mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-26 16:56:19 +00:00
Add key in patch painter to reset a patch mesh
This commit is contained in:
parent
f2e226d222
commit
bd19b0e381
4 changed files with 36 additions and 2 deletions
|
@ -176,6 +176,7 @@ LockBorders = KeyL;
|
|||
ZoomIn = Key1;
|
||||
ZoomOut = Key2;
|
||||
GetState = Key3;
|
||||
ResetPatch = KeyF10;
|
||||
|
||||
/***************
|
||||
*This is the the light settings
|
||||
|
|
|
@ -145,7 +145,7 @@ std::vector<CZoneSymmetrisation> symVector;
|
|||
|
||||
// Painter modes
|
||||
enum TModePaint { ModeTile, ModeColor, ModeDisplace};
|
||||
enum TModeMouse { ModePaint, ModeSelect, ModePick, ModeFill, ModeGetState };
|
||||
enum TModeMouse { ModePaint, ModeSelect, ModePick, ModeFill, ModeGetState, ModeResetPatch };
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
|
||||
|
@ -2585,6 +2585,13 @@ void mainproc(CScene& scene, CEventListenerAsync& AsyncListener, CEvent3dMouseLi
|
|||
// Set mode
|
||||
modeSelect=ModeGetState;
|
||||
|
||||
// Mode reset zone
|
||||
if (AsyncListener.isKeyDown ((TKey)PainterKeys[ResetPatch]))
|
||||
{
|
||||
// Set mode
|
||||
modeSelect=ModeResetPatch;
|
||||
}
|
||||
|
||||
// Mode picking
|
||||
if (AsyncListener.isKeyDown ((TKey)PainterKeys[Fill0]))
|
||||
{
|
||||
|
@ -2891,6 +2898,8 @@ void mainproc(CScene& scene, CEventListenerAsync& AsyncListener, CEvent3dMouseLi
|
|||
SetCursor (bankCont->HFill);
|
||||
else if (pData->pobj->TileTrick)
|
||||
SetCursor (bankCont->HTrick);
|
||||
else if (modeSelect==ModeResetPatch)
|
||||
SetCursor (LoadCursor (NULL, IDC_NO));
|
||||
else
|
||||
SetCursor (LoadCursor (NULL, IDC_ARROW));
|
||||
|
||||
|
@ -3140,9 +3149,30 @@ private:
|
|||
_FillTile.fillColor (mesh1, patch, _VectMesh, maxToNel (color1), (uint16)(256.f*opa1), PaintColor);
|
||||
|
||||
else if (nModeTexture==ModeDisplace)
|
||||
// Fill this patch with the current color
|
||||
// Fill this patch with the current displace
|
||||
_FillTile.fillDisplace (mesh1, patch, _VectMesh, bank);
|
||||
}
|
||||
else if (modeSelect==ModeResetPatch)
|
||||
{
|
||||
int np = _VectMesh[mesh1].PMesh->numPatches;
|
||||
for (int pp = 0; pp < np; ++pp)
|
||||
{
|
||||
// Fill default tile
|
||||
_FillTile.fillTile (mesh1, pp, _VectMesh, -1, 0, 0, true, bank);
|
||||
|
||||
// Fill default color
|
||||
_FillTile.fillColor (mesh1, pp, _VectMesh, CRGBA(255, 255, 255), 256, PaintColor);
|
||||
|
||||
// Backup current displace, fill default, restore
|
||||
int bkdt = _Pobj->DisplaceTile;
|
||||
int bkdts = _Pobj->DisplaceTileSet;
|
||||
_Pobj->DisplaceTile = 0;
|
||||
_Pobj->DisplaceTileSet = -1;
|
||||
_FillTile.fillDisplace (mesh1, pp, _VectMesh, bank);
|
||||
_Pobj->DisplaceTile = bkdt;
|
||||
_Pobj->DisplaceTileSet = bkdts;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Pick with right mouse
|
||||
|
|
|
@ -43,6 +43,7 @@ uint PainterKeys[KeyCounter]=
|
|||
Key1,
|
||||
Key2,
|
||||
KeyI,
|
||||
KeyF10,
|
||||
};
|
||||
|
||||
// Keys
|
||||
|
@ -77,6 +78,7 @@ const char* PainterKeysName[KeyCounter]=
|
|||
"ZoomIn",
|
||||
"ZoomOut",
|
||||
"GetState",
|
||||
"ResetPatch",
|
||||
};
|
||||
|
||||
// Light settings
|
||||
|
|
|
@ -122,6 +122,7 @@ enum PainterKeysType
|
|||
ZoomIn,
|
||||
ZoomOut,
|
||||
GetState,
|
||||
ResetPatch,
|
||||
KeyCounter
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue