Use vector instead of map to store sbrick sheets, it's faster

This commit is contained in:
kaetemi 2014-05-23 19:13:08 +02:00
parent f523bf4888
commit b38468036d
2 changed files with 114 additions and 105 deletions

View file

@ -50,55 +50,69 @@ CSBrickManager::CSBrickManager() : _NbFamily(0), _SabrinaCom(&_BrickContainer)
// *************************************************************************** // ***************************************************************************
void CSBrickManager::init() void CSBrickManager::init()
{ {
// Read the Bricks from the SheetMngr. // Read the Bricks from the SheetMngr.
const CSheetManager::TEntitySheetMap &sheetMap= SheetMngr.getSheets(); const CSheetManager::TEntitySheetMap &sheetMap = SheetMngr.getSheets();
for(CSheetManager::TEntitySheetMap::const_iterator it= sheetMap.begin(); it!=sheetMap.end(); it++) _BrickVector.clear();
_BrickVector.reserve(16 * 1024);
uint32 shtype = CSheetId::typeFromFileExtension("sbrick");
for (CSheetManager::TEntitySheetMap::const_iterator it(sheetMap.begin()), end(sheetMap.end()); it != end; ++it)
{ {
// it's a brick? // it's a brick?
CSBrickSheet *br= dynamic_cast<CSBrickSheet*>(it->second.EntitySheet); CSBrickSheet *br = dynamic_cast<CSBrickSheet *>(it->second.EntitySheet); // TODO: Avoid dynamic_cast, depend on getSheetType
if(br) if (br)
{ {
// ok, add it // ok, add it
_Bricks[it->first]= br; uint32 shid = it->first.getShortId();
nlassert(shtype == it->first.getSheetType());
if (shid >= _BrickVector.size())
_BrickVector.resize(shid + 1);
_BrickVector[shid] = br;
} }
} }
// Process Bricks // Process Bricks
if (_Bricks.empty()) return; if (_BrickVector.empty()) return;
map<CSheetId,CSBrickSheet*>::iterator itb; // Build the vector of family bit fields, and the vector of existing bricks
for (std::vector<CSBrickSheet *>::iterator itb(_BrickVector.begin()), endb(_BrickVector.end()); itb != endb; ++itb)
//build the vector of family bit fields, and the vector of existing bricks
for (itb = _Bricks.begin();itb != _Bricks.end();itb++)
{ {
//resize our vectors if necessary CSBrickSheet *brickSheet = *itb;
if ( itb->second->BrickFamily >= (sint32)_NbFamily ) if (!brickSheet)
{ continue;
_SheetsByFamilies.resize(itb->second->BrickFamily+1);
_FamiliesBits.resize(itb->second->BrickFamily+1, 0);
_NbBricksPerFamily.resize(itb->second->BrickFamily+1, 0);
_NbFamily = itb->second->BrickFamily+1; // Resize our vectors if necessary
if (brickSheet->BrickFamily >= (sint32)_NbFamily)
{
_SheetsByFamilies.resize(brickSheet->BrickFamily + 1);
_FamiliesBits.resize(brickSheet->BrickFamily + 1, 0);
_NbBricksPerFamily.resize(brickSheet->BrickFamily + 1, 0);
_NbFamily = brickSheet->BrickFamily + 1;
} }
} }
// Since _SheetsByFamilies is a vector of vector, avoid long reallocation by building it in 2 pass // Since _SheetsByFamilies is a vector of vector, avoid long reallocation by building it in 2 pass
for (itb = _Bricks.begin();itb != _Bricks.end();itb++) sint32 shidc = -1;
for (std::vector<CSBrickSheet *>::iterator itb(_BrickVector.begin()), endb(_BrickVector.end()); itb != endb; ++itb)
{ {
//resize our vectors if necessary ++shidc;
//the index in familly must be decremented because the values start at 1 in the sheets CSBrickSheet *brickSheet = *itb;
if (itb->second->IndexInFamily<1) if (!brickSheet)
continue;
// Resize our vectors if necessary
// The index in familly must be decremented because the values start at 1 in the sheets
if (brickSheet->IndexInFamily < 1)
{ {
nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored",itb->first.toString().c_str()); nlwarning("CSBrickManager::CSBrickManager(): Reading file: %s: IndexInFamily==0 but should be >=1 - entry ignored", brickSheet->Id.toString().c_str());
continue; continue;
} }
if (_NbBricksPerFamily[itb->second->BrickFamily] < (uint)(itb->second->IndexInFamily) ) if (_NbBricksPerFamily[brickSheet->BrickFamily] < (uint)(brickSheet->IndexInFamily))
{ {
_SheetsByFamilies[itb->second->BrickFamily].resize(itb->second->IndexInFamily); _SheetsByFamilies[brickSheet->BrickFamily].resize(brickSheet->IndexInFamily);
_NbBricksPerFamily[itb->second->BrickFamily]=itb->second->IndexInFamily; _NbBricksPerFamily[brickSheet->BrickFamily] = brickSheet->IndexInFamily;
} }
_SheetsByFamilies[itb->second->BrickFamily][itb->second->IndexInFamily-1] = itb->first; _SheetsByFamilies[brickSheet->BrickFamily][brickSheet->IndexInFamily - 1] = brickSheet->Id;
} }
// check brick content for client. // check brick content for client.
@ -192,20 +206,17 @@ void CSBrickManager::makeRoots()
{ {
_Roots.clear(); _Roots.clear();
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin(); for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
while (it != _Bricks.end())
{ {
const CSheetId &rSheet = it->first; const CSBrickSheet *brickSheet = _BrickVector[ib];
const CSBrickSheet &rBR = *it->second; if (!brickSheet)
continue;
// List only the Roots // List only the Roots
if ( !rBR.isRoot() ) if (!brickSheet->isRoot())
{ it++; continue; } continue;
_Roots.push_back(rSheet); _Roots.push_back(brickSheet->Id);
it++;
} }
} }
@ -223,22 +234,20 @@ const std::vector<NLMISC::CSheetId> &CSBrickManager::getFamilyBricks(uint famil
// *************************************************************************** // ***************************************************************************
void CSBrickManager::checkBricks() void CSBrickManager::checkBricks()
{ {
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin(); for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
while (it != _Bricks.end())
{ {
CSBrickSheet &rBR = *it->second; CSBrickSheet *brickSheet = _BrickVector[ib];
if (!brickSheet)
continue;
if(rBR.ParameterFamilies.size()>CDBGroupBuildPhrase::MaxParam) if (brickSheet->ParameterFamilies.size() > CDBGroupBuildPhrase::MaxParam)
{ {
nlwarning("The Sheet %s has too many parameters for Client Composition: %d/%d", nlwarning("The Sheet %s has too many parameters for Client Composition: %d/%d",
rBR.Id.toString().c_str(), rBR.ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam); brickSheet->Id.toString().c_str(), brickSheet->ParameterFamilies.size(), CDBGroupBuildPhrase::MaxParam);
// reset them... don't crahs client, but won't work. // reset them... don't crahs client, but won't work.
