushGlobalTable(); - CLuaObject env(*lua); - env["inspect"].callNoThrow(1, 0); - } -}; -REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect_element_under_mouse"); - - -//--------------------------------------------------- -// displayDebug : -// Display some debug infos. -//--------------------------------------------------- -void displayDebug() -{ - float lineStep = ClientCfg.DebugLineStep; - float line; - - // Initialize Pen // - //----------------// - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.DebugFontSize); - // Set the text color - TextContext->setColor(ClientCfg.DebugFontColor); - - // TOP LEFT // - //----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 0.9f; - // FPS and Ms per frame - { - // smooth across frames. - double deltaTime = smoothFPS.getSmoothValue (); - // FPS and Ms per frame - if(deltaTime != 0.f) - TextContext->printfAt(0.f, line,"%.1f fps", 1.f/deltaTime); - else - TextContext->printfAt(0.f, line,"%.1f fps", 0.f); - TextContext->printfAt(0.1f, line, "%d ms", (uint)(deltaTime*1000)); - } - line -= lineStep; - line -= lineStep; - - // USER - // Front - TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) front", atan2(UserEntity->front().y, UserEntity->front().x), UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); - line -= lineStep; - // Dir - TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) dir", atan2(UserEntity->dir().y, UserEntity->dir().x), UserEntity->dir().x, UserEntity->dir().y, UserEntity->dir().z); - line -= lineStep; - // NB Stage - TextContext->printfAt(0.0f, line, " NB Stage: %d", UserEntity->nbStage()); - line -= lineStep; - // NB Animation FXs still remaining in the remove list. - TextContext->printfAt(0.0f, line, " NB FXs to remove: %d", UserEntity->nbAnimFXToRemove()); - line -= lineStep; - // Mode. - TextContext->printfAt(0.0f, line, " Mode: %d (%s)", (sint)UserEntity->mode(), MBEHAV::modeToString(UserEntity->mode()).c_str()); - line -= lineStep; - // Behaviour. - TextContext->printfAt(0.0f, line, " Behaviour: %d (%s)", (sint)UserEntity->behaviour(), MBEHAV::behaviourToString(UserEntity->behaviour()).c_str()); - line -= lineStep; - // Display the target mount. - TextContext->printfAt(0.0f, line, " Mount: %d", UserEntity->mount()); - line -= lineStep; - // Display the target rider. - TextContext->printfAt(0.0f, line, " Rider: %d", UserEntity->rider()); - line -= lineStep; - // Display the current animation name. - TextContext->printfAt(0.0f, line, " Current Animation Name: %s", UserEntity->currentAnimationName().c_str()); - line -= lineStep; - // Display the current move animation set name. - TextContext->printfAt(0.0f, line, " Current AnimationSet Name (MOVE): %s", UserEntity->currentAnimationSetName(MOVE).c_str()); - line -= lineStep; - // Display Missing Animations - if(::CAnimation::MissingAnim.empty() == false) - { - TextContext->printfAt(0.0f, line, " '%u' Missing Animations, 1st: '%s'", ::CAnimation::MissingAnim.size(), (*(::CAnimation::MissingAnim.begin())).c_str()); - line -= lineStep; - } - // Display Missing LoD - if(LodCharactersNotFound.empty() == false) - { - TextContext->printfAt(0.0f, line, " '%u' Missing LoD, 1st: '%s'", LodCharactersNotFound.size(), (*(LodCharactersNotFound.begin())).c_str()); - line -= lineStep; - } - - // Watched Entity - line -= lineStep; - // Now Displaying the selection. - TextContext->printfAt(0.0f, line, "--*** Watched entity ***--"); - line -= lineStep; - // Display information about the debug entity slot. - if(WatchedEntitySlot != CLFECOMMON::INVALID_SLOT) - { - // Get a pointer on the target. - CEntityCL *watchedEntity = EntitiesMngr.entity(WatchedEntitySlot); - if(watchedEntity) - { - // Display Debug Information about the Selection. - watchedEntity->displayDebug(0.0f, line, -lineStep); - - // Distance of the target - CVectorD diffvector = UserEntity->pos() - watchedEntity->pos(); - TextContext->printfAt(0.0f, line, " Distance: %10.2f (Manhattan: %.2f)", diffvector.norm(), fabs(diffvector.x) + fabs(diffvector.y) ); - line -= lineStep; - } - // Target not allocated - else - { - TextContext->printfAt(0.0f, line, "Not allocated (%d)", WatchedEntitySlot); - line -= lineStep; - } - } - // No Target - else - { - TextContext->printfAt(0.0f, line, "None"); - line -= lineStep; - } - - /* Ca rame grave ! - - uint nMem = NLMEMORY::GetAllocatedMemory(); - line -= lineStep; - TextContext->printfAt(0.0f, line, "Mem Used: %d",nMem);*/ - - // 3D Filters information: -#ifdef _PROFILE_ON_ - line-= lineStep; - TextContext->printfAt(0.0f, line, "3D Filters:"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "MeshNoVP: %s", Filter3D[FilterMeshNoVP]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "MeshVP: %s", Filter3D[FilterMeshVP]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "FXs: %s", Filter3D[FilterFXs]?"Ok":"NOT RENDERED!"); - line-= lineStep; - if (Landscape) - { - TextContext->printfAt(0.0f, line, "Landscape: %s", Filter3D[FilterLandscape]?"Ok":"NOT RENDERED!"); - line-= lineStep; - } - else - { - TextContext->printfAt(0.0f, line, "Landscape not enabled"); - } - TextContext->printfAt(0.0f, line, "Vegetable: %s", Filter3D[FilterVegetable]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Skeleton: %s", Filter3D[FilterSkeleton]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Water: %s", Filter3D[FilterWater]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Cloud: %s", Filter3D[FilterCloud]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "CoarseMesh: %s", Filter3D[FilterCoarseMesh]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Sky: %s", Filter3D[FilterSky]?"Ok":"NOT RENDERED!"); - line-= lineStep; - // Materials Infos - TextContext->printfAt(0.0f, line, "SetupedMatrix: %d", Driver->profileSetupedModelMatrix() ); - line-= lineStep; - TextContext->printfAt(0.0f, line, "SetupedMaterials: %d", Driver->profileSetupedMaterials() ); - line-= lineStep; - // Display camera cluster system - TextContext->printfAt(0.0f, line, "ClusterSystem: %p", MainCam.getClusterSystem() ); - line-= 2 * lineStep; - // Lua stuffs - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - TextContext->printfAt(0.0f, line, "Lua mem (kb) : %d / %d", CLuaManager::getInstance().getLuaState()->getGCCount(), CLuaManager::getInstance().getLuaState()->getGCThreshold()); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Lua stack size = %d", CLuaManager::getInstance().getLuaState()->getTop()); - line-= lineStep; - -#endif - - // TOP LEFT // - //-----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 1.f; - string str; -#if FINAL_VERSION - str = "FV"; -#else - str = "DEV"; -#endif - if(ClientCfg.ExtendedCommands) - str += "_E"; - str += " "RYZOM_VERSION; - TextContext->printfAt(0.f, line, "Version %s", str.c_str()); - - // TOP MIDDLE // - //------------// - TextContext->setHotSpot(UTextContext::MiddleTop); - line = 1.f; - // Motion Mode - TextContext->printfAt(0.5f, line, "%s", UserControls.modeStr().c_str()); - line -= lineStep; - - // TOP RIGHT // - //-----------// - TextContext->setHotSpot(UTextContext::TopRight); - line = 1.f; - //// 3D Infos - // Video mem allocated. - TextContext->printfAt(1.f, line, "Video mem. : %f", Driver->profileAllocatedTextureMemory()/(1024.f*1024.f)); - line -= lineStep; - // Video mem used since last swapBuffers(). - TextContext->printfAt(1.f, line, "Video mem. since last swap buffer: %f", Driver->getUsedTextureMemory()/(1024.f*1024.f)); - line -= lineStep; - // Get the last face count asked from the main scene before reduction. - TextContext->printfAt(1.f, line, "Nb Skin Face Asked: %f", Scene->getGroupNbFaceAsked("Skin")); - line -= lineStep; - TextContext->printfAt(1.f, line, "Nb Fx Face Asked: %f", Scene->getGroupNbFaceAsked("Fx")); - line -= lineStep; - // All Triangles In - CPrimitiveProfile pIn; - CPrimitiveProfile pOut; - Driver->profileRenderedPrimitives(pIn, pOut); - TextContext->printfAt(1.f, line, "Tri In : %d", pIn.NTriangles+2*pIn.NQuads); - line -= lineStep; - // All Triangles Out - TextContext->printfAt(1.f, line, "Tri Out : %d", pOut.NTriangles+2*pIn.NQuads); - line -= lineStep; - // Current Cluster - string strPos; - // Check there is a PACS Primitive before using it. - if(UserEntity->getPrimitive() && GR) - { - UGlobalPosition gPos; - UserEntity->getPrimitive()->getGlobalPosition(gPos, dynamicWI); - string strPos = GR->getIdentifier(gPos); - } - else - strPos = "No Primitive"; - TextContext->printfAt(1.f, line, "Cluster : %s", strPos.c_str()); - line -= lineStep; - //// SOUND Infos - line -= lineStep; - if(SoundMngr) - { - TextContext->printfAt(1.f, line, "Sound source instance: %u", SoundMngr->getSourcesInstanceCount()); - line -= lineStep; - TextContext->printfAt(1.f, line, "Logical playing SoundSource: %u", SoundMngr->getMixer()->getPlayingSourcesCount ()); - line -= lineStep; - TextContext->printfAt(1.f, line, "Audio tracks: %u/%u", SoundMngr->getMixer()->getUsedTracksCount(), SoundMngr->getMixer()->getPolyphony()); - line -= lineStep; - if (SoundMngr->getMixer()->getMutedPlayingSourcesCount() > 0) - { - TextContext->printfAt(1.f, line, "Source muted: %u !", SoundMngr->getMixer()->getMutedPlayingSourcesCount()); - line -= lineStep; - } - TextContext->printfAt(1.f, line, "Samples in memory: %g MB", SoundMngr->getLoadingSamplesSize() / (1024.0f*1024.0f)); - line -= lineStep; - - } - - // BOTTOM RIGHT // - //--------------// - TextContext->setHotSpot(UTextContext::BottomRight); - line = 0.f; - //// POSITION - CVector postmp = View.viewPos(); - // Pos - TextContext->printfAt(1.f, line, "Position : %d %d %d",(int)postmp.x,(int)postmp.y,(int)postmp.z); - line += lineStep; - // Body Heading - TextContext->printfAt(1.f, line, "Front : %.2f %.2f %.2f", UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); - line += lineStep; - // Speed - TextContext->printfAt(1.f, line, "Speed : %.2f", (float) UserEntity->speed()); - line += lineStep; - // Zone - if (!ClientCfg.Light) - { - if (Landscape) - { - TextContext->printfAt(1.f, line, "Zone: %s", Landscape->getZoneName(postmp).c_str()); - line += lineStep; - } - } - // Prim File - string primFile = PrimFiles.getCurrentPrimitive (); - if (!primFile.empty ()) - { - TextContext->printfAt(1.f, line, "Prim File: %s", primFile.c_str ()); - line += lineStep; - } - - //// CONNECTION - line += lineStep; - // Ryzom Day. - TextContext->printfAt(1.f, line, "Ryzom Day : %d", RT.getRyzomDay()); - line += lineStep; - // hour in the game - float dayNightCycleHour = (float)RT.getRyzomTime(); - TextContext->printfAt(1.f, line, "Ryzom Time : %2u:%02u", int(dayNightCycleHour), int((dayNightCycleHour-int(dayNightCycleHour))*60.0f)); - line += lineStep; - // light hour in the game, used to display te day/night - TextContext->printfAt(1.f, line, "Ryzom Light Time : %2u:%02u (%s)", int(DayNightCycleHour), int((DayNightCycleHour-int(DayNightCycleHour))*60.0f), LightCycleManager.getStateString().c_str()); - line += lineStep; - // Server GameCycle - TextContext->printfAt(1.f, line, "Server GameCycle : %u", (uint)NetMngr.getCurrentServerTick()); - line += lineStep; - // Current GameCycle - TextContext->printfAt(1.f, line, "Current GameCycle : %u", (uint)NetMngr.getCurrentClientTick()); - line += lineStep; - // Current GameCycle - TextContext->printfAt(1.f, line, "Ms per Cycle : %d", NetMngr.getMsPerTick()); - line += lineStep; - // Packet Loss - TextContext->printfAt(1.f, line, "Packet Loss : %.1f %%", NetMngr.getMeanPacketLoss()*100.0f); - line += lineStep; - // Packet Loss - TextContext->printfAt(1.f, line, "Packets Lost : %u", NetMngr.getTotalLostPackets()); - line += lineStep; - // Mean Upload - TextContext->printfAt(1.f, line, "Mean Upld : %.3f kbps", NetMngr.getMeanUpload()); - line += lineStep; - // Mean Download - TextContext->printfAt(1.f, line, "Mean Dnld : %.3f kbps", NetMngr.getMeanDownload()); - line += lineStep; - - // Mean Download - TextContext->printfAt(1.f, line, "Nb in Vision : %d(%d,%d,%d)", - EntitiesMngr.nbEntitiesAllocated(), - EntitiesMngr.nbUser(), - EntitiesMngr.nbPlayer(), - EntitiesMngr.nbChar()); - line += lineStep; - - // Number of database changes - TextContext->printfAt(1.f, line, "DB Changes : %u", NbDatabaseChanges ); - line += lineStep; - - // Ping - TextContext->printfAt(1.f, line, "DB Ping : %u ms", Ping.getValue()); - line += lineStep; - - - - - - // Manual weather setup - { - if(ContinentMngr.cur()) // Only usable if there is a continent loaded. - { - if (!ForceTrueWeatherValue) - { - const CWeatherFunction &wf = ContinentMngr.cur()->WeatherFunction[CurrSeason]; - float wv; - if (ClientCfg.ManualWeatherSetup) - { - wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ManualWeatherValue; - } - else - { - wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ::getBlendedWeather(RT.getRyzomDay(), RT.getRyzomTime(), *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); - } - const CWeatherSetup *ws = wf.getWeatherSetup((uint) floorf(wv)); - std::string name0 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; - ws = wf.getWeatherSetup(std::min((uint) (floorf(wv) + 1), wf.getNumWeatherSetups() - 1)); - std::string name1 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; - TextContext->printfAt(1.f, line, "Weather value : %.02f : %s -> %s", ws ? wv : 0.f, name0.c_str(), name1.c_str()); - line += lineStep; - } - else - { - TextContext->printfAt(1.f, line, "Weather value : %.02f", WeatherManager.getWeatherValue() * std::max(ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups() - 1, 0u)); - line += lineStep; - TextContext->printfAt(1.f, line, "TEST WEATHER FUNCTION"); - line += lineStep; - } - // season - TextContext->printfAt(1.f, line, "Season : %s", EGSPD::CSeason::toString(CurrSeason).c_str()); - line += lineStep; - } - } - - // fog dist - if (ContinentMngr.cur()) - { - TextContext->printfAt(1.f, line, "Continent fog min near = %.1f, max far = %.1f", ContinentMngr.cur()->FogStart, ContinentMngr.cur()->FogEnd); - line += lineStep; - CFogState tmpFog; - ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), tmpFog); - TextContext->printfAt(1.f, line, "Continent fog curr near = %.1f, curr far = %.1f", tmpFog.FogStartDist, tmpFog.FogEndDist); - line += lineStep; - } - const CWeatherState &ws = WeatherManager.getCurrWeatherState(); - TextContext->printfAt(1.f, line, "Weather fog near = %.1f, far = %.1f", ws.FogNear[MainFog], ws.FogFar[MainFog]); - line += lineStep; - TextContext->printfAt(1.f, line, "Final fog near = %.1f, far = %.1f", MainFogState.FogStartDist, MainFogState.FogEndDist); - line += lineStep; - float left, right, bottom, top, znear, zfar; - Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar); - TextContext->printfAt(1.f, line, "Clip near = %.1f, far = %.1f", znear, zfar); - line += lineStep; - - // Connection states - TextContext->printfAt(1.f, line, "State : %s", NetMngr.getConnectionStateCStr() ); - line += lineStep; - -// UGlobalPosition globalPos; -// UserEntity->getPrimitive()->getGlobalPosition(globalPos, dynamicWI); -// uint32 material = GR->getMaterial( globalPos ); -// TextContext->printfAt(0.5f,0.5f,"Material : %d Gpos=(inst=%d,surf=%d,x=%.2f,y=%.2f",material, globalPos.InstanceId, globalPos.LocalPosition.Surface, globalPos.LocalPosition.Estimation.x, globalPos.LocalPosition.Estimation.y); - - // No more shadow when displaying a text. - TextContext->setShaded(false); -}// displayDebug // - -//----------------------------------------------- -// Macro to Display a Text -//----------------------------------------------- -#define DISP_TEXT(x, text) \ - /* Display the text at the right place */ \ - TextContext->printfAt(x, line, text); \ - /* Change the line */ \ - line += lineStep; \ - -//--------------------------------------------------- -// displayHelp : -// Display an Help. -//--------------------------------------------------- -void displayHelp() -{ - float line = 1.f; - float lineStep = -ClientCfg.HelpLineStep; - - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.HelpFontSize); - // Set the text color - TextContext->setColor(ClientCfg.HelpFontColor); - - - line = 1.f; - TextContext->setHotSpot(UTextContext::TopLeft); - DISP_TEXT(0.0f, "SHIFT + F1 : This Menu") - DISP_TEXT(0.0f, "SHIFT + F2 : Display Debug Infos") - DISP_TEXT(0.0f, "SHIFT + F3 : Wire mode"); - DISP_TEXT(0.0f, "SHIFT + F4 : Do not Render the Scene"); - DISP_TEXT(0.0f, "SHIFT + F5 : Toogle Display OSD interfaces"); -// DISP_TEXT(0.0f, "SHIFT + F6 : Not used"); - DISP_TEXT(0.0f, "SHIFT + F7 : Compass Mode (User/Camera)"); - DISP_TEXT(0.0f, "SHIFT + F8 : Camera Mode (INSERT to change your position)"); - DISP_TEXT(0.0f, "SHIFT + F9 : Free Mouse"); - DISP_TEXT(0.0f, "SHIFT + F10 : Take a Screen Shot (+CTRL) for jpg"); -// DISP_TEXT(0.0f, "SHIFT + F11 : Test"); - DISP_TEXT(0.0f, "SHIFT + ESCAPE : Quit"); - DISP_TEXT(0.0f, "SHIFT + C : First/Third Person View"); - - line = 1.f; - TextContext->setHotSpot(UTextContext::TopRight); - DISP_TEXT(1.0f, "UP : FORWARD"); - DISP_TEXT(1.0f, "DOWN : BACKWARD"); - DISP_TEXT(1.0f, "LEFT : ROTATE LEFT"); - DISP_TEXT(1.0f, "RIGHT : ROTATE RIGHT"); - DISP_TEXT(1.0f, "CTRL + LEFT : STRAFE LEFT"); - DISP_TEXT(1.0f, "CTRL + RIGHT : STRAFE RIGHT"); - DISP_TEXT(1.0f, "END : Auto Walk"); - DISP_TEXT(1.0f, "DELETE : Walk/Run"); - DISP_TEXT(1.0f, "PG UP : Look Up"); - DISP_TEXT(1.0f, "PG DOWN : Look Down"); -// DISP_TEXT(1.0f, "CTRL + I : Inventory"); -// DISP_TEXT(1.0f, "CTRL + C : Spells composition interface"); -// DISP_TEXT(1.0f, "CTRL + S : Memorized Spells interface"); - DISP_TEXT(1.0f, "CTRL + B : Show/Hide PACS Borders"); - DISP_TEXT(1.0f, "CTRL + P : Player target himself"); - DISP_TEXT(1.0f, "CTRL + D : Unselect target"); - DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout"); - DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File"); -// DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting"); - DISP_TEXT(1.0f, "CTRL + F2 : Profile on / off"); - DISP_TEXT(1.0f, "CTRL + F3 : Movie Shooter record / stop"); - DISP_TEXT(1.0f, "CTRL + F4 : Movie Shooter replay"); - DISP_TEXT(1.0f, "CTRL + F5 : Movie Shooter save"); -#ifndef NL_USE_DEFAULT_MEMORY_MANAGER - DISP_TEXT(1.0f, "CTRL + F6 : Save memory stat report"); -#endif // NL_USE_DEFAULT_MEMORY_MANAGER - DISP_TEXT(1.0f, "CTRL + F7 : Show / hide prim file"); - DISP_TEXT(1.0f, "CTRL + F8 : Change prim file UP"); - DISP_TEXT(1.0f, "CTRL + F9 : Change prim file DOWN"); - - // No more shadow when displaying a text. - TextContext->setShaded(false); -}// displayHelp // - - //--------------------------------------------------- // Just Display some text with ... anim at some place. //--------------------------------------------------- diff --git a/code/ryzom/client/src/main_loop.h b/code/ryzom/client/src/main_loop.h index c8cd0af5a..21f64d37e 100644 --- a/code/ryzom/client/src/main_loop.h +++ b/code/ryzom/client/src/main_loop.h @@ -29,9 +29,13 @@ const uint NUM_MISSION_OPTIONS = 8; bool mainLoop(); // render all -void renderAll(bool forceFullDetail = false); +void renderScene(); +void renderScene(bool forceFullDetail, bool bloom); void setDefaultChatWindow(CChatWindow *defaultChatWindow); +// Commit sky scene camera for rendering +void commitCamera(); + void updateDayNightCycleHour(); diff --git a/code/ryzom/client/src/main_loop_debug.cpp b/code/ryzom/client/src/main_loop_debug.cpp new file mode 100644 index 000000000..dbcb47b96 --- /dev/null +++ b/code/ryzom/client/src/main_loop_debug.cpp @@ -0,0 +1,774 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "main_loop_debug.h" + +#include +#include + +#include "game_share/ryzom_version.h" + +#include "global.h" +#include "client_cfg.h" +#include "user_entity.h" +#include "debug_client.h" +#include "entities.h" +#include "motion/user_controls.h" +#include "pacs_client.h" +#include "sound_manager.h" +#include "view.h" +#include "prim_file.h" +#include "weather.h" +#include "light_cycle_manager.h" +#include "net_manager.h" +#include "ping.h" +#include "world_database_manager.h" +#include "continent_manager.h" +#include "client_sheets/weather_function_params_sheet.h" +#include "weather_manager_client.h" +#include "fog_map.h" +#include "misc.h" +#include "interface_v3/interface_manager.h" + +using namespace NLMISC; +using namespace NL3D; +using namespace NLGUI; + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +extern std::set LodCharactersNotFound; +extern uint32 NbDatabaseChanges; +extern CFogState MainFogState; +extern CPing Ping; +extern bool Filter3D[RYZOM_MAX_FILTER_3D]; + +//namespace /* anonymous */ { + +NLMISC::CValueSmoother smoothFPS; +NLMISC::CValueSmoother moreSmoothFPS(64); + +//} /* anonymous namespace */ + +//--------------------------------------------------- +// displayDebug : +// Display some debug infos. +//--------------------------------------------------- +void displayDebug() +{ + float lineStep = ClientCfg.DebugLineStep; + float line; + + // Initialize Pen // + //----------------// + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.DebugFontSize); + // Set the text color + TextContext->setColor(ClientCfg.DebugFontColor); + + // TOP LEFT // + //----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 0.9f; + // FPS and Ms per frame + { + // smooth across frames. + double deltaTime = smoothFPS.getSmoothValue (); + // FPS and Ms per frame + if(deltaTime != 0.f) + TextContext->printfAt(0.f, line,"%.1f fps", 1.f/deltaTime); + else + TextContext->printfAt(0.f, line,"%.1f fps", 0.f); + TextContext->printfAt(0.1f, line, "%d ms", (uint)(deltaTime*1000)); + } + line -= lineStep; + line -= lineStep; + + // USER + // Front + TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) front", atan2(UserEntity->front().y, UserEntity->front().x), UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); + line -= lineStep; + // Dir + TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) dir", atan2(UserEntity->dir().y, UserEntity->dir().x), UserEntity->dir().x, UserEntity->dir().y, UserEntity->dir().z); + line -= lineStep; + // NB Stage + TextContext->printfAt(0.0f, line, " NB Stage: %d", UserEntity->nbStage()); + line -= lineStep; + // NB Animation FXs still remaining in the remove list. + TextContext->printfAt(0.0f, line, " NB FXs to remove: %d", UserEntity->nbAnimFXToRemove()); + line -= lineStep; + // Mode. + TextContext->printfAt(0.0f, line, " Mode: %d (%s)", (sint)UserEntity->mode(), MBEHAV::modeToString(UserEntity->mode()).c_str()); + line -= lineStep; + // Behaviour. + TextContext->printfAt(0.0f, line, " Behaviour: %d (%s)", (sint)UserEntity->behaviour(), MBEHAV::behaviourToString(UserEntity->behaviour()).c_str()); + line -= lineStep; + // Display the target mount. + TextContext->printfAt(0.0f, line, " Mount: %d", UserEntity->mount()); + line -= lineStep; + // Display the target rider. + TextContext->printfAt(0.0f, line, " Rider: %d", UserEntity->rider()); + line -= lineStep; + // Display the current animation name. + TextContext->printfAt(0.0f, line, " Current Animation Name: %s", UserEntity->currentAnimationName().c_str()); + line -= lineStep; + // Display the current move animation set name. + TextContext->printfAt(0.0f, line, " Current AnimationSet Name (MOVE): %s", UserEntity->currentAnimationSetName(MOVE).c_str()); + line -= lineStep; + // Display Missing Animations + if(::CAnimation::MissingAnim.empty() == false) + { + TextContext->printfAt(0.0f, line, " '%u' Missing Animations, 1st: '%s'", ::CAnimation::MissingAnim.size(), (*(::CAnimation::MissingAnim.begin())).c_str()); + line -= lineStep; + } + // Display Missing LoD + if(LodCharactersNotFound.empty() == false) + { + TextContext->printfAt(0.0f, line, " '%u' Missing LoD, 1st: '%s'", LodCharactersNotFound.size(), (*(LodCharactersNotFound.begin())).c_str()); + line -= lineStep; + } + + // Watched Entity + line -= lineStep; + // Now Displaying the selection. + TextContext->printfAt(0.0f, line, "--*** Watched entity ***--"); + line -= lineStep; + // Display information about the debug entity slot. + if(WatchedEntitySlot != CLFECOMMON::INVALID_SLOT) + { + // Get a pointer on the target. + CEntityCL *watchedEntity = EntitiesMngr.entity(WatchedEntitySlot); + if(watchedEntity) + { + // Display Debug Information about the Selection. + watchedEntity->displayDebug(0.0f, line, -lineStep); + + // Distance of the target + CVectorD diffvector = UserEntity->pos() - watchedEntity->pos(); + TextContext->printfAt(0.0f, line, " Distance: %10.2f (Manhattan: %.2f)", diffvector.norm(), fabs(diffvector.x) + fabs(diffvector.y) ); + line -= lineStep; + } + // Target not allocated + else + { + TextContext->printfAt(0.0f, line, "Not allocated (%d)", WatchedEntitySlot); + line -= lineStep; + } + } + // No Target + else + { + TextContext->printfAt(0.0f, line, "None"); + line -= lineStep; + } + + /* Ca rame grave ! + + uint nMem = NLMEMORY::GetAllocatedMemory(); + line -= lineStep; + TextContext->printfAt(0.0f, line, "Mem Used: %d",nMem);*/ + + // 3D Filters information: +#ifdef _PROFILE_ON_ + line-= lineStep; + TextContext->printfAt(0.0f, line, "3D Filters:"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "MeshNoVP: %s", Filter3D[FilterMeshNoVP]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "MeshVP: %s", Filter3D[FilterMeshVP]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "FXs: %s", Filter3D[FilterFXs]?"Ok":"NOT RENDERED!"); + line-= lineStep; + if (Landscape) + { + TextContext->printfAt(0.0f, line, "Landscape: %s", Filter3D[FilterLandscape]?"Ok":"NOT RENDERED!"); + line-= lineStep; + } + else + { + TextContext->printfAt(0.0f, line, "Landscape not enabled"); + } + TextContext->printfAt(0.0f, line, "Vegetable: %s", Filter3D[FilterVegetable]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Skeleton: %s", Filter3D[FilterSkeleton]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Water: %s", Filter3D[FilterWater]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Cloud: %s", Filter3D[FilterCloud]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "CoarseMesh: %s", Filter3D[FilterCoarseMesh]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Sky: %s", Filter3D[FilterSky]?"Ok":"NOT RENDERED!"); + line-= lineStep; + // Materials Infos + TextContext->printfAt(0.0f, line, "SetupedMatrix: %d", Driver->profileSetupedModelMatrix() ); + line-= lineStep; + TextContext->printfAt(0.0f, line, "SetupedMaterials: %d", Driver->profileSetupedMaterials() ); + line-= lineStep; + // Display camera cluster system + TextContext->printfAt(0.0f, line, "ClusterSystem: %p", MainCam.getClusterSystem() ); + line-= 2 * lineStep; + // Lua stuffs + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + TextContext->printfAt(0.0f, line, "Lua mem (kb) : %d / %d", CLuaManager::getInstance().getLuaState()->getGCCount(), CLuaManager::getInstance().getLuaState()->getGCThreshold()); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Lua stack size = %d", CLuaManager::getInstance().getLuaState()->getTop()); + line-= lineStep; + +#endif + + // TOP LEFT // + //-----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 1.f; + string str; +#if FINAL_VERSION + str = "FV"; +#else + str = "DEV"; +#endif + if(ClientCfg.ExtendedCommands) + str += "_E"; + str += " "RYZOM_VERSION; + TextContext->printfAt(0.f, line, "Version %s", str.c_str()); + + // TOP MIDDLE // + //------------// + TextContext->setHotSpot(UTextContext::MiddleTop); + line = 1.f; + // Motion Mode + TextContext->printfAt(0.5f, line, "%s", UserControls.modeStr().c_str()); + line -= lineStep; + + // TOP RIGHT // + //-----------// + TextContext->setHotSpot(UTextContext::TopRight); + line = 1.f; + //// 3D Infos + // Video mem allocated. + TextContext->printfAt(1.f, line, "Video mem. : %f", Driver->profileAllocatedTextureMemory()/(1024.f*1024.f)); + line -= lineStep; + // Video mem used since last swapBuffers(). + TextContext->printfAt(1.f, line, "Video mem. since last swap buffer: %f", Driver->getUsedTextureMemory()/(1024.f*1024.f)); + line -= lineStep; + // Get the last face count asked from the main scene before reduction. + TextContext->printfAt(1.f, line, "Nb Skin Face Asked: %f", Scene->getGroupNbFaceAsked("Skin")); + line -= lineStep; + TextContext->printfAt(1.f, line, "Nb Fx Face Asked: %f", Scene->getGroupNbFaceAsked("Fx")); + line -= lineStep; + // All Triangles In + CPrimitiveProfile pIn; + CPrimitiveProfile pOut; + Driver->profileRenderedPrimitives(pIn, pOut); + TextContext->printfAt(1.f, line, "Tri In : %d", pIn.NTriangles+2*pIn.NQuads); + line -= lineStep; + // All Triangles Out + TextContext->printfAt(1.f, line, "Tri Out : %d", pOut.NTriangles+2*pIn.NQuads); + line -= lineStep; + // Current Cluster + string strPos; + // Check there is a PACS Primitive before using it. + if(UserEntity->getPrimitive() && GR) + { + UGlobalPosition gPos; + UserEntity->getPrimitive()->getGlobalPosition(gPos, dynamicWI); + string strPos = GR->getIdentifier(gPos); + } + else + strPos = "No Primitive"; + TextContext->printfAt(1.f, line, "Cluster : %s", strPos.c_str()); + line -= lineStep; + //// SOUND Infos + line -= lineStep; + if(SoundMngr) + { + TextContext->printfAt(1.f, line, "Sound source instance: %u", SoundMngr->getSourcesInstanceCount()); + line -= lineStep; + TextContext->printfAt(1.f, line, "Logical playing SoundSource: %u", SoundMngr->getMixer()->getPlayingSourcesCount ()); + line -= lineStep; + TextContext->printfAt(1.f, line, "Audio tracks: %u/%u", SoundMngr->getMixer()->getUsedTracksCount(), SoundMngr->getMixer()->getPolyphony()); + line -= lineStep; + if (SoundMngr->getMixer()->getMutedPlayingSourcesCount() > 0) + { + TextContext->printfAt(1.f, line, "Source muted: %u !", SoundMngr->getMixer()->getMutedPlayingSourcesCount()); + line -= lineStep; + } + TextContext->printfAt(1.f, line, "Samples in memory: %g MB", SoundMngr->getLoadingSamplesSize() / (1024.0f*1024.0f)); + line -= lineStep; + + } + + // BOTTOM RIGHT // + //--------------// + TextContext->setHotSpot(UTextContext::BottomRight); + line = 0.f; + //// POSITION + CVector postmp = View.viewPos(); + // Pos + TextContext->printfAt(1.f, line, "Position : %d %d %d",(int)postmp.x,(int)postmp.y,(int)postmp.z); + line += lineStep; + // Body Heading + TextContext->printfAt(1.f, line, "Front : %.2f %.2f %.2f", UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); + line += lineStep; + // Speed + TextContext->printfAt(1.f, line, "Speed : %.2f", (float) UserEntity->speed()); + line += lineStep; + // Zone + if (!ClientCfg.Light) + { + if (Landscape) + { + TextContext->printfAt(1.f, line, "Zone: %s", Landscape->getZoneName(postmp).c_str()); + line += lineStep; + } + } + // Prim File + string primFile = PrimFiles.getCurrentPrimitive (); + if (!primFile.empty ()) + { + TextContext->printfAt(1.f, line, "Prim File: %s", primFile.c_str ()); + line += lineStep; + } + + //// CONNECTION + line += lineStep; + // Ryzom Day. + TextContext->printfAt(1.f, line, "Ryzom Day : %d", RT.getRyzomDay()); + line += lineStep; + // hour in the game + float dayNightCycleHour = (float)RT.getRyzomTime(); + TextContext->printfAt(1.f, line, "Ryzom Time : %2u:%02u", int(dayNightCycleHour), int((dayNightCycleHour-int(dayNightCycleHour))*60.0f)); + line += lineStep; + // light hour in the game, used to display te day/night + TextContext->printfAt(1.f, line, "Ryzom Light Time : %2u:%02u (%s)", int(DayNightCycleHour), int((DayNightCycleHour-int(DayNightCycleHour))*60.0f), LightCycleManager.getStateString().c_str()); + line += lineStep; + // Server GameCycle + TextContext->printfAt(1.f, line, "Server GameCycle : %u", (uint)NetMngr.getCurrentServerTick()); + line += lineStep; + // Current GameCycle + TextContext->printfAt(1.f, line, "Current GameCycle : %u", (uint)NetMngr.getCurrentClientTick()); + line += lineStep; + // Current GameCycle + TextContext->printfAt(1.f, line, "Ms per Cycle : %d", NetMngr.getMsPerTick()); + line += lineStep; + // Packet Loss + TextContext->printfAt(1.f, line, "Packet Loss : %.1f %%", NetMngr.getMeanPacketLoss()*100.0f); + line += lineStep; + // Packet Loss + TextContext->printfAt(1.f, line, "Packets Lost : %u", NetMngr.getTotalLostPackets()); + line += lineStep; + // Mean Upload + TextContext->printfAt(1.f, line, "Mean Upld : %.3f kbps", NetMngr.getMeanUpload()); + line += lineStep; + // Mean Download + TextContext->printfAt(1.f, line, "Mean Dnld : %.3f kbps", NetMngr.getMeanDownload()); + line += lineStep; + + // Mean Download + TextContext->printfAt(1.f, line, "Nb in Vision : %d(%d,%d,%d)", + EntitiesMngr.nbEntitiesAllocated(), + EntitiesMngr.nbUser(), + EntitiesMngr.nbPlayer(), + EntitiesMngr.nbChar()); + line += lineStep; + + // Number of database changes + TextContext->printfAt(1.f, line, "DB Changes : %u", NbDatabaseChanges ); + line += lineStep; + + // Ping + TextContext->printfAt(1.f, line, "DB Ping : %u ms", Ping.getValue()); + line += lineStep; + + + + + + // Manual weather setup + { + if(ContinentMngr.cur()) // Only usable if there is a continent loaded. + { + if (!ForceTrueWeatherValue) + { + const CWeatherFunction &wf = ContinentMngr.cur()->WeatherFunction[CurrSeason]; + float wv; + if (ClientCfg.ManualWeatherSetup) + { + wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ManualWeatherValue; + } + else + { + wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ::getBlendedWeather(RT.getRyzomDay(), RT.getRyzomTime(), *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + } + const CWeatherSetup *ws = wf.getWeatherSetup((uint) floorf(wv)); + std::string name0 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; + ws = wf.getWeatherSetup(std::min((uint) (floorf(wv) + 1), wf.getNumWeatherSetups() - 1)); + std::string name1 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; + TextContext->printfAt(1.f, line, "Weather value : %.02f : %s -> %s", ws ? wv : 0.f, name0.c_str(), name1.c_str()); + line += lineStep; + } + else + { + TextContext->printfAt(1.f, line, "Weather value : %.02f", WeatherManager.getWeatherValue() * std::max(ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups() - 1, 0u)); + line += lineStep; + TextContext->printfAt(1.f, line, "TEST WEATHER FUNCTION"); + line += lineStep; + } + // season + TextContext->printfAt(1.f, line, "Season : %s", EGSPD::CSeason::toString(CurrSeason).c_str()); + line += lineStep; + } + } + + // fog dist + if (ContinentMngr.cur()) + { + TextContext->printfAt(1.f, line, "Continent fog min near = %.1f, max far = %.1f", ContinentMngr.cur()->FogStart, ContinentMngr.cur()->FogEnd); + line += lineStep; + CFogState tmpFog; + ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), tmpFog); + TextContext->printfAt(1.f, line, "Continent fog curr near = %.1f, curr far = %.1f", tmpFog.FogStartDist, tmpFog.FogEndDist); + line += lineStep; + } + const CWeatherState &ws = WeatherManager.getCurrWeatherState(); + TextContext->printfAt(1.f, line, "Weather fog near = %.1f, far = %.1f", ws.FogNear[MainFog], ws.FogFar[MainFog]); + line += lineStep; + TextContext->printfAt(1.f, line, "Final fog near = %.1f, far = %.1f", MainFogState.FogStartDist, MainFogState.FogEndDist); + line += lineStep; + float left, right, bottom, top, znear, zfar; + Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar); + TextContext->printfAt(1.f, line, "Clip near = %.1f, far = %.1f", znear, zfar); + line += lineStep; + + // Connection states + TextContext->printfAt(1.f, line, "State : %s", NetMngr.getConnectionStateCStr() ); + line += lineStep; + +// UGlobalPosition globalPos; +// UserEntity->getPrimitive()->getGlobalPosition(globalPos, dynamicWI); +// uint32 material = GR->getMaterial( globalPos ); +// TextContext->printfAt(0.5f,0.5f,"Material : %d Gpos=(inst=%d,surf=%d,x=%.2f,y=%.2f",material, globalPos.InstanceId, globalPos.LocalPosition.Surface, globalPos.LocalPosition.Estimation.x, globalPos.LocalPosition.Estimation.y); + + // No more shadow when displaying a text. + TextContext->setShaded(false); +}// displayDebug // + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +//--------------------------------------------------- +// displayDebug : +// Display some debug infos. +//--------------------------------------------------- +void displayDebugFps() +{ + float lineStep = ClientCfg.DebugLineStep; + float line; + + // Initialize Pen // + //----------------// + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.DebugFontSize); + // Set the text color + TextContext->setColor(ClientCfg.DebugFontColor); + + // TOP LEFT // + //----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 0.9f; + // Ms per frame + { + float spf = smoothFPS.getSmoothValue (); + // Ms per frame + TextContext->printfAt(0.1f, line, "FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); + line-= lineStep; + // More Smoothed Ms per frame + spf = moreSmoothFPS.getSmoothValue (); + TextContext->printfAt(0.1f, line, "Smoothed FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); + line-= lineStep; + } +} + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +static NLMISC::CRefPtr HighlightedDebugUI; + +// displayDebug : +// Display information about ui elements that are under the mouse +//--------------------------------------------------- +void displayDebugUIUnderMouse() +{ + float lineStep = ClientCfg.DebugLineStep; + float line; + + // Initialize Pen // + //----------------// + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.DebugFontSize); + + + + // TOP LEFT // + //----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 0.9f; + + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + // for now only accessible with R2ED + if (ClientCfg.R2EDEnabled) + { + TextContext->setColor(CRGBA::Cyan); + TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+A) to cycle prev"); + line-= lineStep; + TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+Q) to cycle next"); + line-= lineStep; + TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+W) to inspect element"); + line-= 2 * lineStep; + } + // + const std::vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer (); + const std::vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer (); + // If previous highlighted element is found in the list, then keep it, else reset to first element + if (std::find(rICL.begin(), rICL.end(), HighlightedDebugUI) == rICL.end() && + std::find(rIGL.begin(), rIGL.end(), HighlightedDebugUI) == rIGL.end()) + { + if (!rICL.empty()) + { + HighlightedDebugUI = rICL[0]; + } + else + if (!rIGL.empty()) + { + HighlightedDebugUI = rIGL[0]; + } + else + { + HighlightedDebugUI = NULL; + } + } + // + TextContext->setColor(CRGBA::Green); + TextContext->printfAt(0.1f, line, "Controls under cursor "); + line -= lineStep * 1.4f; + TextContext->printfAt(0.1f, line, "----------------------"); + line -= lineStep; + for(uint k = 0; k < rICL.size(); ++k) + { + if (rICL[k]) + { + TextContext->setColor(rICL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); + TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rICL[k]->getId().c_str(), rICL[k], rICL[k]->getParent()); + } + else + { + TextContext->setColor(CRGBA::Blue); + TextContext->printfAt(0.1f, line, " control found !!!"); + } + line-= lineStep; + } + // + TextContext->setColor(CRGBA::Green); + TextContext->printfAt(0.1f, line, "Groups under cursor "); + line -= lineStep * 1.4f; + TextContext->printfAt(0.1f, line, "----------------------"); + line-= lineStep; + for(uint k = 0; k < rIGL.size(); ++k) + { + if (rIGL[k]) + { + TextContext->setColor(rIGL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); + TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rIGL[k]->getId().c_str(), rIGL[k], rIGL[k]->getParent()); + } + else + { + TextContext->setColor(CRGBA::Blue); + TextContext->printfAt(0.1f, line, " group found !!!"); + } + line-= lineStep; + } +} + +// get all element under the mouse in a single vector +static void getElementsUnderMouse(std::vector &ielem) +{ + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + const std::vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer(); + const std::vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer(); + ielem.clear(); + ielem.insert(ielem.end(), rICL.begin(), rICL.end()); + ielem.insert(ielem.end(), rIGL.begin(), rIGL.end()); +} + +class CHandlerDebugUiPrevElementUnderMouse : public IActionHandler +{ + virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) + { + std::vector ielem; + getElementsUnderMouse(ielem); + for(uint k = 0; k < ielem.size(); ++k) + { + if (HighlightedDebugUI == ielem[k]) + { + HighlightedDebugUI = ielem[k == 0 ? ielem.size() - 1 : k - 1]; + return; + } + } + } +}; +REGISTER_ACTION_HANDLER( CHandlerDebugUiPrevElementUnderMouse, "debug_ui_prev_element_under_mouse"); + +class CHandlerDebugUiNextElementUnderMouse : public IActionHandler +{ + virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) + { + std::vector ielem; + getElementsUnderMouse(ielem); + for(uint k = 0; k < ielem.size(); ++k) + { + if (HighlightedDebugUI == ielem[k]) + { + HighlightedDebugUI = ielem[(k + 1) % ielem.size()]; + return; + } + } + } +}; +REGISTER_ACTION_HANDLER( CHandlerDebugUiNextElementUnderMouse, "debug_ui_next_element_under_mouse"); + +class CHandlerDebugUiDumpElementUnderMouse : public IActionHandler +{ + virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) + { + if (HighlightedDebugUI == NULL) return; + CLuaState *lua = CLuaManager::getInstance().getLuaState(); + if (!lua) return; + CLuaStackRestorer lsr(lua, 0); + CLuaIHM::pushUIOnStack(*lua, HighlightedDebugUI); + lua->pushGlobalTable(); + CLuaObject env(*lua); + env["inspect"].callNoThrow(1, 0); + } +}; +REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect_element_under_mouse"); + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +//----------------------------------------------- +// Macro to Display a Text +//----------------------------------------------- +#define DISP_TEXT(x, text) \ + /* Display the text at the right place */ \ + TextContext->printfAt(x, line, text); \ + /* Change the line */ \ + line += lineStep; \ + +//--------------------------------------------------- +// displayHelp : +// Display an Help. +//--------------------------------------------------- +void displayHelp() +{ + float line = 1.f; + float lineStep = -ClientCfg.HelpLineStep; + + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.HelpFontSize); + // Set the text color + TextContext->setColor(ClientCfg.HelpFontColor); + + + line = 1.f; + TextContext->setHotSpot(UTextContext::TopLeft); + DISP_TEXT(0.0f, "SHIFT + F1 : This Menu") + DISP_TEXT(0.0f, "SHIFT + F2 : Display Debug Infos") + DISP_TEXT(0.0f, "SHIFT + F3 : Wire mode"); + DISP_TEXT(0.0f, "SHIFT + F4 : Do not Render the Scene"); + DISP_TEXT(0.0f, "SHIFT + F5 : Toogle Display OSD interfaces"); +// DISP_TEXT(0.0f, "SHIFT + F6 : Not used"); + DISP_TEXT(0.0f, "SHIFT + F7 : Compass Mode (User/Camera)"); + DISP_TEXT(0.0f, "SHIFT + F8 : Camera Mode (INSERT to change your position)"); + DISP_TEXT(0.0f, "SHIFT + F9 : Free Mouse"); + DISP_TEXT(0.0f, "SHIFT + F10 : Take a Screen Shot (+CTRL) for jpg"); +// DISP_TEXT(0.0f, "SHIFT + F11 : Test"); + DISP_TEXT(0.0f, "SHIFT + ESCAPE : Quit"); + DISP_TEXT(0.0f, "SHIFT + C : First/Third Person View"); + + line = 1.f; + TextContext->setHotSpot(UTextContext::TopRight); + DISP_TEXT(1.0f, "UP : FORWARD"); + DISP_TEXT(1.0f, "DOWN : BACKWARD"); + DISP_TEXT(1.0f, "LEFT : ROTATE LEFT"); + DISP_TEXT(1.0f, "RIGHT : ROTATE RIGHT"); + DISP_TEXT(1.0f, "CTRL + LEFT : STRAFE LEFT"); + DISP_TEXT(1.0f, "CTRL + RIGHT : STRAFE RIGHT"); + DISP_TEXT(1.0f, "END : Auto Walk"); + DISP_TEXT(1.0f, "DELETE : Walk/Run"); + DISP_TEXT(1.0f, "PG UP : Look Up"); + DISP_TEXT(1.0f, "PG DOWN : Look Down"); +// DISP_TEXT(1.0f, "CTRL + I : Inventory"); +// DISP_TEXT(1.0f, "CTRL + C : Spells composition interface"); +// DISP_TEXT(1.0f, "CTRL + S : Memorized Spells interface"); + DISP_TEXT(1.0f, "CTRL + B : Show/Hide PACS Borders"); + DISP_TEXT(1.0f, "CTRL + P : Player target himself"); + DISP_TEXT(1.0f, "CTRL + D : Unselect target"); + DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout"); + DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File"); +// DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting"); + DISP_TEXT(1.0f, "CTRL + F2 : Profile on / off"); + DISP_TEXT(1.0f, "CTRL + F3 : Movie Shooter record / stop"); + DISP_TEXT(1.0f, "CTRL + F4 : Movie Shooter replay"); + DISP_TEXT(1.0f, "CTRL + F5 : Movie Shooter save"); +#ifndef NL_USE_DEFAULT_MEMORY_MANAGER + DISP_TEXT(1.0f, "CTRL + F6 : Save memory stat report"); +#endif // NL_USE_DEFAULT_MEMORY_MANAGER + DISP_TEXT(1.0f, "CTRL + F7 : Show / hide prim file"); + DISP_TEXT(1.0f, "CTRL + F8 : Change prim file UP"); + DISP_TEXT(1.0f, "CTRL + F9 : Change prim file DOWN"); + + // No more shadow when displaying a text. + TextContext->setShaded(false); +}// displayHelp // + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_debug.h b/code/ryzom/client/src/main_loop_debug.h new file mode 100644 index 000000000..70139290e --- /dev/null +++ b/code/ryzom/client/src/main_loop_debug.h @@ -0,0 +1,31 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_MAIN_LOOP_DEBUG_H +#define CL_MAIN_LOOP_DEBUG_H + +#include + +// Display some debug infos. +void displayDebug(); +void displayDebugFps(); +void displayDebugUIUnderMouse(); +// Display an Help. +void displayHelp(); + +#endif // CL_MAIN_LOOP_DEBUG_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_temp.cpp b/code/ryzom/client/src/main_loop_temp.cpp new file mode 100644 index 000000000..0b3f24fa3 --- /dev/null +++ b/code/ryzom/client/src/main_loop_temp.cpp @@ -0,0 +1,226 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "main_loop_temp.h" + +#include "global.h" + +// tempDumpValidPolys +#include +#include +#include "interface_v3/interface_manager.h" + +// tempDumpColPolys +#include +#include "r2/editor.h" +#include "user_entity.h" +#include + +using namespace NLMISC; +using namespace NL3D; + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +// TMP TMP +void tempDumpValidPolys() +{ + struct CPolyDisp : public CInterfaceElementVisitor + { + virtual void visitCtrl(CCtrlBase *ctrl) + { + CCtrlPolygon *cp = dynamic_cast(ctrl); + if (cp) + { + sint32 cornerX, cornerY; + cp->getParent()->getCorner(cornerX, cornerY, cp->getParentPosRef()); + for(sint32 y = 0; y < (sint32) Screen.getHeight(); ++y) + { + for(sint32 x = 0; x < (sint32) Screen.getWidth(); ++x) + { + if (cp->contains(CVector2f((float) (x - cornerX), (float) (y - cornerY)))) + { + ((CRGBA *) &Screen.getPixels()[0])[x + (Screen.getHeight() - 1 - y) * Screen.getWidth()] = CRGBA::Magenta; + } + } + } + } + } + CBitmap Screen; + } polyDisp; + Driver->getBuffer(polyDisp.Screen); + CInterfaceManager::getInstance()->visit(&polyDisp); + COFile output("poly.tga"); + polyDisp.Screen.writeTGA(output); +} + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +// TMP TMP +static void viewportToScissor(const CViewport &vp, CScissor &scissor) +{ + scissor.X = vp.getX(); + scissor.Y = vp.getY(); + scissor.Width = vp.getWidth(); + scissor.Height = vp.getHeight(); +} + +// TMP TMP +void tempDumpColPolys() +{ + CPackedWorld *pw = R2::getEditor().getIslandCollision().getPackedIsland(); + if (pw) + { + static CMaterial material; + static CMaterial wiredMaterial; + static CMaterial texturedMaterial; + static CVertexBuffer vb; + static bool initDone = false; + if (!initDone) + { + vb.setVertexFormat(CVertexBuffer::PositionFlag); + vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false); + material.initUnlit(); + material.setDoubleSided(true); + material.setZFunc(CMaterial::lessequal); + wiredMaterial.initUnlit(); + wiredMaterial.setDoubleSided(true); + wiredMaterial.setZFunc(CMaterial::lessequal); + wiredMaterial.setColor(CRGBA(255, 255, 255, 250)); + wiredMaterial.texEnvOpAlpha(0, CMaterial::Replace); + wiredMaterial.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha); + wiredMaterial.setBlend(true); + wiredMaterial.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha); + texturedMaterial.initUnlit(); + texturedMaterial.setDoubleSided(true); + texturedMaterial.setZFunc(CMaterial::lessequal); + initDone = true; + } + // just add a projected texture + R2::getEditor().getIslandCollision().loadEntryPoints(); + R2::CScenarioEntryPoints &sep = R2::CScenarioEntryPoints::getInstance(); + CVectorD playerPos = UserEntity->pos(); + R2::CScenarioEntryPoints::CCompleteIsland *island = sep.getCompleteIslandFromCoords(CVector2f((float) playerPos.x, (float) playerPos.y)); + static CSString currIsland; + if (island && island->Island != currIsland) + { + currIsland = island->Island; + CTextureFile *newTex = new CTextureFile(currIsland + "_sp.tga"); + newTex->setWrapS(ITexture::Clamp); + newTex->setWrapT(ITexture::Clamp); + texturedMaterial.setTexture(0, newTex); + texturedMaterial.texEnvOpRGB(0, CMaterial::Replace); + texturedMaterial.texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor); + texturedMaterial.setTexCoordGen(0, true); + texturedMaterial.setTexCoordGenMode(0, CMaterial::TexCoordGenObjectSpace); + CMatrix mat; + CVector scale((float) (island->XMax - island->XMin), + (float) (island->YMax - island->YMin), 0.f); + scale.x = 1.f / favoid0(scale.x); + scale.y = 1.f / favoid0(scale.y); + scale.z = 0.f; + mat.setScale(scale); + mat.setPos(CVector(- island->XMin * scale.x, - island->YMin * scale.y, 0.f)); + // + CMatrix uvScaleMat; + // + uint texWidth = (uint) (island->XMax - island->XMin); + uint texHeight = (uint) (island->YMax - island->YMin); + float UScale = (float) texWidth / raiseToNextPowerOf2(texWidth); + float VScale = (float) texHeight / raiseToNextPowerOf2(texHeight); + // + uvScaleMat.setScale(CVector(UScale, - VScale, 0.f)); + uvScaleMat.setPos(CVector(0.f, VScale, 0.f)); + // + texturedMaterial.enableUserTexMat(0, true); + texturedMaterial.setUserTexMat(0, uvScaleMat * mat); + } + const CFrustum &frust = MainCam.getFrustum(); + + // + IDriver *driver = ((CDriverUser *) Driver)->getDriver(); + + driver->enableFog(true); + const CRGBA clearColor = CRGBA(0, 0, 127, 0); + driver->setupFog(frust.Far * 0.8f, frust.Far, clearColor); + CViewport vp; + vp.init(0.f, 0.f, 1.f, 1.f); + driver->setupViewport(vp); + CScissor scissor; + viewportToScissor(vp, scissor); + driver->setupScissor(scissor); + // + driver->setFrustum(frust.Left, frust.Right, frust.Bottom, frust.Top, frust.Near, frust.Far, frust.Perspective); + driver->setupViewMatrix(MainCam.getMatrix().inverted()); + driver->setupModelMatrix(CMatrix::Identity); + // + // + const CVector localFrustCorners[8] = + { + CVector(frust.Left, frust.Near, frust.Top), + CVector(frust.Right, frust.Near, frust.Top), + CVector(frust.Right, frust.Near, frust.Bottom), + CVector(frust.Left, frust.Near, frust.Bottom), + CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), + CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), + CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near), + CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near) + }; + // roughly compute covered zones + // + /* + sint frustZoneMinX = INT_MAX; + sint frustZoneMaxX = INT_MIN; + sint frustZoneMinY = INT_MAX; + sint frustZoneMaxY = INT_MIN; + for(uint k = 0; k < sizeofarray(localFrustCorners); ++k) + { + CVector corner = camMat * localFrustCorners[k]; + sint zoneX = (sint) (corner.x / 160.f) - zoneMinX; + sint zoneY = (sint) floorf(corner.y / 160.f) - zoneMinY; + frustZoneMinX = std::min(frustZoneMinX, zoneX); + frustZoneMinY = std::min(frustZoneMinY, zoneY); + frustZoneMaxX = std::max(frustZoneMaxX, zoneX); + frustZoneMaxY = std::max(frustZoneMaxY, zoneY); + } + */ + + const uint TRI_BATCH_SIZE = 10000; // batch size for rendering + static std::vector zones; + zones.clear(); + pw->getZones(zones); + for(uint k = 0; k < zones.size(); ++k) + { + zones[k]->render(vb, *driver, texturedMaterial, wiredMaterial, MainCam.getMatrix(), TRI_BATCH_SIZE, localFrustCorners); + } + } +} + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_temp.h b/code/ryzom/client/src/main_loop_temp.h new file mode 100644 index 000000000..4f24972f7 --- /dev/null +++ b/code/ryzom/client/src/main_loop_temp.h @@ -0,0 +1,30 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_MAIN_LOOP_TEMP_H +#define CL_MAIN_LOOP_TEMP_H + +#include + +// TMP TMP +void tempDumpValidPolys(); + +// TMP TMP +void tempDumpColPolys(); + +#endif // CL_MAIN_LOOP_TEMP_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_utilities.cpp b/code/ryzom/client/src/main_loop_utilities.cpp new file mode 100644 index 000000000..7afba0a9f --- /dev/null +++ b/code/ryzom/client/src/main_loop_utilities.cpp @@ -0,0 +1,341 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "main_loop_utilities.h" + +#include +#include + +#include "game_share/scenario_entry_points.h" + +#include "client_cfg.h" +#include "misc.h" +#include "global.h" +#include "world_database_manager.h" +#include "continent_manager.h" +#include "user_entity.h" +#include "view.h" +#include "ig_client.h" +#include "entities.h" +#include "input.h" +#include "sound_manager.h" +#include "camera.h" + +using namespace NLMISC; +using namespace NL3D; + +//--------------------------------------------------- +// Compare ClientCfg and LastClientCfg to know what we must update +//--------------------------------------------------- +void updateFromClientCfg() +{ + CClientConfig::setValues(); + ClientCfg.IsInvalidated = false; + + // GRAPHICS - GENERAL + //--------------------------------------------------- + if ((ClientCfg.Windowed != LastClientCfg.Windowed) || + (ClientCfg.Width != LastClientCfg.Width) || + (ClientCfg.Height != LastClientCfg.Height) || + (ClientCfg.Depth != LastClientCfg.Depth) || + (ClientCfg.Frequency != LastClientCfg.Frequency)) + { + setVideoMode(UDriver::CMode(ClientCfg.Width, ClientCfg.Height, (uint8)ClientCfg.Depth, + ClientCfg.Windowed, ClientCfg.Frequency)); + } + + if (ClientCfg.DivideTextureSizeBy2 != LastClientCfg.DivideTextureSizeBy2) + { + if (ClientCfg.DivideTextureSizeBy2) + Driver->forceTextureResize(2); + else + Driver->forceTextureResize(1); + } + + //--------------------------------------------------- + if (ClientCfg.WaitVBL != LastClientCfg.WaitVBL) + { + if(ClientCfg.WaitVBL) + Driver->setSwapVBLInterval(1); + else + Driver->setSwapVBLInterval(0); + } + + // GRAPHICS - LANDSCAPE + //--------------------------------------------------- + if (ClientCfg.LandscapeThreshold != LastClientCfg.LandscapeThreshold) + { + if (Landscape) Landscape->setThreshold(ClientCfg.getActualLandscapeThreshold()); + } + + //--------------------------------------------------- + if (ClientCfg.LandscapeTileNear != LastClientCfg.LandscapeTileNear) + { + if (Landscape) Landscape->setTileNear(ClientCfg.LandscapeTileNear); + } + + //--------------------------------------------------- + if (Landscape) + { + if (ClientCfg.Vision != LastClientCfg.Vision) + { + if (!ClientCfg.Light) + { + // Not in an indoor ? + if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor) + { + // Refresh All Zone in streaming according to the refine position + std::vector zonesAdded; + std::vector zonesRemoved; + const R2::CScenarioEntryPoints::CCompleteIsland *ci = R2::CScenarioEntryPoints::getInstance().getCompleteIslandFromCoords(CVector2f((float) UserEntity->pos().x, (float) UserEntity->pos().y)); + Landscape->refreshAllZonesAround(View.refinePos(), ClientCfg.Vision + ExtraZoneLoadingVision, zonesAdded, zonesRemoved, ProgressBar, ci ? &(ci->ZoneIDs) : NULL); + LandscapeIGManager.unloadArrayZoneIG(zonesRemoved); + LandscapeIGManager.loadArrayZoneIG(zonesAdded); + } + } + } + } + + //--------------------------------------------------- + if (ClientCfg.Vision != LastClientCfg.Vision || ClientCfg.FoV!