Fixed: Compilation with 3dsmax 2017 SDK

This commit is contained in:
kervala 2016-12-10 19:05:05 +01:00
parent ba441d034a
commit b1b13aedb8

View file

@ -1975,7 +1975,7 @@ IOResult RPatchMesh::Load(ILoad *iload)
for (i=0; i<nSize; i++)
{
bool bBinded;
typeBind nType;
uint /* typeBind */ nType;
uint nEdge;
uint nPatch;
uint nBefore;
@ -2116,7 +2116,7 @@ IOResult RPatchMesh::Save(ISave *isave)
uint nAfter=getUIVertex (i).Binding.nAfter;
uint nAfter2=getUIVertex (i).Binding.nAfter2;
uint nT=getUIVertex (i).Binding.nT;
typeBind nType=(typeBind)getUIVertex (i).Binding.nType;
uint /* typeBind */ nType=(uint /* typeBind */)getUIVertex (i).Binding.nType;
uint nPrimVert=getUIVertex (i).Binding.nPrimVert;
isave->Write(&bBinded, sizeof (bool), &nb);