rBR.ParameterFamilies.clear(); brickSheet->ParameterFamilies.clear();
} }
it++;
} }
} }
@ -340,28 +349,27 @@ TOOL_TYPE::TCraftingToolType CSBrickManager::CBrickContainer::getFaberPlanToolTy
// *************************************************************************** // ***************************************************************************
void CSBrickManager::makeVisualBrickForSkill() void CSBrickManager::makeVisualBrickForSkill()
{ {
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
// clear // clear
for(uint i=0;i<SKILLS::NUM_SKILLS;i++) for (uint i = 0; i < SKILLS::NUM_SKILLS; ++i)
{ {
_VisualBrickForSkill[i]= CSheetId(); _VisualBrickForSkill[i] = CSheetId();
} }
// fill with interface bricks // fill with interface bricks
while (it != _Bricks.end()) for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{ {
const CSheetId &rSheet = it->first; const CSBrickSheet *brickSheet = _BrickVector[ib];
const CSBrickSheet &rBR = *it->second; if (!brickSheet)
continue;
// List only bricks with family == BIF // List only bricks with family == BIF
if ( rBR.BrickFamily == BRICK_FAMILIES::BIF ) if (brickSheet->BrickFamily == BRICK_FAMILIES::BIF)
{ {
if(rBR.getSkill()<SKILLS::NUM_SKILLS) if (brickSheet->getSkill() < SKILLS::NUM_SKILLS)
_VisualBrickForSkill[rBR.getSkill()]= rSheet; {
_VisualBrickForSkill[brickSheet->getSkill()] = brickSheet->Id;
}
} }
it++;
} }
} }
@ -378,43 +386,40 @@ CSheetId CSBrickManager::getVisualBrickForSkill(SKILLS::ESkills s)
// *************************************************************************** // ***************************************************************************
void CSBrickManager::compileBrickProperties() void CSBrickManager::compileBrickProperties()
{ {
map<CSheetId,CSBrickSheet*>::iterator it = _Bricks.begin();
// clear // clear
_BrickPropIdMap.clear(); _BrickPropIdMap.clear();
uint NumIds= 0; uint NumIds= 0;
// **** for all bricks, compile props // **** for all bricks, compile props
while (it != _Bricks.end()) for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{ {
// const CSheetId &rSheet = it->first; CSBrickSheet *brickSheet = _BrickVector[ib];
CSBrickSheet &rBR = *it->second; if (!brickSheet)
continue;
// For all properties of this brick, compile // For all properties of this brick, compile
for(uint i=0;i<rBR.Properties.size();i++) for (uint i = 0; i < brickSheet->Properties.size(); ++i)
{ {
CSBrickSheet::CProperty &prop= rBR.Properties[i]; CSBrickSheet::CProperty &prop = brickSheet->Properties[i];
string::size_type pos = prop.Text.find(':'); string::size_type pos = prop.Text.find(':');
if(pos!=string::npos) if (pos != string::npos)
{ {
string key= prop.Text.substr(0, pos); string key = prop.Text.substr(0, pos);
strlwr(key); strlwr(key);
string value= prop.Text.substr(pos+1); string value = prop.Text.substr(pos + 1);
// get key id. // get key id.
if(_BrickPropIdMap.find(key)==_BrickPropIdMap.end()) if (_BrickPropIdMap.find(key) == _BrickPropIdMap.end())
{ {
// Inc before to leave 0 as "undefined" // Inc before to leave 0 as "undefined"
_BrickPropIdMap[key]= ++NumIds; _BrickPropIdMap[key] = ++NumIds;
} }
prop.PropId= _BrickPropIdMap[key]; prop.PropId = _BrickPropIdMap[key];
fromString(value, prop.Value); fromString(value, prop.Value);
pos= value.find(':'); pos = value.find(':');
if(pos!=string::npos) if (pos != string::npos)
fromString(value.substr(pos+1), prop.Value2); fromString(value.substr(pos + 1), prop.Value2);
} }
} }
it++;
} }
// Get usual PropIds // Get usual PropIds
@ -428,19 +433,19 @@ void CSBrickManager::compileBrickProperties()
// **** for all bricks, recompute localized text with formated version // **** for all bricks, recompute localized text with formated version
it= _Bricks.begin();
ucstring textTemp; ucstring textTemp;
textTemp.reserve(1000); textTemp.reserve(1000);
while (it != _Bricks.end()) for (std::vector<CSBrickSheet *>::size_type ib = 0; ib < _BrickVector.size(); ++ib)
{ {