=LastClientCfg.FoV || + ClientCfg.Windowed != LastClientCfg.Windowed || ClientCfg.ScreenAspectRatio != LastClientCfg.ScreenAspectRatio ) + { + updateCameraPerspective(); + } + + //--------------------------------------------------- + if (Landscape) + { + if (ClientCfg.MicroVeget != LastClientCfg.MicroVeget) + { + if(ClientCfg.MicroVeget) + { + // if configured, enable the vegetable and load the texture. + Landscape->enableVegetable(true); + // Default setup. TODO later by gameDev. + Landscape->setVegetableWind(CVector(0.5, 0.5, 0).normed(), 0.5, 1, 0); + // Default setup. should work well for night/day transition in 30 minutes. + // Because all vegetables will be updated every 20 seconds => 90 steps. + Landscape->setVegetableUpdateLightingFrequency(1/20.f); + // Density (percentage to ratio) + Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); + } + else + { + Landscape->enableVegetable(false); + } + } + } + + //--------------------------------------------------- + if (ClientCfg.MicroVegetDensity != LastClientCfg.MicroVegetDensity) + { + // Density (percentage to ratio) + if (Landscape) Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); + } + + // GRAPHICS - SPECIAL EFFECTS + //--------------------------------------------------- + if (ClientCfg.FxNbMaxPoly != LastClientCfg.FxNbMaxPoly) + { + if (Scene->getGroupLoadMaxPolygon("Fx") != ClientCfg.FxNbMaxPoly) + Scene->setGroupLoadMaxPolygon("Fx", ClientCfg.FxNbMaxPoly); + } + + //--------------------------------------------------- + if (ClientCfg.Cloud != LastClientCfg.Cloud) + { + if (ClientCfg.Cloud) + { + InitCloudScape = true; + CloudScape = Scene->createCloudScape(); + } + else + { + if (CloudScape != NULL) + Scene->deleteCloudScape(CloudScape); + CloudScape = NULL; + } + } + + //--------------------------------------------------- + if (ClientCfg.CloudQuality != LastClientCfg.CloudQuality) + { + if (CloudScape != NULL) + CloudScape->setQuality(ClientCfg.CloudQuality); + } + + //--------------------------------------------------- + if (ClientCfg.CloudUpdate != LastClientCfg.CloudUpdate) + { + if (CloudScape != NULL) + CloudScape->setNbCloudToUpdateIn80ms(ClientCfg.CloudUpdate); + } + + //--------------------------------------------------- + if (ClientCfg.Shadows != LastClientCfg.Shadows) + { + // Enable/Disable Receive on Landscape + if(Landscape) + { + Landscape->enableReceiveShadowMap(ClientCfg.Shadows); + } + // Enable/Disable Cast for all entities + for(uint i=0;iupdateCastShadowMap(); + } + } + + // GRAPHICS - CHARACTERS + //--------------------------------------------------- + if (ClientCfg.SkinNbMaxPoly != LastClientCfg.SkinNbMaxPoly) + { + if (Scene->getGroupLoadMaxPolygon("Skin") != ClientCfg.SkinNbMaxPoly) + Scene->setGroupLoadMaxPolygon("Skin", ClientCfg.SkinNbMaxPoly); + } + + //--------------------------------------------------- + if (ClientCfg.NbMaxSkeletonNotCLod != LastClientCfg.NbMaxSkeletonNotCLod ) + { + Scene->setMaxSkeletonsInNotCLodForm(ClientCfg.NbMaxSkeletonNotCLod); + } + + //--------------------------------------------------- + if (ClientCfg.CharacterFarClip != LastClientCfg.CharacterFarClip) + { + // Nothing to do + } + + //--------------------------------------------------- + if (ClientCfg.HDEntityTexture != LastClientCfg.HDEntityTexture) + { + // Don't reload Texture, will be done at next Game Start + } + + // INTERFACE works + + + // INPUTS + //--------------------------------------------------- + if (ClientCfg.CursorSpeed != LastClientCfg.CursorSpeed) + SetMouseSpeed (ClientCfg.CursorSpeed); + + if (ClientCfg.CursorAcceleration != LastClientCfg.CursorAcceleration) + SetMouseAcceleration (ClientCfg.CursorAcceleration); + + if (ClientCfg.HardwareCursor != LastClientCfg.HardwareCursor) + { + if (ClientCfg.HardwareCursor != IsMouseCursorHardware()) + { + InitMouseWithCursor (ClientCfg.HardwareCursor); + } + } + + + // SOUND + //--------------------------------------------------- + bool mustReloadSoundMngrContinent= false; + + // disable/enable sound? + if (ClientCfg.SoundOn != LastClientCfg.SoundOn) + { + if (SoundMngr && !ClientCfg.SoundOn) + { + nlwarning("Deleting sound manager..."); + delete SoundMngr; + SoundMngr = NULL; + } + else if (SoundMngr == NULL && ClientCfg.SoundOn) + { + nlwarning("Creating sound manager..."); + SoundMngr = new CSoundManager(); + try + { + SoundMngr->init(NULL); + } + catch(const Exception &e) + { + nlwarning("init : Error when creating 'SoundMngr' : %s", e.what()); + SoundMngr = 0; + } + + // re-init with good SFX/Music Volume + if(SoundMngr) + { + SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); + SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); + } + } + else + { + nlwarning("Sound config error !"); + } + + mustReloadSoundMngrContinent= true; + } + + // change EAX? + if ( SoundMngr && LastClientCfg.SoundOn && + (ClientCfg.UseEax != LastClientCfg.UseEax) ) + { + SoundMngr->reset(); + + mustReloadSoundMngrContinent= true; + } + + // change SoundForceSoftwareBuffer? + if ( SoundMngr && LastClientCfg.SoundOn && + (ClientCfg.SoundForceSoftwareBuffer != LastClientCfg.SoundForceSoftwareBuffer) ) + { + SoundMngr->reset(); + + mustReloadSoundMngrContinent= true; + } + + // change MaxTrack? don't reset + if ( SoundMngr && LastClientCfg.SoundOn && + (ClientCfg.MaxTrack != LastClientCfg.MaxTrack)) + { + SoundMngr->getMixer()->changeMaxTrack(ClientCfg.MaxTrack); + } + + // change SoundFX Volume? don't reset + if (SoundMngr && ClientCfg.SoundSFXVolume != LastClientCfg.SoundSFXVolume) + { + SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); + } + + // change Game Music Volume? don't reset + if (SoundMngr && ClientCfg.SoundGameMusicVolume != LastClientCfg.SoundGameMusicVolume) + { + SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); + } + + // reload only if active and reseted + if (mustReloadSoundMngrContinent && SoundMngr && ContinentMngr.cur() && !ContinentMngr.cur()->Indoor && UserEntity) + { + SoundMngr->loadContinent(ContinentMngr.getCurrentContinentSelectName(), UserEntity->pos()); + } + + // Ok backup the new clientcfg + LastClientCfg = ClientCfg; +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_utilities.h b/code/ryzom/client/src/main_loop_utilities.h new file mode 100644 index 000000000..d8ea3dedf --- /dev/null +++ b/code/ryzom/client/src/main_loop_utilities.h @@ -0,0 +1,32 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_MAIN_LOOP_UTILITIES_H +#define CL_MAIN_LOOP_UTILITIES_H + +#include + +// Update Utilities (configuration etc) +// Only put utility update functions here that are used in the main loop. +// This is mainly for system configuration related functions +// such as config file changes. + +/// Compare ClientCfg and LastClientCfg to know what we must update +void updateFromClientCfg(); + +#endif // CL_MAIN_LOOP_UTILITIES_H + +/* end of file */ diff --git a/code/ryzom/client/src/ping.cpp b/code/ryzom/client/src/ping.cpp new file mode 100644 index 000000000..5a07a2b9d --- /dev/null +++ b/code/ryzom/client/src/ping.cpp @@ -0,0 +1,74 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "ping.h" + +#include "interface_v3/interface_manager.h" +#include "time_client.h" + +using namespace NLMISC; +using namespace NLGUI; + +void CPing::init() +{ + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + if(pIM) + { + CCDBNodeLeaf *pNodeLeaf = CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); + if(pNodeLeaf) + { + ICDBNode::CTextId textId; + pNodeLeaf->addObserver(this, textId); + // nlwarning("CPing: cannot add the observer"); + } + else + nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); + } +} + +void CPing::release() +{ + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + if(pIM) + { + CCDBNodeLeaf *pNodeLeaf = CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); + if(pNodeLeaf) + { + ICDBNode::CTextId textId; + pNodeLeaf->removeObserver(this, textId); + } + else + nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); + } +} + +void CPing::update(NLMISC::ICDBNode* node) +{ + CCDBNodeLeaf *leaf = safe_cast(node); + uint32 before = (uint32)leaf->getValue32(); + uint32 current = (uint32)(0xFFFFFFFF & ryzomGetLocalTime()); + if(before > current) + { + //nlwarning("DB PING Pb before '%u' after '%u'.", before, current); + if(ClientCfg.Check) + nlstop; + } + _Ping = current - before; + _RdyToPing = true; +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/ping.h b/code/ryzom/client/src/ping.h new file mode 100644 index 000000000..46a7e2c13 --- /dev/null +++ b/code/ryzom/client/src/ping.h @@ -0,0 +1,62 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_PING_H +#define CL_PING_H + +#include +#include + +/////////// +// CLASS // +/////////// +/** + * Class to manage the ping computed with the database. + * \author Guillaume PUZIN + * \author Nevrax France + * \date 2003 + */ +class CPing : public NLMISC::ICDBNode::IPropertyObserver +{ +private: + uint32 _Ping; + bool _RdyToPing; + +public: + // Constructor. + CPing() {_Ping = 0; _RdyToPing = true;} + // Destructor. + ~CPing() {;} + + // Add an observer on the database for the ping. + void init(); + + // Release the observer on the database for the ping. + void release(); + + // Method called when the ping message is back. + virtual void update(NLMISC::ICDBNode* node); + + // return the ping in ms. + uint32 getValue() {return _Ping;} + + void rdyToPing(bool rdy) {_RdyToPing = rdy;} + bool rdyToPing() const {return _RdyToPing;} +}; + +#endif // CL_PING_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/profiling.cpp b/code/ryzom/client/src/profiling.cpp new file mode 100644 index 000000000..a5a0f770f --- /dev/null +++ b/code/ryzom/client/src/profiling.cpp @@ -0,0 +1,160 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "profiling.h" + +// NeL includes +#include + +// Project includes +#include "misc.h" +#include "sound_manager.h" + +/////////// +// USING // +/////////// +using namespace NLMISC; +using namespace NL3D; + +//////////// +// EXTERN // +//////////// +extern UDriver *Driver; + +///////////// +// GLOBALS // +///////////// +bool Profiling = false; // Are we in Profile mode? +uint ProfileNumFrame = 0; +bool WantProfiling = false; +bool ProfilingVBLock = false; +bool WantProfilingVBLock = false; + +// ******************************************************************** + +/// Test Profiling and run? +void testLaunchProfile() +{ + if(!WantProfiling) + return; + + // comes from ActionHandler + WantProfiling= false; + +#ifdef _PROFILE_ON_ + if( !Profiling ) + { + // start the bench. + NLMISC::CHTimer::startBench(); + ProfileNumFrame = 0; + Driver->startBench(); + if (SoundMngr) + SoundMngr->getMixer()->startDriverBench(); + // state + Profiling= true; + } + else + { + // end the bench. + if (SoundMngr) + SoundMngr->getMixer()->endDriverBench(); + NLMISC::CHTimer::endBench(); + Driver->endBench(); + + + // Display and save profile to a File. + CLog log; + CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile.log")); + CStdDisplayer stdDisplayer; + log.addDisplayer(&fileDisplayer); + log.addDisplayer(&stdDisplayer); + // diplay + NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2); + NLMISC::CHTimer::displayHierarchical(&log, true, 48, 2); + NLMISC::CHTimer::displayByExecutionPath(&log, CHTimer::TotalTime); + NLMISC::CHTimer::display(&log, CHTimer::TotalTime); + NLMISC::CHTimer::display(&log, CHTimer::TotalTimeWithoutSons); + Driver->displayBench(&log); + + if (SoundMngr) + SoundMngr->getMixer()->displayDriverBench(&log); + + // state + Profiling= false; + } +#endif // #ifdef _PROFILE_ON_ +} + +// ******************************************************************** + +/// Test ProfilingVBLock and run? +void testLaunchProfileVBLock() +{ + // If running, must stop for this frame. + if(ProfilingVBLock) + { + std::vector strs; + Driver->endProfileVBHardLock(strs); + nlinfo("Profile VBLock"); + nlinfo("**************"); + for(uint i=0;iprofileVBHardAllocation(strs); + for(uint i=0;iendProfileIBLock(strs); + nlinfo("Profile Index Buffer Lock"); + nlinfo("**************"); + for(uint i=0;iprofileIBAllocation(strs); + for(uint i=0;istartProfileVBHardLock(); + Driver->startProfileIBLock(); + } +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/profiling.h b/code/ryzom/client/src/profiling.h new file mode 100644 index 000000000..2499fa20b --- /dev/null +++ b/code/ryzom/client/src/profiling.h @@ -0,0 +1,36 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_PROFILING_H +#define CL_PROFILING_H + +#include + +extern bool Profiling; // Are we in Profile mode? +extern uint ProfileNumFrame; +extern bool WantProfiling; +extern bool ProfilingVBLock; +extern bool WantProfilingVBLock; + +/// Test Profiling and run? +void testLaunchProfile(); + +/// Test ProfilingVBLock and run? +void testLaunchProfileVBLock(); + +#endif // CL_PROFILING_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/release.cpp b/code/ryzom/client/src/release.cpp index 0c975aebe..eea5c6ef9 100644 --- a/code/ryzom/client/src/release.cpp +++ b/code/ryzom/client/src/release.cpp @@ -35,6 +35,7 @@ #include "nel/3d/u_scene.h" #include "nel/3d/u_visual_collision_manager.h" #include "nel/3d/u_shape_bank.h" +#include "nel/3d/stereo_hmd.h" // Client #include "global.h" #include "release.h" @@ -559,6 +560,15 @@ void release() CEntityAnimationManager::delInstance(); EAM= NULL; + nldebug("VR [C]: VR Shutting down"); + if (StereoDisplay) + { + delete StereoDisplay; + StereoDisplay = NULL; + StereoHMD = NULL; + } + IStereoDisplay::releaseAllLibraries(); + // Delete the driver. if(Driver) { diff --git a/code/ryzom/client/src/view.cpp b/code/ryzom/client/src/view.cpp index ded81013d..4bc52af08 100644 --- a/code/ryzom/client/src/view.cpp +++ b/code/ryzom/client/src/view.cpp @@ -183,7 +183,6 @@ CVector CView::currentViewPos() const //----------------------------------------------- // currentView : -// Set the user position. //----------------------------------------------- CVector CView::currentView() const { @@ -200,6 +199,14 @@ CVector CView::currentView() const return _View; }// currentView // +NLMISC::CQuat CView::currentViewQuat() const +{ + CMatrix mat; + mat.setRot(CVector::I, currentView(), CVector::K); + mat.normalize(CMatrix::YZX); + return mat.getRot(); +} + //----------------------------------------------- // currentCameraTarget : //----------------------------------------------- diff --git a/code/ryzom/client/src/view.h b/code/ryzom/client/src/view.h index 69fcea994..e1c57d4ca 100644 --- a/code/ryzom/client/src/view.h +++ b/code/ryzom/client/src/view.h @@ -115,6 +115,8 @@ public: CVector currentViewPos() const; // Return the current view (rear or normal) CVector currentView() const; + // Return the current view as a quaternion + NLMISC::CQuat currentViewQuat() const; // Return the current Camera Target (for 3rd person only. 1st person: return currentViewPos()) CVector currentCameraTarget() const; diff --git a/code/ryzom/common/data_common/database.xml b/code/ryzom/common/data_common/database.xml index 6157693c6..fc0d1d209 100644 --- a/code/ryzom/common/data_common/database.xml +++ b/code/ryzom/common/data_common/database.xml @@ -1,1665 +1,1665 @@ - - - - - - - inline void _setProp(CCDBSynchronised &db, - ICDBStructNode *node, TCharConnectionState value, bool - forceSending = false) { db.x_setProp(node, uint64(value), - forceSending); } inline void _getProp(const CCDBSynchronised - &db, ICDBStructNode *node, TCharConnectionState - &value) { value = - (TCharConnectionState)db.x_getProp(node); } - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + inline void _setProp(CCDBSynchronised &db, + ICDBStructNode *node, TCharConnectionState value, bool + forceSending = false) { db.x_setProp(node, uint64(value), + forceSending); } inline void _getProp(const CCDBSynchronised + &db, ICDBStructNode *node, TCharConnectionState + &value) { value = + (TCharConnectionState)db.x_getProp(node); } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_common/msg.xml b/code/ryzom/common/data_common/msg.xml index df2011edf..3fa75650e 100644 --- a/code/ryzom/common/data_common/msg.xml +++ b/code/ryzom/common/data_common/msg.xml @@ -1,1165 +1,1165 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/code/snowballs2/bin/pp_oculus_vr.cg b/code/snowballs2/bin/pp_oculus_vr.cg new file mode 100644 index 000000000..1d84e0d54 --- /dev/null +++ b/code/snowballs2/bin/pp_oculus_vr.cg @@ -0,0 +1,54 @@ +/************************************************************************************ + +Filename : pp_oculus_vr.cg +Content : Barrel fragment program ported from Oculus SDK Samples to Cg +Created : July 01, 2013 +Modified by : Jan Boon (Kaetemi) + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + + +void pp_oculus_vr( + // Per fragment parameters + float2 texCoord : TEXCOORD0, + + // Fragment program constants + uniform float2 cLensCenter, + uniform float2 cScreenCenter, + uniform float2 cScale, + uniform float2 cScaleIn, + uniform float4 cHmdWarpParam, + uniform sampler2D cTex0 : TEX0, + + // Output color + out float4 oCol : COLOR) +{ + float2 theta = (texCoord - cLensCenter) * cScaleIn; // Scales to [-1, 1] + float rSq = theta.x * theta.x + theta.y * theta.y; + float2 theta1 = theta * (cHmdWarpParam.x + cHmdWarpParam.y * rSq + + cHmdWarpParam.z * rSq * rSq + cHmdWarpParam.w * rSq * rSq * rSq); + float2 tc = cLensCenter + cScale * theta1; + + if (!all(equal(clamp(tc, cScreenCenter-float2(0.25,0.5), cScreenCenter+float2(0.25,0.5)), tc))) + { + oCol = float4(0, 0, 0, 0); + } + else + { + oCol = tex2D(cTex0, tc); + } +} diff --git a/code/snowballs2/bin/pp_stereo_debug.cg b/code/snowballs2/bin/pp_stereo_debug.cg new file mode 100644 index 000000000..3af27864d --- /dev/null +++ b/code/snowballs2/bin/pp_stereo_debug.cg @@ -0,0 +1,25 @@ + +void pp_stereo_debug( + // Per fragment parameters + float2 texCoord : TEXCOORD0, + + // Fragment program constants + uniform sampler2D cTex0 : TEX0, + uniform sampler2D cTex1 : TEX1, + + // Output color + out float4 oCol : COLOR) +{ + float4 t1 = tex2D(cTex0, texCoord); + float4 t2 = tex2D(cTex1, texCoord); + if (!any(t1 - t2)) + { + oCol = (t1 * 0.5) + (t2 * 0.5); + oCol.g = 0.5 + (oCol.g * 0.5); + } + else + { + oCol = (t1 * 0.5) + (t2 * 0.5); + oCol.r = 0.5 + (oCol.r * 0.5); + } +} diff --git a/code/snowballs2/bin/pp_test.cg b/code/snowballs2/bin/pp_test.cg new file mode 100644 index 000000000..f44c2d424 --- /dev/null +++ b/code/snowballs2/bin/pp_test.cg @@ -0,0 +1,13 @@ +void pp_test( + // Per fragment parameters + float2 texCoord : TEXCOORD0, + + // Fragment program constants + uniform sampler2D cTex0 : TEX0, + + // Output color + out float4 oCol : COLOR) +{ + oCol.rba = float3(1.0, 0.0, 1.0); + oCol.g = tex2D(cTex0, texCoord).g; +} \ No newline at end of file diff --git a/code/snowballs2/bin/snowballs_client_default.cfg b/code/snowballs2/bin/snowballs_client_default.cfg old mode 100644 new mode 100755 index 37b958820..49ec9e4d5 --- a/code/snowballs2/bin/snowballs_client_default.cfg +++ b/code/snowballs2/bin/snowballs_client_default.cfg @@ -47,17 +47,26 @@ FpsSmoothing = 64; OpenGL = 1; // Resolution of the screen -ScreenWidth = 800; -ScreenHeight = 600; +ScreenWidth = 1280; +ScreenHeight = 800; ScreenDepth = 32; // If 1, run in fullscreen mode, 0 for windowed -ScreenFull = 0; +ScreenFull = 1; // Start position of the player (the z is always 0) StartPoint = { 1840.0, -970.0, 0.0 }; +////////////////////////////////////////////////////////////////////////////// +// HMD Variables ///////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +HMDEnable = 1; +HMDDeviceId = 0; +HMDDevice = "Auto"; + + ////////////////////////////////////////////////////////////////////////////// // Sound Variables /////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// @@ -256,6 +265,15 @@ RetrieverBankName = "snowballs.rbank"; GlobalRetrieverName = "snowballs.gr"; +////////////////////////////////////////////////////////////////////////////// +// Bloom Variables /////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +SquareBloom = 1; +DensityBloom = 128; +EnableBloom = 1; + + ////////////////////////////////////////////////////////////////////////////// // Compass interface Variables /////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// diff --git a/code/snowballs2/client/src/animation.cpp b/code/snowballs2/client/src/animation.cpp index ab873ffbc..dd2296e25 100644 --- a/code/snowballs2/client/src/animation.cpp +++ b/code/snowballs2/client/src/animation.cpp @@ -97,7 +97,7 @@ Anim AnimIdArray[][2] = void computeAnimation (CEntity &entity, EAnim anim) { // Get the current time - double currentTime = double (CTime::getLocalTime ())/1000.0f; + double currentTime = AnimationTime; // nlinfo ("%d playing animation", anim); // nlinfo ("%d playing animation %s ct%f st%f et%f", anim, AnimIdArray[anim][0].Name, currentTime, AnimIdArray[anim][0].Animation->getBeginTime (), AnimIdArray[anim][0].Animation->getEndTime ()); @@ -153,7 +153,7 @@ void playAnimation (CEntity &entity, EAnim anim, bool force) // nlinfo ("playAnimation() %d", anim); // Get the current time - CAnimationTime currentTime = CAnimationTime(CTime::getLocalTime ())/1000.0f; + CAnimationTime currentTime = AnimationTime; // Can't do animation without skeleton if (entity.Skeleton.empty()) @@ -224,7 +224,7 @@ void initAnimation() void updateAnimation() { // Get the current time - CAnimationTime currentTime = CAnimationTime(CTime::getLocalTime ())/1000.0f; + CAnimationTime currentTime = AnimationTime; for (EIT eit = Entities.begin (); eit != Entities.end (); eit++) { @@ -270,7 +270,7 @@ void updateAnimation() } // compute new animation position depending of the current time - PlayListManager->animate (double(CTime::getLocalTime ())/1000.0f); + PlayListManager->animate (AnimationTime); } void releaseAnimation() diff --git a/code/snowballs2/client/src/camera.cpp b/code/snowballs2/client/src/camera.cpp index b202fba63..28ce273bb 100644 --- a/code/snowballs2/client/src/camera.cpp +++ b/code/snowballs2/client/src/camera.cpp @@ -21,6 +21,7 @@ #include #include +#include #include #include #include @@ -33,6 +34,8 @@ #include #include +#include + #include "snowballs_client.h" #include "entities.h" #include "mouse_listener.h" @@ -61,22 +64,75 @@ UVisualCollisionEntity *CamCollisionEntity = NULL; static UInstance Snow = NULL; // The sky 3D objects -static UScene *SkyScene = NULL; -static UCamera SkyCamera = NULL; +UScene *SkyScene = NULL; +UCamera SkyCamera = NULL; static UInstance Sky = NULL; static UCloudScape *Clouds = NULL; +IStereoDisplay *StereoDisplay = NULL; +IStereoHMD *StereoHMD = NULL; + // // Functions // void initCamera() { + if (ConfigFile->getVar("HMDEnable").asBool()) + { + std::vector devices; + IStereoDisplay::listDevices(devices); + for (std::vector::iterator it(devices.begin()), end(devices.end()); it != end; ++it) + { + std::stringstream name; + name << std::string("[") << it->Serial << "] [" << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName << "]"; + nlinfo("Stereo Display: %s", name.str().c_str()); + } + CStereoDeviceInfo *deviceInfo = NULL; + std::string hmdDeviceCfg = ConfigFile->getVar("HMDDevice").asString(); + if (hmdDeviceCfg == std::string("Auto") + && devices.begin() != devices.end()) + { + deviceInfo = &devices[0]; + } + else + { + std::string hmdDeviceId = ConfigFile->getVar("HMDDeviceId").asString(); + for (std::vector::iterator it(devices.begin()), end(devices.end()); it != end; ++it) + { + std::stringstream name; + name << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName; + if (name.str() == hmdDeviceCfg) + deviceInfo = &(*it); + if (hmdDeviceId == it->Serial) + break; + } + } + if (deviceInfo) + { + nlinfo("Create VR stereo display device"); + StereoDisplay = IStereoDisplay::createDevice(*deviceInfo); + if (StereoDisplay) + { + if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD) + { + nlinfo("Stereo display device is a HMD"); + StereoHMD = static_cast(StereoDisplay); + StereoHMD->setScale(3.0f); // snowballs is about 4 units per meter + } + StereoDisplay->setDriver(Driver); // move after driver creation, move stereodisplay before driver creation + } + } + } + IStereoDisplay::releaseUnusedLibraries(); + // Set up directly the camera Camera = Scene->getCam(); Camera.setTransformMode (UTransformable::DirectMatrix); - Camera.setPerspective ((float)Pi/2.f, 1.33f, 0.1f, 1000); + Camera.setPerspective((float)Pi/2.f, + ConfigFile->getVar("ScreenWidth").asFloat() / ConfigFile->getVar("ScreenHeight").asFloat(), + 0.1f, 1000.f); Camera.lookAt (CVector(ConfigFile->getVar("StartPoint").asFloat(0), ConfigFile->getVar("StartPoint").asFloat(1), ConfigFile->getVar("StartPoint").asFloat(2)), @@ -114,10 +170,30 @@ void releaseCamera() Driver->deleteScene(SkyScene); Scene->deleteInstance(Snow); VisualCollisionManager->deleteEntity(CamCollisionEntity); + + if (StereoHMD) + { + delete StereoHMD; + StereoHMD = NULL; + StereoDisplay = NULL; + } + delete StereoDisplay; + StereoDisplay = NULL; + IStereoDisplay::releaseAllLibraries(); } void updateCamera() { + if (StereoHMD) + { + NLMISC::CQuat hmdOrient = StereoHMD->getOrientation(); + NLMISC::CMatrix camMatrix = Camera.getMatrix(); + NLMISC::CMatrix