const CSheetId &rSheet = it->first; CSBrickSheet *brickSheet = _BrickVector[ib];
const CSBrickSheet &rBR = *it->second; if (!brickSheet)
continue;
// Get the Brick texts // Get the Brick texts
ucstring texts[3]; ucstring texts[3];
texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(rSheet); texts[0]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedName(brickSheet->Id);
texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(rSheet); texts[1]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedDescription(brickSheet->Id);
texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(rSheet); texts[2]= STRING_MANAGER::CStringManagerClient::getSBrickLocalizedCompositionDescription(brickSheet->Id);
// For alls texts, parse format // For alls texts, parse format
for(uint i=0;i<3;i++) for(uint i=0;i<3;i++)
@ -506,13 +511,13 @@ void CSBrickManager::compileBrickProperties()
// if propid exist // if propid exist
if(propId) if(propId)
{ {
for(uint p=0;p<rBR.Properties.size();p++) for(uint p=0;p<brickSheet->Properties.size();p++)
{ {
const CSBrickSheet::CProperty &prop= rBR.Properties[p]; const CSBrickSheet::CProperty &prop= brickSheet->Properties[p];
if(prop.PropId==propId) if(prop.PropId==propId)
{ {
if(paramId==0) if(paramId==0)
value= rBR.Properties[p].Value; value= brickSheet->Properties[p].Value;
else else
{ {
// must parse the initial text/ skip the identifier // must parse the initial text/ skip the identifier
@ -562,9 +567,7 @@ void CSBrickManager::compileBrickProperties()
} }
// reset // reset
STRING_MANAGER::CStringManagerClient::replaceSBrickName(rSheet, texts[0], texts[1], texts[2]); STRING_MANAGER::CStringManagerClient::replaceSBrickName(brickSheet->Id, texts[0], texts[1], texts[2]);
it++;
} }
} }

View file

@ -65,11 +65,15 @@ public:
*/ */
CSBrickSheet *getBrick(const NLMISC::CSheetId &id) const CSBrickSheet *getBrick(const NLMISC::CSheetId &id) const
{ {
std::map<NLMISC::CSheetId,CSBrickSheet*>::const_iterator it = _Bricks.find(id); uint32 shid = id.getShortId();
if (it == _Bricks.end()) CSBrickSheet *result = NULL;
return NULL; if (shid < _BrickVector.size())
return it->second; result = _BrickVector[shid];
//if (!result)
// nlwarning("Missing brick '%s'", id.toString().c_str());
return result;
} }
/** /**
* \return a sheet id of a brick * \return a sheet id of a brick
*/ */
@ -142,27 +146,29 @@ protected:
/// Constructor /// Constructor
CSBrickManager(); CSBrickManager();
///singleton's instance /// Singleton's instance
static CSBrickManager* _Instance; static CSBrickManager* _Instance;
//number of families /// Number of families
uint _NbFamily; uint _NbFamily;
//number of bricks in each family /// Number of bricks in each family
std::vector<uint> _NbBricksPerFamily; std::vector<uint> _NbBricksPerFamily;
///map linking a sheet id to a brick record. /// Map linking a sheet id to a brick record.
std::map<NLMISC::CSheetId,CSBrickSheet*> _Bricks; // std::map<NLMISC::CSheetId,CSBrickSheet*> _Bricks;
std::vector<CSBrickSheet *> _BrickVector;
///structure storing all bricks. each entry of the vector represent a family, described by a vector containing all the bricks /// Structure storing all bricks. each entry of the vector
///of the family /// represent a family, described by a vector containing all
std::vector <std::vector<NLMISC::CSheetId> > _SheetsByFamilies; /// the bricks of the family
std::vector<std::vector<NLMISC::CSheetId> > _SheetsByFamilies;
///vector of bit fields describing the known bricks of each family /// Vector of bit fields describing the known bricks of each family
std::vector<NLMISC::CCDBNodeLeaf*> _FamiliesBits; std::vector<NLMISC::CCDBNodeLeaf*> _FamiliesBits;
/// list of roots only /// List of roots only
std::vector <NLMISC::CSheetId> _Roots; std::vector<NLMISC::CSheetId> _Roots;
/// Mapper of SkillToBrick /// Mapper of SkillToBrick
NLMISC::CSheetId _VisualBrickForSkill[SKILLS::NUM_SKILLS]; NLMISC::CSheetId _VisualBrickForSkill[SKILLS::NUM_SKILLS];