hmdMatrix; + hmdMatrix.setRot(hmdOrient); + NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future + posMatrix.translate(StereoHMD->getEyePosition()); + Camera.setMatrix((camMatrix * hmdMatrix) * posMatrix); + } // Set the new position of the snow emitter CMatrix mat = CMatrix::Identity; mat.setPos (Camera.getMatrix().getPos()/*+CVector (0.0f, 0.0f, -10.0f)*/); @@ -143,7 +219,8 @@ void releaseSky() // -- -- random note: update and render makes more sense than animate and update void animateSky(double dt) { - Clouds->anim(dt); + if (!StereoHMD) Clouds->anim(dt); + SkyScene->animate(AnimationTime); } // this is actually render @@ -156,12 +233,12 @@ void updateSky() skyCameraMatrix.setPos(CVector::Null); SkyCamera.setMatrix(skyCameraMatrix); - SkyScene->animate(AnimationTime); SkyScene->render(); // Must clear ZBuffer For incoming rendering. Driver->clearZBuffer(); - Clouds->render(); + if (!StereoHMD) // Cloudscape not supported (fix Viewport please) + Clouds->render(); } } /* namespace SBCLIENT */ diff --git a/code/snowballs2/client/src/camera.h b/code/snowballs2/client/src/camera.h index c7718c653..c2d61d866 100644 --- a/code/snowballs2/client/src/camera.h +++ b/code/snowballs2/client/src/camera.h @@ -30,6 +30,7 @@ namespace NL3D { class UVisualCollisionEntity; + class CStereoOVR; }; namespace SBCLIENT { @@ -39,7 +40,9 @@ namespace SBCLIENT { // extern NL3D::UCamera Camera; +extern NL3D::UCamera SkyCamera; extern NL3D::UVisualCollisionEntity *CamCollisionEntity; +extern NL3D::UScene *SkyScene; // // External functions diff --git a/code/snowballs2/client/src/commands.cpp b/code/snowballs2/client/src/commands.cpp index 70dd3b247..41faeab1e 100644 --- a/code/snowballs2/client/src/commands.cpp +++ b/code/snowballs2/client/src/commands.cpp @@ -35,11 +35,20 @@ #include #include #include +#include #include "network.h" #include "snowballs_client.h" #include "interface.h" +#if SBCLIENT_DEV_PIXEL_PROGRAM +#include +#include +#include +#include +#include +#endif + // // Namespaces // @@ -237,6 +246,13 @@ void cbUpdateCommands (CConfigFile::CVar &var) else nlwarning ("Unknown variable update %s", var.Name.c_str()); } +#if SBCLIENT_DEV_PIXEL_PROGRAM +namespace { +CPixelProgram *a_DevPixelProgram = NULL; +UTextureFile *a_NelLogo; +} +#endif + void initCommands() { // Add the keyboard listener in the event server @@ -278,6 +294,79 @@ void initCommands() CommandsMaterial.initUnlit(); CommandsMaterial.setBlendFunc(UMaterial::srcalpha, UMaterial::invsrcalpha); CommandsMaterial.setBlend(true); + +#if SBCLIENT_DEV_PIXEL_PROGRAM + CommandsMaterial.getObjectPtr()->setShader(NL3D::CMaterial::PostProcessing); + a_NelLogo = Driver->createTextureFile("nel128.tga"); + CommandsMaterial.setTexture(dynamic_cast(a_NelLogo)); + static const char *program_arbfp1 = + "!!ARBfp1.0\n" + "PARAM c[1] = { { 1, 0 } };\n" + "MOV result.color.xzw, c[0].xyyx;\n" + "TEX result.color.y, fragment.texcoord[0], texture[0], 2D;\n" + "END\n"; + static const char *program_fp40 = + "!!ARBfp1.0\n" + "OPTION NV_fragment_program2;\n" + "PARAM c[1] = { { 1, 0 } };\n" + "TEMP RC;\n" + "TEMP HC;\n" + "OUTPUT oCol = result.color;\n" + "MOVR oCol.xzw, c[0].xyyx;\n" + "TEX oCol.y, fragment.texcoord[0], texture[0], 2D;\n" + "END\n"; + static const char *program_ps_1_1 = + "ps.1.1\n" + "def c0, 0.000000, 0.000000, 1.000000, 0.000000\n" + "def c1, 1.000000, 0.000000, 0.000000, 0.000000\n" + "def c2, 0.000000, 1.000000, 0.000000, 0.000000\n" + "tex t0\n" + "mad r0.rgb, c2, t0, c1\n" + "mov r0.a, c0.b\n"; + static const char *program_ps_2_0 = + "ps_2_0\n" + "dcl_2d s0\n" + "def c0, 1.00000000, 0.00000000, 0, 0\n" + "dcl t0.xy\n" + "texld r0, t0, s0\n" + "mov r0.z, c0.y\n" + "mov r0.xw, c0.x\n" + "mov oC0, r0\n"; + static const char *program_ps_3_0 = + "ps_3_0\n" + "dcl_2d s0\n" + "def c0, 1.00000000, 0.00000000, 0, 0\n" + "dcl_texcoord0 v0.xy\n" + "mov oC0.xzw, c0.xyyx\n" + "texld oC0.y, v0, s0\n"; + NL3D::IDriver *d = dynamic_cast(Driver)->getDriver(); + if (d->supportPixelProgram(CPixelProgram::fp40)) + { + nldebug("fp40"); + a_DevPixelProgram = new CPixelProgram(program_fp40); + } + else if (d->supportPixelProgram(CPixelProgram::arbfp1)) + { + nldebug("arbfp1"); + a_DevPixelProgram = new CPixelProgram(program_arbfp1); + } + /*else if (d->supportPixelProgram(CPixelProgram::ps_3_0)) + { + nldebug("ps_3_0"); + a_DevPixelProgram = new CPixelProgram(program_ps_3_0); + // Textures do not seem to work with ps_3_0... + }*/ + else if (d->supportPixelProgram(CPixelProgram::ps_2_0)) + { + nldebug("ps_2_0"); + a_DevPixelProgram = new CPixelProgram(program_ps_2_0); + } + else if (d->supportPixelProgram(CPixelProgram::ps_1_1)) + { + nldebug("ps_1_1"); + a_DevPixelProgram = new CPixelProgram(program_ps_1_1); + } +#endif } void updateCommands() @@ -286,6 +375,9 @@ void updateCommands() uint32 _width, _height; Driver->getWindowSize(_width, _height); float width = (float)_width, height = (float)_height; + NL3D::CViewport vp = Driver->getViewport(); + width *= vp.getWidth(); + height *= vp.getHeight(); float CommandsLineHeight = CommandsFontSize / height; float CommandsBoxX = ((float)(sint32)(SBCLIENT::CommandsBoxX * width)) / width; float CommandsBoxWidth = ((float)(sint32)(SBCLIENT::CommandsBoxWidth * width)) / width; @@ -293,16 +385,57 @@ void updateCommands() float CommandsBoxHeight = ((float)(sint32)((CommandsNbLines + 1) * CommandsLineHeight * width)) / width; float CommandsBoxBorderX = ((float)(sint32)(SBCLIENT::CommandsBoxBorder * width)) / width; float CommandsBoxBorderY = ((float)(sint32)(SBCLIENT::CommandsBoxBorder * height)) / height; + if (StereoHMD) + { + float xshift, yshift; + StereoHMD->getInterface2DShift(0, xshift, yshift, 4.f); + // snap to pixels + xshift = ((float)(sint32)(xshift * width)) / width; + yshift = ((float)(sint32)(yshift * height)) / height; + // adjust + CommandsBoxX += xshift; + CommandsBoxY += yshift; + } // Display the background Driver->setMatrixMode2D11 (); +#if SBCLIENT_DEV_PIXEL_PROGRAM + CommandsMaterial.setColor(CRGBA::Blue); // Test to check which shader is displaying. +#else CommandsMaterial.setColor(CommandsBackColor); +#endif float x0 = CommandsBoxX - CommandsBoxBorderX; float y0 = CommandsBoxY - CommandsBoxBorderY; float x1 = CommandsBoxX + CommandsBoxWidth + CommandsBoxBorderX; float y1 = CommandsBoxY + CommandsBoxHeight + CommandsBoxBorderY; + +#if SBCLIENT_DEV_PIXEL_PROGRAM + NL3D::IDriver *d = dynamic_cast(Driver)->getDriver(); + d->activePixelProgram(a_DevPixelProgram); + bool fogEnabled = d->fogEnabled(); + d->enableFog(false); + + // Driver->drawQuad(CQuad(CVector(x0, y0, 0), CVector(x1, y0, 0), CVector(x1, y1, 0), CVector(x0, y1, 0)), CommandsMaterial); + CQuadUV quadUV; + quadUV.V0 = CVector(x0, y0, 0); + quadUV.V1 = CVector(x1, y0, 0); + quadUV.V2 = CVector(x1, y1, 0); + quadUV.V3 = CVector(x0, y1, 0); + quadUV.Uv0 = CUV(0, 1); + quadUV.Uv1 = CUV(1, 1); + quadUV.Uv2 = CUV(1, 0); + quadUV.Uv3 = CUV(0, 0); + Driver->drawQuad(quadUV, CommandsMaterial); + //Driver->drawBitmap(x0, y0, x1 - x0, y1 - y0, *a_NelLogo); + + d->enableFog(fogEnabled); + d->activePixelProgram(NULL); +#else + Driver->drawQuad(CQuad(CVector(x0, y0, 0), CVector(x1, y0, 0), CVector(x1, y1, 0), CVector(x0, y1, 0)), CommandsMaterial); +#endif + // Set the text context TextContext->setHotSpot (UTextContext::BottomLeft); TextContext->setColor (CommandsFrontColor); @@ -334,6 +467,10 @@ void clearCommands () void releaseCommands() { +#if SBCLIENT_DEV_PIXEL_PROGRAM + delete a_DevPixelProgram; + a_DevPixelProgram = NULL; +#endif // Remove the displayers CommandsLog.removeDisplayer(&CommandsDisplayer); #ifndef NL_RELEASE diff --git a/code/snowballs2/client/src/compass.cpp b/code/snowballs2/client/src/compass.cpp index 11d7ddefa..27e0e27f1 100644 --- a/code/snowballs2/client/src/compass.cpp +++ b/code/snowballs2/client/src/compass.cpp @@ -28,6 +28,7 @@ #include #include #include +#include #include "mouse_listener.h" #include "camera.h" @@ -94,6 +95,13 @@ void updateCompass () { float x = CompassPosX; float y = CompassPosY; + if (StereoHMD) + { + float xshift, yshift; + StereoHMD->getInterface2DShift(0, xshift, yshift, 4.f); + x += xshift; + y += yshift; + } float radius = CompassRadius; // tri @@ -109,7 +117,8 @@ void updateCompass () quad.V2.set ( radius, radius, 0); quad.V3.set (-radius, radius, 0); - Driver->setMatrixMode2D43 (); + if (StereoHMD) Driver->setMatrixMode2D11(); + else Driver->setMatrixMode2D43(); CMatrix mtx; @@ -152,7 +161,7 @@ void updateCompass () Driver->setModelMatrix (mtx); Driver->drawQuad (quad, CompassMaterial); - x *= 3.0/4.0f; + if (!StereoHMD) x *= 3.0/4.0f; // Print position TextContext->setHotSpot(UTextContext::MiddleTop); diff --git a/code/snowballs2/client/src/entities.cpp b/code/snowballs2/client/src/entities.cpp index af879958c..2972aebf1 100644 --- a/code/snowballs2/client/src/entities.cpp +++ b/code/snowballs2/client/src/entities.cpp @@ -105,7 +105,7 @@ bool _TestCLS = false; void CEntity::setState (TState state) { State = state; - StateStartTime = CTime::getLocalTime (); + StateStartTime = LocalTime; } @@ -376,7 +376,7 @@ void deleteAllEntities() void stateAppear (CEntity &entity) { // after 1 second, show the instance - if (CTime::getLocalTime () > entity.StateStartTime + 1000) + if (LocalTime > entity.StateStartTime + 1.0) { if (entity.Instance.getVisibility () != UTransform::Show) entity.Instance.show (); @@ -384,7 +384,7 @@ void stateAppear (CEntity &entity) // after 5 seconds, delete the particle system (if any) // and pass the entity into the Normal state - if (CTime::getLocalTime () > entity.StateStartTime + 3000) + if (LocalTime > entity.StateStartTime + 3.0) { if (!entity.Particule.empty()) { @@ -403,7 +403,7 @@ void stateAppear (CEntity &entity) void stateDisappear (CEntity &entity) { // after 1 second, remove the mesh and all collision stuff - if (CTime::getLocalTime () > entity.StateStartTime + 1000) + if (LocalTime > entity.StateStartTime + 1.0) { if (entity.Instance.getVisibility () != UTransform::Hide) { @@ -419,7 +419,7 @@ void stateDisappear (CEntity &entity) } // after 5 seconds, remove the particle system and the entity entry - if (CTime::getLocalTime () > entity.StateStartTime + 3000) + if (LocalTime > entity.StateStartTime + 3.0) { deleteEntity (entity); } diff --git a/code/snowballs2/client/src/entities.h b/code/snowballs2/client/src/entities.h index 0ad7819ee..e85ffc569 100644 --- a/code/snowballs2/client/src/entities.h +++ b/code/snowballs2/client/src/entities.h @@ -108,7 +108,7 @@ public: // The state of this entity TState State; // The date of the beginning of this state - NLMISC::TTime StateStartTime; + NLMISC::TLocalTime StateStartTime; // The type enum of the entity enum TType { Self, Other, Snowball }; diff --git a/code/snowballs2/client/src/game_time.cpp b/code/snowballs2/client/src/game_time.cpp index 62bfc2b2b..c6b1ff62c 100644 --- a/code/snowballs2/client/src/game_time.cpp +++ b/code/snowballs2/client/src/game_time.cpp @@ -42,6 +42,14 @@ static bool _SkipAnimationOnce; static NLMISC::TTime _TimeMs; static CValueSmootherTemplate _FpsSmoother; +namespace +{ + +NLMISC::TLocalTime a_LocalTimeDelta; +NL3D::TGlobalAnimationTime a_AnimationTimeDelta; + +} /* anonymous namespace */ + static void cbFpsSmoothing(CConfigFile::CVar &var) { _FpsSmoother.init((uint)var.asInt()); @@ -53,8 +61,10 @@ void CGameTime::init() _TimeMs = NLMISC::CTime::getLocalTime(); LocalTime = ((TLocalTime)_TimeMs) / 1000.0; LocalTimeDelta = 0.0; + a_LocalTimeDelta = 0.0; AnimationTime = 0.0; AnimationTimeDelta = 0.f; + a_AnimationTimeDelta = 0.0; FramesPerSecond = 0.f; FramesPerSecondSmooth = 0.f; CConfiguration::setAndCallback("FpsSmoothing", cbFpsSmoothing); @@ -78,26 +88,24 @@ void CGameTime::updateTime() // average of previous fps and this fps should be ok FramesPerSecond *= 3; - LocalTimeDelta = 0.f; - AnimationTimeDelta = 0.f; + a_LocalTimeDelta = 0.f; + a_AnimationTimeDelta = 0.f; } else { FramesPerSecond = 1000.0f / (float)deltams; TLocalTime localTime = ((TLocalTime)timems) / 1000.0; - LocalTimeDelta = localTime - LocalTime; - LocalTime = localTime; + a_LocalTimeDelta = localTime - LocalTime; if (_SkipAnimationOnce) { - AnimationTimeDelta = 0.f; + a_AnimationTimeDelta = 0.f; _SkipAnimationOnce = false; } else { - AnimationTimeDelta = (TAnimationTime)LocalTimeDelta; - AnimationTime += (TGlobalAnimationTime)LocalTimeDelta; + a_AnimationTimeDelta = (TGlobalAnimationTime)a_LocalTimeDelta; } } @@ -105,6 +113,15 @@ void CGameTime::updateTime() FramesPerSecondSmooth = _FpsSmoother.getSmoothValue(); } +void CGameTime::advanceTime(double f) +{ + LocalTimeDelta = a_LocalTimeDelta * f; + LocalTime += LocalTimeDelta; + TGlobalAnimationTime atd = a_AnimationTimeDelta * f; + AnimationTimeDelta = (NL3D::TAnimationTime)atd; + AnimationTime += atd; +} + void CGameTime::skipAnimationOnce() { _SkipAnimationOnce = true; diff --git a/code/snowballs2/client/src/game_time.h b/code/snowballs2/client/src/game_time.h index 72a671d43..7cf4ec827 100644 --- a/code/snowballs2/client/src/game_time.h +++ b/code/snowballs2/client/src/game_time.h @@ -40,6 +40,9 @@ public: static void updateTime(); + /// Advance time to target time by factor f. + static void advanceTime(double f); + /// Used when loading, this will skip changing animation time on the next update /// (updates aren't called during loading) static void skipAnimationOnce(); diff --git a/code/snowballs2/client/src/graph.cpp b/code/snowballs2/client/src/graph.cpp index 73ac726f5..8fd3dd85c 100644 --- a/code/snowballs2/client/src/graph.cpp +++ b/code/snowballs2/client/src/graph.cpp @@ -115,7 +115,7 @@ void CGraph::addValue (float value) // CGraph FpsGraph ("fps", 10.0f, 10.0f, 100.0f, 100.0f, CRGBA(128,0,0,128), 1000, 40.0f); -CGraph SpfGraph ("spf", 10.0f, 110.0f, 100.0f, 100.0f, CRGBA(0,128,0,128), 0, 200.0f); +CGraph SpfGraph ("spf", 10.0f, 110.0f, 100.0f, 100.0f, CRGBA(0,128,0,128), 0, 0.1f); CGraph DownloadGraph ("download", 10.0f, 260.0f, 100.0f, 100.0f, CRGBA(0,0,128,128), 1000, 1000.0f); CGraph UploadGraph ("upload", 10.0f, 360.0f, 100.0f, 100.0f, CRGBA(0,128,128,128), 1000, 1000.0f); diff --git a/code/snowballs2/client/src/mouse_listener.cpp b/code/snowballs2/client/src/mouse_listener.cpp index c459f6bd2..67508e281 100644 --- a/code/snowballs2/client/src/mouse_listener.cpp +++ b/code/snowballs2/client/src/mouse_listener.cpp @@ -427,6 +427,11 @@ void C3dMouseListener::updateCamera() cpos = snapped+CVector(0.0f, 0.0f, GroundCamLimit); _ViewHeight = cpos.z - getPosition().z; } + if (StereoHMD) + { + // look at straight forward + tpos.z = cpos.z; + } _Camera.lookAt(cpos, tpos); } diff --git a/code/snowballs2/client/src/snowballs_client.cpp b/code/snowballs2/client/src/snowballs_client.cpp index c5cb73072..b401d80bc 100644 --- a/code/snowballs2/client/src/snowballs_client.cpp +++ b/code/snowballs2/client/src/snowballs_client.cpp @@ -51,6 +51,7 @@ #if SBCLIENT_DEV_STEREO # include #endif /* #if SBCLIENT_DEV_STEREO */ +#include // Project includes #include "pacs.h" @@ -151,6 +152,8 @@ LoadedOnline = false, LoadedOffline = false; // state static IStereoRender *_StereoRender = NULL; #endif /* #if SBCLIENT_DEV_STEREO */ +static bool s_EnableBloom = false; + // // Prototypes // @@ -179,6 +182,9 @@ void releaseIngame(); void releaseOnline(); void releaseOffline(); void cbGraphicsDriver(CConfigFile::CVar &var); +void cbSquareBloom(CConfigFile::CVar &var); +void cbDensityBloom(CConfigFile::CVar &var); +void cbEnableBloom(CConfigFile::CVar &var); // // Functions @@ -306,11 +312,16 @@ void initCore() Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(), ConfigFile->getVar("ScreenHeight").asInt(), ConfigFile->getVar("ScreenDepth").asInt(), - ConfigFile->getVar("ScreenFull").asInt()==0)); + (ConfigFile->getVar("OpenGL").asInt() == 1 ? true : ConfigFile->getVar("ScreenFull").asInt()==0))); // Set the cache size for the font manager(in bytes) Driver->setFontManagerMaxMemory(2097152); // Create a Text context for later text rendering displayLoadingState("Initialize Text"); + if (ConfigFile->getVar("OpenGL").asInt() == 1) + Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(), + ConfigFile->getVar("ScreenHeight").asInt(), + ConfigFile->getVar("ScreenDepth").asInt(), + ConfigFile->getVar("ScreenFull").asInt()==0)); TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString())); TextContext->setShaded(true); TextContext->setKeep800x600Ratio(false); @@ -354,6 +365,7 @@ void initIngame() //#ifdef NL_OS_WINDOWS // playMusic(SBCLIENT_MUSIC_WAIT); //#endif + displayLoadingState("Initialize"); // Create a scene Scene = Driver->createScene(false); @@ -362,7 +374,9 @@ void initIngame() CBloomEffect::instance().setDriver(Driver); CBloomEffect::instance().setScene(Scene); CBloomEffect::instance().init(ConfigFile->getVar("OpenGL").asInt() == 1); - + CConfiguration::setAndCallback("SquareBloom", cbSquareBloom); + CConfiguration::setAndCallback("DensityBloom", cbDensityBloom); + CConfiguration::setAndCallback("EnableBloom", cbEnableBloom); // Init the landscape using the previously created UScene displayLoadingState("Initialize Landscape"); initLandscape(); @@ -562,6 +576,8 @@ void releaseIngame() MouseListener = NULL; // release bloom effect + CConfiguration::dropCallback("SquareBloom"); + CConfiguration::dropCallback("DensityBloom"); CBloomEffect::instance().releaseInstance(); Driver->deleteScene(Scene); @@ -673,15 +689,16 @@ void loopIngame() // 02. Update Time (deltas) CGameTime::updateTime(); + CGameTime::advanceTime(1.0); - // 03. Update Input (keyboard controls, etc) + // 03. Update Incoming (network, receive messages) + updateNetwork(); + + // 04. Update Input (keyboard controls, etc) Driver->EventServer.pump(); // Pump user input messages MouseListener->update(); MouseListener->updateCamera(); - // 04. Update Incoming (network, receive messages) - updateNetwork(); - // 05. Update Weather (sky, snow, wind, fog, sun) animateSky(LocalTimeDelta); @@ -689,7 +706,7 @@ void loopIngame() updateLandscape(); // Update the landscape // ... Update Animations (TEST) - // ... + updateAnimation(); // 07. Update Entities (collisions and actions) // - Move Other Entities (move//, animations, etc) @@ -702,6 +719,7 @@ void loopIngame() // 09. Update Camera (depends on entities) updateCamera(); + if (StereoHMD) StereoHMD->updateCamera(0, &Camera); // 10. Update Interface (login, ui, etc) // ... @@ -721,52 +739,98 @@ void loopIngame() if (Driver->isLost()) nlSleep(10); else { - // call all 3d render thingies - Driver->clearBuffers(CRGBA(127, 0, 0)); // if you see red, there's a problem with bloom or stereo render -#if SBCLIENT_DEV_STEREO - _StereoRender->calculateCameras(Camera.getObjectPtr()); // calculate modified matrices for the current camera - for (uint cameraId = 0; cameraId < _StereoRender->getCameraCount(); ++cameraId) + uint i = 0; + uint bloomStage = 0; + while ((!StereoDisplay && i == 0) || (StereoDisplay && StereoDisplay->nextPass())) { - _StereoRender->getCamera(cameraId, Camera.getObjectPtr()); // get the matrix details for this camera -#endif /* #if SBCLIENT_DEV_STEREO */ + ++i; + if (StereoDisplay) + { + const CViewport &vp = StereoDisplay->getCurrentViewport(); + Driver->setViewport(vp); + Scene->setViewport(vp); + SkyScene->setViewport(vp); + StereoDisplay->getCurrentFrustum(0, &Camera); + StereoDisplay->getCurrentFrustum(0, &SkyCamera); + StereoDisplay->getCurrentMatrix(0, &Camera); + } - // 01. Render Driver (background color) - CBloomEffect::instance().initBloom(); // start bloom effect (just before the first scene element render) - Driver->clearBuffers(CRGBA(0, 0, 127)); // clear all buffers, if you see this blue there's a problem with scene rendering + if (StereoDisplay) + { + StereoDisplay->beginRenderTarget(); + } + + if (!StereoDisplay || StereoDisplay->wantClear()) + { - // 02. Render Sky (sky scene) - updateSky(); // Render the sky scene before the main scene + if (s_EnableBloom) + { + nlassert(bloomStage == 0); + CBloomEffect::instance().initBloom(); // start bloom effect (just before the first scene element render) + bloomStage = 1; + } - // 04. Render Scene (entity scene) - Scene->render(); // Render + // 01. Render Driver (background color) + Driver->clearBuffers(CRGBA(0, 0, 127)); // clear all buffers, if you see this blue there's a problem with scene rendering + } - // 05. Render Effects (flare) - updateLensFlare(); // Render the lens flare - CBloomEffect::instance().endBloom(); // end the actual bloom effect visible in the scene + if (!StereoDisplay || StereoDisplay->wantScene()) + { + // 02. Render Sky (sky scene) + updateSky(); // Render the sky scene before the main scene - // 06. Render Interface 3D (player names) - CBloomEffect::instance().endInterfacesDisplayBloom(); // end bloom effect system after drawing the 3d interface (z buffer related) + // 04. Render Scene (entity scene) + Scene->render(); // Render -#if SBCLIENT_DEV_STEREO - _StereoRender->copyBufferToTexture(cameraId); // copy current buffer to the active stereorender texture + // 05. Render Effects (flare) + if (!StereoHMD) updateLensFlare(); // Render the lens flare (left eye stretched with stereo...) + } + + if (!StereoDisplay || StereoDisplay->wantInterface3D()) + { + if (s_EnableBloom && bloomStage == 1) + { + // End the actual bloom effect visible in the scene. + if (StereoDisplay) Driver->setViewport(NL3D::CViewport()); + CBloomEffect::instance().endBloom(); + if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport()); + bloomStage = 2; + } + + // 06. Render Interface 3D (player names) + // ... + } + + if (!StereoDisplay || StereoDisplay->wantInterface2D()) + { + if (s_EnableBloom && bloomStage == 2) + { + // End bloom effect system after drawing the 3d interface (z buffer related). + if (StereoDisplay) Driver->setViewport(NL3D::CViewport()); + CBloomEffect::instance().endInterfacesDisplayBloom(); + if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport()); + bloomStage = 0; + } + + // 07. Render Interface 2D (chatboxes etc, optionally does have 3d) + updateCompass(); // Update the compass + updateRadar(); // Update the radar + updateGraph(); // Update the radar + if (ShowCommands) updateCommands(); // Update the commands panel + renderEntitiesNames(); // Render the name on top of the other players + updateInterface(); // Update interface + renderInformation(); + if (!StereoDisplay) update3dLogo(); // broken with stereo + + // 08. Render Debug (stuff for dev) + // ... + } + + if (StereoDisplay) + { + StereoDisplay->endRenderTarget(); + } } - _StereoRender->restoreCamera(Camera.getObjectPtr()); // restore the camera - _StereoRender->render(); // render everything together in the current mode -#endif /* #if SBCLIENT_DEV_STEREO */ - - // 07. Render Interface 2D (chatboxes etc, optionally does have 3d) - updateCompass(); // Update the compass - updateRadar(); // Update the radar - updateGraph(); // Update the radar - if (ShowCommands) updateCommands(); // Update the commands panel - updateAnimation(); - renderEntitiesNames(); // Render the name on top of the other players - updateInterface(); // Update interface - renderInformation(); - update3dLogo(); - - // 08. Render Debug (stuff for dev) - // ... // 09. Render Buffer Driver->swapBuffers(); @@ -868,6 +932,8 @@ void renderInformation() TextContext->setColor(CRGBA(255, 255, 255, 255)); TextContext->setFontSize(14); TextContext->printfAt(0.01f, 0.99f, "%.2f(%.2f)fps %.3fs", FramesPerSecondSmooth, FramesPerSecond, (float)LocalTimeDelta); + CVector camPos = Camera.getMatrix().getPos(); + TextContext->printfAt(0.01f, 0.89f, "CAM POS: %.3f %.3f %.3f", camPos.x, camPos.y, camPos.z); // one more frame FpsGraph.addValue(1.0f); @@ -884,6 +950,21 @@ void cbGraphicsDriver(CConfigFile::CVar &var) NextGameState = GameStateReset; } +void cbSquareBloom(CConfigFile::CVar &var) +{ + CBloomEffect::instance().setSquareBloom(var.asBool()); +} + +void cbDensityBloom(CConfigFile::CVar &var) +{ + CBloomEffect::instance().setDensityBloom((uint8)(var.asInt() & 0xFF)); +} + +void cbEnableBloom(CConfigFile::CVar &var) +{ + s_EnableBloom = var.asBool(); +} + // // Loading state procedure // @@ -1124,21 +1205,29 @@ sint main(int argc, char **argv) FILE *f = _tfopen(_T(SBCLIENT_CONFIG_FILE_DEFAULT), _T("r")); if (!f) { - OutputDebugString(" ******************************** \n"); - OutputDebugString(" * CHANGING WORKING DIRECTORY * \n"); - OutputDebugString(" ******************************** \n\n"); - char cwd[256]; - _tgetcwd(cwd, 256); - tstring workdir(cwd); - workdir += "\\..\\bin\\"; - _tchdir(workdir.c_str()); - f = _tfopen(_T(SBCLIENT_CONFIG_FILE_DEFAULT), _T("r")); + f = _tfopen(_T(SBCLIENT_CONFIG_FILE), _T("r")); if (!f) { OutputDebugString(" ******************************** \n"); - OutputDebugString(" * DEFAULT CONFIG MISSING * \n"); + OutputDebugString(" * CHANGING WORKING DIRECTORY * \n"); OutputDebugString(" ******************************** \n\n"); - return EXIT_FAILURE; + char cwd[256]; + _tgetcwd(cwd, 256); + tstring workdir(cwd); + workdir = "R:\\build\\devw_x86\\bin\\Debug\\"; + _tchdir(workdir.c_str()); + f = _tfopen(_T(SBCLIENT_CONFIG_FILE_DEFAULT), _T("r")); + if (!f) + { + f = _tfopen(_T(SBCLIENT_CONFIG_FILE), _T("r")); + if (!f) + { + OutputDebugString(" ******************************** \n"); + OutputDebugString(" * DEFAULT CONFIG MISSING * \n"); + OutputDebugString(" ******************************** \n\n"); + return EXIT_FAILURE; + } + } } } fclose(f); diff --git a/code/snowballs2/client/src/snowballs_client.h b/code/snowballs2/client/src/snowballs_client.h index 67116f7e6..d21f925f7 100644 --- a/code/snowballs2/client/src/snowballs_client.h +++ b/code/snowballs2/client/src/snowballs_client.h @@ -42,6 +42,8 @@ namespace NL3D { class UScene; class UTextContext; class ULandscape; + class IStereoDisplay; + class IStereoHMD; } namespace SBCLIENT { @@ -58,6 +60,8 @@ public: }; extern NL3D::UDriver *Driver; +extern NL3D::IStereoDisplay *StereoDisplay; +extern NL3D::IStereoHMD *StereoHMD; extern NL3D::UScene *Scene; extern NL3D::UTextContext *TextContext; extern NLMISC::CConfigFile *ConfigFile; diff --git a/code/snowballs2/client/src/snowballs_config.h b/code/snowballs2/client/src/snowballs_config.h index edd282718..2e6b848fb 100644 --- a/code/snowballs2/client/src/snowballs_config.h +++ b/code/snowballs2/client/src/snowballs_config.h @@ -37,7 +37,11 @@ #define SBCLIENT_ERASE_LOG true // version number -#define SBCLIENT_VERSION "2.1.551" +// 2.1 +// - Bloom +// 2.2 +// - OculusVR support +#define SBCLIENT_VERSION "2.2" @@ -45,6 +49,7 @@ #define SBCLIENT_DEV_SOUND 0 #define SBCLIENT_DEV_STEREO 0 #define SBCLIENT_DEV_MEMLEAK 0 +#define SBCLIENT_DEV_PIXEL_PROGRAM 0 @@ -70,7 +75,7 @@ # ifndef SNOWBALLS_CONFIG # define SBCLIENT_CONFIG_FILE "snowballs_client.cfg" # else -# define SBCLIENT_CONFIG_FILE SNOWBALLS_CONFIG "client.cfg" +# define SBCLIENT_CONFIG_FILE SNOWBALLS_CONFIG "snowballs_client.cfg" # endif #endif